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Zman

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Everything posted by Zman

  1. Dolph joins in chapter 12 in FE11.
  2. 8 personal speed base and can use Excalibur right off the bat. He's only 8 staff uses away from being able to use warp, so he will definitely be your second warp user. 9/10
  3. Reyson does not have Canto in FE9. Anyways, Reyson is a flying dancer that gets +3 movement when transformed, and while he's transformed he can refresh all adjacent player units. He only has 5 movement when untransformed, so he tends to lag behind the rest of your group unless he uses a laguz stone on turn 1. 9/10
  4. ...Did Krom just go across the screen with a chef hat?
  5. Tormod joins very under-leveled with stats that are only slightly better than Ilyana's at base, meaning he will need a good chunk of BEXP (Around 300~500) to become useful. He has pretty good growths, the unique skill Celerity, and is the only mage that can get a 50% strength and defense growth by giving him 2 BEXP at a time. Tormod has some good support options, and every support excluding Sothe will give him a full +atk support. 7.5/10
  6. Overkill offense right from the start, and Astra just makes it even more ridiculous. His luck is terrible and his defense isn't exactly good, but his avoid should be enough to keep him alive. He only has two support options, and his Heaven affinity is pretty undesirable. It's too bad he's sword-locked and doesn't have a horse. 7/10
  7. He joins under-leveled right before the desert chapter, and his base stats are lower than what Kieran's were three chapters ago. His growths are pretty good, and he can use the Knight Ward to help get his speed going. All of his support partners are wind affinity for some reason. 7/10
  8. He's got instant-Excalibur, which does a good chunk of damage to every enemy he encounters, and he can 1HKO the occasional Peg/Draco. His growths are fairly decent, but his base stats leave much to be desired. 5/10
  9. He's a little slow when reclassed due to his personal speed base of 0, but he does have C in swords which allows him to use the armorslayer right off the bat. His defense is pretty bad too. 4.5/10
  10. This one is safe, I didn't look at the second one though.
  11. I never beat Ocarina of Time because i got bored after beating the water temple '~'
  12. Staff accuracy formula is [60 + (skill*4)]%, and the formula for doublecasting is [(skill + speed + luck)/2]%. You probably want to give skill rings to your healers, since it gives them a good +12% accuracy.
  13. Why would you want to spend 100+ turns to get Lillina to do something that Niime already can?
  14. Flying lance user who gets axes upon promotion. Thunder is one of the better support affinities, and she has some decent support options. 9 base speed is pretty bad for this point in the game, so she should probably take a speedwings. 9.5/10
  15. Iron swords, lances, and bows all cost 2,200. You're kind of forced to capture enemies to get your weapons, and occasionally enemies will have some rare weapons/items that you want.
  16. She has a horse, which instantly makes her more useful than Meg. She can't do much aside from rescuing though. 1/10
  17. Steel axes are E rank in this game. Just saying. oh wait i read that wrong.
  18. Zihark is essentially Ike with lower defense and resistance. His bases are decent, and his growths are pretty good too. He also has Adept, making his average offense a little better on certain occasions. He has one of the best support affinities, but his support partners aren't very good. 5.5/10
  19. There really isn't much she can do due to only having a single 30 use weapon, however she makes for excellent status-staff bait. 1/10
  20. Mediocre bases, but pretty decent growths, however that 22HP +55% growth isn't healthy. She has the worst support affinity, and has pretty bad support partners(Calill is the only one worth noting). She joins with E rank lances, meaning that she can't even use Steel lances from the start. She requires quite a bit of BEXP to be usable, and in the end all you're getting is a lance-locked foot unit. 4/10
  21. Mediocre growths and base stats. He's losing 4 AS with that steel axe he joins with, so he gets 2RKO'd (10x2, he has 21 HP) by pretty much every enemy pirate in his join map. He's actually pretty similar to Bord, just with a lower skill growth and axe rank. 3/10
  22. High defense and water affinity. Aside from that, he has bad movement, mediocre strength and skill, and terrible speed. I guess he can use the Knight Ward to turn his speed growth to 55%, but that doesn't make up for every other flaw he has, and other units will want the Knight Ward more than him. 2/10
  23. She's a flying axe-user with good growths, and also the only flying player unit for the Dawn Brigade chapters. She might want a +5MT Iron axe forge to help her offense, and a Seraph Robe so she can fight a little more. She has one of the best uses of Paragon during the DB chapters due to her high movement and canto, allowing her to see more combat. 8.5/10
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