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burgerkong

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Posts posted by burgerkong

  1. So, I'm rounding out my Apo team and finishing grinding out my skills for final team.

    I'm wondering what to use for my last slot of Frederick!Cynthia, Lon'qu!Yarne, Gregor!Kjelle, and Henry!Nah. The former is running Wyvern Lord as kind of a gimmick build, since it's the only unique build Fred!Cynthia can run. The middle 2 are both Assassins in 100% DS teams, while Nah is paired with Owain as a Sage/Valk team. My current skill sets for them are:

    Frederick!Cynthia @Wyvern Lord [Galeforce/Luna/Lancefaire/?] - leading with Kellam!Inigo @Berserker

    Lon'qu!Yarne @Assassin [Aggressor/Swordfaire/All Stats +2/?] - supporting Stahl!Severa @Sniper

    Gregor!Kjelle @Assassin [swordfaire/Luna/All Stats+2/?] - supporting Chrom!Morgan @Sniper

    Henry!Nah @Valkyrie [Vengeance/Tomefaire/Anathema/?] - supporting Ricken!Owain @Sage

    Kjelle is running Luna since she doesn't have Galeforce to let her take the 2nd turn kill, allowing Morgan to better abuse Aggressor, similarly to Nah's Vengeance.

    Both of the Assassins only have Swordfaire access, so I was wondering if Lancebreaker would be a viable option for the final skill. IIRC it works through support, and would allow both of them to reach perfect hit. It's not great, but they don't have too many options either (Str+2...?). As for Nah, something for utility like Deliverer maybe would be my pick for her, though maybe I'm missing something here.

    In the case of both Cynthia & Nah, AS+2 doesn't grant them any notable thresholds.

    Aside from them, the rest of my team looks like this:

    AVATAR (+Speed/-Luck) @ Dark Flier [Galeforce/Ignis/Luna/Tomefaire]

    CHROM @ Bow Knight [Dual Strike+/Aggressor/Bowfaire/Hit+20]

    - 100% DS, 75 Speed on Avatar

    AVATAR!LUCINA @ Dark Flier [Galeforce/Dual Strike+/Luna/Aether]

    LIBRA!LAURENT @ Sage [Aggressor/Tomefaire/Anathema/*]

    - 100% DS, +69 Speed on Lucina

    GAIUS!NOIRE @ Dark Flier [Galeforce/Luna/Astra/Anathema]

    VIRION!BRADY @ Sage [Galeforce/Luna/Aggressor/Tomefaire]

    - +69 Speed on Noire, +75 Speed on Brady

  2. I fixed that mistake (Dual Support +)...

    I've never actually used Mire. I guess it's because I never needed it. Would Hit+20 help Mire out?

    If you're using a Rallybot, you're better off devoting your entire skill set to Rallies. 2 is preferable so you can get all of them, but if you don't have Bride DLC for Rally Heart, then Shadowgift is an option for extra chip with Mire. However, devoting more slots to giving +20 Hit to Mire seems like a waste.

    Mire itself is far from necessary, since your units should be ORKOing most enemies, rendering the chip pointless. If you run solid skill sets (procs or 100% DS, etc.), then Mire isn't doing much, if anything.

    Expanding on Czar's point, Dual Support+ only ends up adding 5 Hit, Avoid, Crit, and Crit Avoid, which is pretty lame. I cannot recommend using a skillslot for it unless you really have nothing better to run.

  3. As much as I'm ready to mess around with pairings I sincerely dislike MuxChrom and- I'm already 112 hours in, between grinding and unlocking supports and simply enjoying dlc conversations. Even if I lose time around he's already married by now. And I'm still not too confident about apo X°D Anyway the next time I will do a lun+ run I will probably go mag+/str- (I prefere to focus only on a single kind of weapon), it's just a matter of time.

    Oh, Ricken is already married with Miriel and already gave birth to an amazing laurent, Libra!Owain seems rather solid as well and I'm just debating who's going to marry who at this point. Inigo is going to run with Kellam and I have Maribelle!Lucina, Chrom!Brady, Ricken!Laurent, Lon'Qu!Severa, Donnel!Kjelle and Owain in the way, now I'm more trying to fix the remaining kids and fathers. And- this was more a large sheet I put down trying to understand how pair ups work... I kept messing things up before X°D

    OH WAIT, I brain farted. Forgot you already married Brady :P

    Avatar x Brady is fine, Avatar will be hitting 67 Speed, but if the rest of your team is speedy enough then it's not a huge concern. Brady will be hitting 74 Speed with Dark Flier Pair Up. He's unfortunately just short of doubling the 70 Speed enemies, but it's up to you if you wanna replace TF with AS+2 for that (if you have 1-2 other 75 Speed units then you shouldn't be too worried about this).

