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Samz707

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Everything posted by Samz707

  1. It feels like so far (On Chapter 6 Foreseer) that Awakening is just banging your head against the wall, Enemies come in so high numbers (and mostly mages) that it seems like any strategy on any map boils down to "hope the 50 chance to hit magic doesn't hit." because you're simply being rushed by too many dudes to actually use your healers (Since they'll then be targeted by magic.) so it just feels like spamming healing items and hoping you'll survive. Even when I do get through a map, it feels like it was done out of luck rather than any actual skill because there's so much magic/arrows being thrown at you that it just boils down to if the RNG will have your guys dodge enough attacks and since it's all ranged stuff/magic it's not like Knights/Healers can really do anything, I don't have a Physic staff yet so my healers are pretty much useless since If I move them up to heal then they'll have 2-3 Mages/Archers killing them in one turn and the side-chapter with one that I've unlocked isn't exactly much better since it falls to Ana to defend the village til' I get there and she doesn't exactly last long and again, enemy mage/archer spam so I can't rush Frederick up there since even Frederick doesn't exactly shrug off 3-4 magic attacks at once. (She doesn't even seem to try to stay on the Tile Bonuses like Jaffar did and only has a regular sword while pretty much every enemy archer/mage has a 50-ish chance to hit on her.) It simply feels like no matter what my strategy is, it all comes down to "Does my guy hit their 60-ish chance to hit/does the enemy hit their 50 chance to hit magic." and if it simply goes the wrong way one too many times then it's restart time, like there's no actual consistent way to beat maps without a way too large amount of luck.
  2. Mordhau: Elibe Edition. Fire Emblem: Four Vilas: Clive's love quest.
  3. How exactly do Battalions work? Unless I missed something the game has completely skipped over explaning them, how does their endurance stat go down? do they "die" if it goes down? Also apparently Authority is related to them? the game basically just dumped them on me, gave me a rather basic explaination of Gambits and left me to it are they actually useful? The gambits I've seen are basically just weapon Arts but tied to the Battalion. (like pushing a dude back after attacking him.) Does the gambit pair-up bonus thing require the other units to have Batallions?
  4. Wait do they? Bit off-topic, I know but I'm pretty sure generic troops in the background of battles show up even you have no batallions (Such as the prologue) and in the one battle I did with them they didn't seem to increase the troops in the backgrounds.
  5. I would but honestly I never trust any game with stuff like the "Auto-Lecture" and other automated stuff (Such as the orders you can give in Echoes) since half the time they're (Intentionally or otherwise though usually intentionally in the case of auto-battles) bad at their job so I feel like I have to do it if I don't want to get screwed over down the line. Doesn't help that honestly the actual combat doesn't feel fun this time around so I have to slog through the Monastery, I don't even get character building because at least so far, the game just skips over all the stuff of Byleth actually teaching their classes, such as Bernie telling me about her "hiding in the corner and covering her face" which probably would have had more impact if I actually saw it but instead the game so far just prefers telling me how great friends we all became second-hand, which means I don't actually care about anyone since the game just has anything actually interesting happen off-screen so far in favour of generic fetch quests in the Monestary. (Which feels like it was made to make getting from Point A to B take as long as possible with it's design.)
  6. While I've seen people praise TH's writing, personally in what I've played (over 3 hours), it's kind actually really, really terrible in regards to the students. The game constantly brings up stuff that happened (Like Berndetta apparently being in the corner and covering her face the entire time on our first day) yet none of is stuff we actually see happen, the game is just telling us about all these events Byleth was there for instead of just telling us and personally when a character is clumsily expositioning to me some wacky event that I never actually saw (Such as Bernie apparently being seen by Blyeth singing in the Greenhouse which is funny because I'm Byleth and I never saw it.) actually just kinda makes me not care about these characters at all when the game is just clumsily telling me how we're buddies instead of actually showing it. It's been several in-game weeks and I still know basically nothing about anyone but apparently we're all buddies according to the game, yeah no, we're not and frankly all it does is just make me care less and less about anyone. It's a uniquely terrible thing to clumsily exposition how great friends I am with someone with a self-insert character where I should have logically seen all of these events happen and it's frankly incredibly lazy to do that instead of actually having the scenes happen in game and some of the worst writing I've ever seen in regards to a self-insert character that ironically just makes me care less about everyone.
