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Allan's Aokage

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Posts posted by Allan's Aokage

  1. It's UNDERRATED, actually. They think all enemies are REALLY bad, they're bad, but many just exagerate about them.

    HHM was hard. Eliwood is kinda average, IMO.

    Protip: lrn2seeforum.

    Just sayin'. Don't want to embarrass yourself :3 And I'd know all about that. :V

    On topic; the enemies in this game are rather difficult, especially in the early game.

  2. I discarded Prissy due to her high Mov so it will be a little hard to support that fast.

    This logic sounds a little roundabout to me.

    Care to explain this? If her high Mov somehow stops her from making supports, you don't use it all. Nobody would seriously charge their healer out in front of the group, right?

    ...right?

  3. Anyone had any luck getting "Lester/Dimna's Homeland" or the "Power of Love" conversations, as they are called on the Secret Events page? I just had every male character who was not Celice enter Isaac castle (after I had killed the boss for that chapter), as well as making Johan wait next to Lakche for over ten turns.

    Any particular reason for this, or...?

  4. Any cavalier in the CRK in FE10> Astrid

    Titania > Any Cavalier in the CRK in FE10 > Astrid

    Lugh > Lillina

    Lugh > Lillina > Hugh. iirc.

    Also; Lillina just has less defense then Roy has boyfriends.

    Erk/Pent > Nino

    Debatable. They're over her because of her superior availability (or not being an Est), not because they have better stats then her. In fact, the illiterate teenager has the best average stats then the Mage General and his pupil. If the game took place over a longer timespan, she'd move up.

    tl;dr fuck being educated or a military general, I'd rather take the illiterate teenager if she had better availability.

    Cormag > Syrene

    Got nothing to stay about this one.

    Rutger > Fir

    They're remarkably similar, actually. Fir just comes later with a lower base level. Funtimes.

    Also; the main reason generic females aren't used (bar Kishuna's General in Genesis), is because they'd take up a unit space. It's much easier just to use their male counterparts repeatedly. I dunno, doesn't really matter.

  5. You could reclass Sedgar/Wolf into Sorcerer to up their Res, as well as their Staff/Magic ranks. If you can get it up high enough, they should be able to kill Gharnef and you'll get a Staff user.

    ...'course, it's still a bad idea compared to General and Hero. They'll massacre Medeus without Marth w/ Falchion, large or otherwise. Try using some of the A-rank weapons if you have trouble. Good luck 2HKOing Medeus, dood.

  6. Nah, there's no need to fix the fort. Was just commenting on it. Looks cool.

    The only way to get around the glitch is to not visit the village at all, or reset if you have visited it already.

    Now moving towards the end of Ch4. Slowly.

    -edit-

    Actually, Nova vs Jackson gets you Duessel vs Cormag.

    -edit edit-

    Lute glitches up conversations. She appears as a graphical mess or an invisible person whenever she appears. She then causes the conversation immediately after to glitch up as well. It fixes itself when L'Arachel and Co. appear on the screen.

    Lucille, in Chapter 5, will appear as normal.

  7. It's not that much of a problem, just something I noticed ^^; On Chapter 1, there's a fort between two bridge tiles. There's a pixel or two between the right side of the fort and the right bridge tile, where you can see water. So it looks like the fort is "floating."

    Now speedrunning the game through so I don't kill off Icamania again. Expect my thoughts on C4 when I catch up.

    -edit-

    You can get the Killing Edge without killing the Thief, actually. If you put someone (who he can steal from) holding the Red Gem in his range, he'll go for that instead of a chest.

    -edit edit-

    Also; what's with the purchasable Venin weapons from the Armoury? Buyable at 0G each? =O Short Axes and Venin Weapons can't be sold.

    -edit edit edit-

    Zach vs Jackson gives the Gheb vs Amelia conversation.

    -edit edit edit edit-

    Glitch time 8D

    Visiting Lute's village in Chapter 4 will cause the game to freeze, simply doing nothing while showing the background to the village.

    -edit edit edit edit edit-

    Piercing Bow has effective damage against Shamans (Zach w/ Piercing Bow vs generic enemy Shaman w/ Luna in Ch4).