    From my understanding, you have so far:

    Maribelle!Lucina (Dark Flier) - decide which Sage hubby she wants

    Chrom!Brady (Sage) - married to Avatar, so no-brainer pairing

    Chrom!Brady!Morgan - magically-inclined, would love to have a female Dark Flier partner or similar. Poor skill mod means unlikely 100% DS, but he'll be nuking stuff with magic anyways.

    Libra!Owain - straightforward pairing with a magical partner

    Kellam!Inigo - very balanced, can go Sage or physical depending on what you need

    Gaius!Cynthia - neutral Str & Mag mods. with her exceptional skill, she can go for a 100% DS pair fairly easily, and her Speed is amazing so she's guaranteed <69 Speed. Astra for procstacking

    Lon'qu!Severa - amazing Skill & Speed mod, can achieve 75 Speed with slower classes or go for an easy 100% DS

    Donnel!Kjelle - very versatile, can fill any role you need her to. can go dark flier and marry Morgan/Laurent/Sage Inigo or physical with Inigo

    Ricken!Laurent - insane damage on his dual strikes, dedicated support god. Easy pairing with a Dark Flier (or Sniper, but you're lacking in those :P)

    Stahl is a great father who is notably absent here, an amazing physical father for Yarne or Gerome. I can see Gaius!Cynthia & Stahl!Yarne being a great pairing and easy 100% DS, but it really depends on who you want to bring to Apo.

    Honestly though, you could just run these pairs listed here for an all-magical team if you really want to. The listed children + Avatar is 5 pairs with 14 APT total (all your Galeforces right here), which is plenty. Chrom can pair up with Maribelle for gimmicky Sniper build as an option for a last pair if you don't want to run anymore children/staffbots so you have access to some Longbow utility, but it's up to you.

  4. Much better, thank you!

    Oh! So if the class doesn't grant it there's no bonus at all- not even if the unit has more than 30 str? Got it! Sorry, I didn't realize.

    I realized I did something really stupid- Lucina wouldn't have ignis- I was about to write dual support + (she can grab it descending from Maribelle)- but if you think dual strike + could be better I'm ready to bet on it.

    And- With what you said Lucina would look like this with any sage, then?

    Skl: 73 ((44 (base)+10 (LB)+7(Pair up bonus = Support unit’s stat bonus[3] + Support unit’s class bonus[2] + Support level bonus [+2]) +2 (Tonic) +10 (rallies) ))

    Spd: 68 (( 43 (base) +10 (LB) + 5 (3+0+0) + 12 (tonic&rallies) ))

    Luck: 75 (( 50 (base) +10 (LB) + 5 (3+0+0) + 12 (tonic e rallies)

    Magic: 81 ((45 (base) +10 (LB) + 9 (3+4+2) + 12 (tonics and Rallies + 5 tomefaire))

    She's a Def+/Skl- avatar. Maybe not the best choice, If I could go back I'd pick either magic or speed as asset- but back then every lunatic+ suggestions site was ointing at this setup- and with this being my first lun+ run I trusted them- just to find out it's useful basically only in the first four chapters. Oh, well.

    She'll be a dark flier with 35 str, 42 mag, 38 skl, 42 spd, 47 lck, 35 def and 43 res.

    I was also considering Gerome as Husband to make a physical and strong morgan but in the end I prefere magical users too much... not to mention Severa and Kjelle will probably enjoy two strong berserkers at their side.

    Then I only have to pick between Ricken!Laurent and Libra!Owain. They're both magical monsters...

    ok, so I will have weapons ready for that- and I only know I will use lots of celica's gales forged and brave weapons (I'm not ready for an apo run without them) and I will do those calculations when I have a definitive setting in mind. And- thanks for the explanation!

    Erm, based on my calcs, your Lucina is short 1 speed (her base should be 44), which is great since it puts you at the 69 Speed threshold (doubling the 65 Speed tanky Berserkers). Remember to change your numbers from 5 --> 3.

    DSp+ is pretty unnecessary for Apotheosis. With the way Support levels work, DSp+ amounts to +5 to Hit, Avoid, Crit, and Crit Avoid, which are all pretty negligible. DS+, which is guaranteeing buttloads of damage from Aggressor+TF Sage partner, is way better for consistency and average damage.

    Magical Avatar is perfectly fine, considering she has a -ve Strength modifier and the enemies' higher Defense on average. As her husband, Chrom should obviously be her partner, as Bow Knight or Sniper depending on if you want to hit certain speed thresholds or not. She can hit the 70 Speed threshold with the former pretty easily.

