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BrightBow

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Posts posted by BrightBow

  1. 1 hour ago, ping said:

    rbNqana.png: "Y-yes, sir... But you see, milord, Byron is still gravely wounded. Surely, he has very little time left..."

    Well, he has survived for more than a year. Wouldn't bet on him suddenly dropping over dead right before the finish line.
     

    1 hour ago, ping said:

    Wingslayer - ...Seliph? Fee, who might be an air-vs-air candidate, is already overloaded.

    If a character inherits more items than they can carry, they will simply be placed in their personal item storage. Nothing will get lost.

  2. 2 minutes ago, ping said:

    The kids still have their innate growths, right? I don't want to look up right now how exactly growth inheritance works (it's getting rather late :lol: ), but in theory, it should've been possible to just crank up his innate Str growth by another 10% or so. Your explaination is still entirely possible, too, of course, although I would like to think that Aideen and Bridget's high stats in the respective useless Atk stat is supposed to show that they both would've had the capabilities to be in their twin sister's class.

    The kids' growths are 100% of the same-gender parent + 50% of the opposite-gender parent. They don't have any innate growths independent from their parents.

  3. 2 hours ago, Saint Rubenio said:

    Oh right, and I forgot the stupid fucking forcefields don't even lift immediately after Mahnya's death. You just have to keep on waiting for the game to see fit to let you do things.

     

    1 hour ago, ping said:

    But yeah, I agree with what you say about Lamia. It's consistently rare to find a woman in Fire Emblem that is allowed to be a villain instead of being vaguely Camüh-shaped. Petrine in PoR comes to mind, if you remember her. She even has some flirtatous lines with Greil as an additional parallel to Lamia, although Petrine of course has a much bigger role in her game, and is more brutish in her behaviour.

    In Petrine's case it's just that the game does not beat you over the head with the tragic aspect of her character. If you have Soren fight her and find out that she is a Branded, it very much recontextualizes her whole relationship with Ashnard and general behavior.
     

    45 minutes ago, Saint Rubenio said:

    There's also Daniela, with her whole two lines, Candace who's just kind of a jerk, Catalena from RD who's a zealot like the rest of Ashera's faithful, Mitan from Engage who's a generic brigand minus the "ugly as sin" part, Nuibaba after her HRT, and uh...

    Yeah, there tends to be at least some slight Camus undertones for female enemies. A subtle manner of sexism, perhaps. Women are too pure and delicate to be an ugly evil dumbass like every other bossman, or some shit.

    I mean, I am firmly of the opinion that the likes of Tharja, Camilla and Peri are only different from your average evil dumbass bossman in that they happen to really want to fuck the player self-insert, which the games seem to think is a redeeming character trait somehow.

  4. 1 hour ago, ping said:

    Also, I can't help but chuckle at the name "Beigenritter". I know, the theme is "colour-knights, but in German", but I find a slightly funny to name a squad after a colour famous for being kinda boring. That said, considering Kaga's track record, I probably need to credit him for not calling them "brownshirts".

    What confuses me are the Cross Knights. Like, were they really named that or was this a liberty taken by the translation, considering every other group of knights has a German name?
    It's not limited to Grandbell either. Like, Lenster has their Lanzenritter. So I don't see why Augustria would be different.
    Not to mention "Cross Knights" are not really a thing in English. It's just what you get if you translate the two individual words that the word "Kreuzritter" is made out of. But "Kreuzritter" is just the German term for Crusader.
     

    1 hour ago, ping said:

    ihTRz2s.png: "I'm sorry. I know you're not to blame, but this must be done..."

    What kind of lame quote is that?
    What about "Die! With magnificence!" or "Rest in Pieces"? How can you be a good guy if you don't tell a random drafted schmuck how much you will enjoy murdering them?
     

    2 hours ago, ping said:

    zHnmJIB.png: "Mahnya has been killed?! Ahh... How could this happen... I'm so sorry, Mahnya... Forgive me..."
    0bD31rF.png: "What? Mahnya's dead?! ...Y-you're joking!!"
    Tw7zL47.png: "Huh? Mahnya was... No! Th... this can't be happening! How... how could anyone have killed her? This can't be..."

    And with that, Mahnya already has had more of an acknowledgement of her death than Philia had when she got one-shot by teleporting zombie archers.
     

    2 hours ago, ping said:

    D4nhU5u.png

    Present company excluded?
     