  8. I assume that the portraits aren't all inserted yet? (lol@old man Priscilla)

    In the Fulitaer's first line, he calls Nova "...wayward prince of Renais?" which is presumably unedited. Icy's line "if we keep dilly-dalling like this..." should probably be "if we keep dilly-dallying". Most of the R-Info things (Light Mage, Nova, Hanson, THE ALMIGHTY BOAZ, generic soldiers and Icamania) have their original descriptions, instead of edited ones.

    I assume it's not possible to edit tiles? Since the fort is floating on the river. BOAZERNAUT should be recruit-able. Also; the houses cannot be visited. Also Ryan says "ern" over "earn"; "shamen" over "shaman". The loldiers are suddenly... not so lol. Dawn should say "Thank goodness! Oh, I don't mean..." instead of "Thank goodness!Oh, I don't mean..."

    Immediately , the King says "sircumstances" (instead of "circumstances") and "...me t you were..." (instead of "...me that you were..."). Nova has a double-space in his speech (exact words; "...Icy could escape the..." And Rebecca is an old man. And from then on, all the script is untranslated so I skip all the conversations.

    Will report on gameplay issues. Will probably edit this. Watch this space =O

    -edit- Zeek can't use the Wind Sword he comes with. I'm not entirely sure it's possible to get the Killing Edge from the chest (since Zeek can't steal it from him), but I didn't open the door on the first turn. Also, I'd recommend putting a generic Knight or something on the throne and allowing Esmond to run around, since you can just sit in front of him and make him into a Joke Boss. Also; stole a Master Seal. Let's see who it works on...

    -edit edit- Actually, scratch the above. Esmond 's crazy Avoid and lack of a 1-range makes him more boring then anything. Waiting for a crit with the Killer Lance. He killed Icamania with a crit, so he isn't that bad. Just... boring unless you try to speed it up. Finally beat him by letting Nova waste his Starlight trying to crit. He finally critted... when Esmond had 6HP left. Bah.

    -edit edit edit-

    However, consider me the type who only comments on the bad things. Anything I don't mention is awesome in general, especially the maps =O

  9. Hm, that seems like a logical conclusion. I'd encourage moving away from the DEMO Demo for now, since as far as a "this is what the hack will basically be like" demo goes, it definitely works. It's not hilariously easy, it's a decent challenge. Take what you've learned from this and apply it to what you've done otherwise. If you do plan to take a break from this, I'd encourage it; relax until you're ready to come back and do some more of it.

    Heck, I'd definitely like to see how you innovate this - it's definitely a unique hack, since I've never played anything quite like it.

    And as for the Demon animation, it's awesome. What's the original source of it, by the way?

    Now on C1 of my replay, trying to keeping Yorek alive while still advancing him closer to the village, since he'll definitely want a level or two from the Cavaliers. Speaking of which; I think the EXP gain might be a little low in this demo. The enemies are stronger then their levels indicate, so you're getting low EXP for kills that require two/three characters teaming up or a critical. Not sure how this would be remedied. Maybe it's just part of the challenge.

    Just commenting from the peanut gallery =O

    Also; yes, the named NPCs do own a lot.

    Also; Orek to High tier please. He can tank the Iron Sword Cavaliers in Chapter 1, which is something nobody else can do because everyone else starts in a position where it's awkward (Dangelo, Milley, possibly Orion), is too fragile (Lily) or uses an axe and can't hit them (Yorek and Joseph). *shot*

    -edit-

    C3 Opening Dialogue Nitpicking;

    In the opening narration, I think you mean (instead of "...successfully managed to cause route to the enemy and take back Marpha.") "...successfully managed to rout the enemy and retake Marpha." Of course, one might wish to remove the capital T's from "The Zolde Bandits", as always. And the last line has a "...." within it.

    Orion's first line has a "...." in it. As does Dawn's; Dawn's "I would have died to had my cousin..." should be changed to "I would have died too, had my cousin..." And she has another "...." just a little later. Orion's first "to" should be changed to "too". Dawn gets another "....".

    When Joseph appears, Orion's reply should be "What's wrong, Joseph?" over "Whats wrong Joseph?" And the line "...what other little forces we have stationed here..." should be changed to "...what little forces we have station here...", since "other" doesn't fit into the context of the sentence. And when he says "lets go", he should be saying "let's go!"

