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BrightBow

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Everything posted by BrightBow

  1. I guess I would prefer that Marth stays with his Japanese voice. I mean, there would be nothing wrong with an English voice. But I played Melee and I played Brawl, so to me it's just kinda part of the series at this point. Like the Falcon Punch and stuff. A language select wouldn't quite do the trick, since I would still want the others to speak English. But that reason is of course entirely sentimental and the voice probably should be changed. Btw, Rosalina looks creepy at this distance.
  2. I can say that all my favorite works are flawed. Perfection is impossible and I don't see an issue with getting to learn the rough edges of something you love. I could write tons of texts pointing these things out. So I do find myself agreeing with Doug Walker for the most part. Obviously a work shouldn't be offensively stupid but logic is not everything. Awakening goes a bit beyond that. For one thing, terms like "flaws" and "faults" implies that there is a big picture to it that could get tainted by an imperfection. And that is something that I don't see in this game. The picture, not the taint. Back in that "How would you handle remaking a Fire Emblem game?" thread, among other things I gave my own ideas about what themes would work with the framework established. But while it is based on stuff in the game, I didn't have the feeling that any of those things was what they were actually going for. I tried my hardest seeing something there. Something that existed for the specific purpose to give order to all this random stupidity and was intended to hold it all together but there doesn't seem to be anything. Don't get me wrong, there is tons of stuff that looks in a vacuum like it is supposed to be this sort of thing. A theme, character development or whatever. But it will always come out of nowhere and it will just as quickly disappear as if it was never there to begin with. The closest things it has to a consistent theme is repeating the word "fate" a lot. Lack of continuity, not just with the games before but also with itself, annoying and obvious as it is, is the least of Awakenings issues. It is above all else a huge mess without any direction. Kinda like a lot of my posts, which I spend so much time writing on that through all the rewrites and edits, I eventually loose track of what the original idea was so it ends up as just a huge pile of words. Edit: But in Awakening's case, that is still not where it ends. The main characters are also bland, the NPC's are barebone stereotypes (emphasis one barebone because there is nothing wrong with stereotypes by itself) who also don't give a shit about anything that happens (seeing how nothing that happens in the story is real, why should you as the viewer care if the character's themselves don't care?) and the villains are a complete joke. They are not interesting, not threatening, not engaging. They are just stupid. And that is not even going into how all the "good guys" are highly unpleasant individuals who indulge themselves into killing sentient being like it gives them an erection. Personally I like to illustrate this by describing it as a mixture of "My little Pony" and "No More Heroes" without the latter's self awareness. I did find it highly disturbing and unpleasant every since I realized that the likes of Virion's quotes aren't reserved for Risen. Which was naturally very early. Btw, that is no exaggeration here. The demo made me believe that characters had different quotes for human and Risen enemies specifically because clearly Virion wouldn't use those quotes against actual humans. Add in the non-existent map variety and I find it difficult to find anything to get engaged to, let alone getting engaged to it to the point where I can tolerate or even overlook all this disgusting crap in the game.
  3. For one thing... everyone after Lucina lacks supports? Which is still after only half of the game in a game with perma death. They serve as marriage fodder for the Mary Sue and that's it. Not to mention... units in fe13 need supports just to stay competitive because enemies are scaled to take those bonuses into account. Those avoid and hit bonuses back then were nice but they were not vital to avoid being double attacked into submission. The kids in FE4 got their parent's items (In a game where even an ordinary Iron Sword is unique and every weapon can gain Exp. Possession actually means something there.), money but most of all: Purpose. The story is actually about the kids actually taking over their parents legacy and to have them deal with the world that they left behind. They are not tagged on like the kids in FE13, "Oh yeah, we came totally from the future along with Lucina, even though you saw the portal through which she came and we were nowhere. Afterwards we just kinda got lost for two years. But now we are here and we are going to show Grima's prepromotes what unpaired level 10 units are made of. So... could you please stay of the battlefield for once so that I can get a slot and a support partner? Also, if you want to doom the future of our resident namesakes by leaving Grima alive, we are all totally okay with that because 'après nous le déluge' is the best motto that a game about generations and legacy can have." They are redundant low level clones in gameplay and drag down the story.
