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Lenh

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Everything posted by Lenh

  1. Lenh

    Lenh's Locker

    Physically acting it out, and getting a firm idea on the motions and feel you want the whole thing to go through, really helps imo. Other than that it might be just practice (straight out crib animations/follow tutorials until you're comfortable with your drafting process), and reference sources/studies. Not sure if this is getting closer to what you're asking for. If it's any help I can document the pre-pre-sketches and thought process from the sprite to the skeleton animation, but that's going to be different for everyone.
  2. Lenh

    Lenh's Locker

    (Yay approval!) Thanks guys~ Completely forgot timing; I'll try to incorporate it into the griffin. And as far as smoothness vs. jittery goes, I'm in favor of learning it smooth unless there's an obvious technique/tutorial available and/or people would reaaaallly prefer it. I want to keep the style to a comfortable enough extent it's still familiar (e.g. FE6 vs. FE8), and also be able to tweak the standard rules for personal flavor/taste as well. Merc Lord, sticks figures never worked for me, usually my animations start as messy sketches and get cleaned up during the blob phase . :/ To start, I typically just reduce the base figure into its primary shapes and divvy the animation itself into moving and rotating those shapes (keeping track they don't morph out of control). Having onion skinning/dedicated animation suites helps too. Of course, Kram. It was requested~
  3. As you can see photobucket has changed how they treat 3rd party hosting, so I'll have to change locations. If you're really curious and want to take an archaeological expedition you can dig around my photobucket account. R.I.P. thread ----- Collaborations Battlesprites Mugs Fanart and Misc: If you would like to use any of my work, please send me a note. More than likely I'll let you, but there are some items that I would like to keep as my own.
  4. Lenh

    Creationz

    If the line around his neck is hinting armor, that's gotta be painful tight.
  5. Lenh

    Annoying mug

    Something about the ear doesn't feel right, like it's not tilted with the rest of the face, or is lower/further back than it should be.
  6. Image Googling 'golden room' gave me a solid idea of where the tileset could go. It involves colors different than gold and probably is more lightplay than anything else. But that's what looked good imo. (It would take me a couple days to settle on the colors/go through the process myself, thus not really jumping to dedicate the time here. You'll get experience doing it yourself, and it won't be as painful the next time around you need it. ;/ ) EDIT: Some more lazy layer action, 3 different intensities of yellow tint light(below), bright, dark. (And light with contrast matched FE8 palette swap.)
  7. Eh no problem, it took as much effort as it looks like. It might be of value to find photo references in the scheme/lighting that closest matches your ideas, and go from there.
  8. Trabant was SNES. Are you looking for those? Quick google search should bring them up. If you're looking for GBA-style Trabant, you talking like a kid-Trabant or the middle-age stage1/stage2 one that FE4/FE5 did?
  9. A lazy auto-plaster of the given palette +2 lighter yellows, but there you go.
  10. Inefficient but feasible is OK by me as long as I get a colormap/palette out of it. Thanks for the lead on just getting it through your point 1 though, that'll be helpful with GBA stuff. As for the whole why of why I'm wanting it, afaik most GBA/snes games operate under a limited palette and I like to keep that in mind when following a particular spriting style. Sure I can search for and pull colors off individual sprites or add a new color and disregard the original limitations/set but I'd rather have the palette instead. I don't have time to kludge it together now but will go ahead and hash the easy ones together around September.
  11. Inefficient but feasible is OK by me as long as I get a colormap/palette out of it. Thanks for the lead on just getting it through your point 1 though, that'll be helpful with GBA stuff. As for the whole why of why I'm wanting it, afaik most GBA/snes games operate under a limited palette and I like to keep that in mind when following a particular spriting style. Sure I can search for and pull colors off individual sprites or add a new color and disregard the original limitations/set but I'd rather have the palette instead. I don't have time to kludge it together now but will go ahead and hash the easy ones together around September.
  12. Lenh

    You're probably right~ ^_^

  13. Lenh

    Dat Freed! Suikoden is too good. ^.^

  14. Kitty: Something like this: (or just a mass dump of all the sprites and I'll make something similar) Agro: If there's a palette, it's hard to find :/. I can grab all the sprites from FEP to collect a palette but it's going to be hours of rightclick->saveAs.
  15. Hi all and hello!~ Completely new here, hoping to submit some things soon and get my confidence murdered but got a request too. -------- I'm looking for a mostly complete palette for battle sprites (separated by game). If no one has a palette, does someone have a .zip of battle sprites? The palette would be easy to pull from there.
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