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Samz707

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Everything posted by Samz707

  1. Fire Emblem: Awakening Well I got to Chapter 7: Incursion and that was a totally not unfairly difficult chapter. I think Awakening might flat-out be one of the worst games I've ever seen written, Emmeryn basically goes to kill herself for the sake of drama, Chrom gets punched because we totally need an out-of-place (and a crap joke anyway) humor moment after that and THEN we try to go all serious again, this is actually painful to watch.
  2. More general "Objective" focused maps. For instance, you're in a big forest map that lets you deploy most of your troops, there's a big passage down the middle, after 2-3 turns a bunch of Convoy (so Merlinus basically) units start heading down, each of them are carrying a ton of items you get after killing them but they'll escape if they reach the end, so using mines, light runes and blocking the path if possible, you take down the convoys (maybe it's game over if any/certain amount get away) while dealing with their guards. FE kinda suffers from somewhat bland objectives for a strategy game in my experience. (And I'm not counting ones that'd require new mechanics, like stealth missions.)
  3. Reminds me of how I got a better pc for a bunch of games, which all turned out to be kinda bad, I have played games since then that only my new pc could run but it was kinda upsetting at the time. I turned Nils/Ninian into essentially my demolition experts during FE7, since Mines take up inventory spots and everyone else was carrying weapons and healing items, I gave them my mines/light runes in their inventory, I didn't use them too much but that's more due to me being forced to use them sparingly due to lack of them.
  4. Frankly, by that point , I feel it's no longer actually worth it using healers instead of healing items. Your units will take more damage the next turn anyway (Since defense is something pair-up can increase) so the slightly extra healing of the heal staff isn't worth it I find, I can get roughly the same results (With no risk of a unit suddenly getting overwhelmed due to their stats effectivelly getting worse) by just downing an Elixir/Vulenary. Not to mention, again, alot of units start with some god-awful stats (Like Lon'qu, who is pretty much the reason I thought Lyn was a great unit playing Fe7 since he can't even crit-reliably with the killing edge he starts with nor does even have any noticeably better speed than other units.) so separating isn't a valid option if that unit is currently using another unit that's frankly bad as an attempt to make them both better, I would not trust frankly any of the Awakening units who isn't Frederick, Un-funny meme man Kellam or Robin to reliably survive without support bonuses so far so I feel like It's honestly just safer to use a healing item than a song and dance separating pair-ups then praying to god my suddenly lowered stats aren't low enough to get doubled or take a ton of damage, it's simply way more efficent and less risky to just down a healing item then risk suddenly getting doubled to death, or picked off by a range unit that the defense buff from pair-up would have let them survive. EDIT: Also Awakening is so bad at humor it's actually hard to watch, like Sumia punching Chrom in the face when he's concerned about his sister.
  5. Look at chapters like when Ricken joins, you're bombarded with ranged units who can easily one-shot healers which makes the basic heal staff (which is all you have at the start.) fairly useless, it's not like GBA where you can rescue a healer to put them out of harm's way, same with Chapter 6 and other battles, when ranged enemies that will hit your healer behind the dude exist, pair-up is pretty useless for keeping them safe, add the general aggressiveness of enemies in Awakening where you barely get any breathing room since most enemies are gunning for your units and not lying in wait and it's real hard to use a healer more than once or twice a chapter so far without something one-shotting them. The only way to keep a Healer safe is to basically have them be someone's pair-up buddy who can't actually get around to healing for most of the chapter, so you're stuck with healing items most of the time and unable to actually get them to safely heal a dude, which means they stay weak since they're not getting exp so the cycle continues. Pair-up seriously hurts this too, In older games, I had say, 12 dudes a chapter, that's enough room to somewhat block off a healer, but when I have to pair up, suddenly 10 units is only 5 and that's basically impossible to defend a healer with and flat-out impossible against any archers or mages, especially in the random battles where you basically spawn surrounded by dudes. (and god forbid if they're Wyvern Knights with small axes that can fly across the map and still oneshot a healer.) With Rescue, A cav can run up and drag the healer out of danger in any situation where I need to heal a dude, with pair up, they run up and then hide behind the healer, giving them a stat boost that frankly probably isn't going to protect them when they take an axe to the skull, With Rescue, the Unit who initiates the action is the one taking the hits, with Pair-up, the unit who initates it is the one who's hiding behind the dude, which is kinda bad since you know, healing takes up your action. So healers are pretty much worth nothing, since it's too dangerous to actually let them heal someone since then they're exposed to dying if a nearby enemy so much as looks at their general direction since with the basic heal staff you need to be right next to who you're healing, which puts you very quickly in bow/mage/throwing axe/lance range and Awakening so far loooooves to spam you with those, ergo I find healers worthless and frankly wish I just had competent units who didn't need pair-up and rescue instead, all pair up does is frustrate me. (or even just competent units with neither like Echoes.)