    +Def/-Skl isn't ideal for Apo, but Avatar is still great and doing Lunatic+ definitely encourages suboptimal Asset/Flaw combos in order to beat it efficiently. The first 4 chapters are extremely rough in Lunatic+, so whoever suggested it didn't give bad advice. If you're posting in this thread, by the time your pairings are done you're going to stomp Apo anyways :P

    As for Ricken!Owain vs. Libra!Owain, it depends on if you need Ricken elsewhere. Ricken is an all-around amazing father thanks to Luna access + Archer, so if you plan on doing any other 100% DS pairs you may need him to hit those Skill thresholds. If you don't plan on using every child, and can give Ricken to Owain, the higher Mag mod and access to Luna are icing on the cake and make Lucina + Owain team even more broken. Libra!Owain is already solid however.

    In the end, you kind of have to commit to how many children you're using and solidify a few pairings before planning everything out. I'm running every child but Gerome (who won't even be recruited lol) in my current Avatar X Chrom run, but the one after I may use less pairs to open up room for better optimization for the fewer children and more Staffbots. Something to think about :)

  5. Sorry if I disappeared, I've been sick with tonsillites and I didn't feel like being online too much. Anyway, I will jump on the calculations bandwagon and try two couples here if it's all right with you. Could you please tell me if the calculations are correct and who'd you pick between the two options I'm trying to set up here?

    Also- this may be a stupid question but what is 'procs' for?

    Hey there, hope you're feeling better!
    Unfortunately, have some bad news. Pair up bonuses, particularly the "Support Level Bonus" doesn't work that way.
    The +2 from support level is applied if the class itself grants a pair up bonus, so it would be applied only to Magic, Skill, and Resistance in Lucina's case while paired up with a Sage.
    Moving onto your pairing, Lucina should definitely be running Dual Strike+ over Tomefaire for 100% DS, but is otherwise fine. Aether does slightly more damage on average, but Luna increases proc chance by a bit (Ignis will be doing more damage on average especially considering you're hitting Resistance), so it really is just preference.
    Morgan should definitely run Ignis. Out of curiosity, what was Avatar's Asset/Flaw? I can't figure it out by looking at his stats.
    Owain should probably run Vengeance, as Astra is pretty lacklustre without procstacking, and would be my recommendation to pair with Lucina between these 2. Honestly, with his power and Lucina's proc chance & 100% DS assuming you add DS+ back in, he can probably get away with running no procs and running AS+2 or something.
    Hit rate = Weapon’s Hit rate + [(Skill x 3 + Luck) / 2] + Weapon Rank bonus
    Calculations can be found here:
    "Proc" is a generic gaming term for anything that has "a chance of happening on hit/crit." In Fire Emblem, it generally refers to Skills.
  6. Interesting (Although I still only plan on bringing 6 units).

    6 units is very painful to try to do Apotheosis with. 3 pairs with a total of 7 APT is barely enough, but without Rallies or Staffbots it's going to be a struggle.

    There are turn count limits in Wave 4 (10 turns), and Wave 5 (7 turns), for 23 enemies and 14 enemies respectively. Without rallies, your stats are significantly lower (-10 in every stat basically), making it much more difficult to kill enemies reliably.

    On top of that, you have minimal access to Rescue and Fortify, meaning that you'll likely be forced to engage the enemy in Enemy Phase to kill them all in time. Most of your units will get 2HKOd, especially considering your lack of rallies.

    Some people have done challenge runs without DLC (i.e. no Limit Breaker, Aggressor, etc.) and various other requirements, but to my knowledge they all did so with Rallybots & Staffbots. I would highly recommend you do the same, otherwise you're in for a lot of potential frustration.

  7. Since I'm currently a little burned out on the L+ file for the team I decided on, I was thinking of designing a 100% DS team.

    Is there any particular reason to use 8 pairs on a 100% DS team, besides to show it can be done? I was thinking that benching Nah (low Skill, no useful inherent skills or classes except Deliverer), Noire (sort of low Skill, removes the issue of whether or not to use Donnel), Gerome, and Owain.

    Pairs that seem appealing:

    Sumia x Chrom: Gives Lucina TF without making Brady her brother, gives Cynthia Archer, and Sumia cab function as a DF which seems good because she can use magic and doesn't need Boots/Deliverer, both of which are somewhat rare on a 100% DS team.

    Lucina x Ricken!Brady: Gives me a full magic pair. Brady gets Hit+20. Brady instead of Laurent because while the two have equal Skill and gap between Strength and Magic, Brady seems like he might be able to make use of GF if he isn't worrying about 160 Skill. Lucina!Morgan doesn't seem that appealing since Aether isn't useful here.

