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Imuabicus der Fertige

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Everything posted by Imuabicus der Fertige

  1. This may have already been done before, but since a lot of skills seem to make return every newer game, I have been wondering what kind of new skills people could come up with, especially in regard to classes, mechanics etc. that you may find disappointing, underperforming and in general just for fun. Disclaimer: X, Y and Z are values I don´t really know how to specify without them being too strong/weak/insignificant (any value I use is kinda random tbh). One more disclaimer: Skills thought up can be for every game and the like (since the games do differ from each other), even if some of my stuff may seem more geared towards TH. Skills I came up with so far: Proper Grip: If Weapon Weight ≥ X increase Dmg dealt by Y and AS by Z. If weapon Weight < Z increase Avoid/Hit by 10/20/30 (?) and Crit by 10. The whole point is basically two handing, meaning hitting harder and faster vs one handing which is more accurate and nimbler. Heavy Stance: (for armoured Units?) If total weight (weapon/shield) is above X increase Atk/Def by Y. Knights in a nutshell: you are slow, the enemy is running circles around you but hey! at the very least that armour and shield protect your bum and if you hit you hit hard. For Assassins instead of Lethality: Deadly Strike: Crit +20. Effective damage x4. The effective damage part is on account of several assassins I’ve had, not being able to kill with effective weaponry and that’s just a big no-no in my book (might just be me). And crit – I mean what else screams WEAKNESS as much as landing a crit on an enemy. (I also dislike procc skills) Spot Weakness: After combat: The next attack that hits the enemy deals 50% more damage. Only active on the last enemy hit by Unit. For Heroes: Last Stand: If HP is ≤20% gain X AS, Hit/Crit Avoid +Y and set skill activation to 50% + activation stat. Am I the only one who is seriously disappointed by Heroes? There is nothing heroic about them other than their name, so this should give them some form of redemption (even though its only Fates Great Lord Awakening Skill on Crack). And a skill for Dancers, just for the fun/heck of it: Sick Moves: Avoid +20. When counterattacking increase damage by 30% of damage dealt. What do y´all think?
  2. Whilst waiting on the school bus I learned how to move my ears. Also learned how to raise my eyebrows. It was cold, ok?
  3. I am sorry, perhaps my English is not up to the task, but what exactly is your point? What more should TH have done to make the game easier for the player? Send a warning when your units are in range of an enemy that has crit/effective damage? You already have all the time in the world to check enemies for their weapons, skills, whether they are positioned to cover each other. You can look at the map and identify side objectives such as NPCs and treasure, as well as dangerous terrain or terrain that will impede movement. I also don´t understand how FE is not about strategy. It presents you with a map and a goal for said map. How you achieve that goal is up to you. We are in the fortunate situation of most of the time knowing a lot about the map, which again, allows us to form our strategy. A war is a situation where opposing powers intend to achieve victory over the other and employ differing strategies to achieve that goal. Losing a war, however, does not result in being wiped off the face of the earth, or at the very least I am not familiar with any real history example of this happening. The winner may believe in the superiority of their employed strategy and may use it again (or not), but the loser will probably come up with an alternate strategy in order to not only not lose but to be victorious, unless he has no other choice due to other factors (one may be available resources).
  4. also Skip = rest, so SotC recharges. It also recharges motivation by 50%, for each week. So there is even less ability to skip, but I suppose it adresses some of the weapon exp isssues, that may or may not pop up. I will admit that the Swordd of the Creator thing was a minor nitpick at best.
  5. There's a skip button Disclaimer: As I have not played on Maddening, feel free to correct me if I have made a mistake pertaining to said difficulty. Let´s entertain the thought of skipping for a bit. The least important aspect of skipping is skipping support scenes and cutscenes. I mean you don´t get to choose some avatar lines but other than that? Nothing of value was lost. Now let us take a look at skipping monthly activities. If you decide to skip them, you lose out on the following: The chance to use the weekend activities, in other words you lose money, weapon/unit experience, you can´t train Byleth proficiencies. Also, paralogues and I guess Sword of the Creator won´t be recharged without Rest. But here’s the thing. Skipping in Three Houses does not mean that you can skip stuff. You are forced to partake in class, the birthday here the holiday/festivals there will stop your skipping etc. Additionally, skipping class means you get the average outcome for teaching. No Great! no Perfect! and what is arguably an advantage no Bad! (How much this factor into a playthrough on the differing difficulties I don’t know) You have probably already caught on to it, but you lose something else when skipping. NO EXPLORING. Characters morale will be severely cut back, outside the MVP spot after battle, since you can’t eat with them. Even less progress during the forced class. No chance to recruit out of house characters. And most importantly: NO PROFESSOR RANK. What does that mean? Even less money, even less weapon/unit experience, limited access to items and weaponry (I think these are tied to Prof Level?). And pray tell, how do you train Byleths movement types without exploring? Skipping in Three Houses, depending on how much its stuff you want to skip will severely punish/limit you and that should not be the case for a FE. It’s also the only FE game that does so as far as I know, but I only know DS upwards.