    Although it might be Orion attempting to be cute, when he's talking to Dawn again, he should say "hurt" over "hurts". Her line immediately afterwards should be "No, Orion. I'm going to fight too." instead of "No, Orion. I'm going to fight to." And shortly after, they both say "....", one after the other.

    Olson should say "panicking" over "paniking". And there's a few "...." from Dangelo and Olson.

    Also; I assume that you can't give the team some money? Even though Orek and Yorek are supposed to be training in the Arena, the team doesn't have any money to begin with. Also; I'd recommend giving them a conversation between them (something about receiving orders from Joseph), since their placement would be entirely random if there had not been a passing reference to them. You could also make them appear a turn later, or perhaps closer to the Village. They're probably not seeing much action in that chapter anyway. *shrugs* Just suggesting, feel free to ignore me entirely~

  10. This review is more of a "how I did it" thing. Not as comprehensive as my previous two, sorry.

    Chapter 2

    -Orion got swarmed by Cavs first time-

    A cricket tended to Yorek's wounds! =O Didn't tend to Lily's wounds, though. Traded the Wo Dao Joseph was holding (from the village) to Orion, advanced Joseph who threw his Hand Axe at a Pirate. Dangelo could reach one of the Cavs and killed it. Most of the NPC Bandits were ineffectual, getting knocked to 1-2HP then suiciding against the Demon Cavs. The Sniper/Warrior did alright, then got surrounded. Then the enemy cavs swarmed Orion again. Oops. Restarted.

    Just noticed that the Lancreaver isn't effective against Lances. Derp.

    Take three; sent Orion south in the general direction of the Fort/Village. Joseph missed with his Hand Axe and Dangelo didn't Crit the cavalier. He did let Orion take the kill (on the Enemy phase). Bandits were ineffectual (now getting Critted by the Cavaliers) as usual, Warrior and Sniper also did well before getting surrounded. Warrior actually survived with 3HP (with his Iron Bow equipped) on the second Enemy Phase. Had Orion move back on the Player Phase, take/use Dawn's Angelic Robe and then move back to his original position so I could heal him on the Gate. Dangelo missed with the Killer Axe, Joseph ran away and hid in a forest and equipped his Killer Axe. Sniper got killed, Warrior was left with 3HP (since Dangelo stood next to him) and Moss owned everyone with his Killer Axe. On the NPC Phase, Moss killed a guy, Warrior Iron Bow'd someone and Olson killed someone with his Silver Lance.

    Orion sat on the Gate, Yorek advanced and Orek sat near to Orion for some quality time. Dawn sat next to Orek. Dangelo attacked (but failed to crit) a Cavalier and Joseph killed a Cavalier that Moss had failed to. On the enemy phase, Demon Leader and a Cav attacked Joseph and failed to kill him; two Cavs attacked Orek and didn't kill him and they killed the Warrior. On the NPC phase, Moss killed one of the Cavs who hadn't done much and Olson attacked a Cav near Dangelo.

    Yorek moved back to attack one of the Cavs who attacked Orek. Dawn danced Yorek and I had him attack (and Crit) the other Cavalier who attacked Orek (who had been blocking Orion from moving) - he leveled up. Then I moved Orion out of the gate to finish off the other one... which he failed at. Joseph killed the Demon Leader and gained a level. Dangelo ran back to Marpha to kill the Cav that Orion didn't. Orek sat on the gate. The last Cavalier suicided against Moss.

    tl;dr FUCK YEAH MOSS THE BOSS

    Nitpick;

    Didn't check the start-of-chapter text. Gotta test that later.

    Demon Leader is listed as Darin (with his troops being Pirates), but his symbol glitches up if you check his stats then go back. Moss has Cameron's R info and Olson has Eric's R info and no class.

    Orion's line immediately after the battle should be "How you holdin' up, Dawn?" instead of "How you holdin up Dawn?" And she gets "...."'d as well. In Olson's line after that, he should say "If this is too much for you, my lady, then please sit out of the next battle." instead of what he says now. The next two lines have "...." - Olson's next line after that also has it. When Dawn says "posses", I believe you mean "possess". And Olson's line after that has "...." within it. Dawn's line is fine, but Olson should say "Goodnight" over "Good Night." Dangelo's second line also has "...." in it.