  4. Limited pairings? You could marry anyone to anyone in FE4. They even gave Tiltyu and Briggid a massive love growth with Finn, so you could still pair them up in the one chapter that they are together if you want to. Awakening lacks the freedom of FE4 and yet still has no more text worth a darn then that old Super Famicom game. But FE4 has a lot more emphasis on inheritance and legacy. Stuff that actually gives a purpose to that system.
  5. Not exactly. Titania and Mist can still go shopping in the country they are currently invading for example. Nevertheless, PoR's supports definitely do have way stronger ties to the story, events, the world and the game's themes. Like, let's use Ranulf and Lethe's supports as an example. -The first is about Lethe being upset that Ranulf left her alone for a year with a group of beorc. -The second is about Lethe asking how her men are doing in her absence. -The third is about Lethe elaborating how her feelings towards beorc have changed during the year. So the entire series depends on events happening during the main plot. That the two of them were separated for a very long time and that Ranulf didn't go with the Greil mercenaries. And that Lethe had enough time to change her view point. PoR does what it can do to take advantage of circumstances. Be it joining time, numbers of chapters needed to support, the stuff the characters did before being recruited and whatnot. Like, the writers knew that supports were available only after Greil died, so a lot of supports of the mercs mention him. They integrated Shihiram into Jill's support knowing that Haar and Jill would only support after Shihram's death and they knew that Jill could support with Mist before Talrega, so they gave their A support two variations. They knew that Reyson will have decked Oliver and that he restored the Serenes Forest before he can support anyone, etc... That stuff is all over the place. Sacred Stones is more limited but it makes up for it for the most part by giving the war itself a larger present in the supports. However, it is still present, like most of Knoll's supports contain what would be spoilers of he joined earlier and EirikaxEphraim A assumes that they fight the forces of evil as their main opponent now. Awakening effectively doesn't do that at all. Like, the writer's could have taken advantage of the fact that Flavia and Basillo can't have any supports before the arrival of Grima, yet all their supports are about random, unrelated crap. You would think this kind of challenge and the approaching apocalypse would be of some concern for warriors like them. All supports in Awakening seem to be designed to fit in anywhere in the game, no matter what happens in the story and how and when characters were recruited. And hence feel trivial because they can't talk about anything that is actually relevant or have character development that actually sticks. And of course, there is the issue that supports are more diverse in PoR. Like Shinon gets three supports: Rolf, his pupil. Gatrie, his friend and Janaff, a Laguz. Three characters to which his relationship is entirely different, hence they allow him to show a different side of his character. By contrast, Panne's support list is almost entirely humans, which means that her relationship towards them is entirely the same. Namely, that they can all kiss her ass. It matters little that her support list is a lot larger then his when it's the same thing over and over, let alone that it's odd that character development doesn't kick in after a few A-supports with the resident man spawn. And naturally nobody is racist to her either. Apparently genocides in Ylisse are like rain and thunderstorms in other areas. It's just something that happens occasionally. It's not much better with the rest. The basis for just about everyone's relationship is effectively just that they just so happen to be best buddies with each other. Since that apparently comes automatically with being a Shepherd. Even if you are an evil psychopath who constantly abuses everyone, it's the same boring dynamic.
  6. I'm not sure about you, but I have yet to take up arms against my own country when I didn't agree with it's military interventions. Even ignoring that such an act would require a change of respective, an opportunity which nobody but Jill got, rebelling against Ashnard is an unfair expectation to have. As for Eirika, maybe her reputation was tainted by the "CoY" episodes, where she turned into an unhinged brute. "I've come here to put an end to it—and to you!" "Just as I thought: you ARE brigands! Prepare to die!" "Brigands! Deceivers! I will strike you ALL down!" "As you wish. I will strike down any wrongdoers." Thankfully that didn't carry over into the the rest of the DLC but CoY1 just so happened to be the one you got for free for a while.
