There is no such thing as rambling where I'm concerned. I welcome all suggestions, and I shall give some of mine later. Demons stabbing corpses? That sounds about as legit as it gets.
Like Dungeons:I run 5 general types.
1) The outpost- A very small dungeon used as a random encounter during overland travel. I hae my players roll 1d20 each day, and if they roll a 1, 5, 10, 15, or 20; then they get a random encounter, whether it be a bandit camp or an old, abandoned tower, etc. The easiest type of dungeon.
2) The Crawl- The classic dungeon. One to Seven encounters per floor, usually no more than 2 floors. Can be av=boveground or below, and can be customized however you want, allowing for infinite possibilities. Monsters and locations are as numerous as you wish. Probably the one I run the most of.
3) The Minion's Dungeon- A shorter dungeon (3-5 rooms) composed of mainly minions. Minions are cannon fodder type enemies with 1 HP and a very high AC for their level. The encounters here can be massive (up to 20, heck even 30 enemies per encounter), but the boss encounter has a very powerful non minion monster in charge.
4) The Delve- A very fun dungeon. Each encounter or two is another floor, so it can get very deep (or high) very quickly. Depending on how many floors down it goes, you can have it connect to other things, like the Underdark or Drow cathedrals, etcetera. I generally make it possible to go down almost infinitely far, but the exits downward become harder and harder to find. The bottom floor is almost always 12+ floors down, and contains an insanely powerful megaboss.
5) The Extreme(or exotic)- One of my favorites. As the name suggests, it is located in an exotic location, like in the caldera of a volcano, built halfway into the side of a glacier, under the ocean, or in a celestial realm. Needless to say, these are the hardest dungeons, and can be a test from a god or a convenient way to dispose of a too powerful NPC.
Ok? Feedback please.
P.S.- Nice art, Samias.