    2 hours ago, ping said:

    New plan! Raquesis. 1-2 range. Weapon triangle advantage. She has 22 Def, 23 after her level-up from warping Aideen back home. Pamela's generics have 24 Atk with their Javelins. The Hand Axe is slightly less expensive 1-2 range than the Earth Sword. I see no flaw in this plan.

    (no, really, Raquesis shuts Pamela's squad down hard)

    Hand Axe Lachesis is most certainly a new one. Never really seen the need for it, considering she can use bows now. But considering she actually has Pursuit, I suppose I shouldn't be too surprised that it can be quite effective.
     

    2 hours ago, ping said:

    H98Mbtt.png: "I-impossible..."

    Nothing personel, kid.

    She got quotes with Levin and Fury too, btw.
     

    2 hours ago, ping said:

    Little AI surprise of the day: Raquesis got another Def proc right before the last remaining winged pony's turn, who then still suicides into her. Doesn't make much of a difference - I suppose I would've preferred the kill on the Brave Sword - but I still wonder why this is. Does the AI not check for a counterattack if a unit attacks from range? Or did the def proc somehow not register?

    Maybe the AI simply gets dumber once their leader dies.

    Or alternatively if they retreat to get reinforcements. I think Pamela is one of the leaders who can do that.
     

    2 hours ago, ping said:

    Wl70sBy.png: "Heh... At long last. The capital is mine, and mine alone! Now, I want a wind mage unit deployed south of Silesse River. Fortify our defensive line there. Furthermore... Donovan! You and your axemen are to occupy the capital and maintain its defenses. But don't even think about killing the queen. We can't waste a hostage of such high value."

    Hostage against who, exactly? Look, if you don't want to kill your brother's wife, you can just say so. Not everything has to be part of some evil ploy.
     

    2 hours ago, ping said:

    A6q6jri.png: "Boys, get off yer sorry hinds! Guard the castle no matter what. Don't let 'em get anywhere near it!"

    Ohhhh, this is recoloured Kimbaith, Jamke's middle (iirc) brother. I recognised that way too late - after finishing typing up the update and while uploading the pictures/copying the text into the forums. It kept bugging me that he looks really familiar, but I couldn't pinpoint it. The green hair made me not consider Verdane.

    I can't believe they used the portrait of an Verdanian prince for some generic brute. How unfitting.
     

    2 hours ago, ping said:

    JZq96Uq.png__1qHGonj.png__wYQit7X.png

    That said, Lamia's little band (and it is fairly small, by FE4's standards) has some mean tricks up their sleeves. Definitely something that'll catch an unsuspecting player off-guard.

    Only time in the game you are seeing the female Bow Fighter.

    Everyone in that army has Pursuit as a class skill, just to screw you over if you actually bothered teleporting Arden across the mountains.

    Status swords function differently from Status staffs. Status staffs always work, assuming you have more magic than the target has resistance.
    But status swords only have an activation rate of 30%. Minus the Res of the target. So they don't always succeed in inflicting status.
    ...unless the target happens to have more than 30 Res. Because if the activation rate is lower than 0, it loops around to 255.
     

    2 hours ago, ping said:

    MBSGfZN.png: "Actually, I'm an orphan. When I was really little, my master took me in and helped me become a dancer. But he... he was an awful, awful man. He'd always beat me outta nowhere. 'Bout a year ago I couldn't stand any more of it all, so I ran away."

    And you really enjoy dancing because... it reminds you of the good old days of getting beaten up? Wut?
     

    2 hours ago, ping said:

    Needless to say, three stationary Generals plus one long-ranged boss with middling attack strength isn't really a threatening formation.

    Good thing Blizzard does not inflict Sleep in this game.
     

    2 hours ago, ping said:

    Very nice of Kaga to give this many reminders to the player to go pick up Forseti. Which Lewyn already did, in this timeline, but hey:

    Yet for some reason people still keep not doing that. It's weird.
     

    2 hours ago, ping said:

    zHnmJIB.png: "Dear, compared to the likes of Lord Sigurd, you may as well still be a screaming infant. You've still much to learn from him, and quickly. Nothing would be more reassuring than having a son as fine as he by my side.

    Which considering Sigurd's shortsightedness is really saying something. But I suppose no one can accuse him of not trying his best to live up to his responsibilities.

    God, I hate how Ismaire is basically the same character as Rahna, but someone figured she apparently really needed to repent for being a less-than-ideal mother to Joshua.
    Needless to say I appreciate Rahna remaining steadfast about Levin's juvenile attitude being the problem.
     