  7. Does the game ever actually pick up? I'm 3 hours in and I've only had 3 short battles, this game feels like it wants to pad out as much runtime as possible between actual battles and the actual teaching is fairly unengaging. It just feels incredibly tedious to actually play.
  8. I think I can safely say I don't like Three Houses. 3 hours in and only 3 short battles in a strategy game is not a good sign to me. The actual teaching boils down to "Press A to praise" which manages to feel incredibly underwhelming (since there's all these subsystems yet the actual teaching is just "Press A to teach" and I'm not a fan of basically any change to the combat. (Thunder being nerfed, spells are no tomes/drain health anymore, weapon arts are now boring direct upgrades that just take more weapon durability that literally everyone has so they're just objectively better than regular attacks most of the time.) While the actual monestary is basic mess, most people can't move, people constantly fade in/out of existence (I load my save, spawn in the cafetria, talk to someone there then mid conversation 3 people phase into existance at the tables.) and it's just a pain to move around because it's basically designed to pad out how long it takes to actually get anywhere, it feels like incredibly blatant padding the game out with how often Byleth has to stop running so the game can load, it feels almost like it was intentionally designed to pad out the game by taking as much time as possible to do basically anything while adding none of the potential postives that an explorable homebase location would have. For a game where motivation is a mechanic, I ironically just feel less and less motivated to actually continue playing each time I play the game as it takes too long to actually play the combat part that I enjoy and when I do get to do it, well it just feels worse than the other games. I just simply enjoy basically enjoy nothing that the game actually tries to do and the more I play the more I wish I was just playing any other FE game instead. The game doesn't even have visuals going for it since the lightning effect looks bad (Because Skin and Metal totally reflect light the exact same way) and the outlines on people's faces just look godawful most of the time. It's even worse since the game skips over almost all of the actual teaching then tries to bring up stuff that I never actually saw to try to establish a "relationship" with characters, such as Bernie describing herself "covering her face in the corner" which would probably have an impact if I actually saw any of that...which I didn't so I don't care about the students since all the game does is just describe everything with them second-hand rather than actually showing it and then the game makes me say I "Saw her in the green house singing" when I never actually saw anything like that, it's honestly some of the worst "Tell, don't show" writing I've ever seen in fiction involving a self-insert character I've seen.
  9. I know this is probably a thing only I really care about but does anyone know what's being said in https://www.siliconera.com/nintendos-april-fools-joke-fire-emblem-battle-revolution/ some of the april fool's screenshots with text boxes here?
  10. Pegasus Rider Faye. Yeah I know Cleric Faye is technically better but I'll always take a flying unit in a game if possible, admittingly she got a bit tanky and I put some defense stat boosts on her so she ended up a 20 defense Pegasus Knight which came in handy occasionally.
  11. 7,62MM High Caliber: Real time with pause strategy game where you're a merc in a banana republic, It's arguably pretty much Real time Jagged Alliance. Its pretty fun with some surprisingly intelligent realism/AI touches. (Grenades have a big blast radius and send sharpnel everywhere, bullets can ricochet off walls and the AI can be intelligent to point of kinda being annoying at times.), the only real issue is that you either need to track down the unoffical patch (Though there is at least 1 working link on the steam forum for the game last time I checked) or download the Blue Sun mod (Which is actually included in the steam version in the Steam Beta tab though you need to run the base-game at least once beforehand or it won't work.) It's pretty much gun-porn the game, with a large variety of weapons and gear to use, you can slap all sorts of attachments on your guns and stuff like if the stock on your gun is folded or not matters. The Blue Sun mod does add some arguably kinda offensive stuff(Trying to be funny but not really working some of which assumes you picked a Male PC and not a female one.) and has some kinda bad balancing decisions though I still think it's worth a playthrough since the game has over 300 different guns with the mod installed, which is insane and I love it, it is arguably mostly better than the base game, it's just some of the changes aren't good though thankfully a new INI document in the game files lets you revert some of them. (such as muting the playable characters voice lines /some of the balance changes.) You do need one of the patches as while the original unpatched game can be finished at least, certain things are broken since the game was already a low-budget Russian game and the attempts at translating the game actually broke the code in a few places. (Grenade Launchers don't work at all for instance because the grenade launcher ammo is actually still in russian internally ĐĽĐĽ while the code for the actual grenade launcher's ammo type uses mm.) Though with the unofficial patch/Blue Sun it does work mostly. (aside from a memory leak crash every 1-2 hours, granted it thankfully usually doesn't corrupt your saves so as long as you save in multiple slots 90 percent of the time you can just boot the game up, load your latest save and be back where you were in seconds.) So yeah it's a pretty cool unique strategy game that sadly suffers from being janky a bit.
