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darkkfan

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Posts posted by darkkfan

  1. FE8 would be a nice remake since it was originally a (relatively speaking) low budget game meant to hold over fans until Path of Radiance arrived. I've never played FE4 or FE5, but they seem like they'd lend themselves to a cool remake. Aside from that, I feel like a remake would be a waste of time and money if it were done for any other game (except maybe FE6). I'd still buy it, but I don't think it'd be the best game possible.

  2. I'm barely on schedule so far. Chapter 28 is up. The video isn't really 15 and a half minutes long. It is really only 12. For some reason the uploader had issues and I can't seem to fix it so there's like a 3 and a half minute black space at the end of the video. Just ignore it.

    I made 2 endings here for shits and giggles: the first one was a 5 turn clear that required me to fabricate 2 crits at 5% each, so yeah that was far from legitimate. In order for myself to be able to sleep at night, I also recorded a legitimate and reliable 6 turn ending.

    According to the schedule, the endgame video, custom epilogue, and final character thoughts and tier list will be uploaded to this topic tomorrow!

  3. That would involve also modifying their skills, biorhythm, etc.

    Changing the character pointer does not automatically make the person's qualities that of the desired character.

    Essentially, you'll turn Meg into an untransforming Muarim with Fortune, Meg's biorhythm, and a Sword Weapon level.

    Basically this, although I believe that if you screw around with the Job id's and pointers it might let you change the "class" so that it is possible to allow Meg to be turned into transforming muarim. That's really just my theory, though, I haven't tested it yet.

    I'd be shocked if changing ALL of a character's associated pointers to point from one character to another wouldn't effectively turn the character into the other, but I could be wrong.

    As for event hacks like changing availability and the such, I have no idea where to event begin with that. It might be somewhere in army data or one of the other files, but you'll have to do scripting and that's really difficult (I've never tried it or talked to anyone who has, not to mention there isn't much documentation on that particular subject).

  4. When I did my run, I used the Turn all enemy units into allies code + the Press A+B to end chapter code. NEVER battle save of suspend while your enemies are allied, when you start up the game again they stay forever allied, which sucks, because you can't kill the boss anymore, which sucks majorly with a defeat boss objective. =p

    It also means you'll need to rout every map except for the boss. otherwise you end up with a bazillion generic books that slow down your game. Or kill off the few that you do recruit the next chapter.

    Ok, so it's similar to what I did with FE9, that's good. It's good to know about the suspend thing since it wasn't a problem in FE9. Are you able to recruit people from rout maps in FE10?

  5. Well, I think it depends on how easily I pick this stuff up, but I'm probably not going to start reworking promotions just for a few units that can't become third tier. It is useful to know, though.

    For now, I'm just gonna work on setting boss growths to zero (once I finish my FE9 run, of course).

    @Vicious Sal: When you did the boss recruitment run, how did you recruit the bosses, was it just with the Gecko codes (what I'm planning to use) or do you know of a better way?

  6. If you can send me the entire army data--it should be located in a folder named "zmap" or something, with file names like dispos.cmp--I can check to see if the route split stuff is determined there.

    Sadly, I lost access to my FE10 ISO years ago and I haven't bothered finding a new one.

    No problem, I'm extracting it right now and I'll edit this post with a dropbox link shortly. While it'll be interesting to know how the route split works I don't think it is too big of a deal since the route split is pretty much irrelevant in the run I have planned as long as people don't start disappearing on me XD.

    Edit: Here's zmap: https://www.dropbox.com/s/wdus41vl7rl3j1m/zmap.zip

  7. What I remember from my Boss recruitment playthrough is this: If you have too many units (Not killing off any normal characters + Recruited bosses) you get into trouble at P4 character selection. The bosses don't show up in the route split, and the game therefore doesn't acknowledge them afterward, they kinda just vanish. Also, the boss units you get after P4 and before P4Endgame don't show up in the character selection screen if you still have loads of original characters alive. You have to manually get them back in your party.