  6. Even without RNG, it's simply very cumbersome and feels half-finished. (You can still warp paired up units and healers can't heal the unit they're paired up with, meaning they're borderline useless as pair-up partners, to say nothing of the fact that apparently literally no enemy is paired up in Awakening from what I heard.) There's no real easy way on-the-spot to calculate how much damage the the partner will do if they chip in, you can't easily see (I'm presuming I'm missing something) how much damage they will do and you can't swap their weapon without swapping, which will take at least 2 turns. (One to swap then the turn to actually change their weapon.) It makes healers really bad, they're too fragile to use unpaired up but when they are paired up it takes 2 turns for you to swap them around/unpartner with their partner to heal anyone, which takes too much time considering how some chapters in Awakening have the entire enemy force rushing you from the start, so I've simply found spamming healing items the only way to actually heal since they'll likely die in 1 turn without even getting to heal anyone otherwise. Unless Fates dramatically changed the UI (which I haven't seen), dual attack ends up being a massive guessing game as you have no idea how much damage they will actually do if they attack. (And you end up arguably wasting weapon durability potentially, like Sumia doing barely any damage to an sword dude Chrom is fighting.)
  7. Pair-up seriously harms Awakening. Even ignoring how alot of your units feel really nerfed to make you use it and the "simple" (AKA bloody useless) combat menu completely hides the numbers for it from you. Will Sully suddenly magically block an enemy attack for 0 damage when paired with Stahl? Will Chrom suddenly take part and instant kill an enemy that you were trying to soften up with Sumia to feed another unit EXP?, it adds way too much extra RNG to the game. Had a unit who can only take 2 more attacks holding down an 1 tile hallway? well he's going to die now because his partner finished off the dude you were hoping for him to leave alive so now his friends can charge up and hit you, it can very easily screw you over as the devs clearly didn't realize that sometimes in FE you don't want to always kill the dude attacking you when he has friends that will attack you next. (And you need to pair-up since everyone starts pretty subpar so you need those stat increases.) It's pretty much frustrating, at least with critical hits It's one extra random factor, with pair-up, it makes combat unpredictable to the point where it honestly feels like I could do the best tactics in the world and somehow, some way, it'll find a way to screw me over by "Helping" me, either by making it hard to spread the EXP around properly or killing a dude who was supposed to block his friends from attacking (Which happened so, many, god damn times in Chapter 6.) and when it does actually help me, well then it's not satisfying because you practically got a Deus Ex Machina. I'm really not a fan of egregious random chance in strategy games.(Such as Modern X-com removing/highly nerfing any "guaranteed" forms of damage, like explosives.), give me a chance to hit and maybe critical hits but leave it at that, have the strategy come more from level design than piling RNG nonsense onto it.
  8. Pretty much one of my favorite tracks in anything ever, I've never been so annoyed at a piece of music only being played once in a video game before.
