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FionordeQuester

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Posts posted by FionordeQuester

  1. 1 hour ago, vanguard333 said:

    Forgive me: yesterday, I meant to add: "To be clear, I'm not taking anyone's side or anything; I'm just pointing out the argumentation and the different points being made" to my post yesterday, but I was really tired and forgot. With that most recent reply, I was mainly trying to focus on where I thought you had misunderstood his argument or presented something that countered a different argument from the one you said you were countering.

    I see.  And you're certain you haven't made any decisions regarding how you feel about the 3DS version?

    Quote

    1) Again, I haven't actually played the fight, but I honestly think it would've been better if they didn't add the wrestling and just had you cut him to pieces with your sword in giant form like the original. I mean, it just seems like it would feel better (and probably be less tedious).

    I think it would've been fun, with more testing.  I thought the wrestling animations and roars were awesome!

    Quote

    2) Interesting. I can't really say more than that.

    And it seems I might just not have figured out the right way to do it yet—will check shortly.

    Quote

    3) I can agree about that; I never got as far as the Great Bay before, but I saw my brother do so, and the zora swimming looked really fun. Why tie that to magic? As for Deku Link's movement, I have to say that I really like pulling off spin-attack hopping on the water, and I can imagine not having that would make the swamp a bit more tedious.

    It's not a big deal—in some ways, I appreciate the challenge.  Progress is certainly slower, though.

    Quote

    4) Wait; they seriously nerfed the inverted song of time in the 3DS version? I can't see why they'd do that; I'm not far in the game yet, but I honestly feel that the inverted song of time, as it is now, just gives me enough room to breathe, especially when it comes to the side-content and mini-games. I get that you're supposed to be constantly against the clock, but with Zelda games, you're also supposed to be careful and observant and take at least a bit of time exploring and looking around.

    That's a problem with Majora's Mask in general, I feel—yet some folks enjoy that very same feeling.  Those guys'd love it, I imagine.

    Quote

    I just cleared the Swamp Skulltula House yesterday, and it took almost half in-game day for me to complete it even with the inverted song of time...

    Ah—well here's a tip: Play the Song of Double Time inside it.  You'll get the "Your notes echo far, but nothing happens" text, and it'll just hang there, freezing the clock.

    That was a new exploit introduced in the 3DS version.  N64 froze you in place until you cleared the text.  Weird but...definitely helpful!

    Quote

    Out of curiosity, what did you think of his point about change to the ice arrows...,

    The Ice Arrows never allowed you to make platforms wherever you wanted, even in N64. In fact, it'd be easier to list the places you could:

    1) Woodfall Temple (pointless—you probably already did it)
    
    2) Great Bay Temple (for progression reasons)
    
    3) Zora Hall exterior (likely an oversight—also made it possible to fall out of bounds)
    
    4) Ikana Canyon (for progression reasons)
    
    5) Stone Tower Temple (likely an oversight—made the compass easier to get than they probably intended)

    Yet another myth Nerrel perpetuated (or repeated from wherever he may've heard it from).  Don't believe me?  Try it out at "Great Bay Region" (where you rescued Mikau), or Pirate's Fortress (where the guards are on boats), or...really anywhere else besides what I listed.

    In conclusion, the 3DS did not nerf the Ice Arrows—they just fixed a few programming errors, and made it more consistent.  They also added sparkles for people who had trouble completing dungeons before the moon crashed (like the AVGN, when he reviewed Majora's Mask).

    Quote

    ...or the change to the Gyorg fight?

     I loved it!  The fight was far too simple, and far too easy, in N64, so I loved that they added an entire 2nd phase!  I had no trouble with the mines, either—the game made it completely clear what I was supposed to do without holding my hand the entire way.  My skill level mattered!  It was like how Barinade was in OoT (my favorite boss from that game)!

    And if you didn't want to do that?  You could just make ice platforms and shoot him to death.  You needed to prep for that, of course—and of course, you needed to have impeccable aim.  But man did you feel clever when you pulled it off 😄 !

