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Zera

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  1. i don't play Animal Crossing, so Villager's inclusion doesn't really bother me.

    I thought it wouldn't bother you if you HAD played Animal Crossing... By the way, I just found out that Wii Fit Instructor will also be playable. I'm not kidding!

    I figure, if they'll make WFI playable, they must be hiding some really good unlockable characters.

  2. This thread is specifically for discussion of Nintendo's E3 news, not Sony's or MS's.

    I really like the idea of Pokemon-Amie; I've always wanted something like that in Pokemon. Can I pet Gastly if it's made of gas?

    I was really hoping for a sequel to Donkey Kong Country Returns, and now it's real. With underwater sections!

    Mario Kart 8 looks like a blend of MKWii and MK7. The anti-gravity looks cool. Let's hope for a 30 character roster!

    WindWaker HD has too much bloom lighting.
    Who's idea was it to make Villager from Animal Crossing a new Smash Bros character? All the great Zelda villains (Zant, Vaati, Ghirahim, Skullkid...) and that's who we get?
  3. Greetings, folks! As a Nintendo fan I have brought you all the Nintendo game news from E3. All of it.

    To start with, here's the special E3 Nintendo Direct.

    And some additional trailers, a few from E3 itself.

    Rayman Legends

    New Super Luigi U

    Pikmin 3

    The Legend of Zelda: A Link Between Worlds

    Mario & Luigi: Dream Team

    Yoshi's New Island

    There you go. Feel free to discuss.

    Also, I have an idea for a new advertising campaign for WiiU.

    "It will play used games, for U."

    "It will provide backwards compatibility, for U."

    "It will have awesome 1st party titles, for U."

    "It will allow free online multiplayer, for U."

    "It is the gaming console, for U."

    How about that?

  4. @Samias: When I button mash two buttons at the same time, I find it easiest to use my pointer and middle fingers at the same time instead of my thumb.

    @Happy_Dingo: All attacks in Sticker Star do 1 damage minimum per hit, so Infinijump can still deal 100 damage to bosses. (For spikey bosses combine with Super Boot.)

    I prefer the Power Bounce badge in TTYD to the Infinijump Sticker. It's less overpowered because the timing required is more precise with each hit.

  5. Not entirely sure if it qualifies as an SRPG but Valkyrie Profile: Covenant of the Plume is like a mix between a field-based strategy game and real-time battles and it's pretty fun and definitely hard if you don't have bonuses from a previous playthrough or if you don't use the plume on characters (what that means will make sense if you try it: it's for the NDS and has great music and pretty solid sprite graphics, I'd definitely suggest it).

    I recommend Valkyrie Profile: Covenant of the Plume as well. It's an average SRPG but when you attack, all allies within range will join you, so positioning them properly can get you lots of extra attacks. If you attack enough within one battle you can start using crazy special moves for massive damage. If you have attacks left in a battle after an enemy is defeated you can continue attacking them as Overkill to acquire Sin points. If you have enough Sin at the end of a battle, you will get powerful new items and equipment. There is also a New Game+ and a secret unlockable after finding all three endings. The only thing it doesn't have is multiplayer. Available on DS.

    I'm not sure if Might and Magic: Clash of Heroes qualifies, but it is fun to play and has some RPG and strategic elements. Available on DS, PSN, XBLA, and PC. The DS version doesn't have online multiplayer.

  6. Greetings, folks. Today I'm here to review Paper Mario: Sticker Star. This was developed by Intelligent Systems, who made Fire Emblem, Advance Wars, and Pushmo. This is the fourth installment in the Paper Mario series and the first portable title, appearing on the 3DS. Previous games are Paper Mario (N64), Paper Mario: The Thousand Year Door (GC), and Super Paper Mario (Wii). The only one I haven't played is the original.

    Story: The story is an intriguing one, filled with mystery, betrayal, revenge, and romance...Bowser has kidnapped Peach, and Mario must save her. It's clear that the story takes a backseat in this game, which is ironic not only because it's an RPG, but because the previous two games had great stories. The dialogue is still charming and funny, though.

    Characters: You will encounter many interesting and dynamic characters such as...Mario, Peach, Bowser, Toad, more Toads, a few more Toads, and Kersti.

    Setting: Hyrule? Rougeport? A unique new location that we've never seen before!?!?.....nah, its just the Mushroom Kingdom...again...