  7. Calling FE5's gameplay bad and annoying is... interesting, given that it defined modern Fire Emblem games a lot more then any other title since the very first game in the series. FE6 and the following games may have taken a few steps back but they are mechanically still a lot closer to Thracia then they are to Monshu. If Thracia's gameplay is fundamentally bad, then so is the gameplay of every other title except for Gaiden, Holy War and BS Fire Emblem. And for my part, the reason that Thracia stands out so much is because it's maps are more diverse then anywhere else in the series and the characters have plenty of attributes that make them unique beyond minor stat and growth differences, which includes those build-in supports. Support conversations are overrated. When you benefit from the bonus immediately, it might actually affect how you put together your team. There are also tons of events and stuff to find that affects how the campaign turns out in the long term. Beating chapter 14? Easy. Beating chapter 14 while getting the Nosferatu tome and the Dragon Spear? Quite a bit harder and I probably have to invest some resources that I might miss later on. So there is a lot of motivation to play it again so I can tackle things differently and see where it leads. But the game definitely does take quite a dive later on. "Yay!" for staff spamming and units starting all over the place when starting positions are more important then ever. Btw, the game does tell you that allies who you don't let escape will be captured. But it could probably have tried harder to get the point across that the map ends instantly once Leaf escapes.
  8. Thank you for the guess. Judging by footage on Youtube, this one has a good chance of actually being the one.
  9. I can't imagine that Oblivion is better then Skyrim. Oblivion is like a game engine with a bunch of scripts that spam the same stuff over and over to give the illusion of actual content. An illusion which doesn't last very long. Anyway, regardless of the quality of the games, one thing to consider is that PoR is rare. If you are interested and there is a good opportunity, it might be wise to take it. Not sure if I would grab it for 60$ though. But by contrast, if it's predecessors are anything to go buy, Skyrim will be widely available for a long time and will only get cheaper as time goes on.
  10. Well, that's a bit difficult. The thing is, I probably played my first game while I was recovering in an hospital back when I was five years old. It was a Formula 1 racing game that another kid in the hospital kindly borrowed me along with his Game Boy. So there is not a whole lot I can recall to narrow down which particular Formula 1 or Formula 1 lookalike it was. I only remember that the game definitely had pit stops. As far as for games that I can actually remember and got to play probably, it's a tie between WarCraft II, Command & Conquer: Red Alert, Microsoft Flight Simulator 5.1 and the Jazz Jackrabbit demo. No idea which was first. Probably WarCraft II.
  11. That's funny. First run or not, if I had to name the easiest Fire Emblem, I would choose FE4 without hesitation. The Eltoshan and his Cross Knights are a bit of a pain but otherwise it's smooth sailing through both generations. And that is not even accounting for the possibility of being able to save every turn.
  12. Well, it would be interesting to see how long it would take them to throw all weapons away instead of moving.
  13. I'm not surprised. Stuff like an engaging story, an interesting setting and fascinating characters can't really be expressed in an video clip that lacks any context. So interest in good shows will probably come from somewhere else, like an actual trailer at least.
  14. Sorry, I always get that wrong. It probably took me years until I started reading that first i in Eirika too.
  15. 15 is a lot. I guess I keep it brief then. 1. Jill A truly amazingly written character, taking full advantage of everything that PoR's engine has to offer (supports are overrated). And her contribution to the setting can not be exaggerated. 2. Rolf Actually addresses the issues of children on the battlefield. Sometimes the big elephant in the room provides the best opportunities. 3. Mist Similar to Rolf but she has more going for her then that. She gets great development during the main story and does a good job as demonstrating the kind of strength that gets you through difficult times without coming across like she is emotionally invulnerable. 4. Elincia She was a decently developed character in PoR but she truly shined in RD with an awesome character arc. It proves that only having a few chapters is no excuse for having a decent sory. 5. Trabant I guess saying "well-developed" is kinda redundant at this point. But even above that, he is a man who actually has a motivation for what he does without the games forcing him down our throat as a token good guy or whatever. He is no devil and no saint, just a guy doing the best he can come up with. A rare gem. He would probably be higher if it wasn't for that haircut. Writing only gets you this far. 6. Lyon This guy makes FE8's plot. And that is nothing but a good thing. 7. Soren A great developed character (there it is again) with a massive impact on the setting. 8. Yune She is pretty great. She is childish, full of motherly love for her creations yet still somewhat looks at people like others would look at insects because she is above them and she knows it. And there is little doubt that she has seen several thousand years, carrying both the wisdom and the guilt of all that time. And it all comes together with her and feels consistent. The writers deserve lots of kudos for her. 9. Ephraim He's got himself a great character arc too. Which is good because merely fighting evil makes for an boring plot. His part is definitely more engaging the Eirika's. 10. Leaf Not as well developed as Eprahim but the general points still apply. 11. Alvis Pretty much the same points as Trabant apply here too. But Trabant also had his appearance in FE5 going for him. 12. Micaiah Beyond the mere ambition that lies in telling a story with varying viewpoints, I particularly like her because she is still written like the mysterious waif that IS is so found of. Except in Micaiah's case, her loyalty, gratitude and affection doesn't lie with the hero but with an antagonistic nation. And that devotion proves to be quite dangerous. Well, by the standards of people who are horrified by the thought of thousands of people being burned alive at least. Obligatory jab at Awakening aside, it's quite a shame that her background ended up being so badly developed. 13. Pelleas He is neat too. But that hair, omg. 14. Evayle The general points that apply to Mist apply to her too. But not only doesn't she get the same development as her, she also isn't very fun to use as a unit. 15. Lehran He is technically a great villain. It's just that even after all that time, I can't quite make heads and tails of his actions. It doesn't help that he seems to have gone back and forth between wanting to destroy the world and trying different things to archive change in the past two decades. The wars in Radiant Dawn weren't the result of his actions, for one thing. Even as you fight him, he seems fairly open towards other ways. He seemed to have been at Ashera's side simply because her awakening happened this time rather then it being his current goal. With him. it just doesn't fall quite into place like it all should.