    Quote

    Eventually, I gave up trying to use the deku nuts on them and used the bubbles instead.

    That's what I always did, too.  That or spin attacks.

  2. 7 minutes ago, Jotari said:

    Yeah, I find this the most indefensible change. It's fun for all of thirty seconds before it drops into the very frustrating territory. Not a bad idea in concept (especially with Attack on Titan being popular at the time), but very bad in execution.

    Indeed.

    7 minutes ago, Jotari said:

    I actually personally don't remember any issues with that.

    ...Huh.  How'd you do it, out of curiosity?  Any special trick you can recall?

    7 minutes ago, Jotari said:

    While leaving the Deku Playground might not be as impossible as the video suggests, I still do feel like the nerfed movement is annoying for much the same reasons as the Zora. It's minor, but it's something you'll be doing a lot and it's just not as much fun.

    Fair enough.

    7 minutes ago, Jotari said:

    I do sometimes feel like the Inverted Song of Time slowed things down too much in the original to the extent that there basically is no time limit on the game, but the new Inverted Song of Time makes it virtually impossible to do the 3 Day Challenge without glitches or exploits and that's a major shame.

    Hard to find that happy medium, eh?

  3. 47 minutes ago, Jotari said:

    Alright, let's hear which of the changes actually bothered you.i

    1) Nerrel was right about this: The Twinmold fight.  It's a wonderful idea having a Kaiju fight, and I'm glad Grezzo wasn't afraid to experiment...but this needed more testing.  There needed to be some sort of indication that his hit counter reset after burrowing down.  If he'd have had that (and also told you that your grapples did more damage by rotating the Analogue stick), it would've been perfect.

    2) Nerrel was right about this: The Gyorg Trial on the Moon is a janky mess.  The ultra-precise Dolphin dives made that far more frustrating than it should have been.

    3) Nerrel was right about this: The Deku & Zora movement, in general, are worse overall.  The Deku one is too minor for me to care, but it's still there nonetheless—the Zora movement, however, has screwed me in a few spots, since I'm an impatient sucker that can't stand going a few seconds slower.  As Nerrel said, players should have been able to toggle between N64 speed  & 3DS.

    This still does not justify the amount of flak the 3DS has gotten.

    4) ...This last one is down to taste (some'll like the challenge), but I wish the Inverted Song of Time was as fast as it was in N64.  It slowed time to 1/3rd in N64, but only 1/2 in 3DS.  I don't like being made to hurry up.

  4. 1 hour ago, vanguard333 said:

    Okay. I'm always trying to make sure; I have autism, so communication doesn't come naturally to me.

    I am autistic as well—it does not either you or me back in any way.

    Your problem isn't your autism or your communication.  Your problem is that you're using someone else's arguments on a version of the game you've never played before.  You're doing this while debating someone who has played it before, has constructed his own arguments, and is willing to record video to back up his points.

    Isn't that a powerful disadvantage?

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    I admit that I haven't played the remake, but in all my research, I've only found two ways: stun him with a deku flower or dropping deku nuts if you missed with the flower but are still in the air and then slash at his eye while he's stunned (which is what Nerrel showed), or hit him with the sword while in human form and then hit the eye while he's stunned.

    Don't worry—the bow & arrows work really well, too.  Bombs will also do the trick, if you're clever enough.

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    Also, even if a lot more of the variety is retained from the Odolwa fight than he thought, that doesn't debunk the argument that Odolwa was made especially vulnerable to the flower method to the point of "standing around and waiting for the final blow", which Nerrell showed Odolwa literally doing.

    That'd bother me more if:

    1) He wasn't the very 1st boss you fight (guys you would generally expect to be pretty easy)

    2) If the bosses in Majora's Mask were ever actually hard—they were not.

    Regardless, N64 Oldolwa can be beaten as easily as this, 3DS or otherwise (18:51, if the time stamp doesn't work):

     

  5. Don't worry, friend.  You communicate fine.  You speak quite articulately, in fact.  As for this...

    48 minutes ago, vanguard333 said:

    By any chance, did you watch the whole video or just the thing about leaving the cave?

