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Zera

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Posts posted by Zera

  1. Do you happen to have a Gameshark? A few months ago, people actually discovered that F-Zero AX was accessible in F-Zero GX with a Gameshark code. Unlocking AX racers will be a lot less difficult, since you just pick them in AX, finish a race with them (it'll work even if you're in last place), and they'll be saved as unlocked on your memory card.

    Also, who are your F-Zero mains and who's your best of the original 4 F-Zero racers? My mains are Jack Levin, Dr. Stewart, Captain Falcon, and Bio Rex.

    So I can unlock AX stuff by playing the AX in GX? That would make things a LOT easier. I've never had a Gameshark or other cheating device, but is there something that will work with the Wii (because I no longer have a GC)?

    As I stated, F-Zero GX is the only F-Zero Game I have played. I mostly use Captain Falcon because he's easy to use.

    "Too hard"? It sounds like your criticizing Expert and Master mode for making you have to be some kind of "expert" or "master" the game.

    I know, right? I don't use the "advanced techniques" like quick turn, momentum turbo slide, or snaking. At least not yet. I prefer it when a game is based less on technical skill and more on reflexes, precision, and strategy. (Not that F0GX is lacking in that). Also, I read somewhere that snaking in this game can give you carpal tunnel and arthritis.

  2. Greetings, folks. Today I am here to review F-Zero GX, a game which I didn't even know about until recently, as I've never played an F-Zero game before.

    Here is a brief history of F-Zero.

    http://www.youtube.com/watch?v=CDXVgpqKzO8

    Here are two very good reviews of F-Zero GX by other people; they should give you a good idea of what the game is like.

    http://www.youtube.com/watch?v=Cak59fdZxkw

    http://www.youtube.com/watch?v=wN8bMvYbLTw

    The F-Zero series is different from most racers in that it cares about what matters most - SPEED! We're talking futuristic hover cars flying at speeds over 1000 kilometers per hour on average, or 621 miles per hour. Vehicles can even reach speeds of over 2000 kph on occasion. Now that's fast! And because speed is a multiplier for difficulty, this game puts the "hard" back in hardcore. At 1000 kph, sharp corners can become deadly obstacles.

    F-Zero GX is one of the best looking games for Gamecube, or even Wii, for that matter. The graphics are very detailed, very clean, and they look amazing running at 60 frames per second as you break the sound barrier. No matter how fast you go, the frame rate never dips, not even in splitscreen multiplayer. It's a game that still looks great today. Every course setting in the game has its own fast paced techno track to keep you going, and each music track fits the level perfectly. The story mode features some excellent CGI sequences, although the dialogue can be difficult to hear. You can press the Z button to turn on subtitles if you need to.

    The controls for this game are incredibly tight and responsive, and the game even lets you calibrate your control stick for optimal performance. Even the slightest change in how far you tilt the control stick will subtly change the sharpness of your turn, and you will seldom attribute failure to anything but your own lack of skill. The track designs are both insanely creative and creatively insane, and mastering them is the key to victory. In addition, there are dozens of playable characters with unique machines, and tons of parts to let you create your own. With the Grand Prix, Story Mode, Multiplayer, Time Trials and more, this game has a lot to offer.

    I'd like to end the review right here and give F-Zero GX a 10\10, but I can't, because F-Zero GX cannot escape its killer flaw... It's too hard. Beating the Grand Prix cups on Novice and Standard difficulties is fine, but once you get to Expert and the unlockable Master difficulty, things start getting crazy. You will need to master the controls, memorize the tracks, and play like a boss to keep up with the competition. Since the speed is so fast, random-freak-accidents can happen. Imagine that you're about to win a GP... suddenly, a computer hits you from behind, and you hit a guardrail. As you ricochet off the guardrail, a bump in the track sends you flying into the abyss. You explode and die. Now imagine that, but in a fraction of a second - Wham-bam-SMASH! And what's this? You've run out of Spare Vehicles (continues)? I guess you'll just have to restart the entire cup. That will happen at some point, and it might infuriate you. The computer AI in this game is immaculate. High level computers will always take the optimal path on a course and they will NEVER hit guardrails or fall off the course on their own. It doesn't matter how much trouble Drift Highway, Serial Gaps, Half Pipe, or Phantom Road give you; all courses are easy for the computers. The fact that computers can bump you off the path you're trying to take doesn't help either. Throw in a bit of subtle rubberbanding (Nooo!!!) and now it doesn't feel 100% fair.

