(Yay approval!) Thanks guys~ Completely forgot timing; I'll try to incorporate it into the griffin.
And as far as smoothness vs. jittery goes, I'm in favor of learning it smooth unless there's an obvious technique/tutorial available and/or people would reaaaallly prefer it. I want to keep the style to a comfortable enough extent it's still familiar (e.g. FE6 vs. FE8), and also be able to tweak the standard rules for personal flavor/taste as well.
Merc Lord, sticks figures never worked for me, usually my animations start as messy sketches and get cleaned up during the blob phase . :/ To start, I typically just reduce the base figure into its primary shapes and divvy the animation itself into moving and rotating those shapes (keeping track they don't morph out of control). Having onion skinning/dedicated animation suites helps too.
Of course, Kram. It was requested~