    I watched the entire thing—and the entire video is as sensationalized as the cave part.  In fact, let's debunk another of Nerrel's myths right now—you know Oldolwa?  The one that made you "stand around like a moron, waiting for the final blow"?

    Well, it doesn't.  In fact, there's a wide variety of ways to beat him.  I experimented on how I could get past his shield, and was rewarded for my diligence.  I felt accomplished.  I appreciated the fact that Grezzo didn't force me to do it the way they intended me to do it—no "rigid patterns" to this fight!  And, I'm going to upload another video very shortly on how many ways you can beat him, even with just the equipment you get at Woodfall Temple.

  6. What bothers me is that you're presuming things with such confidence, despite not having played it.  Why?  It's frustrating—it makes me wonder if I'm actually responding to your opinion, or Nerrel's.

    I'll be frank—I think the backlash the 3DS has gotten is absolutely ridiculous.  It's completely out of proportion, and I say that as someone who has 100%ed both versions multiple times.  I think a good chunk of the hatred is manufactured & sensationalized, for clicks and views.  I think Nerrel either didn't spend enough time on that cave (excited to make what he thought was a good point) or he deliberately failed that jump to make the game seem worse.  

    Are there a few legitimately bad changes in 3DS?   Actual bad changes, and not just "that's not how I remember it"?  Sure—I'll say them if you really want.  But I would highly, highlyhighly recommend giving it a whirl yourself, if you want to analyze it.  I think you'll be in a much better spot for debating about it.

  7. 7 minutes ago, vanguard333 said:

    Honestly, a lot of the changes made scream of Aonuma playing through the original game...I mean, if you look at what was changed, the remake really wasn't made with people who enjoyed the original version in mind (which is ironic, since it was fans that enjoyed the original version that created the fan campaign for the 3DS remake in the first place)...

    ...But you've never actually played it, right?  Just so we're on the same page?

  8. 1 minute ago, vanguard333 said:

    Yeah; permanent saving by the owls does sound like a good addition. However, removing the ability to save by going back to the Dawn of the First Day was a bad change.

    Don't you start right by the owl?  Perhaps they thought it was redundant, now that the owls saved permanently.

    1 minute ago, vanguard333 said:

    In any case, the more I think about it, the more that double owl-save thing seems more like an exploit than a glitch if that makes sense, so again; I might try it if the game crashes again, or even simply the next time I save using an owl statue. However, that second one probably won't be for a while since I frequently go back to the Dawn of the First Day (i don't try to cram too much into one cycle), and I hope that first one won't happen again for the rest of the playthrough.

    Indeed.  On an unrelated note, the original Japanese version had three files, but no owl saves!  Those were added in the international versions—perhaps they reduced it to two files to account for copying owl saves?

  9. 1 minute ago, vanguard333 said:

    Yeah; I heard about it. Basically, you save at the owl statue, then you copy that save to the second file, giving you a backup owl-statue save. It seems like a good idea, but it also sounds a bit too much like a bug if that makes sense; something about it just doesn't sit right when I think about it...

    When it's something as crucial as saving your game, I think you can bend the rules a bit.  

    It's really nice, btw, that I don't have to do that in 3DS.  I can just make permanent saves wherever there's an owl.  I can't tell you how much I appreciate that 😄!

  10. 2 hours ago, vanguard333 said:

    Well, after more than a decade of owning and playing Majora's Mask on the Collector's Edition, it just had its first ever crash. I headed through the door to the Deku Palace, the screen just went black and stayed black. I gave it a bit of time, in case it was just struggling to load the transition, but nope; it was an actual crash. And here I was actually beginning to think I would get through the game without a crash or even a major framerate issue.

    Do you know the "Copy Owl-Save" trick?  It's the closest you'll have to a permanent save, in OG Majora's Mask (besides the Song of Time).