    Story Mode is somehow even harder. You must repeatedly DIE your way through 9 action-packed chapters as Captain Falcon. Each chapter can be played on 3 difficulties: Normal, Hard, and Very Hard. More accurate names would be Very Hard, Oh My God, and Borderline Impossible. I've only made it to Chapter 7 as of this review, and I'm beginning to consider genuinely giving up. But the difficulty itself isn't the real problem for me - it's that UNLOCKABLES are tied to the ultimate challenges. If you want to unlock the racers, parts, and tracks from F-Zero AX, the arcade counterpart to F-Zero GX, you have 2 options:

    1. Plug your GC memory card into an AX arcade machine (Which are VERY hard to find). Play with characters and parts to unlock them, and win on tracks to unlock those. (Fairly simple)

    2. In GX, beat every Grand Prix on MASTER difficulty and beat every Story Mode chapter on VERY HARD difficulty. (Good luck!)

    I understand that Sega games are usually harder than Nintendo games, but they really went out of control with this one. Other than the ludicrous difficulty curve, however, I have absolutely no complaints for this game at all. Despite being released in 2003, it truly is the future of racing games. Since Nintendo and Sega have recently entered a partnership to work on Sonic games, I REALLY hope they seriously consider teaming up again to make an F-Zero game for WiiU. It could have HD graphics, online modes, a track editor, NO rubberbanding, and maybe an easy mode for less skilled players! One thing I know for sure is that I'd definitely prefer it to yet another Mario Kart... Don't we have enough of those already?

    9\10 Face Melting!

    If you want a less masochistic racer for your Gamecube or Wii, I recommend Kirby Air Ride, which is the most underrated Gamecube game, period.

  3. Eh, if you're worried about "looking like a kid" when considering what video games to play, I think you might be playing video games for the wrong reasons.

    I don't understand what that means, but I think you misread my post. I was talking about the game looking "like a kid's game" as in bright, colorful, lacking in gratuitous violence, etc.

  4. That's weird. I've bought a lot of great used games on Amazon.com with no trouble. Always make sure the seller rating is above 95% with lots of ratings.

    Oh, and if you have XBLA or PSN there are some excellent downloadable titles for those too.

    In particular I recommend you try Ikaruga. Very challenging but also very unique and fun. Needs a sequel badly.

    I also recommend Radiant Silvergun, Rez, NiGHTS into Dreams, and Bit. Trip Presents: Runner 2: Future Legend of Rhythm Alien

  5. And what I meant is even if it's the second coming of Christ in Wii U disc form, based on the trailers and promotional material, it doesn't appeal to the average CoD/Skyrim/MineCraft playing gamer. Although I love the Pikmin series, if I were someone my age who plays mostly on the Xbox or PS3, Pikmin would look like a stupid kids game.

    If looking like a kid's game will stop the average gamer from buying it, then why do all the average Mario games we've been getting lately sell like crazy?

    I guess it's just because Mario is more popular. But unless I'm horribly wrong, I can guarantee you that Pikmin 3 will be better than Super Mario 2.75D World.

  6. If Pikmin 3 improves from Pikmin 2 as much as Pikmin 2 improved from Pikmin 1, it could easily be a system seller. I've even got video evidence to support my theory. ;):

    By the way, Pikmin 2 really is one of the best Nintendo sequels of all time. Even better than Galaxy 2 in a sense, because it really built upon the original in the best way possible, instead of just having more levels.