    2 hours ago, ping said:

    As the Greek philosopher Vicky Leandros once sang: Geh mit Gott, aber geh.

    The Lord gave you 7 movement for a reason.
     

    2 hours ago, ping said:
    	  Lv.	  HP Str Mag Skl Spd Lck Def Res  Funds  XP    Arn  W/L
    Sigurd	  27.47	  58  25   0  22  22  15  19   4  25000  +310  [*]  73/1

    Sigurd with capped speed. What the heck?

  5. I suppose her keeping the Dandelion now does make it even more awkward that she doesn't get her armor back too.
    Before that part was obvious. She was robbed of all her valuables, weapons, armor, horse and whatnot, before getting sold herself. Her new horse is a priced horse that she specifically stole as part of the event. But she has no way to reclaim any of her old gear.

    Idk, maybe now the pirates simply leave her Spear laying around in chapter 3, and you can reunite it with it's owner later. Would also serve as a nod to the player that Merida is not gone for good.

  6. Seems the explanation marks on the portraits indicate Talks. That's convenient.

    And it seems that Silken Knight Merida was moved into chapter 5. That most certainly addresses her biggest problem compared to regular Merida. And Light Cavalry movement in chapter 7 sounds pretty amazing. Of course I was always perfectly happy to ignore that event, so I didn't exactly mind that SK Merida was not worthwhile anyway.

    Seems there are more changes, though. This looks like the Dandelion in her inventory. Or maybe she gets a different pref spear with the same number of uses.
    Also a pref shield in her inventory, which is likely responsible for the +5 in defense.
    And 2 new skills. Which may or may not be tied to her shield.

  7. 1 hour ago, Saint Rubenio said:

    Well...

    Woman's eyes are green

    Yep, definitely. The guy is very obviously Ignatius, with the identical color palette and similar voice acting. She's a bit more subtle but the color palette's very close as well.

    It's also noteable that the lady has no practical reason to even exist. Dewey up there has a sidequest where you need to get him a ladder so he can finally get off that shelf. But Payop got nothing. No sidequest. No gameplay hint. No lore.

    Maybe she is going to become the main villain of Arzette 2 or something.

  8. 2 hours ago, Saint Rubenio said:

    Find someone who loves you as much as Ignatius Mortimer M. loves being a minor troublemaker.

    You know, like he did.

    I do wonder what he is doing to that chair, though.

    In any case, I suppose Ophelia's time feckery was a different level of villainy than anything Morti did.
    And it seems like in the case of a Game Over, she actually succeeds in killing the player character. And in her case, they aren't even gradeschoolers.

     

    ...wait, were the two people in the library in Arzette based on them?

     

  9. It's kinda funny how when Ganon is confronted by Link, he is confidently posturing. But when he is confronted by Zelda, he is cowering and starts blasting in a panic.
    Can't exactly blame him after what happened to Hectan. Girl is scary.

    That also explains why in Faces of Evil, Ganon waited until the darkest nightmare hour, when not moon or sun has risen, in order to kidnap Zelda. He was no doubt worried that if he tried that when she was awake, she would turn him into another puddle for Duke Onklet to clean up.

  10. That visual style is so unsettling.

    This kinda Newgrounds-like skeleton animation style but with overly detailed sprites... reminds me a lot of porn games, honestly. Or of mobile game ads before they were all replaced by RAIDSHADOWLEGENDS.

  11. I do appreciate that the sleepy boi is on the cover of the 30xx soundtrack. They know who the real poster boy of the game is.
    Well, that and the fact that the Echocaves have a sound theme. With speakers in the background and everything. But who cares about that?

     

  12. 4 hours ago, Saint Rubenio said:

    Like a month ago: "my body hurts. Everything is pain. I am old. I may not be able to finish all I have begun."

    Today: "Okay so here's the finished remake of VS1."

    This man is a rollercoaster.

    He is just that kinda guy, I suppose.

     

  13. I suppose the guard likely stands there just to draw your attention. To nudge you towards this being the path to take if you want to reach the Southern part of the map.

    After all, there isn't really a clear path South at all.
    Mountains have mostly been decorative so far, always being impossible to reach on foot due to thickets or cliffs in the way. So you might end up conflating them with the impassible terrain that prevents you from reaching them in the first place.
    I think the only exception on previous maps is that one narrow part in chapter 2 that the lone armor knight is standing on.

  14. 16 minutes ago, Lightcosmo said:

    Also, that doesn't really answer any of what I had said. Why argue morality in a game that clearly has none? lmao

    Nothing you said is in any way applicable to what is being talked about.