  11. 48 minutes ago, vanguard333 said:

    Yeah; I was just saying I wasn't sure why it made sense to them (as in the dev team) to streamline one but not the other (personally, I would've gone with streamlining neither of them).

    They streamlined the Deku Playground by making it end at 11:30 PM, instead of 10:00 PM.  They thought that was generous enough, it seems.

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    That's interesting. His aim looked fine to me, especially since he then showed it clearly working in the original after two attempts on the 3DS version failed. Did you spawn closer to the left side of the cave (making it more of a forward line to the lily pad rather than a diagonal) or something like that?

    Nope.  It may have helped, however, that I didn't stand right at the very edge before attempting it, like he did.  That's possible, too.

    Quote

     

  12. 5 hours ago, vanguard333 said:

    I know it would require failing a lot of attempts; I was just saying the possibility is there.

    Ah.  I was thinking your point was that Grezzo should have streamlined that, instead of the Deku Palace.  I would have disagreed with that, because I think missing a jump at the Palace causes a noticeable amount of backtracking—that's as opposed to the Deku Game, which has no such problem.

    But it sounds like I misunderstood.

    Quote

    I read it online in a few places, but here's a video that actually shows the cave in question (go to 2:30 and watch until about 2:52)

    I just tried it: Walking forward from where I spawned worked just fine—I did not need to build any momentum at all.  Maybe Nerrel's aim was off?  

  13.  

    31 minutes ago, vanguard333 said:

    Perhaps. But, if you're going for the piece of heart that you get from the mini-game, you have to beat the time record on all three days within the same cycle. If you fail to do so on any particular day (most likely on the Second Day, when all the platforms move horizontally at different speeds), you have to go back to the Dawn of the First Day and start all over again. So, one could argue that the mini-game also has the potential for backtracking issues, albeit only if you miss too many times.

    You get from 6 AM to 11:30 PM each day—another change from N64, by the way (that one was 6 AM to 10 PM).

    That's 23 attempts each and every day, all of which you can attempt back-to-back, without delay.  This assumes you have the Song of Inverted Time active, of course (each attempt is about 3/4ths of an hour).

    31 minutes ago, vanguard333 said:

    By the way, regarding Deku Link, I heard that the 3DS changed his movement in ways that made the swamp more tedious. It made it that he takes a bit of time to get up to speed, which apparently made it a lot harder (and not in a good way) to hop from lily pad to lily pad, and I heard that it removed the ability to hop faster & further if you spin-attack on your way into the water.

    I wouldn't say "a lot".  It's not a change I would have made, but it's no more than a minor hindrance.

    31 minutes ago, vanguard333 said:

    Apparently, these things combined even made it that you could not escape a certain cave in the swamp without either using the song of soaring or awkwardly and carefully running along the mouth of the cave to build up momentum.

    I don't know what this refers to, and I've 100%ed both versions multiple times.  You might want to link where you heard this from, if you'd like us to verify.

  14. 48 minutes ago, vanguard333 said:

    ...but I can't help but think that putting the reticle in the standard view to make the shadow more obvious...

    They made the shadow at least twice as large in 3DS, if not more-so.  It's much easier to see, even without the new reticle.

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    Speaking of landing on moving platforms, I heard that the 3DS remake changed the Deku Palace so the moving platforms now only move after you've landed on them, which kind-of strikes me as missing the point. I have to ask, was the deku flower minigame similarly nerfed in terms of challenge in the 3DS version?

    The Deku Flower mini-game stayed the same—only the Deku Palace was affected.  Perhaps that's because of how far you had to backtrack, if you missed?

  15. 49 minutes ago, Jotari said:

    I don't know, two seconds seems like a pretty big difference to me. Swimming is something you're going to be doing a lot of and in areas bigger than that video's test. One also has to factor in that using the shield gives greater maneuverability to Zora Link's swimming, which was free in the original game but costs magic in the 3DS version (more reason to get drunk of Chateau Romani I guess).

    Two seconds if you mash the daylights out of the R button, rather than holding it.  The N64 equivalent to that was Dolphin Diving (jumping in and out of the water), not the regular swim.  The regular swim was equivalent to the "Hold the R button" one (~6.70 seconds, I think it was)?

