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Sock

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Everything posted by Sock

  1. Oh, I'm done, hence the "Stretchmo Master".
  2. Progress in what? Yeah... I can sort of manage some of the challenge puzzles--some--but the murals are impossible for me. x_x Argh that moon. >_< Don't get me started... /had to look up the solution
  3. *ahem* Meanwhile, Crashmo still makes no fucking sense to me. :(
  4. That was one thing, yes. ^^; Ha, especially after the first one of that last set. I had to restart 4 times because of getting hit right at the freaking end. ARGH! The dragon was FUN, yet kinda disappointing that you didn't even need to go on the wings.
  5. Yup! It was quite interesting. And..I had to restart a couple times. xD Got to a certain point and realized I had to do something earlier, OOPS heehee. PS: I'm a Stretchmo Master! \o/
  6. There are also pegasi in the sky on the Hoshido side. Maybe Nohr/Hoshido is like Bern/Ilia for wyverns/pegasi.
  7. Oh goodie, I'm not the only one who thought this might be possible. \o/ The cutscene where we first saw her gave me a suspicious feeling that I can't shake. If that scene is the first time in the game that Kamui/the player meets with her (you know, returning-after-so-long reunion)... Don't you think her reaction is kind of...tame? She's Kamui's mother, she should be reacting more like Hinoka does. I don't care if she's the ruler of the nation now; her reaction is TOO TAME. ...If that scene is NOT the first time Kamui meets her, then I dun fuckin know why I'm suspicious. Perhaps Mikoto meant to have Kamui killed alongside his father. idunno i bullshitting
  8. You should post this in the Mistakes&Errors thread. Or something. PS: thanks!
  9. Face paint, please. Kamui as hair stylist, please. No wonder the western release is 2016: they're giving this feature a huge overhaul! /shot
  10. "What's the point" was more or less just wondering if there was an "end" to it. All regular stages. I ain't bothering to S-rank the expert stages; Absol, Lucario and Mewtwo are somehow S-ranked, though.
  11. >_> <_< 52 maxed mons One more to go, at the moment. Playtime is... 163:49 I have no life. How many hours do YOU have?
  12. that's what i thought all this time... looked kinda cool; made up for it being a silly hairstyle official artwork from Emerald dun look like a hat to me looks much worse as a hat than as a hairstyle obligatory "complexity minus is hax" 23753 score at 81st place i think i managed 10k without items...
  13. There are a lot of things other than Smash to focus on, so I'd probably forget. But if/when I was reminded... I'd be sad. Very sad. I really want Roy back in. But more importantly, for peace of mind, I NEED CLOSURE. This hypothetical has no closure on the matter...
  14. Damnit, Tonton. ...I adjusted my glasses.
  15. Guess I'm too dumb to figure it out in 3 tries. Oh well.
  16. Just tried Shaymin against itself and it went very well. Something like 5 turns left memory already failing 2 minutes later Clearing up those barriers fast helps so much. Without Shaymin I was getting stuck with a couple barriers and was usually one turn short of beating it...
  17. Disclaimer: this post is speculation. I have a simple theory for skills that would fit if reclassing doesn't reset a unit's level. 1) The first skill--the highlighted skill--is a personal skill, perhaps merely a skill they can't get from any of their classes. This isn't a new idea, but this line of thought leaves 5 skills slots for the next idea: 2) Since there are 5 other slots, you get 2 from the un-promoted class and then 3 from the promoted class; the third (or fifth, rather) skill is when you reach the level cap. The level cap thing is the only NEW idea here, but...well... It's sort of a "Congratulations, you are as strong as you can be! Here, have a nice skill for making it this far." ...Even though lv15 promoted (a la Awakening) was an accomplishment in its own right, and would be only 5 levels from the level-cap-skill. Why am I trying to debunk my own idea.
  18. Woohoo, I'm not stealing someone's Lucarionite! \o/
  19. Poor tail-less Meowth. I didn't even notice... whoa 6 hours what dead Saturday
  20. wut They're both equally easy. edit: WHAT THE FUKC I KNOW I PUT THE DOOR THINGY ...did i forget to save it? D: edit 2: alright, i took out the "doorway thingies" [spoiler=rehh] Stop being me. Only tried once: 8k points and currently 24k position. ...I shouldn't have even bothered, but it wasn't until later that I realized I have no use for jewels. >_>;
  21. I wonder if my scrawny body even has the capacity for gaining muscle... :c YEEEEEEAH IT'S SO DARN SATISFYING YOU CAN'T HELP BUT GRIN
  22. D: Oh well. It's a dud, anyway. I wanted to have the real one over there, but I would have had to cut out a layer to be able to hop over to the flag...but that would have messed up the entrance. So I just settled on a decoy that didn't work
  23. The 3D stages are my favorites, doesn't matter where they are. SO MUCH FUN. x3 Corin's stages frustrate me at times, having to WAIT for the dudes to get to where you need them. ...Or getting hit when you're 3 jumps from the top. Ehheheheh. Well, it took a couple hours not a couple minutes. :3 You didn't go to the wrong switch? xD I like the mini-holes in the top, after hitting the switch. ...I usually fall in the one near the flag. ^^;
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