    Also, Fe10 ALWAYS hands out al least one stat point, so the best is to remove the STR cap for Mag units and the Mag cap for Physical units and give them a 100% growth in the respective stat. Means Imbue is banned, but otherwise it influences the game the least. (Since enemies don't have units like Mist & Elincia, those who use both STr and Mag, you don't need to worry about those (For them it's best to up HP I believe))

    That's interesting. I'm not worried about having an overload of units since I was able to manage that without any problems in FE9. I figured the FE10 always at least one stat thing would be a problem, and I knew there was a workaround but I hadn't thought of the strength/magic thing so thanks for that! Giving them the 100% growth in the respective stat should definitely solve that problem!

    I didn't expect that the bosses would show up for the character selection route split, but hopefully if I keep the amount of generics recruited to a minimum and kill off as many player characters as possible, I won't have that problem.

  8. EDIT: And Walhart, maybe we can work together on those projects! So far I haven't been able to do much since I work on mac and I couldn't find programs, however, I have an entire Excel document with altered stats and growths. (Lehran has a 0 growth spread, if he's the first character, you kinda need growths.)

    EDIT 2: And I am getting a functional Imac with Windows installed as well next week, so I can start working on it after that. ;o

    That sounds like it could work! I guess I'll start a new PM convo. I actually have a mac too, and (with the help of a windows 8 trial version virtual machine) I've succeeded in getting to the hex editing part. I'm currently at the phase where I am trying to figure out what most of the hex means. Do you by any chance have a list of the game's boss growths (that's something I've been looking for for my own project)?

  9. I read the OP and you mentioned doing FE10 RR (assuming by that you meant reverse recruitment). I was thinking about doing that and I thought it was something no one has done (I guess I was wrong XD), but it's cool to find someone else who hacks the Tellius games and furthermore, someone who is actually doing the stuff that I thought about trying to figure out how to do. I haven't read through the 10 pages but what is the progress on the FE10 RR hack? Is there a patch or something in existence?

  10. I apologize again for the lack of updates, like I said I've been pretty busy lately.

    Good news is that a major update is coming tomorrow. Chapter 26 is done (a nice 5 turn clear) and chapter 27 is also complete. Expect both these chapters to have videos and descriptions posted at some point tomorrow, and possibly even chapter 28 depending on how difficult it is to beat.

  11. If you actually look at the top of the section that Fiona's recruitment comes under, it says "Part 1: Silver-Haired Maiden". Thus, when it says that she is recruited automatically if she survived Chapter 6-2, it's obviously referring to Chapter 6-2 of Part 1 (and therefore, there's no reason to change it).

    It is pretty obvious that the one is implicit so I would agree that it doesn't need to be changed to 1-6-2. On the other hand, Tables is right, though. It's still not necessary if it would give a game over anyway.

    Edit: Ninja'd

  12. Every time I come into a random topic and find myself being quoted, I always find it a little odd.

    Haha, I figured that would be your reaction. Well, at least you were being quoted in a good way!

    so I must have gotten the information from someone/somewhere else.

    Ok, that's no problem. It just so happens that it was exactly what I am currently searching for: the FE10 boss growths. So if you or anyone else happens to stumble across anything, it'd be really helpful if they could post it here. Otherwise, I suppose this topic is closed.

  13. Oh, him. Yeah, Kezhda just uses the generic Cat M growths. They're listed in the table in the first link.

    So there ARE only class growths in FE10. Ok, never mind what I said before about those being the generic growths for all classes. I wonder if this will be a problem when I'm trying to edit the growths without affecting base stats. Hmmm... maybe I should just PM Vincent again. Although he's probably sick of me after helping me hack FE9.

    Just to explain the difference for those who aren't familiar with how FE9's growths work, IIRC the enemies bases are determined by http://serenesforest.net/fe9/class_growth.html and the growths are combination of those and the generic enemy growths (bottom of this page: http://serenesforest.net/fe9/npc.htm)

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