    In any case...I mean, it's there for sure: I just don't think it's enough to justify the amount of flak 3DS gets.  

  16. For what it's worth, I enjoyed most of the changes to the 3DS version—I think they made for a better game, while still being faithful to the original.  The Bomber's Notebook especially was very helpful for keeping track of everything.  I also loved how much more control I had with the revamped "Song of Double Time", and some of the clever NPC location changes (the Stone Mask guy in Pirate's Bay being a prime example).

    As for Zora Link... He actually isn't much slower, even if you're not using magic—the difference is trivial, even when swimming in a straight line:

    Most of the reason it feels slow is because of how dynamic the camera work is when using magic.

  17. Deeply sorry for how long this took.  TL;DR...
    --------------------------------------------------------------------------------

    1) I got a new job working with children on the spectrum. Cool as that is, it also required a lot of time and training—an abrupt change to being in lockdown for a year

    2) I was unsatisfied with how much silence there originally were in the commentary, and wanted to fill those in before uploading.

    3) Skaizo wants to record earlier, while I want to record later—still figuring that out.
    --------------------------------------------------------------------------------

    But regardless, here it is at last!  The stirring reunion with Zero, and the fight against the resurrected Sigma.  Can we crush him once and for all?!  Find out, today!

    MMX2.PNG

    Part 6: Mega Man X2 (100% Guide)—Zero, Sigma, Ending Credits & Review (All Trophies)

    ABOUT THE FRAME RATE:
    You must set Youtube to 720p for it to display the SNES' full frame rate.  Otherwise, some effects won't render properly.

    IMPROVED SHORYUKEN INPUTS (1 DMG on contact, then 8 DMG every 2 frames):
    1) Forward, then hold Down & Forward while Shooting (Forward Shoryuken)
    2) Forward, then hold Down & Backward while Shooting (Backward Shoryuken)

    ACHIEVEMENTS SO FAR:
    9) "Zero Square"—Zero crushes Black Zero (need to defeat all X-Hunters in the Maverick stages)
    10) "It's Really Over"—Beat Viral Sigma
    11) "The Price of Peace is Often High"—Watch the ending credits

    SHORYUKEN INVINCIBILITY GLITCH EXPLAINED:
    1) Walk far enough into the Zero boss room that X's fist touches the chair, then  do a Shoryuken.  X will go past the point that would force him to walk backward into the left side, and land in the center.

    2) Let the textbox hang after Zero sends you through the floor on accident, until Sigma's text starts.

    3) Clear Sigma's text, then Shoryuken as his health fills.  That will extend the normal Shoryuken invincibility to last until you perform another.

    4) Do a Shoryuken during Electric Spark, as that's when Sigma's vulnerable.  If you miss, you'll lose your invincibility, and have to do the fight normally!

    BOSSES:
    Zero stats:
    HP: 31 (Weak to Speed Burner—Immune to all other Maverick weapons)
    Damage: 2 (Saber Shot), 2 (Earth Geyser), 3 (contact), 4 (Charged Shot), 5 (Saber Dash)
    Invincibility Frames: ~0.97 seconds' worth (Giga Crush=2 Damage)

    Zero A.I.:
    1) His moves are done entirely in response to yours
    2) You can cancel out his buster & saber shots with Charged Shots, or enough pellets

    Neo Sigma stats:
    HP: 32 (Weak to Sonic Slicer—Immune to all other Maverick weapons)
    Damage: 2 (contact), 2 (Plunge), 2+2 (Slash), 4 (Electric Spark), 6 (Charged Electric Spark)
    Invincibility Frames: ~0.97 seconds' worth (Giga Crush=2 Damage)

    Neo Sigma A.I.:
    1) Attacks phase through him while he's dashing or jumping upward
    2) He is also invincible during the Charged Electric Spark

