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FionordeQuester

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Everything posted by FionordeQuester

  1. ...The irony was not lost on me . The way I explain that is "you have to know what the problem is before you can fix it". So, I want to make sure of something. You're not feeling like I'm ignoring and/or fighting against you, right? For me, there's no irritation or anything; I'm looking at everything you post, thinking it over, and typing up what I felt based on what you said. Just wanted to be clear on that. Sometimes, I've had what I thought were healthy debates suddenly turn sour, just because I didn't pick up on how the other debater was feeling
  2. Was it? If it was, I don't remember. Speaking of which... You know, I thought about that. But Mila didn't specifically say it was Rudolf she was worried about; so I wasn't sure whether it was explaining why Rudolf didn't do anything, or whether it was just explaining what it's doing in Duma's Tower. ...That said...by George, I think you're right! Thinking of it now, Mila HAD to have sealed it after Rudolf had already beaten her up! Otherwise, the Falchion wouldn't have worked on her! I never thought of that, so...thanks for your insight, Etrurian Emperor !
  3. But here's the thing; the only thing guaranteed by the prophecy is that the gods would be deposed by the brand-bearers. As far as I know, there's NOTHING in that prophecy that guarantees that Zofia would actually survive the invasion (or just devolve into the Mad Max-esque hellhole Celica had to trek through). And you're thinking getting 90% of his military killed off was the better alternative? All those brave men he sent to their graves for a war he never intended on winning? Berkut growing up into a raving madman, instead of getting the chance to live like Alm? At least in my scenario, he could've possibly spared folks a lot of bloodshed (and given Berkut a better upbringing). He's got the prophecy. I mean, wasn't that basically your argument in one of your previous posts? That the power of fate and destiny would ensure that Rudolf's plan for Alm wouldn't go awry? Well if that's the case, Alm would've beaten Duma with or without Rudolf's help, right?
  4. Well then the question becomes..."Why did Rudolf do anything, then"? If fate and destiny are so strong, then why have the war to start with? If anything, I'd think he'd want to try and reduce Rigel's warlike tendencies. Or heck, just let Alm defeat Duma, and then let Zofia come to it's own decision on what to do about Mila (like, maybe Celica deposes Mila herself, after seeing how she lets Lima IV run amok). You really don't want to be meddling in the affairs of foreign cultures, after all. Just look at how Vietnam turned out.
  5. Or perhaps Rudolf would have been praised and revered for having the strength to kill literal gods. Remember, this is Rigel we're talking about. They're obsessed with strength. Not to mention, Berkut might have turned out a much better person, had he been allowed to live without Duma's influence. Perhaps most importantly, Rudolf might've gotten away with NOT getting almost everyone in the Rigelian military killed. For example, Xaizor, Magnus, and Mueller were all good men; all they wanted to do was serve their master. Lawson too, to a lesser extent. But let's assume that Rudolf would have had to face all the consequences you mentioned. Alright, fair enough. And it's great that his plan with Alm DID work out like it did. But... How would Rudolf had reasonably known his plan would work? What if the prophecy had been hogwash? What if Alm's village had gotten polio or something? What if Alm himself turned out to have autism? What if Mycen died before he ever got a chance to finish Alm's training? What if Alm just turned out to suck at fighting? What if Rudolf had been assassinated before he could ever start the war? What if Alm had never found Falchion (which was buried deep inside the Duma Faithful's stronghold)? What if Zofia DIDN'T end up winning the war (which they had every reason not to; in fact, the Deliverance was almost quashed before it even GOT to Rigel)? Heck, what if the soft, spoiled Zofians had just rolled over and let Rigel have their way (like Celica did with Jedah)? Or what if the Zofians had decided "you know what, screw these Rigelians. Let's just genocide the whole lot of them for revenge!" You're looking at all these enormous variables that no man can possibly account for. Why would any reasonable man spend 16 years carrying out a plan that could easily fail in at least seven different ways...when you can just end things immediately? Rudolf may have struggled with all the things you just mentioned, but it's still a darn sight better than risking everything on a 16 year long gamble. It'd be like if Donald Trump decided to try and exterminate everyone in the Middle East, reasoning that it would help Israel and Palestine band together an FINALLY get over their longstanding feud. It'd STILL be a stupid plan, even if it ended up working.