    Avatar or Morgan x Inigo: Really unsure on this one, but it seems like maybe having an easier time reaching 160 Skill could allow him to make use of GF.

    Czar has said that you only really need 5 APT to reliably beat Apotheosis, so having less pairs is certainly not a problem (IIRC the non-DLC challenge run only ran 3-4 pairs and a bunch of staffbots for Rescue). Running less pairs really does make it easier to manage your pairings and cultivate high Skill for 100% DS pairs.

    That being said, with 2 guys & 2 girls being benched, you have 6 pairs (assuming Sumia X Chrom is being used as a 100% DS pair) with at least 13 APT total, so you have plenty of APT.

    Sumia X Chrom is great, nothing wrong with that (both Czar & Zoran's 100% DS team use this IIRC). Great Skill mod, Archer access, etc. etc.

    Ricken!Brady is fine, but I don't know if Brady should be getting an Archer-granting father considering Lucina has DS+. Thanks to DS+, Brady is guaranteed 100% DS, so I don't know if anyone else will need Archer inheritance before Brady does. All Brady really gets from the deal is Hit+20 & a higher Mag mod. If no other child needs Archer, then it's a fine pairing, but otherwise you might need to switch this around.

    I'm assuming based on your Inigo pairing that you haven't started the file and decided your Avatar's gender yet, since it's impossible for both Avatar or Morgan to potentially marry Inigo in the same file :P

    Hey guys, haven't posted here in a while.

    I've been thinking about about Noire and what kind of roles she can fulfill, I think I've come up with a few things and I'd like to get some opinions on them.

    I've been messing around with some numbers with her in a Sniper-Sage pair-up in order to kill things with magic from 3 range. To me Ricken!Laurent feels like the obvious choice for the sage, having the highest non-Morgan Mag on a male character and having some useful support skills (anathema, hit+20, etc).

    If I use Gaius!Noire, I can have her hit 69 speed perfectly with just rallies, tonics, and the base pair-up bonus. 69 speed is all I really need her to reach. Noire also gets to procstack Luna+Astra, which is a pretty fair deal.

    As an alternative, I can actually get Donnel!Noire to 69 speed by switching Laurent to be a Dread Fighter instead. I miss out on a LOT of SKL by doing this, but I think hitrate issues can be patched up by putting Anathema on Laurent. Their DS rate suffers, but they weren't reaching 100% under any circumstances anyway so I don't think it's too big of a deal. I also miss out on quite a bit of power, Sage has 8 higher MAG than Dread Fighter and the 8 str from the Dread Fighter pair-up bonus doesn't quite bridge this gap. Donnel!Noire has armsthrift which does open up double bow as an option, which helps a bit but the whole point of Sniper-Sage is to have powerful Magic dual strikes. The upside to Donnel!Noire is that I do get to use Donnel's Galeforce and Gaius!Kjelle, who has much better stats than Donnel!Kjelle, becomes an option.

    So my real question boils down to, would the loss in power of Donnel!Noire and Dread Fighter Laurent be significant enough that I wouldn't want to do it? If I'm still going to ORKO the things this pair is meant to kill, it doesn't make too much of a difference. Noire seems to be kind of an oddball unit at times, so if I can put Donnel!Noire to good use while gaining access to Gaius!Kjelle, some power that would likely just be overkill anyway is a sacrifice I'm willing to make.

    I understand that other characters with Sniper access can do this job much better than Noire can, but I really want to give Noire a niche in my team. That niche might not be one that she does better than others, but it's one I feel she might be able to do well enough.

    Just for reference, with Donnel!Noire my proposed skillset would be BF,LB,GF,Vengeance,AT. With Gaius!Noire, just swap Vengeance and AT with Luna and Astra.

    Donnel!Noire would probably still run Luna, considering that you'll be shooting things from 3-range and ideally not getting countered anyways.

    If you're willing to sacrifice AT (more Double Bow grinding or use forged Longbows instead) & BF you could go GF/Luna/AS+2/Spd+2 on Donnel!Noire and hit 70 Speed with Laurent as Sage (I'm pretty sure his +8 Mag will compensate for the loss of Bowfaire), but it really depends on if you're willing to lose out on AT.

    I'm also done most of my calcs for my vanilla Apo run, so I'll post those later after I double check everything. Hopefully I haven't made any critical errors that I need to fix.

    The team looks fine to me, though somewhat gimmicky since I made Fred!Cynthia a Wyvern Lord for kicks since that's Fred!Cynthia's only real niche (with Renewal to boot since I couldn't figure out a better skill), and Gregor!Kjelle is relegated to Assassin support for Chrom!Morgan in their 100% DS pair.