    Viral Sigma stats:
    HP: 64 (Weak to Strike Chain—Immune to all other Maverick weapons, as well as LVL 1-2 Shots)
    Damage: 2 (contact), 2 per hit (Viral Wrap), 4 (Enemy Orbs), 6 (Laser)
    Invincibility Frames: ~0.97 seconds' worth (Giga Crush=2 Damage)

    Viral Sigma A.I.:
    1) You can dodge the laser just by standing on the side it starts on
    2) Changes color for every 8 HP lost.
    3) Starts doing Viral Wrap at 16 HP or less (red)

  18. Here it is at last!  The next episode, complete with a new mic and everything!  Also an apology to the lovely Word on the Wind for accidentally calling her a "guy" in the last bonus episode (that comprises the first minute).

    BoF2.png

    Bonus #7: Breath of Fire II Walkthrough—Shamans, Boombada, Nympho's Love, & Other Things!

    TIME STAMPS:

    Quote

    0:00-1:00: Apology to Word on the Wind 

    1:00-2:06: Setting up Angel Nina (Wind & Holy Shamans)

    2:06-2:48: Whoopi (Township tenant at Hometown/Newhaven—shows off Nympho being in love with Jean, if you talk to her after curing the Queen)

    2:48-3:20: Remington (Township tenant at Capitan)

    3:20-5:01: Summoner & Farlan (Township tenants at Tunlan/Melodia

    5:01-5:48: Sollo the Earth Shaman (must have donated 2000z to Namanda before Daisy's death)

    5:48-6:10: Reminder of where the Holy Shaman is (if you didn't recruit her in Part 25)

    6:10-9:19: Sesso the Water Shaman (where Angel Nina shows off Banish!)

    9:19-13:16: Flavor Text (Elder trees, silly signs, and cameos from BoF1 characters)

    13:16-14:35: 3x C.Sludges/Goo Champions (an Epic mob on the Isle of Giants)

    14:35-16:21: x2 N.Riders/Ragnariders (an Epic mob on the Isle of the Hidden Armory)

    16:21-17:15: The hidden armory (Endgame-tier equipment is sold here!)

    17:15-21:34: Boombada mini-game (avoid at all costs...)

    21:34-23:57: Elfarlan's Love (secret conversation at Township with Sten)

    23:57-25:00: Nympho's Love (Obscure text at Township that reveals her feelings)

    25:00-27:00: Sub request and ending words.

    PLOT POINTS:
    1. Break Nimufu's curse
    2. Recruit Seso.
    3. Get Tier 2 dragons.
    4. Expanding Township.
    5. Defeat Jailer.
    6. Finish SimaFort cooking contest.
    7. Defeat Kuwadora.
    8. Defeat Trout
    9. Defeat Munmar.
    10. Defeat M.C.Tusk.
    11. Complete Highfort.
    12. Learn of the Queen of Tunlan's condition.
    13. Defeat the monsters inside the Queen.
    14. Defeat Aruhamel.
    15. Receive permission to enter SkyTower.
    16. Clear Daisy's field.
    18. Talk to the guard outside Namanda.
    19. Defeat Paladin.
    20. Defeat Guardian.
    21. Acquire the Great Bird.
    22. Talk to Claris.
    23. Acquire ThvsTomd's treasure.
    24. Recruit Seny.
    25. Defeat Necroman.
    26. Incorrectly answer the guard's question in Evrai.
    27. Defeating (spoiler).
    28. Trigger the trap in Evrai
    29. Recruit Solo the Earth Shaman
    30. Defeat Guardeyes.

    MONSTER AI:
    K.Sludges/Goo Kings (Immune to status ailments; Perfect accuracy with Death; Will always outspeed unless Deis is LVL 58):
    1/64 defend
    Otherwise, Death with probability 17/256 (if over 50% HP), 33/256 (if over 25% and at most 50%), 65/256 (if over 12.5% and at most 25%), or 129/256 (if 12.5% HP or under)

    N.Riders/Ragnariders (50% Critical Hits; Immune to status ailments; Will always outspeed unless Bleu/Deis is LVL 52)
    1/64 defend
    Otherwise, Attack (75%) or Cast a Spell (25%)
    Spell list: Typhoon (50%), Fireball/Inferno (25%), Hail/Blizzard (25%)

    DESCRIPTION NOTES:
    —You MUST donate 2000z to get Sollo the Earth Shaman, and it must be before *Daisy's* death, not Tiga's.
    —The Wisdom & Mother Robes both make you immune to status ailments, and the Sun Mask gives Fire resistance.