    Although given how much like shouting "Xd" and "lmao", I imagine you aren't actually sincere about what you are posting in the first place. 

  15. 2 minutes ago, Lightcosmo said:

    I feel that this argument is much different than the one about Nowi above for example. Arguing... that she is too young? I mean, arguing this for morality's sake is silly when you are playing a game that is based around killing people. Is that "moral"? I don't think so, but anyone can realise it's a game, right? So it's just consciously accepted. So why is the gameplay excused but the character design is not?

    Uh, Armagon was whining about a supposed double standard against Japanese games. Do you not read what the posts you are quoting are replying to?

  16. 4 hours ago, Armagon said:

    Jason Schier's opinion was one of the many examples used for Western journalism's xenophobia towards Japanese works (especially since, again, he accused Kamitani of pedophilia), both in the past and even now. People will see a mildly revealing girl in a Japanese game and go "ugh, Japan" but Baldur's Gate 3, a game where you can get rawdogged by a bear and customize your penis size, oh that's 10s across the board.

    For the record, there isn't a problem with either but it's a noticeable double standard. If Baldur's Gate 3 was exactly the same but Japanese instead of Belgian, you know that it would've been blasted to the deepest pits of hell.

    There is a double standard, but it's the entire opposite of what you are describing. Imagine any "Western" game getting away with shit like Fates' molestation mini-game or Awakening letting you impregnate this kid
    nono_confess.jpg

    ...or letting one of your friends impregnate her so you can impregnate her daughter instead, as the case may be.

  17. 9 hours ago, ping said:

    _9CpK0dS.png

    A faint voice yelling "buuuuuuuullshiiiiiiiiiit" can be heard from across the mountains.
     

    9 hours ago, ping said:

    lxc1rJ0.png: "Hm? I'd say those traitors are drawing perhaps a bit too close for comfort. You there! Raise the Thove River drawbridge! Without this key, there's no way they'll ever get over here. Heh heh... I almost wish I could see the looks on their faces!"

    I mean, there isn't really a practical reason to lay siege to that castle. Everyone can just go home.

    Of course we are talking about Sigurd. Doesn't matter if it's impractical. He sees a castle, he's gotta have it.
     

    7 hours ago, Shanty Pete's 1st Mate said:

    Admittedly, I generally like how Genealogy handles crits - both in the "most units can't do it", and "it doubles attack power" senses. So, giving the enemies Luck, and having it mitigate Crit, would make the Critical skill nigh-useless. Unless they reconfigure the formula, so that the skill (and Killer Bow) give an automatic 20 Crit, with the Skill-Luck margin determining any modifiers from there.

    I can see why Berwick Saga ditched the Luck stat. It's useless.

    The only time the Luck stat and universal critical hit rates were even sorta neat was in Tear Ring Saga. Since characters there have so many relationships that it gives low luck units generally options to work around that vulnerability, while those with Luck to spare benefit greatly from the added flexibility.
     

    7 hours ago, Jotari said:

    I know other games pulled this, but I've got to wonder...how does one lock pick a drawbridge of all things? He refers to AK actual lock and it being easy, but surely, of security mechanisms, a literal draw bridge is going to be the most secure against tampering from the outside. I mean, it lifts up for crying out loud! Where is the lock? What can you even manipulate? There should be nothing but empty river from the south western side! Does this drawbridge have some kind remote electronic signal controlling it that Dew can hack into?

    Berwick Saga has control stations on one side of a bridge that can be used to freely lower or raise it. Kinda like in Command & Conquer: Tiberian Sun.

  18. 2 hours ago, Jotari said:

    Unfortunately Genealogy of the Holy War has a cardinal rule of never showing any event that happens outside the confines of its rather large maps. Alvis is the main loser of this quirk, but it his Ethlyn really hard in the rationality department too. Coming to think of it, I'm playing Thracia now too and I don't think any scene in that game takes place outside the immediate vicinity. Hell we never see Nyna in New Mystery or anything either, none of the first six games show an event happening far away. Kaga just hadn't discovered yet that you can do that with writing...when is the first time in the series we see something happening on a different map. It can't be the general introduction in Sacred Stones can it?

    Tear Ring Saga, naturally.

    Frankly, it actually goes overboard with that. Like, do we really need a scene of Count Marlon and Raffin discussing Runan's arrival when they are about to meet him anyway? They are just telling each other stuff that the audience already knows about.

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