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Othin

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Everything posted by Othin

  1. That doesn't make sense. If they're referring to the basic orbs and feathers as "bonus", there wouldn't just be "bonus orbs and feathers" in the event that "all 15 are answered correctly". It'd be if any number are. That phrasing implies there's an additional bonus for all 15.
  2. It said bonus orbs and feathers if all 15 are answered correctly. Tallying up the individual rewards from the 15 questions adds up to 10 Orbs and 5000 feathers, so it looks like that's a bonus on top of that, for a total of 20 and 10,000.
  3. It takes a while, but this game is pretty grindy. It's annoying that it can be possible to miss out on opportunities to rack up more points, but other than that, it's just like every other feature. I don't expect any changes: if you want to learn lots of skills, you have to grind for them one way or another.
  4. Looks like if all 15 get answered right, the total rewards are 20 Orbs and 10,000 feathers. Solid.
  5. Got Sharena up to level 36 after upgrading her to 5* earlier today. My 4* Ursula is up to 36, as well. The last few levels take forever; getting a bunch more characters to 40 for all the Tenth Stratum quests will be a pain. So far, my 40 roster contains one armor (Hector), two fliers (Catria and Narcian), and Ursula will be my second cavalry alongside Sully, so that's seven more I'll need. I think I can pull it off with mostly characters I already have at 4* or better as long as I can do the cavalry mission without a green unit; I'll need to upgrade my 3* Draug if I want all 4*s but that doesn't seem too bad.
  6. I've finished the 1st through 4th, as well as the 8th because it was a good way to get SP for Hector. Been making some progress on the 5th through 7th and the infantry 10th, but I haven't prepared teams for the cavalry/armor/flier missions yet.
  7. Cherche can contribute Pivot and Setsuna can contribute Bowbreaker, both of which strike me as pretty valuable.
  8. Yeah, this is a nice bonus. Hopefully it means we'll keep getting more of these types of special maps in the future.
  9. With a team of all armors, keeping the weaker units out of trouble while the stronger ones kick ass seems pretty impractical unless you get a really well-suited map. I don't think it's likely to go well.
  10. Nice to see them finally going back to 10 bonuses. My Anna is almost level 40, so I may as well finish leveling her, but I'll probably stick with Ursula because I think double blue is a lot better than double green and the Marth/Sharena/Hector core I've been working on doesn't have any mages. Speaking of which, I finally hit the 20k feathers to upgrade Sharena to 5* today and holy shit she's ridiculous. She's been smashing through enemies almost 10 levels higher and it's awesome. I've mostly been saving up her huge SP stockpile aside from getting her legendary weapon, but I did have her inherit Draw Back because it seems a lot more effective than Rally Attack, especially at high levels. Hopefully it won't take too long to get her a better special and B skill than the ones she inherited from Virion.
  11. The funny thing is that 1-2 range is quite common in other FE games, and really, it's plenty busted in them as well; it just gets viewed as normal.
  12. I've just been avoiding transferring weapons for that reason. It seems hard to make it worthwhile.
  13. +50% damage isn't a ton, even with faster charge-up than Night Sky. It's better than not having a special at all, but consider it in context of the other damage-boosting 3-turn charge specials: Glimmer boosts your damage by 50% of your original damage Luna boosts your damage by 50% of your opponent's Def/Res Bonfire boosts your damage by 50% of your own Def Iceberg boosts your damage by 50% of your own Res Draconic Aura boosts your damage by 30% of your initial Atk Vengeance boosts your damage by 50% of the HP you've lost I'd expect Luna and Draconic Aura to typically be better, and probably one or both of Bonfire/Iceberg as well. Again, it's not bad strictly speaking, but it's a bit unlikely to be relevant compared to the alternatives.
  14. I like how the Moonbow/Luna tree deals more damage in circumstances where you're fighting a higher-Def enemy and therefore more likely to need the extra damage, so I tend to prefer that to the fixed damage from Bonfire/Iceberg. Which is still better than the Night Sky tree, which add more damage when you're already dealing more damage and therefore probably don't need it. I had my Sharena inherit Night Sky from an extra Virion before I remembered how bad it is, but I doubt I would have put him to any better use and I can just have her inherit something better later so whatever.
  15. Yeah, that's my thinking. The odds of getting another 4* Odin (or Catria) in any reasonable timeframe are really low, and even if I did, getting Moonbow on Marth first would probably just mean I'd want to give the other one to Sharena. I do want to save up feathers for more upgrades, but I don't have anything really imminent I'll want to go for at the moment, at least not after I get the last few feathers tomorrow to get Sharena to 5*. 2000 feathers is a steep price for what works out to just a skill upgrade, but for a key upgrade to one of my best characters, it's a fair price.
  16. I'm conflicted. I pulled an extra Odin, which I'd been hoping for because I need to get specials for Marth and Sharena and the moon tree is my favorite, but at 3* he can only pass down New Moon. 2000 feathers to upgrade him to 4* to pass down Moonbow is pretty steep, but it's really tempting.
  17. On that note, putting any duplicates without any other uses towards using Inherit Skill to help prepare characters for the Tenth Stratum missions seems like it could be one thing to make them easier. It doesn't have to just be for Arena-level 5*s: I started saving all my duplicates once Inherit Skill was announced, and I already have more than I can put to use on just my top units. It might be difficult, but I'm sure it's possible sometimes, especially if you aim for convenient weapon types and do some amount of skill inheriting. Tenth Stratum can be difficult, but not always. I just attempted it twice with my best 5* red/green/blue infantry plus Wrys for healing: the first time, only two of them made it through, but the second time was a much easier battle with two of the enemies being healers and I was able to get everyone to survive without any real trouble.
  18. Yeah, options are good. If they'd left off the four Tenth Stratum quests, no one would be complaining because hey, 24 free Orbs, but it wouldn't have the same excitement for those of us who can try going for those challenges. There's a joke among Magic: the Gathering players that if packs contained $100 bills, people would complain about how they were folded. This seems a bit reminiscent of that.
  19. No. Just gotta do a lot of grinding against high-level enemies.
  20. There's a lot of raising the ante going on, to keep people on their toes once they reach each goal. The hardest versions of these quests are meant to pose a challenge to people who have already gotten strong enough characters to beat the previous hardest quests between like the monthly Lunatic quests and the previous set of weapon type quests, so they'll probably keep making things even more ridiculous so that people who can master these will still have a challenge. Wonder when we'll get "clear the Tenth Stratum using a team of four dragon units". Hmm, maybe I shouldn't inherit skills from my spare Adult Tiki...
  21. Most skills that aren't weapons have the highest version accessible on 4* versions of about half the characters that get it, although 4*s can still be a pain to get. Still, getting a lower-leveled version of the skill can be plenty meaningful.
  22. Who needs movement restrictions, anyway? My plan for the moment is to focus on Hector, Marth, and Sharena, once I get the last few feathers tomorrow to get Sharena to 5*. I figure those three should be able to cover most things together, so that I don't need to put too much pressure on whatever bonus character I have to bring along each season. Lack of a ranged attacker is unfortunate, but at least Hector can counter ranged.
  23. What I mean is, if one of them heals their way above 50% HP, does their Defiant skill activate for that turn? It depends on the order the skills activate, I guess. And of course it's already an issue for Marth because of Escape Route, so whatever. Probably not a big deal, but I figure it's worth checking anyway.
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