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Randa

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Posts posted by Randa

  1. I thought they were all british!

    How would I know I'm an uncultured American.

    so, why don't we rolespec and talk about which roles should be better for scum and which should be better for town?I will make a post after I stop procrastinating or someone else could start it up so that I could chime in (please start it up someone)

    idc lets just try not to give maf the vig
  2. How is it compared to say, H5 in Shadow Dragon?

    Been a while since I had an h5 run tbh but I remember it becomes a lot easier after the early game, mainly because of the win spear, so I'd say it's easier early harder mid, not sure bout late game. I do remember medeus being a pain in the ass tho so I'm not sure it's that much harder if at all.

  3. How hard is Hard Classic Conquest compared to, say, Thracia 776? Because from what I've read here it seems like the difficulty is similar in the sense where you can screw yourself over quite easily.

    i'd say its comparable to thracia. i've had a roughly similar experience so far minus the weird bullshit, don't get me wrong there are still weird things and bullshit but not as much weird bullshit if that makes any sense.

  4. I'm still trying to decide on whether to go normal or hard classic for Conquest. How does hard classic Conquest compare to lunatic classic Awakening?

    the first few chapters are easier but the game maintains its difficulty and there are less ways to break it wide open, where as lunatic awakening lost most of its difficulty after the early game. enemies seem to have roughly equal stats throughout the game and the placement is well done. also expect the ai to abuse the dual attack system to increase its damage.

  5. I feel hard classic is the perfect difficulty for a first run. Granted I'm only half way through the game and have spent of my time dicking around with the ai and learning spawn and agro points, which once I understand all that most maps are just trivialized not sure if the same holds true for lunatic really looking forward to finding out though. Anyways the game will punish for fucking up and being out of position, as it should. The map design also makes you have to consider the dragon vein and unit movements intelligently instead of just spamming the DV and constantly pushing forward. Some DV give considerable advantages, but also have significant risks, chapter 13 for example can clear out all pots and open up the map for your units to move more freely but the same is true for the enemy and the reinforcements that come from both directions so it becomes a choice of opening the map up and fighting in open ground or fighting in contained corridors, both of which are valid options. All in all its a decent challenge until you know how the ai works.

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