  16. For my part, I remember that enemies always seemed suspiciously more powerful then the allies recruited in the same chapter. Back then, I did have the thought that maybe they just used Maniac mode, supercharged the exp gain and called it a day. Do we have enemy data of the easy and maniac difficulties anywhere?
  17. The biggest douchebag would of course be a certain deluded and pampered piece of shit who kills thousands of people as naturally as normal people breath. Not out of hatred or even pleasure. I could get behind stuff like that. No, he does it just because he considers the lives of everyone but himself and his "kin" to be nothing but chess figures to be moved for his own benefit. Because clearly they are just so special that everyone else's lives are of no concern for them. Just for clarification, I do in fact mean Lekain and not Robin.
  18. The red route of StarFox 64. I saw this part first when I was with a friend. He failed countless times to beat the Star Wolf team. When I got my own N64, I was quite tense at that point. Especially since I didn't know anything about the rules of the end sequence. Can the flames behind me hurt me? Do I have to use the boaster or is James using his own to keep the lead? What happens when I take a wrong turn? I had no time to ponder about these questions because I was on my last life. When I finally made it, I was so exited I tried calling said friend. Thankfully I didn't reach him, so that saved me from that embarrassment. Mario Party I pretty much was on a sugar high from Bowser stealing the stars until I got my stuff back. That music on the Eternal Star got me so pumped that I constantly quoted Falco's "Time for a little Payback" for some reason. That was a nice evening. The showdown at the Jupiter Lighthouse in Golden Sun TLA. I was so captivated by that part, I must have replayed it dozens of times. Fun fact: If you somehow manage to get the party wiped out in only one turn, the remaining reinforcements will show up immediately like if you had taken two. Also, Doom Dragon's Djinn Storm. I must have made a pretty funny face when I truly realized what just happened. It's pretty cool for a final boss to throw you off your game like that. And I was kinda disappointed that Camelot did absolutely nothing to prevent the player from killing of Isaac and Garet in Dark Dawn by taking advantage of the fact that the boss can only be finished with an attack of Matthew and Karis. All that happens is that their standing animation freezes. What a letdown. The ending of the human campaign in WarCraft III. Keep in mind, I was playing the English version, so I had absolutely no idea what was going on. While I was paranoid enough to expect something like that, seeing Ashnard actually make use of his 10 Move in Path of Radiance nevertheless quite the sight. Berserk Ashnard however was really no surprise because of the suspicious absence of the ominous Dark God during the game's showdown and a certain seemingly unused track in the sound test. Turns out I was right to expect another boss but for the wrong reasons. Also, the Black Knight in chapter 11. It's bad enough to see that guy showing up out of nowhere. But the first time, I just so happened to have parked Ike exactly 8 spaces away from him. For Radiant Dawn, it was neat to see how many of my observations proved correct. My guesses on the identities of BK and Bertram were correct, Sothe and his mystery friend were indeed protagonists and the massive red nation with Dragon Knights which just so happens to be in the possession of the song that releases the dark god turned out to be an antagonist faction... well, according to the cover at least. Conservation of detail is truly helpful. For Awakening, there are a lot of moments that will haunt me forever. But what really broke me was chapter 23. It just didn't seem possible that someone at IS could disrespect it's audience so much that they wrote something so shamelessly and transparently stupid. As if pilling bullshit upon bullshit upon bullshit upon bullshit would somehow make it impossible to notice that there is a big pile of bullshit in front of you. I even restarted my 3DS and changed the language to English because even after going through the whole game this part simply had to be something that the translators screwed up. I will not forget about that shiny Ho-oh in Pokemon Silver. I just had to restart in order to figure out what was different this time for this to happen rather then just using the Master Ball. And of course, I was quite happy when I realized that the new map was not just for show and I was indeed going to explore the entire Kanto region.