  6. Well, I recently beat this game, and...I really enjoyed it! Wasn't perfect, by any means; for example, the gameplay somehow managed to be even MORE unbalanced than Gaiden itself was...but I still enjoyed myself. And while the plot itself still had a lot of the doofy elements of Gaiden, the writing behind said plot went a long way to helping resolve it. Plus, I liked how much they expanded upon Act 5 (in the original Gaiden, the game just sort of...ended. It felt like the entire Act was written under a deadline). That all said, I also realize that the plot definitely had some loose ends that should have been tied up. So, I've decided it'd be fun, theory crafting ways this can all tie together. So without further adieu... Number 1: If Rudolf Could Beat Up Mila...Why Didn't He Just Beat Up Duma, Too? Why the Overly Convoluted Plan? As far as I know, Mila and Duma are equals. Otherwise, their long war before the Pact wouldn't have ended in a stalemate. So logically speaking, Rudolf could've just taken the BOTH of them out, just with the information available. But, I feel like that can be explained. I don't know the exact timeframe for all of Echoes' events, but... I think think there are two easy explanations. ------------------------------------------------------------------------------------------------------------------------------------------------ 1) Maybe beating up Duma WAS Rudolf's original plan...and then Mila messed that up by sealing Falchion. 2) Where Mila's followers were namby-pamby pacifists, Duma's followers were scary dark mage types. If Rudolf went after Duma...it wouldn't have just be "Rudolf vs. Duma". It would've been "Rudolf vs. Duma + The Entirety of the Duma Faithful". Perhaps Rudolf didn't think he could take the both of them at once. ------------------------------------------------------------------------------------------------------------------------------------------------ Going by theory No. 1, Rudolf might've decided he wanted to try his luck with Mila, first. Perhaps he feared what Duma would do to his family and kingdom if he failed to take him down. So, instead of marching into a fight he wasn't sure he could win, he picked a fight with Mila first, knowing that she was about as strong as Duma. Then, if he emerged victorious, then he'd know he could beat Duma, too. So Rudolf marches to Mila, does his thing, wins the fight... ... ....... Aaaand then Mila seals the Falchion! Rudolf marches back to Rigel, planning on defeating Duma, and then gets stopped in his tracks when Mila figures out what he intends to do. Because remember; Mila's still selling the mental effects of degeneracy. She's not in her right mind, and she doesn't want Rudolf killing her brother. That's theory No. 1. So going by Theory No. 2, well...let's face it. The Duma Faithful are a HECK of a lot scarier than the Mila Faithful ever were. So scary, in fact, that Rudolf felt that he needed to send Alm away with Mycen, instead of just crushing the cult himself. And that makes sense. Even assuming he could round up the army he needed to fight the Duma Faithful, his army's screwed the moment he himself gets taken down. Falchion is the one thing in their world that can kill Duma. So all the Duma Faithful would need to do is focus all their firepower on Rudolf. Do that, and the entire effort collapses. It wouldn't matter how many men Rudolf had with him. Hence, why Rudolf felt the need to turn to his utterly nonsensical, overly convoluted plan. It's risky as all-get-out, but, well...Alm and Celica are the prophesized saviors. It's not much, but, it's still better than nothing. Do either of those sound like reasonable explanations? Or is there something I'm forgetting about (like, maybe Rudolf beat up Mila many years AFTER sending Alm away? Like I said, not sure on the exact timeframe of everything that happened).
  7. Not sure if we're still on the topic of why Mila was degenerating, but...maybe it's because she kept using her power to raise crops? Perhaps, the more dragons exert themselves, the quicker they degenerate? And that's why Mila was in the same sorry state as Duma? Just spitballing ideas, here.
  8. Ah...darn. I was hoping there was something I'd missed or something :P .
  9. No, I mean, how did Falchion heal her? I'd think not having your soul would be serious business! So I was like.. "Ok, did Falchion give her a new one, did Falchion get it back from Duma somehow (think the stuff covering Celica in that scene was the same stuff that Duma sucked out of her earlier), or did Duma just...not REALLY take her soul? (since he didn't seem nearly as interested in world domination as Jedah did)".
  10. So, this seems as good a thread as any to ask. What the heck happened with Celica's soul? Like, I know Duma took it away...but then Alm stabbing her with Falchion made it alright again. So did Falchion/Mila just give her a new one? Did Duma still have the soul he took from her (and that's why he was lucid enough to say farewell to Alm and Celica)? Or did Falchion just somehow take Celica's soul back from Duma? That part really confused me, emotionally heartwarming though it was.