  19. Someone on GameFAQs argued that OG Violen was harder than Neo Violen.  So, since the pop filter isn't here yet, and I don't have a mic I want to do anything better with...I decided to upload a video response to that—12 fights in a row with vanilla Violen.

    MMX2.png

    Bonus #2: Mega Man X2 (100% Guide)—Why OG Violen is Easier than Neo Violen (No Upgrades, No Deaths)

    ORIGINAL SONG: "Cunning Enemy" (the Ashtar/Jaquio fight from Ninja Gaiden II [NES])
    REMIX BY: Mother Brain
    YOUTUBE VIDEO OF SAID REMIX (5:16): https://www.youtube.com/watch?v=ch__JtuvgmM
    FACEBOOK LINK: https://www.facebook.com/motherbrainmetal

    NOTE:
    Watch at 720p for better frame rate!  Otherwise, you'll miss some flickering and transparency effects!

    WHY NO INPUT DISPLAY?
    Playing on SNES9X was the only way I could mute the sound channels, and unfortunately, its Input Display doesn't show up when recording AVI.  Stuff like that is why I usually use Bizhawk.

    Violen stats:
    Damage: 2 (Finger Guns), 3 (contact), 5 (Mace Tail)
    Invincibility Frames: ~0.97 seconds' worth (Giga Crush=2 Damage)

    Violen A.I.:
    1) Leans head back=Forward swing. Looks to the side=Overhead swing.

    GENERAL STRATEGY:
    1) Stay in the upper corners as much as you can to dodge the vast majority of attacks

    2) Dash Jump to the other wall once Violen's passed into your side of the room.

    3) Use his body (3 DMG) to damage boost past his mace (5 DMG) when needed.

    4) Use Dash Shots as much as possible—Violen takes 2 DMG from those, unlike Neo Violen.

    TL;DR ON WHY I BELIEVE OG VIOLEN IS EASIER:
    1) He does the bullet spam FAR more often than Neo Violen—I fought both versions several dozen times while making each video, so I don't think it's just personal experience. At the very least, he never seems to do the "standing" version of it as Neo Violen (I suspect it outright replaces the "change platforms" move, as OG Violen).

    2) His mace only does 5 DMG. It's a 4HKO, not a 3HKO. That's one of the big reasons why I won some of the fights in that video, rather than losing a few, like I did against Neo Violen did.

    3) There are significantly less variables to track, now that the platforms are gone. Not nearly as much clutter on the screen, nor objects shifting around every few seconds, nor as many surfaces for the mace to bounce off.

    4) The mace itself often takes longer to get to you, since it has to zig-zag across a big, empty room.

  20. Alright guys!  Ready for the 3rd hardest boss in the X series?!  Here he is!  Neo Violen without upgrades!  

    MMX2.png

    Bonus: Mega Man X2 (100% Guide)—Neo Violen without Armor Parts, Heart Tanks, or Sub Tanks!

    Neo Violen stats:
    HP: 32 (Weak to Bubble Splash—2 DMG from Uncharged version, 4 DMG from Charged version)
    Damage: 2 (Scatter Shot), 3 (contact), 6 (Mace Tail)
    Invincibility Frames: ~0.97 seconds' worth (Giga Crush=2 Damage)

    Neo Violen A.I.:
    1) Spawns three sets of platforms in a fixed pattern, and loops back to the start at the end.
    2) Leans head back=Forward swing. Looks to the side=Overhead swing.

    GENERAL STRATEGY:
    1) Get used to the movement you see whenever the 1st set of platforms spawn.  Drill that into your muscle memory.  That's where Violen tends to spend most of his time!

