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gringe

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Everything posted by gringe

  1. Well, with this... http://serenesforest.net/forums/index.php?showtopic=41143 Would it theoretically be perfectly possible to do it now?
  2. It's the official name. That's why. I'm of the belief that official names should be used when consistent and logical enough. Names are minor in the long run anyway soooo. Will naturally be using Fae, Raigh, Narcian, and any other names we have too. ...Maybe not Rutoga, but he was just in Brawl so I'm not sure that counts. (Also I hate "Thany" as a Romanization of "シャニー." Having taught English in Japan, I know a lot of kids and people who are bad at English mess up th, sh, and ch, so I honestly think whoever decided her spelling just messed up.) Well, I guess all I can do is try, if no one else wants to. Does there exist any guide for this? I've searched for one before without much luck.
  3. I have a lot of free time at my job, so I'm willing to do it all myself if I can learn how. I don't know what the "hard way" is though. Editing the code directly I assume.
  4. Fire Emblem - The Binding Blade Localization Patch v1.2.1 This project attempts to be as close to officially translated material as possible to hopefully create something the level of which could have seen an official release. With this latest release, we tied up all the loose ends and added a few nice features that don't directly alter gameplay. Barring any further official localizations for FE6 content, there isn't really anything left for us to do, making this patch as complete as it's going to be right now. Feel free to use this patch as a base for your own hacks or modifications! (Please understand I won't be able to answer questions with regards to your hacks of FE6.) DOWNLOAD THE PATCH HERE: https://www.mediafire.com/file/x5u9fpyzpjkqu4y/FE6Localization_v1.2.1.ups/file Apply to a Japanese FE6 ROM using a UPS patcher such as NUPS or MultiPatch. 100% COMPLETE SAVE FILE: Following is a save file with all content unlocked, including hard mode, all trial map characters, and all support conversations. Make sure the ROM filename and SAV filename are exactly the same before the extension (.gba/.sav) to use it. https://www.mediafire.com/file/3pcy46kedjtljwe/FE6Localization_100%25.sav/file v1.2.1 Changelist Corrected issue that can cause the game to crash Corrected "Garret"'s name to "Garrett" as in FE Heroes Adjusted one of Noah's supports with Trec to refer to Ilia as "peddling death" as in FE Heroes Added missing songs to the Sound Room (this was an issue with the base game): Perilous Dance (Lalum being attacked), Within Sadness (ally death), and Arena Victory (v1.2.1) Added a feature so character names in the Support Conversation reader will turn green when all of a character's support conversations have been unlocked v1.1.3 Changelist ■New Features Reread your favorite Support Conversations with a fully functional Support Conversation reader! Note that previously viewed Support Conversations will not be unlocked unless they are viewed again. The feature is available from the Extras menu (unlocked after completing the game once) and the battle preparations screen. There is a special Easter egg to view all Support Conversations once the feature is unlocked on the Extras menus... Press B to skip the credits and character endings page by page--no longer does beating the game have to mean waiting 20-30 minutes for the credits to end! You can now press Start on the Preparations menu to start a battle, as in the other GBA FE titles The cursor on the main menu moves a little more smoothly now The people who made huge contributions to the localization are now credited in the credits screen 😊 ■Fixes The infamous Hugh glitch, in which Hugh's stats were inflated in his recruitment chapter if the player resumed the chapter, has been corrected! File size of the patched ROM has been reduced nearly by half! Missing pause marker in opening scene added to make it flow smoother Other general behind-the-scenes data organization (v1.1.1) Fixed "bad" ending of Ilia route not displaying properly (v1.1.3) Fixed "Battleground" display on map preparations screen ■Localization/Text Updates Orun corrected from Hector's "half brother" to his "cousin", and description of Saint's Staff updated to reflect that it also restores statuses of allies All character names and titles have been updated for consistency with Fire Emblem Heroes and other current content (thin font used where names did not fit in UI) Replaced remaining unlocalized "Ereb" map graphics with localized "Elibe" map graphics (credits, preparations minimap) The Link Arena is now fully localized! Other small text revisions, including an overhaul of the Tutorial for consistency with Nintendo's GBA-era terminology regulations Credits Special thanks to... - tabachanker for being the Jesus of Hacking and helping so much on the opening class scroll, opening prologue, widening the menus, fixing the inconsistent level-up screens, and implementing new world map graphics, new features, and more - bookofholsety for the graphics and continued testing support - The original patch developers for doing most of the groundwork - Onmi for making the FEditor compatibility patch for FE6 - shadowofchaos for helping solve the c17 Ilia chapter title problem and for his notes on FE6 - bartre for solving the Elphin glitch, menu/interface text, and teaching me how to magick the hex code - Barth for fixing some graphic glitches - DrPikachu for testing every single support and posting the errors in the support thread Old Versions Original First Post (for posterity)
  5. Yeah, no idea how to insert animations, so the Master Knight animation will have to do. Also I apparently don't have to change the map animation since Mage Knights use the same animation as for offensive magic (I did not realize this). Thanks!
  6. Hi. I'm making an FE4 tweak hack of sorts for myself and I want Arthur to be able to use the Valkyrie Staff if he inherits it from Claude. However I'm quite sure the animations don't exist in-game so I don't think it'd work if I just added staves to Mage Knights in Nightmare. Is there any way to maybe add in the animation they used in FE4 RM or something? I checked the Binary topic but it seems the link to the animation pack is dead. My current solution is just to swap Teeny and Arthur's inheritances so Teeny would end up with the Valkyrie Staff (since she can actually use it), but this has some side effects I don't really want (Teeny inherits Holsety if Levin's her father, Arthur specializes in Thunder magic...). I've played the FE4 RM hack but it changes a lot of things. I liked many of the changes, but many other changes I didn't like. I love FE4 mostly as is, and I'd rather just have a couple tweaks here and there to change some things that bug me a little. Oh by the way, this is my first post. Nice to meetcha.
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