  11. Gonna go into Part 2 of the small things I miss. But first...gonna respond to some posts I didn't before. Exactly! The thing you mentioned is entirely keeping with the theme of this thread! Aw, thanks a ton. Now then...this next one is going to be controversial. Mainly because a good deal of what I'm about to complain about is just as much my fault as it is the game's. I'm a powergamer and OCD perfectionist. My idea of "fun" is beating the game as quickly and efficiently as possible. Therefore... The following complaints that really only apply to me. I'm FULLY willing to admit that! With that said, I miss.. Number 2: The Importance of Raising Your Non-Lord Units Now, I've played Gaiden AND Echoes. Even considered doing a Speed Run playthrough of Gaiden, once! And as someone who thinks of himself as a pretty pro player of Gaiden, I can definitely say that Gaiden has some of the worst balancing isssues of any Fire Emblem in the series. I'll even say that Echoes managed to fix some of the more obscene elements from Gaiden. The Angel Ring no longer doubles all stat gains, Warp can no longer teleport your anywhere you want to, and the Falcon Knights were radically nerfed from how broken they were in the original game... However, there are three things they made WAY worse in Echoes... ------------------------------------------------------------------------------------------------------------- 1) Alm and Celica level up SIGNIFICANTLY faster than they ever did in the NES version (lest you played on Easy Mode) 2) Alm and Celica now have instant access to whatever items they want, as well as a virtually bottomless supply of healing items. 3) Perhaps most importantly, Celica was made WAY too strong compared to how she was in Gaiden ------------------------------------------------------------------------------------------------------------- How strong was Celica made, you may ask? Well, in Gaiden (Normal Mode), she leveled up slowly enough that you could only get her to...LVL 12, I want to say? If you were to solo all of Chapter 2 with her? Well, in this version, she can easily get all the way up to LVL 20 if she solos Act 2. And while these were her growths in Gaiden... THESE are her growths in Echoes... That's...a pretty huge fricken difference! Especially in a game that's still mostly balanced around enemies having their Gaiden stats (Hard Mode doesn't seem to increase enemy stats by that much)! Where Echoes Celica is strong enough to solo every fight in the game (Coral Ring + Mage Ring for Mire and Death, and Blessed Sword for Terrors), Gaiden Celica needs to be supported by a small, elite group of fighters. Said fighters were... ------------------------------------------------------------------------------------------------------------- 1) Jenny (amazing support unit with Physic, could OHKO most monsters with Expel, and could even become a competent fighter with some Angel Ring usage) 2) Saber (gives Celica much needed support in her early chapters; and promoted into a pretty competent Dread Fighter) 3) Catria and Palla (broken, as I mentioned before; also the only units that could easily cross terrain. You couldn't skip turns like you could in Echoes, so their stats and mobility were downright mandatory for clearing the game with any kind of efficiency) 4) Sonia (amazingly powerful magic user; perfect candidate for the Mage Ring) ------------------------------------------------------------------------------------------------------------- What's more, the "Entombed" monsters were no stronger than "Zombies" in Gaiden; leveling up at the Mountain Graveyard was a snap when you knew how to do it. But in Echoes, you had to be very careful. The Entombed had very high Attack stats; and the Zombies around them could poison you. Nobody could safely fight them unless you had already been raising them well beforehand. With Falcon Knights being nerfed, and terrain no longer being a big deal (just turn "Skip Turns" on; problem solved), grinding your units up became too much risk for too little reward. Better to just solo everything with Celica (again, Mire and Death are the only things that can really kill her, even on Hard Mode). Alm....... ... Well, ok, he was pretty busted in Gaiden, too. Keep him at LVL 4 or lower until Chapter 3, hand down the Angel Ring to him, maybe reset on a few of his early levels if he isn't getting Power and/or Defense. Give him most of the kills in Act 3 so he can get to LVL 20 before promoting in Act 4. Hand down the Silver Bow afterwards, and he becomes the Valentia equivalent of Chuck Norris. Still...he did at least appreciate help in the early portions of his journey. You generally wanted... ------------------------------------------------------------------------------------------------------------- 1) Grey and Tobin as Mages (to kill the Mercenary in "Ram Valley", as well as one of the archers in the "Southern Outpost" 2) Cliff as the early game beat-stick (that way, you can keep Alm as low-level as possible until he got the Angel Ring) 3) Silk (Warp had