  12. While I've not played much of TH, I can state in personal experience from other games. (Such as Hitman 2016) that maybe they should start cutting down some of the tools. I'd rather have a game with less options but a better difficulty curve then a game with a ton of options...but so easy I barely need to use most of them. Just give me a few tools and make me use them well rather than way too many that the game can't be built to be challenging in any way that isn't unfair.
  13. I guess but there should be an effort I guess to ensure the difficulty doesn't drastically drop. (So it should stay hard if that makes sense, A few easier stages aren't too bad but a game shouldn't become a cakewalk.) I kinda actually liked Echoes for it, stuff like the final Berkut battle where you have to watch out for the Entrap spell or the poison swamps kinda force you to do more than just "throw units at them and hope for the best." (Such as using the fact your clerics will heal anyone near them at the start of your turn and since the swamp does 5 damage and the Cleric skill heals 5 damage it sorta helps keep down the damage from being on a swamp tile.), so maybe having some more of these elements on a hard mode so you have to account for the actual map more would be nice.
  14. I guess for me on the whole "Alm and Celica" situation, I do sorta like what the game is trying to kinda go for with Alm: while he doesn't make any story mistakes, there are (Even if Turnwheel makes it fairly unlikely this will happen outside of any sort of challenge run, which is why I'm not that big a fan of it.) several moments where he can mess up and get called out on it, such as killing Zeke, failing to save Mathilda and maybe even end up killing Delthea in self defense. (Though I don't know if Luthier comments on it outside of the actual battle though you still ended up killing an innocent and potential recruit.) I do actually sorta like this in theory, how the player's failings are mentioned. (I''d actually like another FE game where there's I guess side-objectives such as saving civilians where failing them isn't a game over but the story goes on with you getting called out on it since I feel any sort of dramatic moment where the Hero fails works a ton more in gaming if it's actually optional and it's the player's own fault since well, it's actually your fault.) Celica is kinda mostly the same, You have the 3 whitewings where you're kinda encouraged to keep all 3 alive and you have saving all of Valbar's group, you have optional moments where the tone of some bits (Such as recruiting Valbar and his group) change a decent bit darker if you failed (Granted to my knowledge the Valbar's group dialogue only changes if Valbar is dead, I can't find anything if it changes if just Leon/Kamui dies.) then she has some really contrived bad plot stuff about trusting the obviously evil Jedah which I think is kinda awful. So I feel they're actually even mostly in the same "Doesn't make mistakes unless the player does" field up until the Swamps then Celica ends up going downhill and making really stupid decisions. (I don't know how this went down in the original Gaiden but I seriously feel like A: they should have had Celica not agree to Jedah's proposal but just get forced into it after being ambushed at the tower since it would change very little (Since she's basically given no choice in the end anyway and we were already heading to Duma Tower.) or B: Have Jedah actually not be so obviously evil and some semblance of actually being able to manipulate people since he kinda both looks, sounds and acts incredibly evil.)
  15. Eh I liked Echoes. But even then the forced in Awakening tie-in part is pretty much completely awful, complete with one of the worst boss fights I've ever seen. (Because who doesn't love gratitous RNG or forced hours of grinding/buying DLC classes? and random spawning in enemy reinforcements with gratitously inflated stats is totally fair.) But yeah based on what I've seen of TH (And played of it so far) as well as what I've played of Awakening and seen of Fates, FE isn't actually going in a direction that interests me. I think it says alot that I'd probably buy that fake Battles of Revolution April's fool joke over pretty much any recent FE game. (Echoes doesn't really count since it's mostly a remake keeping to the style of the original.)
  16. So the only way to reliably beat this is to just go through hours of grinding? And even then what do I do about Grima? the enemies in that per have so absurd stats it's insane, Jesse is a level 10 dread fighter yet an enemy dread fighter will A: kill him in 2 hits without crits and B: has an 100 percent hit chance. Even then there's the completely random reinforcements so it's ultimately all up to luck it seems. It pretty much seems the only way I can beat this is if I just rush him with Dread Fighters then hope A: No enemies spawn next to them and B: They consistently critical hit Grima.
