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Lenh

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Everything posted by Lenh

  1. Happy Birthday PoLIOrOn!

    1. PoLlOrOn

      PoLlOrOn

      Oh, Thanks a lot! : D

  2. Really slick entries so far. ^^ Here's mine~
  3. Got the okay to update the boilerplate, it combines things from both Ghast's and eCut's versions and adds a few notes on mod help services that I think most people didn't realize was available. Pretty open to discussion on it, as far as I know it's okay to pin, but if anyone feels any changes need to be done feel free to let me know (either here or privately).
  4. Sprite Forum Guidelines Below are recommended guidelines for participation in the Sprite Forums. These are meant to facilitate interpretation of the Serenes Forest Code of Conduct as it pertains to this particular sub-forum. 1.Respect others. a. Giving and getting critique is a valuable part of this sub-forum, coming in various forms and ranging in content from positive (…was done well…) to negative (…wasn't done well…). At times critique and its effectiveness can be contested, and this sort of conflict is natural, but avoid drawing it out longer than needs to be done (particularly if it’s causing excessive clutter/effect to a thread that’s not your own). Those looking for critique should be comfortable in specifying their preferences/limits, and when they’ve had enough, if needs be. By default, submissions in organized events are limited to only positive feedback, and submissions outside that are open to any type of feedback (unless specified by the artist). b. Don’t spam requests. This includes derailing a gallery thread with an unsolicited request and/or broadcasting private messages (PM’s) across multiple members. Singular instances are permissible within reason. If you have a resource need to fulfill, create one public thread with as much information pertaining to the request as possible. Be respectful of other’s time and understand acceptance is on a volunteer basis and the community has no obligation to fulfill any request. c. Don’t steal other artist’s work. In part or in whole, non-permitted reuse of user content is disrespectful to the source artist and the time they spent creating the material. Anyone caught doing so will be given a verbal warning and request to remove the work. Repeated acts of burgling can result in increased severity of consequences. Thread Maintenance and Oversight: a. The host of a competition (or any event) is the one in charge of the rules and processes of their event. b. The owner of a thread has the option of removing disputes from their thread (within reason) or locking/unlocking their thread for whatever reason by PMing a section moderator with the request. Owners should understand that they or the mod performing the maintenance may need to add a precautionary statement in addition if appropriate. Staff Help Section: The following are the section moderators of the Spriting and Competition sub-forums: Ghast Eclipse If you have any issues or concerns regarding the forum or actions within it, you can: - PM one of the above mods or Tangerine (forum administrator) directly regarding the issue. You should receive a response within a reasonable amount of time. - Use the Report button (located at the bottom right of posts and member profiles). In this case, you may not receive a response but the issue will be addressed.
  5. Lenh