unlimited range. Hence, she could send Cliff and Alm to wherever the heck they wanted to) ------------------------------------------------------------------------------------------------------------- And if you were doing a "no perma deaths" playthrough, Alm ALSO really appreciated... ------------------------------------------------------------------------------------------------------------- 4) Jenny (I always killed her off on purpose in the 1st Duma Tower fight; that way, Alm could revive her. Have her use Expel during all three of the mandatory Dragon Zombie fights; otherwise, it's almost impossible to keep everyone alive) 5) Tatiana (Two Warp + Physic users made keeping units alive easier, since you couldn't just leave Units out like you could in Echoes) ------------------------------------------------------------------------------------------------------------- But in Echoes...all that has become either unnecessary, or impossible. Warp got nerfed, the Angel Ring no longer gives double stat gains, Alm's growths were buffed enough that the Angel Ring isn't needed ANYWAY, and you could usually just...not bring anyone BUT Alm into his fights. Doing "no deaths" became a lot easier, that way. Alm doesn't get 1-5 Range anymore, sure...but you could make up for that. Just give him Jedah's Dragon Shield (easily winnable from Jedah in Echoes) and a forged Longbow (easily forged from a Steel Bow), and he'll be fine. So in conclusion, I miss the way I needed to use other people besides Alm and Celica. Granted, most of what I just said is more due to some of Gaiden's horrible game design than anything else...but it still, ultimately, made it necessary to use at least a few more units than I would have needed, otherwise. Echoes, on the other hand... Well, between the Convoy, the upgrades growth rates, the nerfed Falcon Knights + Angel Ring, the new items (like the Coral Ring), and all the little quality-of-life improvements that Echoes introduced...there was never any need to USE anyone else!! It is actually FASTER to just solo the entire game with Alm and Celica; even on Hard Mode! So...that's my two cents. This, and my earlier discussion about the tone and atmosphere, are the only real things I missed from Gaiden. Like I said, this game is far and away the superior product. Just thought it would be fun to write this! So what do you all think?
  12. The side quests seem to require a lot of careful planning and prior knowledge to do in any kind of efficient way. You have to know to get Asselio his x5 Steel Lances before fighting Slayde for the last time, you only have access to so many peddlers, there's always the threat of reinforcement spawning...and sometimes, you even have to farm a few items. So, let's say you were speed running this game; doing some sort of "100%" category, or whatever. What would be the best path? Far as I can tell (and this is assuming you're getting the relevant items from all places you visit)... So, what do you guys think?
  13. Maybe not for most of Chapter 1. However, once you get to the Liberation HQ... That's when you first get the impression "ok, something is seriously wrong here". Think about it... --------------------------------------------------------------------------------------------------------------------------------------------------------------- 1) There are literal zombies walking the Earth. 2) Eastern Zofia, apparently, has had SO many people die, that you literally CAN'T go to the Priory or to the Mountain Village without walking through literal graveyards. Kind of like if you had to drive through a 5 mile graveyard every time you wanted to go to School. It's just become a fact of life that "yeah, you're gonna have to dodge some zombies along the way; what can you do?" 3) Every other word out of the NPC's mouths seem to be about how dread pirate Barth is ruling the seas, and has killed a bunch of their families. Or about how Grieth rules over the entire desert, and has taken a bunch of people as slaves. Or about how Desaix/Jerome regularly loots and pillages their own villages. --------------------------------------------------------------------------------------------------------------------------------------------------------------- If nothing else, I can't think of a single Fire Emblem where things were THAT dire. They had dark stuff of their own, sure (especially Genealogy); but Gaiden/Echoes is one hostile takeover away from becoming "The Walking Dead: Valentia Edition" all over again.
  14. A lot of NES RPG's and the like feel pretty empty to me, precisely for how minimalistic everything was. But in the case of Gaiden, that worked in it's favor. It was SUPPOSED to feel pretty empty. As for the world building, I...think the original was at least better about it. At least, it wasn't bad enough that I registered there being a problem until Echoes emphasized said problem. With Gaiden, I just went along with it without question. But with Echoes, that's when I noticed "wait a minute...there's a lot of 'tell, don't show' going on here".