    And now for Moss' lines - "Goddamnit! Do I ever hate that prick, Dangelo!" is better then "God Damnit do I ever hate that prick Dangelo!" In addition, "a change in leadership heh heh heh" could be changed to a "a change in leadership... heh heh heh..."

    Then it loops back to the Prologue. And I saved by accident. Oh well. Better get back to C2, huh?

    Also; I think Orion gained a level during the opening cutscene (second playthrough), but I didn't check. He had -1 from his maximum HP total, sooo... well, the looping will be excised for the final version, so it doesn't matter anyway.

    -edit- Instead of playing a looped playthrough (which might stop me from finishing C1 since I don't have Broken in my team), I'll start a New Game and play it through until Chapter 2. This time, I'll only let Broken die. I do want to note that in a looped playthrough Yorek must move before everyone else, since when everyone else has moved the turn ends. I don't know why this happens, however.

  11. Edited the previous post with Chapter 1 info.

    All of the Zolde Bandits seemed fine to me; they did incredibly well in the Prologue and I just put the two casualties in the range of too many sword-wielding Cavaliers. Oops. They handle themselves just fine, but I was using the Killer weapons a lot to ensure I'd hit (by Critting) so I'd be sure to kill some of the enemies. Anyone who wields Swords is really useful until you reach the Iron Lance Cavaliers in Chapter 1, at which point it's best to let the axe wieldiers get some EXP.

    Actually, the chokepoints created by the village made it easier to beat the Cavaliers since it allows one to defend with Dangelo, even when the Troubadours decide to sidle up to him and stop Orion from standing South of him so he can use his Killing Edge to kill some Cavs.

    Furthermore, I'm going to try and play through Chapter 2 before restarting it and reviewing it. Or I'll play until everyone dies. Either way :)

  12. Commenting as I play. Anything after "nitpick" in a paragraph is just that - a minor gripe (normally with grammar or some such) that shouldn't really be a priority.

    Prologue

    The first conversations seemed like a pastiche of some of my school years. Verdane is the kingdom of champions all right. I'm pretty sure it's possible to edit the chapter names; have you considered doing so?

    I would consider showing people (in the Prologue, at least) move into the frame, instead of just appearing. It worked with Broken, since he's... well, broken. Unless this is an oddity with my patched file, of course ^^; Also; everyone's chibi portraits look kinda deformed. I'd imagine you've just shrunk them down from the original ones, correct? =O I'm pretty sure you can insert a generic "Zolde Bandits" emblem or something instead of chibi portraits if you wanted to (and change it to reflect allegiance or something like that).

    Nice touch with giving Orion and Broken EXP to start off with to reflect that they just killed some people =O Also; Orion still has Lyn's death quote. Damn Hero Bow Sniper. Next time through, I tanked through [King of Verdane] by meatshielding with Broken/Dangelo, who take no damage from him. Hehe :) First time I've used a Jeigan from a hack, so XD; Had to kill him by critting with Dangelo, since I wasn't willing to risk killing the rest of the team off. The generic Fights love trying to hit Orek, so he gained a level or so in this chapter (as did Orion). I think I'd recommend putting some more generic enemies near Verdane Keep, since you're probably going to be waiting a few turns with everyone while Orion marches over to Verdane Keep to conquer it.

    Also; Milley's portrait is kinda frightening. Do you plan to give her any whites in her eyes? 0_o

    Nitpick;

    it should be "none", not "non" and "in front" over "infront", and there should be a comma in "you got me, men?" or whatever it was Zolde said (and "Sir, yes sir!" is more preferable to "Sir Yes Sir!"). Unless it's a case of "Spell My Name with a The", "the Zolde Bandits" is more sound then "The Zolde Bandits." And remove the capital "L" from "land". And if you're using ellipses (...), it should always be "words... words" as opposed to [King of Verdane]'s lines, which mostly use "words.... words" instead of actual ellipses. "You called, father?" is better then the version without a comma.

