Jump to content

Barren

Member
  • Posts

    755
  • Joined

  • Last visited

Everything posted by Barren

  1. Yeah same here. I’ll admit the design had me scratching my head at first but it grew on me.
  2. Funny that at first people either rejected Alear as a concept and design (memes were born too). Now Alear is the most popular character in the game according to the poll. Interesting how people’s tastes changes.
  3. That’s something I want to try out as well. Though the amount of bond fragments spent to unlock Hit +30 for her considering Maddening is where I am skeptical about. Hit +10/15 would be fine considering that you can still engrave her Killer Axe with something like Corrin for example.
  4. Have you tried Panette as a Wyvern Knight? There is also a Vantage+, Pair Up (if you want to block enemy chain attacks) or Hold Out for ensuring you live on 1 HP and Wrath if you have her piggy back off of Emblem Ike. Teaching her Wrath and giving her Emblem Roy can do the same thing. Also give her a forged Killer Axe with Lyn’s Engraving (or similar engraving that increases hit and crit rates) and she can most likely one shot most enemies on the map.
  5. While this might not work on maddening, I made Vander a great knight with Hit +30 (no engravings) as well as Arms Shield+ with Erika emblem so he can activate that and Gentility at the same time when he has the weapon type advantage. Combine that with Allied Defense and he can take hits surprisingly well. I’m doing this on hard mode.
  6. I also do Wyvern Ride. You get bond fragments as well as some free items. Feeding/Petting sommie is another one.
  7. I’ll throw some in. Some of them are Jagens though. FE 9: Titania FE Echoes: Myson FE Fates: Kaze FE 7: Marcus FE 5: Asbel FE 6: Milady
  8. @Dark Holy Elf I can totally understand why Bow Knight Bernie might be preferred in other scenarios compared to Paladin Bernie. Encloser is going to be useful at times where Vengeance is not and that can be because of the power spike enemies gets during the 2nd half of maddening. Strength +2 I just threw in as an option incase you don’t have the time or want to make the time to level her axe rank to D+ for Brigand’s Deathblow. Out of house Bernie would be in a better spot if you recruit her between chapters 3-5. Realistically you’ll get her at chapter 5 if she is the first student you want to recruit. And I can agree to the consensus that anyone can achieve ORKO thresholds without needing to be at low HP dedicated crit builds not withstanding. Lysithea is a good example of someone who is extremely frail but with magic +2, fiendish blow, a magic battalion and some spirit dust she can OHKO most enemies with low enough res. She can can also run a low hp vantage + defiant magic build as well for some extra damage but that also means you need to put her in a precarious position which most don’t want to.
  9. There are plenty of good ones that I personally found to be effective. Dimitri’s Battalion Vantage + Battalion Wrath. I know it’s such an easy pick and not that unprecedented but it works like a charm. Especially on maddening. One of my personal favorites is Vengeance Bernadetta with Lance Prowess level 5, HP+5, Strength +2, Hit +20, Movement +1 while she is a Paladin. She can also go Bow Knight for chip duty as well as freeze enemies with Encloser and just swap lance for bow prowess.
  10. Sombrom to me is just a standard dick with the lines of a Saturday morning cartoon villian.
  11. I guess I can throw in my thoughts on Lapis. She is fine as a unit, could be worth a team slot considering that Framme has a bunch of supports including Alear, Chloe, Anna and Kagetsu so you could use all of them if you want to. Lapis can be a low investment Hero by equipping her with Leif emblem at least for chapter 9 to inherit build +3. It’s pretty cheap and early for her to get as it will allow her to wield heavier weapons without being weighed down too much. Alternatively you could just get her up to Bond level 2 with leif to inherit an axe proficiency and wait until Lyn is available for speed +3. Or give her sigurd for a bit in chapters 8 & 9 and feed her enough kills/spend bond fragments until she can get it up to Bond level 6 for the lance proficiency. After that grab Dual Assist/Dual Assist+ from Lucina since it combos quite nicely with Brave Assist. Skill books from the well can help with the SP. If you want more of a combat efficient role for her, have her go Wyvern Knight. This class patches up her strength and defense.
  12. I tried this with a turbo controller I bought off of Amazon. The method is not helping me get that 1,000 bond fragment fish much. The best I was able to get is anywhere between 70 - 500 at most. I have been trying to get better but it’s still not consistent for me so far.