  15. So, having just about beaten this game, I am indeed pleased at all the obvious love that went into it. It didn't have a lot of the silly things that dragged Awakening and Fates down, had a lot of neat mechanics changes, made fantastic use of the secondary characters (for example, May, Boey, and Saber remaining relevant all the way to the very end), GREATLY expanded the story and dialogue, had wonderful voice acting...it was a treat. So before I go into the things I miss, I wanted to make it clear that I still consider this to be a good remake. That said...I'm someone who also really liked the NES version, in-spite of all it's flaws. And while this remake was great in it's own way, I felt there were a lot of little things that I missed. I'm only going to cover the atmosphere, this time, as this post ended up being WAY longer than I thought it would be. But, I'll get into other nitpicks in the future. For now, here's just the atmosphere. Number 1: Atmosphere One of the things that always stuck out to me about Gaiden was just how...bleak it was. From the minute you start, to the very end, the tone is generally very somber and tragic. Where the remake feels like you're trying to prevent bad things from happening...the original felt like the bad stuff had already happened. Part of the whole point of this game (and why Celica was so willing to offer herself to Jedah) was because the world was on the brink of dying. The land was dark and ominous, the literal dead were walking the Earth, and the soundtrack was EXTREMELY depressing (with only a handful of "positive" tunes in there). Celica's decision to sacrifice herself to Duma wasn't because she was naive and stupid (as you'll recall, she asks him WHY she should believe what he says). It was her believing that the whole world was dying. If she did nothing, everyone and everything in the world would die (as far as she knew). She wasn't stupid, she was desperate; and Jedah actually did a really good job of playing upon that (seriously, props to the writing team; these characters were really well-written). In any case, the original Gaiden did a WAY better job of selling me on just how desperate things were. The villages were a lot emptier, the color palette was significantly darker... ...The characters weren't nearly as handsome and well-groomed as they are in Echoes... ...and the soundtrack was generally a lot more depressing. There were a lot of new songs composed for this remake; and many of them were a lot cheerier and/or relaxing than the original songs. And even some of the original songs that were used were radically changed and/or used less frequently. For example, compare this... Village Theme (Echoes): https://www.youtube.com/watch?v=pkAjHxLKTfE A fairly neutral piece of mood music that's just kind of...there. It's not CHEERY or anything, but it's relaxing enough that you feel safe and confident. The grass is green (even in the supposedly "baren" Rigel Empire), the houses are standing, the sky is blue...you're feeling pretty good. The GAIDEN music, on the other hand... Village Theme (Gaiden): https://www.youtube.com/watch?v=HGg97xkg4DQ Yeah. IMMEDIATELY, it sets this somber, outright oppressive atmosphere. It's depressing, and extremely monotonous. However, it's monotonous in a good way. Alm's argument with Mycen, as well as Lukas' speech about how desperate things are, hit a lot harder with this song droning in the background. And that isn't the only time it's used, either. It is used in every village you come across in the original game, save for the Sage's Hamlet and both port towns. Every village you come across is supposed to be in a state of desperation; and the original song reflects that a lot better. That said, Echoes DOES use this song once. Though, sadly... https://www.youtube.com/watch?v=io2yXqWVa4g It now sounds a lot more uplifting; as this has been turned into Alm's triumphant "I'm going to rise up and join the army!" theme. Still would've at least worked well for Lukas' recruitment speech, at least...but still missing the sense of despair the original had (to me, at least). The other town theme (the one that played for the aforementioned port towns and Sage's Hamlet) is also the same way. In Gaiden, you feel very...emotional, when you hear it. Encounter (Gaiden): https://www.youtube.com/watch?v=4Hj0eM_YkuA Like, the characters themselves are happy...but they're happy in the context of a world of tears. The song is just as much sad as it is happy; being played as the recruitment theme AND the theme that plays when random villagers are talking about how many people Barth and Grieth have slaughtered. Like, the way the song is cheery, but desolate at the same time. The characters are smiling, but they're smiling in the face of unspeakable pain (or so it sounds to me). The Echoes version, on the other hand, is just happy through and through. Encounter (Echoes): https://www.youtube.com/watch?v=WXF8HFGRvgU And it IS great, don't get me wrong! I love the way it's used in the Remakes, too! I just wish they had maybe...I dunno, constructed two different versions of it. Maybe the above piece could have been the "holy cow, Est has been reunited with her sisters!!" theme, and the other could be the "port town of sad and lonely people" variation. And finally, there's "Celica Map 2/The Sacrifice and the Saint". Once again, this is the case where I like what they did with the remake...but still wish they had found a way to recapture the mood of the original. The Sacrifice and the Saint (Gaiden): https://www.youtube.com/watch?v=CCAfEHiuI6E Now, instead of playing exclusively as Celica's "Chapter 4 Battle Music", this was, instead, the "Victory" theme. The theme that played whenever there was only one enemy left, in ALL Celica battles. In a vacuum, it's obviously not as well composed as the remake. But, it DOES do a better job of supporting that aforementioned "oppressive atmosphere". It's faintly triumphant, but it also sounds desperate at the same time. Like, the characters are winning, but, it's just one step in the long, LONG ordeal that Celica has ahead of her. She's won the fight, but she's still got the entire war ahead of her. But the Remake... The Sacrifice and the Saint (Echoes): https://www.youtube.com/watch?v=QxI9G3v-n4o Well, it works fantastically as an endgame battle theme. But, once again, it is WAY more triumphant and hopeful than the original. And that's something I find regrettable. Had they kept that same sense of despair throughout the whole game, it would have made Celica's decision to sacrifice herself to Duma make a little more sense. It wouldn't have been smart, necessarily...but I could totally buy her just being really desperate to save her dying world.