    Also; I assume generic weapons (Steel Axe etc.) don't get description text? I think there should be a period (.) after "Lily" in Joseph's "R" text. I notice that you haven't changed the "R Info" on Orion; he doesn't strike me as a "young girl from the Lorca tribe," somehow. I think it would be wise to trim down Dangelo's "R Info", since it goes off the screen. Plus, if you check Dangelo's "R Info" while on his "Personal Information", then go to his "Items", it causes a minor graphic glitch behind the "It" in "Items".

    On that note, [King of Verdane] uses Morph-Darin's name and description, so I've given him a generic label as I do not recall his name. Also, all of his generic troops are called "Caelin" instead of "Verdane".

    Back to the conversations; "My god, that was easy" is a better way to say the line ("My god that was easy"), but it actually does depend on what kind of accent he has. I assume "BandGuard" is something beyond my knowledge, since I can't recall anything by that name. In Orion's line, he should say " most of them," not "most off them." In general practice, it would also be "belie-" over "belie - ". In English, only one-to-three exclamation marks should ever be used and even three is debatable; consider changing "Dangelo!!!!!!" to "Dangelo!!!", if you would. Also, "At once, sir!" is more fitting (as mentioned above) then "At once Sir!"

    It should also be "Hey, Broken" instead of "Hey Broken." Dangelo's line "...thinking it isn't a good idea to that castle alone" might mean "...it isn't a good idea to guard that castle alone," am I correct? Also, I believe "spirit forest" should be capitalised into "Spirit Forest," since it's the name of a location. In addition, it should be "Alright, man" in Broken's last line.

    Might edit this with Chapter 1 info. Good stuff so far, despite all my little gripes with it. My apologies if you take any offence to any of my ramblings, kind sir ^^;;

    -edit-

    Chapter 1

    Note: I didn't reset when anyone died, by the way. Besides Broken, Lily and Zolde Bandit Fighter Guy died.

    The opening section with Lyn hasn't been removed or edited. In addition, some kind of orange effect appears half-way down the screen in your actual narration screen. It vanishes and re-appears as the text scrolls by.

    In addition, I like the addition of generics, but why does a line of (enemy) Black Fang cavalry stand directly behind the Bandits armed with Swords? I assume they're supposed to slaughter the generics?

    So much for the NPCs :/ They got slaughtered, until the RNG started favouring them, at which point they began doing pretty well (e.g. killing a troubadour). When Clark offs Broken, the map doesn't move over to his location, it just stays where it started (with Milley moving, in that case).

    -warning, below is about the NPCs, which I shouldn't be taken as a source of advice about. Please excuse any whining. Most of this is just relaying how the battle went for the NPCs-

    If you want the NPCs to be effectual, I'd recommend dropping the amount of enemy Troubadours, since they just heal with Mend, making the NPCs far less useful. Also; Archers do 1 damage to the enemy Cavaliers on average. And please replace Louise's Psychic with a Heal or something. She full-heals Cavaliers from range; also, she can double the NPCs with Purge, which is a bit of a problem with your "rely on the NPCs" strategy. Eventually, Milley will start Psychicing any NPCs to full HP from range, which they kind of need. Really, they hold out pretty well towards the end, until Louise broke her Purge doubling the last Fighter. Milley is incredibly handy, since she lets you give Orion (holding the Lancereaver\Killing Edge) some levels against the Cavaliers.

    Also; the goal of the chapter should be "Seize" instead of "Defeat enemy."

    Nitpick;

    I believe it should be "didn't like what Dangelo was up to over "didn't like what Dangelo was up too." In Dangelo's line, it should say "You're not that exciting, to be perfectly honest" instead of "Your not that exciting to be perfectly honest." The girls' lines have some grammar errors; the first one has the problem of "...." instead of "..." ; the other one should say "I hope you die a horrible death, you little SHIT!" as opposed to the comma-less version. Dangelo should also say "What are you doing, Brian?" instead of "What are you doing Brian?"

    Whats-his-face (the Zolde Bandit fighter)'s lines seemed contradictory, when I checked. I don't have the exact lines written down, though. Dangelo should say "how's that annoying bitch?" over "hows that annoying bitch?", incidentally. In whats-his-face's next line, it should be "she's pretty mad that you..." instead of "she's pretty made that you..." And Dangelo's line following that has the "...." problem.