  8. Alright, so I cleaned up the calcs a little bit and went a bit more indepth. Before I do them for every pairing, here's a sample (FeMU & Chrom):

    [spoiler=Pair 1 - Avatar&Chrom]

    1. Avatar (+Speed/-Luck) @Dark Flier [Galeforce/Luna/Ignis/Tomefaire]

    Skill: 41 (base) + 2 (mod) + 22 (LB, Rally & Tonic) + 8 (pair up) = 73

    Speed: 42 (base) + 4 (mod) + 22 (LB, Rally & Tonic) + 8 (pair up) = 76

    Luck: 45 (base) – 1 (mod) + 26 (LB, Rally & Tonic) + 3 (pair up) = 73

    - Dual Strike%: 73 (My skill) + 66 (Partner’s) = 139/4 + 60 (Support) + 10 (DS+) = 104.75 à 100%

    - Hit: 271 (w/max hit Celica’s Gale) à 261 (w/custom-forged Celica’s Gale [-2 Hit, +2 Mt])

    o Unit: 292 [73x3 = 219 (Skill x3) + 73 (Luck)]/2 = 146

    o Weapon: 80 (Base hit rate) + 25 (Forge) + 5 (Weapon rank bonus) = 110

    o Other: 15 (Support) = 15

    - Skill Activation%: 73% (Luna) + 19.71% (Luna fails, Ignis activates) = 92.71%

    1. Chrom @Bow Knight [Aggressor/Dual Strike+/Bowfaire/Hit+20]

    Skill: 43 (base) + 1 (mod) + 22 (LB, Rally & Tonic) = 66

    Luck: 45 (base) + 1 (mod) + 26 (LB, Rally & Tonic) = 72

    - Hit: 255 (w/max hit Brave Bow)

    o Unit: 270 [66x3 = 198 (Skill x3) + 72 (Luck)]/2 = 135

    o Weapon: 70 (Base hit rate) + 25 (Forge) + 5 (Weapon rank bonus) = 100

    o Other: 20 (Hit+20) = 20

    Sorry to ask this, but are there any obvious mistakes seen anywhere?

    And in terms of thresholds, I was going off these ignoring WT (credits to isetrh):

    220 hit for mooks, 239 hit for Invincisorc, 248 for Thronie, 257 for Anna

    Let me know if there are any additional ones that are important to hit!

    EDIT: Also, here are my utility characters (outside of my 2 Rallybots, who are straightforward):

    Olivia @Dancer [special Dance/Bond/?/?/?]

    Micaiah (Radiant Dawn) @Valkyrie [Limit Breaker, Tomefaire, Acrobat, All+2, Mag+2]

    Raquesis (Genealogy 1st Gen) @Falcon Knight [Limit Breaker, Lancefaire, Anathema, Charm, DSp+]

    I'm just wondering if anyone has had more success using a more support Staffbot build (a.la Raquesis) or a more pure Mag max Rescue range build (a.la Micaiah). Also, no clue what to put on Olivia, though everything aside from Special Dance seems superfluous.

  9. It turns out going +str -res came to bite me in the ass. Sniper Morgan and Zerk Inigo come out with 74 spd due to -res giving her -1spd.

    If I swap Inigo to Assassin and drop either Luna or faire for All+2, Morgan can lead with 75 spd and Inigo can 100%DS lead, but I'll lose out on the Zerk's high str cap.

    I could give Assassin Inigo Virion or Lonqu to guarantee they both lead with 75, but I don't know if that's necessary.

    Lonqu would give the pair 100% DS all around in exchange for Luna and +hit. Virion retains +hit and gains +2skill.

    Both would lower Inigo's lead phase damage, but I can limit his targets to low profile enemies to mitigate the loss.

    Inigo definitely does not need 75 Speed, I would recommend just swapping him to Assassin and dropping -faire. There are literally 3 enemies with 75 Speed in Apo, so don't stress too much over 75 Speed threshold (I had this problem myself).

    *cough cough virion cough*

    He doesn't give Valkyrie or Dark Flier, which are the 2 magical classes that grant +Speed Pair Up bonus.

  10. Am I missing something? I see where all the numbers come from except the pair up. From that link with the pair up calculations, the only way to receive a +3 spd is to pair up with a non-spd pair up.

    Before I finish this spreadsheet can someone double check this:

    Sumia!Lucina(Sniper) spd:

    40(Sniper base)

    +5(Sumia mods)

    +10(LB)

    +10(Rally)

    +8(S Support+Berserker pair-up)

    +2(tonic)

    = 75 Spd

    The above calcs are correct.

    Czar was illustrating that Lon'qu!Severa can hit 75 Speed threshold with AS+2, regardless of Pair Up partner, hence the +3 Speed Pair Up bonus. Any higher is overkill.