  17. I don't like Thabes Labyrinth's backstory. (Which I've heard praised a few bits.) Why are there just convenient signs in chronological order? not even notes but full on stone signs randomly scattered about? if it's to warn people off then why not just all together at the start? I don't know how much of it is from Awakening (Since I've heard a bit of it is Echoes adding backstory to Grima since the game had to acknowledge Awakening existed for some reason.) but the way it's actually told is like a really bad horror game and is kinda jarring considering how we have Memory Prisms for a better means of Exposition, it's like they were just told to throw this together quickly. (Also the actual dungeon crawling isn't fun when I can just get swamped by 4 dragons and a ton of enemy Myrmidons that somehow have better stats than my maxed out Dread Fighters and all have poisoned weapons, it seriously feels like entirely different people worked on this dungeon than the rest of the game and they were not good at their job.)
  18. I'm finding it kinda unfair, the later levels in my experience (Since i was trying to avoid fights and died once I actually got into one) seem to just consist of every enemy having extremely high stats, poisoned weapons and at least one dragon. Am I just supposed to slowly fight almost all of the enemies in the dungeon one at a time so it's just one group of dudes at a time? Am I supposed to only tackle when it literally everyone has hit the level cap? (Since my level 20 Dread Fighters actually only die in one or two attacks to enemy Myrmidons.
  19. Ehh maybe? depends really how forgiving the game is. I tend to dislike random elements aside from chance to hit in a strategy game (For instance I'm kinda put off by the fact TH has you pass a RNG check just to be able to change class.), I feel like everything aside from chance to hit should be fairly consistent. It could work but the problem is the game would need to be fairly easy/the weather not do much to avoid screwing over a player potentially maybe.
  20. Doesn't Bramimond say "I think I'll be joining you." or something among those lines when Anthos is dying? I took that as him actually using alot of his power to bring Ninian back, to the point where it shortened his magically enhanced life-span and that's why he says he's not too far behind Anthos and is also going to die, just not as soon. I guess Mark's lore-breaking superpower is the ability to stuff himself inside other people.
  21. Cool, I guess as one more question because I forgot to put it on the post, can full on dragons (Such as the final boss of FE7) be made playable with no issues? Me and a friend are just discussing about ideas for an Hack where you get a water dragon. (and if possible, it's water breath attack causes it to start raining, slowing movement temporarily like the rain in Fe7.)
  22. I did try to look this up earlier and I did see mentions of needing a patch on another site, is that for another modding thing unlike FE builder or is the patch just part of FE builder nowadays? So how do the stats work? does the game actually track magic/strength seperately or do they just share the same value?
  23. Probably won't start actually using the FE builder for a while but I was curious if it was possible to build a armored mage character who uses magic? Like that one CIPHER card with Valjean in his heavy armor with a tome, is it possible to have a unit using both say, Tomes and Lances/swords? or are the strength/magic stats completely unable to switch in GBA? (Since they're in the same spots in level up/use the same stat booster items.) I know it's probably impossible but I'm wondering.
  24. Ask Link if he needs to buy anymore swords before his current ones break and direct him to Ana if he says yes.
  25. I can stomach horror generally, I don't know why but there's something about horror in a video game that feels alot more detached than a movie so the gore/guts tend to rarely seriously terrify me in games (I guess due to you know, not being life-like), though I do prefer horror games since they can rely on tense gameplay and survival mechanics that fill me with a sense of constant dread rather than just gore and jumpscares. I actually kinda love the thrill of a good ol' survival horror, never knowing if you have enough resources and constantly weighing up whenever it's better to fight, run or occasionally hide. (Which is why I'm not too much a fan of the "Just run away" games, it can work occasionally but in most of them for me it just kinda gets boring after a while.) I do get annoyed when a non-horror game tries to be horror-y by just having tons of blood and guts everywhere, it can work occasionally (Tomb Raider 1's Atlantis is a strange place, where the walls are made of flesh that pulses as if it's alive while enemies are hatching from eggs, it's definitely something else being in this strange fleshy place that seems to be somehow alive.) but mostly it just kinda doesn't work. (Tomb Raider 2013, where it gets so over the top Lara has a literal bloodbath and they even do the "skeleton's head rolls off as you move by it" trope and the game is trying to be 100 percent serious here as if it doesn't realize how absurd it's being.) That said, a well done horror movie (Such as The Thing.) will always manage to get the gore more gruesoem for me due to it being more life-like. (Though certain horror films do actually use dead animals and their guts for gore, which I feel is a bit much, I know at least for a time it was actually cheaper to just use real human skeletons instead fake ones which is kinda all kinds of messed up.)
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