  6. I would like to see the Divinity II concept of elemental magic applied: Fire magic gets spells that buff AS and Accuracy Water magic buffs MAG/RES and may heal Earth magic buffs STR/DEF and may give a shield that blocks a hit or alternativly restores/inflicts status effects Wind magic manipulates allies and enemies MOV
  7. My unpopular opinions: FE Fates Revelations is the single greatest Fire Emblem Sandbox to have ever been bestowed unto us. FE Fates Conquest maps are NOT gimmicky. Please no more central hubs like Three Houses. Its intrusive to a degree I lack the words to describe. Skills should be used on enemies to define their EP/PP potential or rather roles. That Berserker with Death/Certain/Darting Blow and a Killer Axe/Tomahawk/Hammer? Yeah probably not a good idea to let him hit you on EP. On that note: more passive skills, especially two-edged ones like Quixotic or Life and Death. Procc-skills are whack (does not include pre FE 10 procc skills, as i don´t know them).
  8. An apology is in order then! Sorry for the premature post. At long last, trusting nobody will pay off.
  9. For the "Three Houses is better than Fates" discussion, that one is mostly carried by two things (as fas I can tell anyway): But story is more important than gameplay, therefore TH > Fates (which if I cared for Story I might actually agree) Birthright is too easy, Revelations is full of gimmicks and Conquest has too many ninjas, its lategame is unfair and also too many gimmicky Maps. I do not mean to sound like an asshole/elitist nor do I mean to attack you, but the video you posted is not a Divine Pulse moment, that`s a "Player does not check enemy stats" moment as far as i can see. And yes, Three Houses is overvalued (is this even a word?) for its story, when the critical aspect of the game - its strategic gameplay - is very boring.
  10. The one and only story trope I don´t get tired of is a good person turning evil, especially when it´s coupled with dishing out the pain to the good guys. Hmmm, thinking of examples perhaps Sarah Kerrigan from Starcraft? That cutscene from WoL showing her last stand as a human and staring into the sky has given and will continue to give me Goosebumps. Then again we get a “redemption” of sorts. Other than that, methinks Saber Alter is another impressive example on how to turn evil and kick ass.
  11. I mean the chariots could be made into a Wargroove wagon kind of thing, with one character being a Chariot Driver (class?) and then you´d be able to load up another one or two units enabling the chariot to do combat -> perhaps have a fixed spot for one ranged attacker and one melee attacker? This would be a nice thing for low MOV units to get around the map too. And about the whole impractical thing, while wagons are technically not chariots (I think) I´d like to remind/point to the war wagons used in the Hussite Wars making for mobile and difficult to fight against fortresses.
  12. I mean for flying mounts we pretty much have whats possible I think? Technically we have small Dragons aka Wyverns, we got Pegasi as well as Griffons. The one thing I can imagine are birds -> supersized Eagles like in LotR, or if we are going the route of magic flyer class something like a phoenix but that seems kind of excessive (riding a burning bird?). Also giant bats like the bat rider from Warcraft III. As for mounted units on the ground -) a Camel-based class would be possible too, but outside of desert maybe a bit weird i suppose? -) or a big lizard as a mount. And if water ever becomes a significant part of gameplay I think a turtle or an otter as a mount could do.
  13. My personal favourite character is Orochi. I really enjoy her supports, most of the time she´s either playing with or teasing people, but I never got the impression she did it do insult them. And when she gets the table turned on her it´s kind of hilarious, especially her support with Kaze. I also like her performance as a unit – reeeeeeaaaaaaaaally slow, but accurate and hits hard.
  14. So something like a Templar or perhaps Crusader? The base class could be something like Novice Knight (or just "Squire" but that would not feel religious I think) which focuses on typical physical combat (sword, lance, etc) and the promotion gains access to presumably healing/white magic.
  15. Etrian Odyssey: Have only played EOV and Nexus The Settlers III to VI: I really like the building aspect in The Settler VI and the hilarious brokeness of III. V is just the all around childhood goodness. Command & Conquer: Zero Hour Red Alert: Yuris Revenge: all around cool and sometimes frustrating game. Red Alert 3 -> the Gameplay is so-so but the music (the russian music especially) is lit af. Sins of a Solar Empire: many hours were lost. Empire Earth: the map editor was one of the best I have ever seen. Age of Empires 3: so many different nations to play around with and some history to back it up.
  16. Since Etrian Odyssey has been brought up: The Sovereign from EO III and Nexus, perhaps as a "Standard Bearer" (cuz Sovereign sounds like a Lord class) Focus on HP, DEF, RES and maybe STR - it´s not a combat class but a support class. As for weapons I´d say swords and daggers if they are a thing. 5 or 6 move would probably ok. As for skills: All commands last for 1 turn (unless stated otherwise) Support Flag: Grants 3 different commands that grant +20 Hit, +20 CritAvoid or +20 Crit. Red Flag: Target 1 ally. If target unit falls below 30% HP grant it +40 HitAvoid and +2 Mov on the following PP. Hold the Line: Allies within 2 tiles receive -4 damage. -> passive skill. Finest Hour: All adjacent units receive +2 Mov, deal +10 damage, receive -10 damage but lose 30% HP per turn. Lasts for 3 turn. Cannot be overwritten by Take cover or any Support Flag
  17. Hello. I´ve been playing FE Shadow Dragon since a few years until I found out there were other games as well (at that time Echoes was out for a year or two). Since finding out there was more to the FE series I´ve been using SF quite frequently and have otherwise lurked.
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