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Everything posted by Trickster
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Tiering Philosophy - It's that time again
Trickster replied to Narga_Rocks's topic in General Fire Emblem
Forgive me if I'm wrong as I've never attempted to tier anything, but wouldn't a good way be to: 1) separate units by classes/weapon types 2) rank them by use in combat/supportive abilities 3) How their stats play out in comparison to the rest of the people in the same Not sure if that works, but it seems solid to me. -
Tricksters+rewarp+map with lots of chests=Their true purpose in life Alas that is not the case in FE13 sooooo they're alright at best, but not the worst by any means.
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I picked gaiden because of it's weird story and horribly outdated-ness. About shadow dragon, I don't hate it. It's just that I can't really get excited about it. It's not bad but far from the best fire emblem.
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Destiny is the best song in Fire Emblem.
Trickster replied to IceBrand's topic in General Fire Emblem
Kinda surprised no one has said, "Don't speak her name" -
Flames on the Blue. A comparison to actual history
Trickster replied to Jedi's topic in Fire Emblem: Awakening
Why do people say that killing enemies makes Chrom and the avatar heartless? There are medals that are given out in the U.S. Army for "Gallantry in action against an enemy of the United States" i.e. killing them. These medals are given by people who many would consider war heroes. So just because you kill people and don't dwell on it much isn't a reason to hate them. Especially consider there's a conversation about WHY no one really talks about killing humans edit: Ignore this post I didn't realize I was necroposting -
Why do you like/dislike certain characters?
Trickster replied to Anacybele's topic in Fire Emblem: Awakening
Actually I think Inigo's voice in english is fine, listening to the japanese version it just doesn't fit, at least in my opinion. To be fair, my age isn't to far off from Inigo's and our vocal range is pretty close, so it's not that out of place. But what the hell Owain why are you so deep in the japanese version!? -
Alright, looking any better now?
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sorry I'm having trouble understand, could you circle the parts I've messed up, I honestly don't know which parts. I believe I'm going to just scrap the map because how horribly restrictive the Bern tileset is. There's no snags to use, no castle, and the only indoor materials is the shrine of seals stuff, so just going to axe it Instead I'll just go to the next map I made
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Alright I guess it's finally done! And now for the next one!
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Alright well stairs no more then!
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So not sure if I got it right by adding the pillars or I'm still missing how to fix the height errors. (sorry couldn't get the image to work so I just used the link) http://imgur.com/mwc2TQp
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chapter 1scrn.BMP Alright this look any better?
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Yeah it is the Tile set, hence why I was using the other ones earlier, but they didn't match well with the tiles And what part of the grass were you referring to? The dark patches or the lighter stuff?
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Alright, so I've gotten rid of the upper part since it was useless and added more to the garden. I should have explained that the player will spawn at the upper left, by the stairs, while enemy reinforcements (Cavaliers so they can actually catch up to the player) will spawn opposite on the upper left as well as having several fighters by the lower stairs and soldiers protecting the boss in the garden. Tremble at my mighty path way, It's lopsidedness terrifies you!.... because it's shit.
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Thanks for the tips, I have got a improved version now.
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So I'm back, but this time I've got a map So the map is that it's a castle garden, hence the trees and grass in the center. The objective would be to defeat boss. Who would be in the center, having several soldier around him, other enemies on the map would include cavaliers and fighters, with a handful of reinforcements coming from the stairs.
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What did you want to reappear in Awakening?
Trickster replied to Carter's topic in Fire Emblem: Awakening
Capturing enemies I wish the mage knight would stop being batman the dark knight class. -
So I tired to make Linus have a smaller body, to show that he's younger. However his head looks a little on the big side, but I just wanted to see if I'm on the right track or not. I really need to stop spriting/splicing at 3am
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My aim was to scale them back only a couple years, I was hoping to make a game that centered around the fang's first formation, however as Legault implies the fang actually hasn't been around very long, maybe three to five years at most. Considering Legault is barely older than the bothers and he's only in his twenties I was trying to get them to look around the age of 17-19. tl;dr 18ish
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Hey thanks for the imput! So I fixed the jacket, because I was editing it at 1am after a nine hour shift so I was probably to tired to notice how off the jacket looked. I moved the eye over one left and one down, and I think it looks nice. I fixed up the ear a bit. As for the Plainness of their appearances, it will have a point in the hack I'm making but I'll add some additional flair onto them when it'll be right for the plot, but for now they have commoner clothes.
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That was more of a personal change, I never really understood (or liked) why they had belts on their collars, so I just removed them