  7. I still don't think the Wii U is making enough exclusive games, people don't just want Mario and Super Smash, what people want to see is a new Zelda and maybe Metroid and console Pokemon game. There's already a Mario game on them Wii U, and that didn't sell as much as it was supposed to. Pikmin is an awesome franchise, but it's not one that'll appeal to newcomers, and Super Smash Bros will only get them so far. Wind Waker isn't the new Zelda game everyone wants, and until the new ones announcement, Wii U is going to have trouble reeling back the hardcore audience.

    Pikmin does appeal to newcomers, as I easily played and enjoyed Pikmin 2 without even hearing of Pikmin 1. Nintendo has tried to make all of their games newcomer friendly in the last decade or so, and Pikmin 3 probably won't be an exception. Since Smash Bros always has infinite replay value, I think it could be enough to keep the system afloat, but not entirely by itself. A lot of people keep mentioning Zelda and Metroid, but very few people have mentioned Kirby or F-Zero. A new F-Zero game in particular would be the perfect title to blow our minds on WiiU. Think F-Zero GX but ten times better.

  8. I would've given BFM a 10 though.

    I rate by modern day standards. I can cut some slack for "blocky" graphics and "clunky" controls because all PS1 games had those limitations, but the fact that I rated it a 9 is a testament to the endurance of its excellent design. This might also explain why The Legend of Zelda: Ocarina of Time 3D got lots of 9s from critics despite being intrinsically better than the original, which got lots of 10s.

    I think I slightly prefer BFM to Ape Escape, but they get the same score because I only use whole numbers for rating. Just because you prefer one game over the other a tiny bit doesn't mean you have to give them different ratings. If you do, you will end up like IGN and many other critics and start using decimals. Is there really any objective difference between a 9.3 and a 9.4? Probably not. Because different people have different tastes, some will inevitably prefer the 9.3.

  9. I'd only heard of Brave Fencer in passing so the review was nice and informative.

    Glad you found the review useful!

    Sadly back then my library of video games was up to what my parents/ grandparents would buy me and asking for a PS1 AND an N64 was too much. N64 won and ever since then there's been an ocean of games (mostly RPGs) that I regretably missed out on. Not that I regretted the N64. I was rockin' Mario 64 and Paper Mario.

    Ironically, despite being a Nintendo fan, I never owned an N64. I have played Super Smash Bros. though. I also played the DS remake of Super Mario 64, but I couldn't beat the final boss because that game was built for an analog stick, not a d-pad. I wonder if the 3DS's circle pad would work better...

  10. I have found that buying older games used online is often 50-70% cheaper than buying new games of the same quality.

    Currently I'm playing F-Zero GX for Gamecube which I just got, and it's pretty insane.

  11. Greetings, folks! Today I am here for a double review - two Playstation One classics - Ape Escape and Brave Fencer Musashi.

    I'd like to give special thanks to my Playstation 2 for its backwards compatibility. It's like two systems in one, unlike the Playstation 4!

    Ape Escape, released in 1999 and developed by Sony Computer Entertainment, was the first PS game that required the Dualshock controller - with two analog sticks! In fact, much of the gameplay is based around this. It's a 3D platformer where you run, jump, and... catch monkeys. It's an odd premise, but it works quite well and ties in perfectly with the story.

    Spike and his friend Jake are heading to the Professor's lab to see his newest invention, the time machine. Meanwhile, a white haired monkey from the circus named Specter somehow gets his hands on the Professor's unfinished Peak Point Helmet, which gives him incredible knowledge and power, and turns him into an evil genius. Specter and his army of monkeys hijack the time machine and are sent across time itself. Spike must travel to each period of time and use a stun club, time net, and other crazy gadgets to catch the monkeys before they change the course of history.

    With the left stick you control Spike's movement and with the right stick you control the gadget he's currently using. For example, you can slash in any direction with the stun club by quickly tilting the right stick, or you can rotate it to do a spin attack. Even the minigames, which are unlocked by collecting hard-to-reach Specter Coins, make use of dual-analog control. The goal of each level is to catch a certain number of monkeys, but if you want total completion you will need to return to each level to catch the remaining monkeys with your new gadgets. There are 8 gadgets in total, and you can map them to the face buttons of the controller. Every gadget has one or two unique uses, and you will swap them frequently, Zelda style.