    2) Watch his head movements!  They tell you what kind of swing is coming!

    3) Use his body (3 DMG) to damage boost past his mace (6 DMG)!

    4) Remember that the platforms spawn in a *fixed* pattern.  He starts every fight with the same one, then goes through the others in the exact same order!

  21. Fun Fact: The "Tiga Dies" text can be viewed immediately after Tiga dies, despite it also referring to Daisy's death.  It's evident they didn't expect you to leave in the middle of it all.

    PARTY CHAT (Tiga Dies...):

    29-Bosch.PNG Bosch: First of all, I'd like to go on the record by saying I've always believed that every dispute can be resolved peacefully... But that bastard High Priest of theirs has to pay! In blood! I'll throttle him myself if I ever get the chance!

    32-Rand.PNG Rand: So...what do you need of me?

    35-Katt.PNG Lin (in the lobby): Tiga...Claris...Daisy... They were all good friends... And I'm going to make that bastard High Priest pay for what he did to them!

    35-Katt.PNG Lin (in her room): Hi, Ryu! I'm home! ...Heh...hard for me not to think of this place as home all of a sudden...

    Quote

    Reminder that she's been gone for a bit.

    38-Nina.PNG Nina: The Church of Eva is like a tidal wave, sweeping our friends and loved ones away in its zealous frenzy...

    44-Sten.PNG Sten: This is intolerable! There are so many people who still pray to that so-called 'Lord' Eva...what would it take to un-convert them all?

    8-Spar.PNG Aspara: I can only imagine the devious means by which they carried out their foul plans while keeping the faithful ignorant...

    37-Deis.png Deis (in the lobby): That Habalk guy...running away like a big, fat chicken... I wanna kick his ass just for that!

    Quote

    She says that, but... I swear, half the problem with the story is that the villains DON'T do that.  Everyone that could've been a good recurring villain just dies shortly after.

    41-Tapeta.PNG Tapeta: C'est horrible that so many people continue to pray to Eva, not knowing the wickedness lurking behind his smile. They shall feed his evilness until the day they die...unless we, my friends, can stop the foul creature first!

    -----------------------------------------------------------------------------------------------------------------------------------------------

    PARTY CHAT (Ganer Lives!):

    29-Bosch.PNG Bosch: Isn't it awesome, partner? Your pop's alive, after all this time! I'm sure your baby sis is doing fine herself...somewhere out there!

    32-Rand.PNG Rand: So these bastards think they can get away from using innocents like batteries, do they? They've got another think coming!

    Quote

    What is that, like...two typos at once? "Get away from" and "another think"?

    35-Katt.PNG Lin (in her room): I can't imagine what Ryu's father had to go through. First betrayed by his own religion, then forced to help it destroy the world... Nothing I've gone through could come close to that.

    Quote

    What HAS she gone through, anyway?  Before we first met her?  I wish the game expanded on that..

    38-Nina.PNG Nina: We can't be too careful how we confront the Church. What good would our triumph serve if we merely sank to their level?

    Quote

    ...I feel like this would've been better placed in the "Tiga Dies" section—where everyone's all angry.

    44-Sten.PNG Sten: The Cathedral is gone, but I doubt that loathsome High Priest went with it. Keep an eye out for him...cockroaches like that Habalk have a habit of popping up right where you don't need them...

    41-Tapeta.PNG Tapeta: I am so happy for you that you have finally found your long-lost father, Ryu. Know that I feel this from the bottom of my heart!

    8-Spar.PNG Aspara: With their Cathedral destroyed, the Dark God can no longer gather energy from the Church of Eva... But he can still leech the life from this world, bit by bit, just like he's doing to the forest near Gate. He will continue to grow, unless we can thwart him...

    37-Deis.png Deis (in the lobby): Your father's a great man, Ryu. If you can be even half the man he is, you'll be set for life!

    Quote

    And yet, Ryu is the one she'll keep on dreaming about 😛 .

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