  11. Henry as Nah's father, I will keep him in mind. Also, it may sound a stupid question but is speed so essential in a support unit? Also I admit my ignorance, I thought Noire was more magically inclined than Nah.

    Edit: Anyway, I will likely leave Libra with Owain at this point.

    The most important thing about dedicated supports is access to skills that work from the back of a Pair Up. Aggressor is perhaps the most effective one, which is why Males, especially ones without Galeforce like Laurent, Gerome, & Yarne, have such important niches in an Apo team.

    This lack of Aggressor is also why girls without Galeforce like certain Nahs, Kjelles, and Noires end up less effective in the support role. Certain other skills will help make up for it (-faires, Dark Mage auras, AS+2, Str+2, etc.), but they will never reach the same damage output as their male counterparts.

    The final important thing is their Skill stat, since higher skill = higher DS%. This is also somewhat tied into class distribution and skills, since certain classes (i.e. Sniper & Assassin) have particularly high Skill cap AND grant Skill+ pair up, but only certain pairings with certain mods can achieve 100% DS outside of Lucina with her DS+.

    Libra!Owain is fine, especially since Libra is one of the least-sought after fathers.

  12. I heard that, the difference should be a difference between attacking from a different distance to avoid your counters whenever possible and a forge (or a couple of forges) on a weapon... anyway, I'm planning to read the whole topic and get more inspiration from it. Like... now I'm starting to consider a faster father on Severa...

    Sage Brady - Dark flier support? I like it... I just have to check the skills but even in this case I'd probably go with a simple tomefaire/astra/Galeforce/LB and a filler-support one for both. I like regenerative skills but I will have at least 2-3 staff-rallybots I will try to keep out of range anyway....

    Keep in mind that Chrom!Brady!Morgan's mods lend him to a magic role better than physical, but in the end it's up to you.

    With a 0 Skill modifier, I wouldn't recommend going for a 100% DS pair with him and just go for a cookie-cutter Sage (Luna/Galeforce/Aggressor/Tomefaire or Ignis if you want procstack if you're running him with dedicated support), but the joy of Morgan is that he can feasibly play any role you want to.

    Dark Flier & Sage is one of the best and most standard builds since the beginning of this game's optimization, it's just always good considering how nicely the Pair Up bonuses work together, and how good magic is. Astra is definitely inferior to Luna in this case, and procstacking with Ignis is an option for that last skill slot (I'm personally running Luna/Ignis/GF/TF on my own Female Avatar).

  13. Here's the list of Pair Up bonuses:

    http://serenesforest.net/awakening/miscellaneous/pair-up/

    Fem Avatar should definitely be included in your endgame team. Another Galeforce with access to every class is useful regardless of her mods.

    Keep in mind though that Rightful King isn't a very good skill; it's more consistent to just procstack . If you just want Rightful King Morgan for personal reasons though, then that's fine, and Avatar is definitely a great partner for Brady (though probably not as a Sorc).

    Posting pairings and everything will likely take reshuffling and some calculations to finalize your ending team, so take your time.

  14. Sniper Severa. Who should be the daddy?

    Stahl!Severa = Astra, Luna, LB, GF, Faire

    vs.

    Virion!Severa = Deliverer?, Vengeance, LB, GF, Faire

    She has her choice of (Laurent, Gerome, Yarne) for a partner.

    It depends on what you want and what the rest of your team looks like.

    Stahl!Severa I think is overall better thanks to Luna access and Astra, but he's generally a much-sought after father compared to Virion.

    Virion!Severa has a higher Speed mod & can hit 75 Speed with a +3/+4 Speed Pair Up partner (Berserker, Assassin, etc.). Stahl!Severa needs AS+2 to hit 75 Speed.

    Both have very high Skill, and can reach 100% DS fairly easily with an Assassin partner.

    I'm personally running Stahl!Severa @Sniper with Lon'qu!Yarne @Assassin (these pairings were done for main game rather than postgame purposes, though I will be running through Apo), they achieve 100% DS if you run AS+2 on both. I haven't done the calcs, but Virion!Severa might be able to get away without AS+2 since she has 1 more Skill.

    Gerome or Yarne as physical support are obviously-good choices, but Laurent as a Sage has some utility since Apo enemies generally have a lot worse Res, so he might deal more damage overall especially to enemies like the Throne Berserker.

    It really comes down to your team comp; do you have someone who hits 75 Speed, enough Magic users to go around, etc.?

  15. Wait... what are you talking about, previewing the RNG?

    He means he can Battle Save right before entering combat in Casual Mode, and if one of his units dies he resets from that save, which is really the equivalent of save state abuse.