  9. If they go the full mile I guess with any FE7 Remake save-link stuff, maybe Roy still has no skill in magic normally but if Ninian's his mother then he has skill in magic perhaps? so that bit stays the same and only changes if Ninian is his mother? so it stays like the original for every other possible version. (Including No FE7 save link) Granted, it'd mean it'd be more difficult to make another game set in Elibe if there's a good few changes depending on Roy's Parents but, ehhh if Awakening is the series standard for sequels to previous continuities, I can live with only two games set in Elibe. Just spit-balling here as I'm not really too sure myself.
  10. Depends on how it's done. For instance, Serra and Lissa are both bratty characters, Everyone in Fe7 reacts appropriately to Serra being a brat, Her supports take a long time to build and Hector flat-out hides from her in Lyn mode if you visit the house he's in with Serra, she's a brat but everyone reacts like someone would. Lissa, in addition to arguably being worse, the game tries hard to treat it as "endearing", Robin acts like it's "Cute" and basically from what I've seen, everyone reacts like it's some cute character quirk rather than, well, being a brat. (Also the things she complains about are even worse than Serra, which makes it stand out more.) So Serra is actually reacted to appropriately in the universe while Lissa feels like a bad cliche that's just annoying. (Also Serra is introduced complaining about being lost which is somewhat Valid, while Lissa complains about a stone in her shoe because heaven forbid the royal brat just remove it, so Lissa is significantly more annoying to me.) So if someone is an bit of an ass but everyone reacts like they should then it doesn't bother me while if someone is a bit of an ass but it's treated as just some wacky quirk that somehow doesn't annoy everyone around them then it's just annoying. Same with a good other characters like Vaike, where they're obnoxious twits but the game tries to pass it off as a funny quirk that only the mandatory posh character would be disgusted by. Also Raimi, who tries to kill our entire cast of characters for a frankly BS reason and yet no one really reacts appropriately, so it comes off like the Shepards just don't care, Erik in FE7 also tries to kill our cast of characters, frankly with a more justifiable reason and everyone reacts like you'd expect to a dude who just made an attempt on their lives, Hector even threatens to finish him off if he doesn't speak up. While Chrom and his Shepards just react on how her personality changed and then a single throw away line of "Tell that to your border guards.." which is the kinda dialogue you generally don't use for "They tried to kill me, one of my sisters and my entire group of people" and tends to in fiction be used for calling back to comedic moments of inconvenience , not attempted murder. So Erik is a traitorous swine, and the cast treats him like such, Raimi is a frankly terrible commander, who frankly for all we know would cut down traders and such passing through just because Bandits tried that trick before a few times (Which is what I immediately started thinking of on my first play through.) and the cast treats it like a minor inconvenience afterwards, instead of you know, attempted murder. (or successful murder depending on if anyone died.) So ironically, Erik is a more likable and arguably morally better person to me than Raimi.
  11. Isn't (Granted different continuity? I think, that FE6 Champion's Sword Manga is weird.) We were discussing that Manga a bit (none of us have read it but I did read a bit online about it.) since apparently and my friend suggested as basically a similar thing but it doesn't come out of nowhere since you have to sorta set it up in the prequel and well, Roy is kinda weak. Do they ever imply non-full blooded manaketes can't transform in 6?,I know Wyverns are apparently slightly different in the game's continuities if I remember, in some of them they're degenerated dragons. (Yet I don't think that's ever mentioned in the Elibe games and it sounds like something that would if it was.) Magic works differently in some of the continuities if I remember. (That's kinda the problem I guess with multiple continuities but alot of similar stuff, You're not too sure which applies to which continuity.) Not a big fan of the Turn wheel, I honestly abused it too much in Echoes and I'd prefer not having the option. (And I know in Three Houses it's used as a crutch for terrible level design, in addition to Byleth forgetting about it in the plot.), Design a game that doesn't need a turnwheel, it's way too tempting to abuse and it's literally refilled for free after a single battle. I do think maybe a few maps need a few small changes. (Such as the "I'm going to instant kill Sophia!" Wyverns in Nabata that you can only see ahead of time with a thief using a torch sometimes.) but the game is mostly fine, if admittingly clearly expecting you to already know how to play FE going in.