    Graphics: Everything is made of paper and cardboard! And it looks very nice.

    Music: The soundtrack is jazzier than previous installments, and the boss themes in particular are spectacular. Which is why I find it ironic that the boss themes are the ONLY music not available in the unlockable sound test. Furthermore, after listening to a song for a minute or so, the music will automatically change to the next track, and the only way to return to what you were listening to is to mash the A button for a minute as you go through every other song in the game (there are a lot). I didn't think it was possible to screw up a sound test, but I have been proven wrong.

    Gameplay: Sticker Star returns to turn-based combat and action commands, but it feels like a watered down version of The Thousand Year Door. There are very few unique status effects, no partners, no items, no special moves, and no appeal or defend commands. Other than using a mushroom sticker to heal or fleeing battle, your only option is to deal damage with various single use attack stickers. The only strategy is from different stickers attacking in different manners. For example, you can't jump on a spiked enemy, you can't hammer a high-flying enemy, and fire and ice attacks will deal double or half damage to certain enemies. Most battles are pretty easy so long as you have a good sticker collection. There is no experience system, and the ONLY thing you get from fights is money. The only thing to spend money on is more stickers, and the only thing to do with stickers is fight enemies. What this means is that you can avoid as many battles as possible and still be OK in the long run.

    Throughout your journey you will find "Things", 3D objects from the real world that can be transformed into "Thing Stickers". These take up a lot of room in the sticker album and are powerful in battle, but you'll want to save them because they might be required to solve an environmental problems. Solutions range from obvious (Use a Light Bulb in a dark room) to clever (Freeze a volcano with a giant Fridge) to obtuse (When you see a huge pile of garbage, do you immediately think of using the Goat Sticker?) The problem with these problems is that if you encounter a problem (Don't have the right sticker or don't know which to use), you may end up exploring the entire world in search of that one thing you didn't find. You could waste hours without making any progress at all. For your own enjoyment, I highly recommend you play this game with a walkthrough nearby.

    Enemies and Bosses: There isn't as much enemy variety as usual because all enemies are from the Mushroom Kingdom. You'll mostly be fighting goomba, koopa, and shyguy variations. The bosses are kinda disappointing, because all but one of them are just giant versions of regular enemies (Giant goomba, giant pokey, giant blooper, giant piranha plant, giant koopa). If you want to fight a mech, dragon, space overlord, dimension shifting magician, or resurrected demon queen, you're in the wrong place. The bosses have huge amounts of hit points and so much defense that all hits of regular attacks will only do 1 damage. Fighting them is a test of endurance; either you will burn through your entire sticker album or die trying. That is, of course, unless you use the one specific Thing Sticker you may or may not have that deals massive damage to the boss, debilitates its attacks, and reduces its defense to 0, making the battle a cakewalk.

    Length, Replayability, and Value: My completionist playthrough took about 33 hours, and my speedrun took about 7. Despite having a world map that gives the illusion of exploration, Sticker Star is a surprising linear game. Once you beat Bowser, there is absolutely nothing to do except fill up the Sticker Museum and unlock a few achievement flags (10000 coins collected, 100 perfect battles, etc.). Other than that, there are no side quests or post-game content of any kind. Since this game is inferior to The Thousand Year Door in every conceivable way, I would only purchase it at $20 or less.

    Conclusion: Paper Mario: Sticker star is a pretty good game, but not having the proper Thing Sticker for a problem can bring your fun to a screeching halt. Beyond that, the excuse plot and generic characters and setting are very disappointing, and every feature that makes this game good has been done better in a previous Paper Mario game. The only people I can recommend this game to are Paper Mario veterans who might suffer from Paper Mario withdrawal otherwise. If you are new to Paper Mario and own an N64, Gamecube, Wii, or WiiU, then there is at least one better Paper Mario game you could be playing right now.

    6.5 out of 10 (Good, but inferior)

  7. That's the thing about The Legend of Zelda. You are not super powerful. You're just a kid tasked with saving the world. Sure you get stronger and better but Link has never been a super human. It's stories are always about courage and determination against raw power. So yeah, some people are weird.

    Also Link is a "self insert" character. Those guys have never been the most compelling characters.