    Well, if you do that, then what's the point of Miracle? You can just reset whenever you want and make room for a more useful skill. Seriously, abusing Battle Saves is not really a good argument for using Miracle at all.

  16. Maribelle!Lucina - Dark Flier

    She has an higher Magic versality than her other counterparts and Dark Flier offers high MOV+hig magical power itself. The skills she'll have are:

    Galeforce, Dual support+, Dual strike+, Dual Guard +, Aether. One of them will be replaces with LB, of course.

    Maribelle!Brady

    Galeforce, LB, RK, Dual guard +(even if leveling up GK is a pain), Luna or Aggressor (both until I get LB)

    Sthal!Severa - Hero as final class

    vantage, galeforce, sol, swordfaire, Astra (then I will have to think what to drop for LB)

    Frederick!Yarne

    Frederick will provide him probably dual support+, Pavise, Aegis, counter (will be replaced with LB) and Luna

    Henry!Gerome - berserker

    Cherce will pass down Dual Support +, LB

    Kellam!Inigo (nooot really sure about this one)

    Olivia passes down Galeforce, sol, pavise, vantage, swordfaire (to be replaced with LB)

    Ricken!Laurent

    Miriel passes down Dual Support +, Tomefaire, aggressor, Dual Guard + and a filler (Maybe defender?) until I get LB

    Gaius!Cynthia

    Gaius passes down Sol, GF, Astra, LB, dual support +

    Donnel!Kjelle

    Sol, Aegis, Pavise, Galeforce, Limit Breaker (Armsthrift is good but... when I will attempt hardest maps I will probably ignore it)

    Gregor!Nah (?) Not really sure as I said

    Counter from Gregor, Swordbreaker, Lancebreaker, LB, Renewal (Gregor passes down the trobadour line)

    Noire was a big question point, now I'm considering to pass here Gaius. But on the other side I don't like using her so much...

    Owain is kinda 'meh' in the middle. I was considering Ricken but he passed to Miriel so here I'm just wondering what to do. Libra maybe? Lon'qu?

    The problem with posting builds is that, without posting how they're being paired up (end class, who their pair up partner is, etc.), it's very hard to recommend a build that works universally.

    And I'm still confused here, is this for Apotheosis or for main game? Sol seems to be everywhere on your team when it's very lacklustre for Apotheosis, but if you're grinding for all these skills you'll probably stomp the main game enemies anyways, regardless of skills.

    Some things to point out here, assuming you're sticking with your listed parents:

    Maribelle!Lucina - Dark Flier is a great class since Maribelle grants her a solid +Mag mod, but DSp+ & DG+ are both pretty poor options for her. DSp+ is fine if you REALLY need to exceed a certain hit threshold, but is otherwise just filler, and DG+ is unreliable as ever. Again, without a pair up partner in mind, Luna & LB are better options to replace DSp+ & DG+. Look for a Sage or other magical partner here (Laurent, Owain, etc.)

    Chrom!Brady - Galeforce, Luna, Aggressor, Tomefaire. Nothing more needs to be said. Sage Brady too stronk, and definitely his optimal final class unless you're really looking to go 100% DS.

    Stahl!Severa - Hero is perfectly usable for endgame class. Luna is definitely preferable over Sol for Apotheosis, given how little Sol is going to be doing with the enemies' Dragonskin. Vantage isn't the greatest without Vengeance and should be the skill to replace with LB.

    Fred!Yarne - Umm, Fred doesn't give Yarne DSp+. You also didn't list an end class. As Czar has mentioned countless times, Yarne is definitely best as a dedicated support character, like Axefaire Berserker or something along those lines. PavGis isn't reliable even with maxed stats, so it's hard to recommend.

    Henry!Gerome - Like Yarne, best used as a hard physical support. Axefaire Berserker or Hero with DSp+ from Cherche, Aggressor, and Hex/Anathema from Henry depending on his partner (Hex if fighting from 1 range, Anathema if fighting from 2+).

    Kellam!Inigo - Galeforce & Luna is such a strong combination, there's no reason not to run it. Pavise is unreliable and even more lacklustre without Aegis, and Vantage is still pretty mediocre without Vengeance. Aggressor & -faire is definitely preferable depending on your end class.

    Ricken!Laurent - Magical dedicated support. Likely the best partner for Lucina out of the ones listed. DSp+ from Miriel, Tomefaire, Aggressor, and Anathema or Hit+20 are probably your best options, since Lucina will likely perpetually be in front.