  12. Like Metal Gear AC!D (A turn based spin-off of the MGS series.), Character facing is now a thing, you select where a character faces after moving them and this would also change if they get knocked down/attack another unit in melee, this could work for stealth (Since you'd stay behind enemies and watch their movement patterns.), being attacked from the side does a little bit of extra damage. (At least I think it does in AC!D.) but being attacked from behind causes double-damage, Units would also be unable to counter-attack enemies attacking them from behind.
  13. Wasn't aware you could emulate them on 3Ds but sure as I personally think they're very good. (Well for the most part, 3 has some unfair moments and Chronicles was pretty much made in a rush because of the publisher and it shows.) You can also snag them on steam for about 99 Pence on Steam sales. (Emulation is probably the PS1 versions and the PC versions of TR1/2 have free downloadable expansion packs while Tomb Raider 3 is kind of unfairly difficult with some instant kill traps and you have infinite saving on the PC version of that one but limited saves with collectable save crystals that are way too rare on PS1.) The PC version does have a slight issue in that all of the event music (So say, a frantic bit of music when a boss showed up) was replaced with a single ambient track in every level though I know mods exist to bring the ps1 music back to the PC version.
  14. Yeah personality-less blank slates can be annoying. *Cough*Byleth*Cough* But I think you can have a character with a personality who simply doesn't go through any drastic character development.
  15. I guess somewhat. I don't think every story needs someone to change, especially in video games where some games are pretty light on story. Granted, if something happens that really should warrant a change in some one's personality, it can be bad if they don't change at all and don't react appropriately to the situation. Some of my favorite games are the Classic Tomb Raider game and Lara's character development for 4/6 games and 3/3 expansion packs is a straight Horizontal Line. Even in "serious" works I don't think a character needs a drastic shift in character as long as it doesn't feel mishandled, character development is fun but a character staying static is only bad if it really doesn't make sense for them to do so/it actively harms the story.
  16. An idea a friend of mine had is to have Manakete Roy but only as a Save-game bonus if an FE7 remake exists. (So you'd have to get the Ninian/Eliwood ending in an FE7 remake and link your save for Manakete Roy, otherwise it's just like OG FE6.) Sophia to be just a LITTLE less useless, I get she's an escort but at least make her not complete trash.
  17. So I guess I can't fully play Awakening on my 3Ds? Not a big fan but I was going to at least do some of the 3Ds free spotpass DLC stuff. I guess anyone wanting to play Fates is screwed then, considering how most of the carts are only one path. (Which is part of the reason I'm opposed to splitting up a game like that.) Is all of the DLC available via emulation? I recall hearing some of it wasn't.
  18. Let me guess, the high ptiched anime girl voice that no actual person in real life uses? that pretty much every person hates? (I've never met a single person who actually enjoys high pitched anime girl voice.) I wasn't even aware FE let you you play with the Japanese dub, I stick to English in all these games (Such as S.T.A.L.K.E.R and Metro for instance of games where it's advised to play the dub) with for my first playthrough, since often incidental unsubbed dialogue will be missed otherwise (Or in the case of S.T.A.L.K.E.R alot of campfire songs/conversations/jokes since those never got offically dubbed, I've only understood them with mods that add subtitles for them.) though I tend to play with the origina non-English VA track on a second playthrough once I already know what's being said. I know I'll probably do the Mafia Remake with the Czech dub on a second playthrough when that comes out.
  19. Honestly I gave Lyn pretty much all the EXP on my first playthrough of Lyn mode, she was still too weak to take on Ludngren, she did get good late-game but I do doubt it would work as well on Hard mode. (And she was definitely not as good as Rutger from FE6.) Also I too was guilty of actually trying to use the Sol Katti, I was kinda thankful I used the repair staff on the Mani katti earlier after a few attempts as I eventually just outright used it, I'm pretty sure the Sol Katti is flat-out worse than the Mani Katti since the weight penalty. (They seriously should have made the weight penalty be negated with strength or something considering how it's literally impossible I think for Lyn to use it in a non-hacked game without penalty.) Sadly I don't have the DLC so not an option. :( (People who put petting animals behind a pay wall are the ultimate evil.) To be fair, Frederick is more powerful than the weapon triangle. Wait so Byleth sucks as a mount unit? I went female Byleth solely to be a Pegasus Rider, I didn't train towards it yet at least.