  13. I know for Veronica’s engraving you attach that to an Elsurge tome. It doesn’t affect the accuracy at all because the weapon itself will always have perfect accuracy.
  14. I actually kind of liked Panette and Pandreo.
  15. That’s a good point. I honestly think it comes down too investing wisely with bond fragments pending on what you’re trying to aim for. Like sometimes something simple like Reposition from Ike is cheap and doesn’t cost you too much to begin with.
  16. Dual Assist for 1,000 sp isn’t the worst to invest in. Plus the well could spawn sp books if you’re lucky. Plus if you purchased the dlc you get some sp books for free so there is that. But I can understand if you feel that some skills can be too expensive to inherit despite that.
  17. If I had come up with skills for the royals to inherit, here are my ideas as well as other people’s sets I’ve been noticing. With DLC included mind you. Also most of the time I’ll be mentioning canter so you’ve been warned. Alfred: He could use Lifesphere from Tiki since it does combo with self improver. Canter for repositioning. Hector Emblem gives the kid quick riposte. It might help him for at least one round of combat assuming bis hp and defense is high enough to take advantage of it. Celine: She could also use Divine Pulse + Canter. She can either go Corrin Emblem, Soren Emblem, Chrom/Robin Emblem or Celicia. Maybe Marth? Alcyrst: Canter and Speed/Dex +4 from Chrom/Robin. He can certainly make great use of Lyn Emblem or even Edelgard/Dimitri/Claude. Or Claude’s S Rank ring for Wind God. Diamant: Vantage + Wrath with Roy Emblem is one set. You can also give you Pair Up from Corrin Emblem and either Hold Out or Unyielding. You can mix either of these up and give him Ike. Chrom’s S rank ring can boost his chances of triggering Sol by 5%. Might not be the best thing for him though. Ivy: as others mentioned: Dragonic Hex and Echo from Celicia’s ring. Canter. Speedtaker and Speed/Dex + 4 as well if you want her to snowball. Fogado: Same as Ivy actually. He can also use Radiant/Long/Silver Bow with Erika emblem for defense piercing purposes. Timerra: Honestly, speed/dex +4 from Chrom/Robin and Build +4 if you want to help her not be weighed down as much. Sigurd, Hector or Ike Emblem. Roy is also good. Lyn obviously. Even Lucina is a solid choice for dual assist. Horntensia: Divine Pulse + Canter. Enough said.
  18. Also fun fact: F!Alear as a Mage Knight or a Sage (along with a few other classes) wears a ponytail
  19. Out of all the personal abilities, I find Etie’s, Bunet’s and Fogado’s to be really useless. The rest are either okay or quite relevant throughout the game. While this might be a bit too demanding on my part, I kind of wish the dex% chance skills had a higher activation rate by like 0.25 or 0.5 to compensate for some of the character’s low dex growth/stat cap. Diamant would definitely appreciate it since his Successor class suffers from having a dex cap of 22. This would indirectly make Alcyrst more ridiculous with Luna but I want them to be good damn it 😂
  20. I’ve beaten this game 8 times. 4x on normal casual mode for each route respectively and then 4x on maddening classic. Honestly, I didn’t look back after finally beating all 4 routes on maddening since I played it to death. Maybe I’ll revisit it one day but not anytime soon for me.
  21. I’ve been watching some anna build guides of late on her being either a sage or mage knight. Both sound quite appealing. Plus I could have her inherit HP/Luck + passives from Tiki and maybe even speed +5 from Lyn so she can have either Byleth Emblem if she’s a sage or Lyn Emblem if she’s a mage knight. Bonded shield strats with horses seems solid as well. I’m honestly tempted to go Mage Knight Anna for my eventual maddening run as I would leave the staff uses to Ivy/Horntensia/Pandreo.
  22. I like to give the Erika engraving to something like a Silver Greataxe since it’s accuracy on its own is quite shaky. The added crit chance is also appreciated too. Gave it to Jade when I made her an Axe General and she was vital in helping me beat chapter 21 on hard mode.
  23. You would think it’d be so since speed is such a valuable stat. But getting speed +3 for 500 SP for instance is very generous and can help make anyone at least viable out of the gate.
  24. Strength/Magic +2 costing 1,000 sp is rather pushing it for me in terms of price. but at the same time I can see why anyone would go as far as that. Definitely when I go a maddening run one day I’ll have at least a couple of units (probably Alear and Chloe) snag canter. Healing Light deserves a worthy mention to give to your healer. 200 sp is very very cheap and can be helpful I find. On my hard mode run I gave Alear Avoid +10 which is a nice upgrade for the short and mid term of the game.
×
×
  • Create New...