    Link may not be superhuman, but you cannot deny that he is much stronger than a real life human. He can push giant crates, fight monsters, and run around for hours on end without getting tired or drinking a glass of water. In Skyward Sword he has a stamina meter, but you can do some crazy stuff with it, and it refills at an amazing rate.

    I hate it when people say Link is a "self insert" character. The only thing you can "insert" is your name. Other than that there is no difference between Link and any other videogame character, even Mario. A character is defined by their actions, and whether link is clearing out a dungeon or fighting a huge boss, he is usually doing something epic. This makes him an epic character, and that is why so many people like him.

  8. I think I may be the only one who saw Galaxy 2 and said "isn't this the exact same thing as the last one, with less cosmic backgrounds and overall less Galaxy?" Too much of a good thing spoils it rotten, and I didn't find Galaxy 2 as immersive, more because the hub, world map, backgrounds and environments seemed less like space, and more like any regular Mario game.

    Yes, that too.

  9. Am I the only one who disliked Galaxy 2?

    Disliked it, or simply liked it less? My friends and I agreed that we prefer Galaxy 1 because there's a little bit less linearity in most missions (Ex. That big planet at the start of Honeyhive is always different and has room for a teeny bit of exploration). Galaxy 2 is still a 10/10 in my book. I don't really want Galaxy 3 though, but maybe

  10. Here's some stuff from Destructoid on the Xbox One. Those comments.....are not happy at all.

    http://www.destructoid.com/xbox-one-reveal-what-are-your-thoughts--254115.phtml

    It seems the Xbox One can't play Xbox, 360, or XBLA games. You will need to install a game in order to play it, and it will be locked to your Xbox Live account. For another person to play it they must pay a "used game fee" to install it. This fee, upon the game's release, could be as high as the full retail price. Developer's have the tools necessary to make any game have "always online" DRM. Kinect is required to use the system at all.

    I'm not sure if all that info is entirely accurate, but if it is then Microsoft will face their greatest marketing challenge ever, because no gamer is gonna want to buy that.

  11. Here is my list. It is the bestest and most accurate, no questions asked. ;):

    1. The Legend of Zelda: Twilight Princess

    In addition to beautiful graphics and music that pushed the GC to the limit, the amount of classic Zelda gameplay (and variety thereof) is phenomenal.

    2. Super Mario Sunshine

    Delfino Island is one of my favorite videogame locations, and FLUDD adds a plethora of new moves to scale the island like a boss. Why can't Isle Delfino be real?

    3. Pikmin 2

    The perfect sequel. It improves opon the original in every conceivable way, and then some, and even throws in a challenge mode and multiplayer on top.

    4. Paper Mario: The Thousand Year Door

    I'm pretty sure this is the best RPG I've played...like, ever.

    5. Metroid Prime 1/2

    I never played the GC originals, but they are fantastic in Metroid Prime Trilogy.

    Honorable Mentions (Not really in order)

    The Legend of Zelda: The Windwaker

    The Legend of Zelda: Collector's Edition

    Includes Zeldas 1/2/OoT/MM

    Kirby Air Ride

    Sonic Adventure 1/2

    Luigi's Mansion

    Rayman 3: Hoodlum Havoc

    Possibly the best 3D platformer not made by Nintendo.

    Super Smash Bros Melee

    I don't own it, but I know how good it is.

    Chibi-Robo

    Very unique adventure game.

  12. Here is my list. It is the bestest and most accurate, no questions asked. ;):

    1. Super Mario Galaxy

    A long time ago, I predicted that Nintendo would one day send Mario to outer space, and it would be awesome. I had no idea how on the money I was.

    2. Super Mario Galaxy 2

    A level pack?! Just what I wanted! Now all we need is Super Mario Sunshine 2!

    3. Super Smash Bros. Brawl

    The time has come once again, for infinite content and replay value!

    4. Metroid Prime Trilogy

    Three 9/10s for the price of one? That's a 27/10!!!

    5. Sin and Punishment: Star Successor

    A testament to complete perfection in game design, with fantastic audio and visuals to boot. Seriously, you should all play this!