  20. Either silly joke promotions (Like Myrmidon Wrys) or simply silly things, what have you done? I grinded Nils to level 20 on Lyn mode on my first playthrough of FE7, Which ended up being very overkill, due to bad experiences with ambush spawns on Awakening, it took as long as you probably think it did and well, turned out to be pointless since he's the one member of Lyndis' Legion you don't get back for 90 percent of the game.
  21. If Jeralt, a respect knight, needs to tell Byleth to merely keep the disbelief that the goddess will return to themselves and Cyril literally can seemingly only speak about how great Lady Rhea is, that doesn't come across as "this person is a kind religious leader" that comes across as "Wow this is pretty much a cult and Cyril literally acts like someone brain-washed and even a higher up member of their organization doesn't feel like he can freely speak his mind without fear of something bad happening." Rhea is literally every single cult-redflag without being horribly deformed fish people or sacrificing dudes. I've frankly given up doing side-content aside from battles because they've all been boring fetch quests so far and I'm sick of running around the Monestary. At the bit where Edelgard wants me to run around the entire monastery talking to dudes about the assassins, because it's not like i was sick of this in hour 1, let alone roughly hour 6-7 here, so frankly I'm giving the game a break for the moment because I'm sick of this obnoxious padding because apparently this game hates me and doesn't want me to be actually playing Fire Emblem.
  22. Well I was thinking more Byleth can still fight, (Doesn't the sword of the creator double as a whip-thing? they could use that as an attack that stays the same no matter what lord is being used.) it's just most of the moveset depends on the lord.
  23. The Smash move-set/skins aren't exactly 1-1 with the actual way characters are in their own games. Solid Snake's Camouflaged alternate outfits were worn by his father he was cloned from (and in a different sneaking suit altogether.) and his original Final Smash (Flying in a helicopter firing grenades form a Grenade Launcher) is something he never actually did in the games (He flew in a helicopter with a rifle but didn't really attack from in it MGS2 and the Grenade Launcher was unusable entirely for him in MGS2 outside of bonus modes in the re-release.) and his new final smash involves him throwing a flare grenade to call in an air-strike, which only his dad did in MGSV. (Insert joke about Roy being less bad than in his own game.)
  24. I've already been frankly not enjoying the game so far but she's written in such a way that she's almost comic-book villian levels of evil to me frankly so I really doubt I'll ever do another playthrough just for the route of the obviously evil cult leader and not in a clear intentional way, since it's pretty clear the game still wants you to be up in the air about but frankly she's just been a total C-word the entire time, pretty much every scene she's been in she's said something that made me go. "Why the hell is Byleth still working for you?" She pretty much couldn't have been written any less appealing to me and it comes off as bad writing considering they still expect me to consider joining her later on, if they want me to actually consider joining her, they should have maybe had her not tick literally almost every single evil cultist trope and some other stuff. It's frankly frustrating how the game just forces you to go along with this obviously evil Cult leader, despite how she's incredibly suspicious and Jeralt warning you about her, Byleth must be frankly brain-damaged to have apparently not picked up on the 2000'd red flag she's given, Blyeth would probably follow Nergal and not realize he was evil at this rate, there's nothing more frustating to me than an obnoxious stupid protagonist for the sake of the "plot" and by god the Byleth and Rhea situation is one of the worst I've seen.
  25. Yeah I know. I think it's kinda terrible how if I didn't C support Edelgard and do her thing the game would just assume I'm okay with following the church and then force me to fight for them for the entire rest of the game. (Same with Dimitri going psycho in the second-half and the game assuming you must be okay with him doing that because you picked him at the very start of the game.)
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