    The graphics are nice, the music is great, the level design is good, and the gameplay is fun. My one complaint with this game is that the render distance is quite short, and you won't be able to see objects that are far away. This game is not available on Playstation Network, but used copies of the PS1 disc can be bought online. There is also a PSP remake with better graphics and worse voice acting, but this version only uses one analog stick, and I've heard that it doesn't control as well as the original. Ape Escape 2 and 3 were released on PS2, but I have no idea how good they are.

    9/10 Awesome!

    Brave Fencer Musashi, released in 1998 and developed by Squaresoft (Not Square Enix), was an attempt to make an adventure game for PS1 that could compete with The Legend of Zelda: Ocarina of Time. Talk about ambition! And... it's actually really good!

    When the King and Queen of the Allucaneet Kingdom (pronounced "all you can eat") are absent, the Thirstquencher Empire attacks. Princess Fillet is called upon to use a large binchotite crystal to perform the Hero Summon Spell. The legendary hero Brave Fencer Musashi is summoned, except he's just a kid. In order to bring peace to the world and return home, Musashi must acquire Lumina, the sword of Luminescence, retrieve the Five Scrolls to restore its power, defeat the Crest Guardians to liberate the Crests, and rescue 36 people missing from the castle, including Princess Fillet.

    On the field you can battle enemies in real-time combat using two swords, Fusion and Lumina. Fusion can assimilate enemies and grant their abilities to Musashi, Kirby style, many of which are required to solve puzzles. Lumina can perform special techniques if you have a specific scroll equipped. In addition to Hit Points (HP) which measure your not-deadness, you also need Bincho Points (BP) to perform special moves. By breaking Bincho Fields with people trapped inside, and catching nocturnal creatures called Minkus, you can increase your max HP and BP. Musashi also has a tiredness percentage, and his performance significantly diminishes if it goes above 70%. Like Ocarina of Time, BFM has a day-night system based on real time, but it is much more important in BFM. Sleeping speeds up time, slowly restores HP, and decreases tiredness, but BP slowly decreases over time no matter what. Certain stores open at certain times and close on certain days, and food items spoil over time (except cheese, which gets better over time). This game also has quite a bit of platforming, which is weird for a Squaresoft title.

    The graphics are nice, the music is fantastic, the voice acting is cheesy, and the adventuring, platforming, and boss fights are a blast. Is this game better than Ocarina of Time?...No, but it's still one of the best PS1 games out there. And because Sony hates you, it is not available on PSN outside of Japan. There is a sequel on PS2 called Musashi: Samurai Legend, but it has met some very mixed reviews from critics, and some fans refuse to acknowledge its very existence. Make of that what you will.

    9/10 Awesome!

  12. Still, experimenting with new things is always a boon. If every Zelda game in the universe used the same art, it'd get repetitive in short time. Part of the reason I don't like games that look "realistic." If a painter paints a painting, they move on to the next one, not paint the same thing twice.

    Don't paint the same thing twice... So, how about New Super Mario Bros. Wii/2/U? And speaking of painting, I'm aware that NSMBU has a level themed after Vincent Van Gogh's Starry Night, and this level has, by March 13, 2013, sold 2.15 million copies of the game.

  13. It's outdated.

    Art is never outdated. See these screenshots?

    windwaker.jpg

    1008781_Jogo-Nintendo-Wii-The-Legend-of-

    the-legend-of-zelda-skyward-sword-201006

    They still look great today. The only things that hold these games back, graphically speaking, are the limitations of the systems they were made for. Personally, I still prefer TP's visuals over those of WW and SS. It's not about being dark or gritty or realistic, it's about being detailed. Just look at the intricate designs on that Darknut's armor and sword. I really hope the next Zelda game looks like the tech demo.

    TJm5yns.jpg

    Speaking of which, it's obvious that the demo is modeled after TP's style. If the Gamecube were this powerful, TP would actually look like this.

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