    Honorable Mentions (Also in order)

    New Play Control! Pikmin 2

    Technically a GC game. 10/10

    The Legend of Zelda: Twilight Princess

    Technically a GC game 10/10

    Donkey Kong Country Returns

    Do you enjoy New Super Mario Bros? Well, you're playing the wrong game! 9/10

    Kirby's Return to Dreamland

    This would've made the list if it were 100% longer. 9/10

    Okami

    Technically a PS2 game. 9/10

    The Legend of Zelda Skyward Sword

    Twilght Princess was better. 9/10

    Pandora's Tower

    9/10

    Sonic Colors

    Sorry Sonic, today is not your day. 9/10

    Super Paper Mario

    The Thousand Year Door was better. 9/10

  13. I'm currently playing my brother's downloaded Link's Awakening. It's quite impressive for the first portable Zelda, but I don't think it lights a candle to Link to the Past. Spirit Tracks could have been my favorite portable Zelda, were it not for the fact that the train itself is, ironically, quite slow and boring. Seriously, if it went at double speed, the game would be entire hours shorter.

    @Starlight36 I didn't know about bomb arrows in Link's Awakening, good to know!

  14. My favorite level is all of them. I can't think of any two levels that use the same exact ideas. I did particularly like the switching mechanic in Switcheroo (And I intend to try that DSiware game Mighty Switch Force), and Prehistoric Path was indeed amazing.

  15. Personally, I'm not a huge fan of time trials in general because they usually just add artificial difficulty with extra tight time limits. As such, I only tried to get bronze in each level for my completion percentage. But time trials in temple levels, which are already extremely tough? No thanks, man! Mirror Mode, on the other hand, is a challenge of pure survival, which is more my style. I've beaten every level in Mirror Mode except the temples and bosses, which are too long and challenging without checkpoints. In fact, the lack of checkpoints in these levels is the only "unfair" difficulty in the entire game. The rest is just level design. Many people, including me, agree that the hardest level, or at least most frustrating is definitely...

    And it's all because of those electric bugs! At least you get more than a title screen!

    Jagged Jewels, The Mole Train, and Thugly's Highrise on Mirror mode were too much for me, but I was able to complete the first 3 worlds on Mirror Mode. In the end though, 181% completion is enough for me. I like all the unlockable artwork, music, and dioramas. It reminds me of the unlockables in Metroid Prime Trilogy (another game by Retro Studios and THE best game collection on Wii).

  16. Greetings, folks! Today I am here to review Donkey Kong Country Returns 3D, the 3DS port of Donkey Kong Country Returns.

    Released for the Wii in 2010, Donkey Kong Country Returns returned many gamers to the days of platformers filled with hardcore retro challenge. It was so hard, in fact, that only the most masochistic of platforming experts could enjoy it at all. At least, that's the vibe I got from a few reviews I read. In truth, DKCR is a very approachable game with easy to learn controls, a (mostly) steady difficulty curve, and banana coins which exist for the sole purpose of buying lives and powerups to make the game easier. Most reviewers forgot to mention this last part, which is why Nintendo has created "New" Mode.

    In "New" Mode, Donkey Kong and Diddy Kong both get 3 hit points instead of 2, there are a handful of new powerups (including one that let's you take a hit in a minecart/rocket level without instantly dying), you can use up to 3 powerups at the same time, and everything can be bought cheaper. So even if you suck at platformers, you can still enjoy DKCR's vibrant visuals, ambient music, and creative level design. Original Mode still exists for those who want to play it as it was meant to be played, but you cannot switch difficulties after you start your game.

    DKCR3D has 2 slight improvements over the original. In the original, if you wanted to roll for a long jump, you had to shake the Wiimote. I am one of the few people who can time a Wiimote shake to a fraction of a second, but you might prefer the button-pressing control scheme of this portable outing. In addition to removing the waggle, 8 new levels have been added, but that is no reason to buy this game for $40 if you own the original.

    Unlike the original, which runs at a smooth 60 frames per second, this version only runs at 30fps, although this is something you'll barely notice.

    If you never played Donkey Kong Country Returns on the Wii, this excellent portable version with more levels is for YOU!

    9/10 Awesome!

  17. When you try to imitate the art style of a game that originally used sprites, but use 3D models for the newer one, it looks stupid 9 times out of 10. It just tries too hard to translate an art style instead of doing its own and ends up aging badly. Wind Waker had its own unique art style and it still looks great.

    So Super Mario 64 looked bad? Metroid Prime? Kirby's Return to Dreamland? Donkey Kong Country Returns? Pokemon X and Y?

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