    Mr. Generic Verdane Guy should say "Who exactly are those, my lord?" or some variant over his current line after Dangelo says something about Louise and Clark. In Dangelo's line "Nothing don't worry about it" should be "Nothing, don't worry about it." Shortly after that, it would be "Damnit, Brian" over "Damnit Brian," - he then suffers from the "...." problem mentioned earlier.

    Purple-Armour-Dude's line of "... better then Lieaster was ever able to do and that was keep the people safe." needs a comma in it somewhere, like before "and" or some such. Later in that line, "semi normal" should be "semi-normal", if the Fire Emblem font has a dash.

    In Chapter 1 itself, Broken and Paladin-Boss-Dude re-enact the Uhai/Guy conversation. And Paladin-Boss-Dude has a weird palette that makes his shield look... off.

    Milley's conversation with the girl with the yellow hair has the "...." problem in the first line. And in the her next line, too.

    Back in the Chapter, I assume the mass of Black Fang troops represent the enemy? Nevertheless, Milley uses Sonia's "R Info". Clark (so that's his name!) has... some Black Fang member's "R Info" and so does Louise. Broken has Guy's death quote, too. I assume he has to die? The Zolde Bandit's fighter uses Oswin's death quote, by the way.

    Is the effect of the Village not closing deliberate, by the way?

    In Orion's immediate line after the end of the chapter, he has the "...." problem, as does Dangelo. Then Orion does again. Then he keeps doing it for a while. Purple-Armour-Dude also gets it. Also; "Broken's Death" (spoken by Dangelo) should not have a capital D. In addition, Purple-Armour-Dude's line should say "Preposterous. I could never-" instead of what he says now. In Dangelo's immediate line of "Well then sir Knight we have a deal. Milley will see to any injurys you or your son may have", he should instead say "Well then, Sir Knight, we have a deal. Milley will see to any injuries that you or your son may have." And his words "dancer eh" should be "dancer, eh".

  13. It's not as if Sacred Stones is my favourite game, but I hardly understand any hate for it, if any.

    The worst I can conceive is because it's "too easy", but if that really bugs you, you can go find one of the many FE8 Maniac Mode patches (or whatever they're called. /I'd/ call any one I make Maniac Mode. But that's... yeah. Irrelevant.)

  14. Lol@the title.

    Anyway, I'm english, so I have no clue if this applies to all you people in America, but those who I see struggling in my class just generally don't want to learn/don't make an effort. I've seen people get bad grades in their coursework with good teachers and it mostly just comes down to attitude. Sometimes, the task was too difficult for them, which was when it probably was the teacher's fault. But overall, I'd say that, if America's anything like England, increasing the time in school would just make it worse for people as their attitudes would change.

    Those that did focus on school time enough would just get bored and tired. They'd focus less and futher through the day they might learn less than what they did before. On the other hand, those that couldn't be bothered to focus and put in actual effort would just be doing so for longer, and still won't learn enougth. It'll also add more mental stress to the teachers. Most just wouldn't benefit from it IMO.

    Of course, there are those that do put in effort and struggle, but why should the other students suffer just for their benefit when there are probably easier solutions. For example, if the government/some private group were to set up a school at the weekends/evenings to give those students more time to study the aspects where they struggle, then not only do we save the stress of added school time to teachers/most students, but give those who struggle even with effort the extra bit of time they need to catch up and get the grades they deserve.

    Of course, if teachers in America really are that bad, then I've just wasted 10 minutes of my life typing this out.

    You know, I was going to say something along these lines. However, good sir Kirsche has phrased it infinitely better then I would be able to. Other then that I live in Wales.

    The only 'problem' I've seen is that most of the students who reside in my class aren't really motivated to do their work and all it has done is slow down the education of the student's who want to learn; my solution would be to remove the students who aren't focused from the "higher tier" classes and put them down in "mixed ability" where their... "talent" could be put to better use. I'd rather have a dozen motivated students who aren't too bright, then a hundred teenage clones of Mycroft Holmes. Not that I'd want to imply that the lazy students are brilliant; I put the fact that some of have been in the "higher tier" for as long as they have down to a fluke that never ended.

    [Also; "higher tier" and "mixed ability" would be the terms my school uses. "Higher tier" is what it says on the tin and "mixed ability" is a more thorough mixture of smart students who don't qualify for "higher tier" and the other students in the school.]

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