    Lenh's Locker

    Trying give an image update when I post, so apologies if I don't get back right away with a response. Thanks for the edit Sphal~ (Still haven't gotten around to it, will make use of it though ^^ ). @Hoshi: The shading is meant to be on the light side, but the retouch of the grey one is missing a few shades since I did a quick paintover edit to check the lightness. The five-Porposkin lineup: Some space for rework, especially on the last two. Still haven't decided whether to keep with the preset colors and cohesive challenge or not, but gonna give them a rest for now.
  6. Sweet! And cool sub! ^^ I'd say the ideas were there, but the hair could probably be arranged to curve with the head a bit more (unless you're going for a furry hat). Still see a lot of Wallace in there so you'd definitely be improving it by changing up the armor or some base colors.. I'll PM you the blink/talk when the contest deadline is done (or in 2~3 weeks, whichever is first), just in case you make any more edits before then. (Same will go for anyone else who opts in~)
  7. I think for the purposes of everyone feeling like they're in the same thing together, just portraits would be best. That's just my thought though~ ^^; Excited to try this out, great first prompt~ Would people be interested in free blink/talk service (as an opt-in) on their entries? (As half-incentive, half- for people that enjoy making mugs for their projects but not doing some extra hackbox steps.) It's something I'm interested in offering (within limits, and this seems like a good opportunity to try it out).
  8. Because a chunk of people people do like seeing Nickt's mugs and it was specified as open-source and this was a nice project.
  9. The green guy's hair was pretty adequate, even if it was a splice(?), it doesn't ring up to a specific character right away so I don't see any reason to have it changed. Issues with Nickt's edit (I'm in the boat that Toa's edit is adequate, Nickt's is Nickt's for the sake of being Nickt's, why he wanted to touch something a few people had already touched, who knows): -The cheekbone is usually on really gaunt characters, it doesn't look right here as everything else points towards a standard physique (other side of the face, the neck is filled out, the chin is strong, eyes aren't sunken, cheekbone isn't affected on nose-side). - The hair doesn't have any attention to lighting nor any sense of depth (all the spikes are lit like they're on the same plane). It also lacks a hair whorl or just any sort of starting point, which is unrealistic and gives off the look it's a pasted on wig. With the way the spikes are arranged (lacking direction), it just comes off as a bed-head paired with an uneven hair cut. - Wall-eye was put in, and just random little issues (confused lighting and design direction) that would stand out once someone pointed them out.
  10. Pretty neat~ Is it a kid, or just small?
  11. -> For analyis' sake. I think right now, with Nickt's design, you'll draw parallels/associations with one of the more unique looking villains, on top of shifting the personality look to an anime-level Camus stereotype. It is really neat but the trim, faceplate, and hair ignore the original character personality and game's current designs a bit much imo. That sweet pauldron is the only thing I'd keep.
  12. Oh~ Some minor work on the hair and the orange color, and an eye-shift. Felt like he was a tad cross-eyed and shifted the iris over, also redid the blink.
  13. Mind updating the master sheet you have up there? I'm having some trouble knowing which ones haven't been touched yet and which you still want more work on.
  14. The subject of organizing something for streaming has come up a couple of times, so here's a public thread for it. Chime in if you'd like to see something, are able to stream (and would like the excuse to), have some input that could help someone start streaming, or whatever! Personally I use OpenBroadcaster (x) configured for livestream and am fine with spur of the moment broadcasts. (I'm pretty novice at it, but it works for me and hopefully anyone viewing atm.) A bit curious to know what other people's setups are as well~
  15. Lenh

    Lenh's Locker

    Yeah, I'm using a particular palette. The straight values available for warm grey aren't that flexible (I think?), and just straight using the ramp meant losing some smoothing options (v) or making it lighter(^). Might be looking at the near-black grey wrong and'll try it again later. I'll continue with Nemne (who has color snags too), line them all up together and try and fix Nomno and inconsistencies then.
  16. Lenh

    Lenh's Locker

    Gonna sprite for about an hour since I have nothing better to do (but I do have to go to something afterwards). If you're interested in something quick I'll have chat open for small requests or cleanup. http://original.livestream.com/lenhhh Done for today. (Nearly done with the Porposkin troop, hooray!) Thanks again to everyone who tuned in!
  17. And her trusty T0 sidekick [spoiler=Who talks like this] https://www.youtube.com/watch?v=ME4JXJMWM20
  18. For those prices and not expecting to haggle them, why aren't you just putting that up on ebay? New member first post, potato photos, snippy at potential buyers, yeah.... Someone let me know if they actually get their goods.
  19. That's definitely better~ ^^ Couldn't resist splicing your previous work into your newer version to address a crit, sorry. I think it's gone past the assassin standard by having all the armor/steel-color in there (particularly when they're supposed to be nimble and flexible types). Although, if it's the strongest unit, I really see and like the King of Thieves vibe going on there.
  20. Lenh

    Lenh's Locker

    Anything in the Suikoden vein would be great! hype more hope for a revival game~ 3/5 and A little mixed on how certain parts are coming out, not sure if they're glaring or I've just worked them over too long.
  21. Lenh

    Lenh's Locker

    Thanks all! 2/5~ (Been sneaking the source in the image.) These are reduced trace/layovers of Suikoden Tierkreis characters using an RMVX character palette (just because I like the game and want to work with that particular color set~). Fairly straightforward, but still managing to fuddle the conversion~ ^^; *shuffles back into hiding with hopes of getting the other Porpoise-kin done*
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