  19. I always felt that "The Arrow Of Light That Pierces The Heart Of Darkness" was a bit too long for a member title. And I can't come up with anything better then quotes from Kid Icarus Uprising.
  20. Yes, that's what I just said. Or more like what I said doesn't actually matter. Caineghis should be able to overcome divine defenses just as much as blessed swords like the Ragnell or the Master Sword can, seeing how Giffca could do it in PoR. Maybe his Fangs no longer have these properties in the code of RD. But this is meaningless because Caineghis Fangs will always be blessed when he is brought into the upper floors of the tower where the only enemies with divine protection are. So what the code says doesn't matter since the game never expected this scenario to happen. It is the exact same thing with the Alondite in PoR. That sword can't actually hurt the BK or Ashnard despite being the exact same thing as Ragnell simply because the devs never accounted for those scenarios. And I would bet that it is the same case for the Ragnell in Radiant Dawn. Plus, the Black Knight ran for the hills when Caineghis showed up. He seemed to be convinced that his divine protection wouldn't save his hide against him. And I trust his judgment.
  21. No, that's not what happened. He doesn't say that it is horrible that Grado is recruiting children. He acts merely surprised to see a soldier of that age. Anyway, my favorite is probably Haar recruiting Jill in chapter 3-7. (Since in 3E, the conversation no longer makes any sense.) It's not as amusing as having Mist recruiting her but it is a lot more touching.
  22. Not sure how much the Triforce of Power even helps Ganon. Usually he needs special weapons to be defeated. But we know for a fact that divine protection is meaningless against Caineghis. If a kid with a powerful sword can take him down, then the King of Gallia shouldn't have much trouble.
  23. Stage Themes: 3. Leaf (FE5) It's a heroic theme for those who refuse to yield even in the face of certain doom. 2. Underground Labyrinth (Tear Ring Saga) Just to be clear, the version from the official TRS soundtrack that we have here does not compare to the one used in the actual game. The actual one is just as chilling as the dragons that this theme accompanies. This is the version I mean: www.youtube.com/watch?v=cfGq_NLzJKg 1. A Hero's Destiny (FE11) A truly beautiful theme, telling from the dark times of the continent. A darkness that is about to be cast away by the brave people opposing it but that nevertheless will many lives until then. It also arranges the original FE stage theme. And it sounds truly glorious in this track. This is probably my favorite FE track, period. Character Themes: 3. Sorrowful Prince Pelleas (FE10) Sad and regal. A perfect fit for the well intentioned prince of Daein. 2. Queen Elincia (FE10) This song gains it power from the way it contrasts with the upbeat version of her theme from the prequel. 1. Ashera The Creator (FE10) This song that starts like an arrangement from the "Goddess of Dawn" theme. (Of course that song is either an arrangement of many themes or is arranged in tons of other themes. I can't quite put my finger on it.) But while that one sounds divine, peaceful and serene, this one sounds cold and gets more and more disturbed as the song keeps going. It sounds wrong. Like something went really, really, really badly of the rails. It truly goes under the skin.
  24. Of course in the old games were so desperate to avoid a counter, they would attack enemies that they can't even hurt over ones that are vulnerable. They would say: "Who cares that that Micaiah dies to a Javelin to the face. Let's rather attack the guy in black armor next to her. Maybe I get lucky and can kill him through that 40 Def of his" So technically the A.I. has become a lot better. I do however don't like this new extreme that started with FE11 either. Now enemy units only care about dealing the highest damage possible with zero consideration for self preservation. And they no longer retreat to gain healing either. They are more difficult to fight but it makes them come across more like robots rather then humans.
  25. I hope he gets the Palutena Glam Blaster as a Final Smash. But if Palutena is playable, I supposed it could go to her too.
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