  16. One of the most irritating things about the original Gaiden was not knowing where my units would end up on Turn 1 until the battle had already started. And now, having just made it to Fleecer's Forest, it seems like the remake may have this issue as well. So, does anyone have access to maps I could look at, to see who starts where when placed in what unit slot? Thanks so much!
  17. Huh...that's interesting. How often is it that Japanese writers insert stuff like that, even in the places an American audience would least expect it?
  18. Yeah. Actually, I came up with another scheme I really liked, since I typed that... Razer -> Hellrazer (a portmanteau of "hellraiser" and "razer") -> Atom Razer (wanted to use "Particle Razer", but that didn't fit any of the textboxes) I think, out of all the things I've come up with, that's the closest thing I've found to getting across "an uncontrollable fiery thing with a portmanteau in the middle that still sounds cool to native English speakers". Actually, now I've moved on to another challenge; the "Slippy Gorilla" boss fight. See, you encounter a group of three of them. And while they're called "Chestbeaters" in the official localization, they're called スリッピーゴリラ in the original script. Thinking that that's kind of a terrible name, I've been trying hard to figure out what that could be a reference to. They're found in a place called "Kandla Temple" (a vaguely Shinto/Buddhist temple whose name references a port town in India), behind this boiling cauldron that you have to move. You can see this, here... https://www.youtube.com/watch?v=I2waghZ0sv0&t=13m11s Haven't found any luck so far. "Slippy" seems to have basically the same connotation in Japanese as it does in English; and while there are the "Three Wise Monkeys" that are central in Shinto mythology, I don't see how they would apply too directly here. For now, the best I could come up with is calling them "Oiled Gorillas"; as they might've been using that same boiling cauldron to bathe and get oiled up. Do you know anything about this that I might not? Thanks for the help!
  19. What would you think of this? Wild Fire -> Fire Bolt -> Star Fire With Fire Bolt being a portmanteau of "Fire" and Thunderbolt"?
  20. Ah, perfect! This is EXACTLY what I was looking for! Thank you so much :) !
  21. I'm doing a Relocalization of both the Golden Sun games, to clean up a lot of the errors and unnecessary liberties taken by the localizers. But, I'm not translating it totally literally, either. I'm still going for the meaning of the original Japanese script, rather than the clinical translation of it; as I think that's how the best localizations tend to be. But...I've run into some trouble with three VERY oddly named spells...and they are... デンジャラス -> デンジャラクト -> デンジャフュジョン For now, I've renamed them "Flash -> Death Flash -> Terra Flash". For context, here's their animations... Now, obviously the new names are decent enough on their own, but...are they really faithful to the original script? Did I preserve the general feel the original writers were going for? Because I'll be honest; I have NO idea what the original writers were going for with the original names. Does the English word for "dangerous" have some sort of connotation that only exists in Japan? Did they just slap some fancy sounding English words on their fire spells, and call it a day? What's going on here? If anyone with more experience and knowledge than me can answer this definitively, that would be great. Thank you so much; and God bless you all.
  22. Anyway, I've taken just about all the screenshots I need to take, so the next update is gonna come soon. Just wanted to give a heads up on that!
  23. I know I'm necroing an old thread by doing this, but...if Barrel reads this...what would you say are the stat benchmarks that are needed to make these strats work? I know that throughout the run, Barrel probably rigged level ups throughout; but now that he's beaten the game, how much of that could have been cut out?
  24. Hehehehe...Well, Dragon Ball Super's been a real help as far as that goes. Were that not the case, I probably would've had to skimp on doing the Subs.
  25. Alright guys! Are you ready for the new year? For the new...UPDATE?! Chapter 7 (Part 2): https://lpix.org/sslptest/index.php?id=150078
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