    Gaius!Cynthia - Not optimal, but Cynthia's unscrewable anyways (like Brady). Neutral Str & Mag mods mean it's up to your pairings if you want her to go physical or magical (you don't have an end class listed). Again, don't know about your love of Sol, Luna is preferable here, and DSp+ should definitely be replaced with LB.

    Donnel!Kjelle - You seem to REALLY love PavGis, and if that's the case and you desperately want to run it, then go General & ditch Galeforce. However, if you're going Donnel!Kjelle, you're really doing it for Galeforce, since Kjelle always has PavGis. It's hard not to recommend a generic Galeforce build (Galeforce/Luna/Astra/-faire), which is probably better.

    Gregor!Nah - Gregor passes Troubadour for DSp+, and some nice physical -faires (Axefaire from inheritance, Myrm line for Swordfaire), so she'd probably be best as a hard physical support as Assassin/Hero with -faire/DSp+/filler.

    Libra!Owain is a solid option for Vengeance & Dark Mage line.

    Vaike!Noire is possible here for a physical Galepair (Assassin access, Axefaire), while Virion!Noire gives her Tomefaire but not much else.

    I have no clue where your Avatar OR Morgan are. They definitely need to be considered for your pairings to work, considering how amazing Morgan is by default. Are you planning on marrying 2nd gen? If not, one of your 2nd gens will be unmarried and can be left out of Apotheosis (this is Gerome in my current run, it can be Noire for you if you dislike her).

  17. Sage Yarne? Yarne is Awakening's premier physical hard support, and one of the only two 2nd gen males who have a predisposition to physical!

    VV is nice ingame, but in Apo it's useless without 100% DS with a magical lead and careful planning.

    Yeah, that's true. Yarne as a Sage is an option if you REALLY need it (i.e. going for 100% magical team or some such gimmick), but he's for sure predisposed to physical. Is he considered the game's premier hard support due to his mods (Panne's ARE pretty godly)? His base class set is mediocre outside of Assassin & Berserker I think.

  18. I'm planning to do lunatic +,I've beat lunatic already. Im not gonna add dlc skills yet, but I just want feedback for this.

    Sumia!Lucina DarkFlier/Great Lord (Mainly as a support)

    Galeforce,Ds+,Dg+,Aether,Lancefaire/Tomefaire

    Donnel!Kjelle General/Hero (Offensive/Defensive user)

    Armsthriftf,Sol,Pavise,Aegis,Swordfaire/Lancefaire(It depends which class I'm using) Do I need to add galeforce?If I do,replace it with what?

    Libra!Inigo Sorc (Offensive Magic User)

    Galeforce,Tomefaire,Vengeance,Armsthrift,Vantage

    These are the pairings I'm sure of. I'm kinda stuck on Severa, Brady,and Panne. Should I do Lonqu!Severa so I can do Stahl!Yarne? If I do, should Henry be Brady's father? Thx

    I'm assuming this is for Apotheosis? If you're grinding for main game, then what you have is fine (really though, anything is fine since you'll be capping stats by the time you get all those skills).

    Sumia!Lucina is perfectly good, but DG+ is unreliable. Aether without Luna is also pretty lacklustre. The cookie-cutter build for Lucina is generally Galeforce/Luna/Aether/DS+, and it's what I'd recommend here too. -faire to round it out; I'd really recommend Dark Flier over Great Lord since that Luck pair up bonus on Great Lord is pretty worthless, but if it's for aesthetic purposes then by all means.

    Donnel!Kjelle is perfectly good too, but it's hard to recommend tanking in Apotheosis. PavGis General is a cute notion for enemy phase action, but the truth is that it's more efficient to just abuse Galeforce and go Hero/Dark Flier or something and do the standard Galeforce/Luna/-faire/filler build. Again though, if you're dead set on it, then by all means.

    Libra!Inigo's set is fine, though Armsthrift & Sorc are bad in Apotheosis. Aversa's Night does pretty poor damage compared to Celica + Sage's Mag cap, so removing the need for Armsthrift and adding Aggressor (or another non-DLC skill) for a double-Galepair is generally a better option.

    Lon'qu!Severa, Stahl!Yarne, and Henry!Brady are all fine. Henry would probably be used better elsewhere (Brady's natural skillset of Galeforce/Luna/Tomefaire is just so strong), but if he's all you have left then it's perfectly fine. If you're not going Aggressor due to no-DLC, Henry can give Brady the option of Anathema.

  19. Returning on-topic, I will definitely go with Ricken!LAurent... and now I'm wondering if I should give Nowi Kellam and find another father for Inigo, but with only gregor, Libra, Virion and Vaike left I fear I'd end up with a terrible Inigo (While I actually like Kellam!Inigo). Considering who I have left (and the fact no one but Chrom and Maribelle is married so I may actually try other things even if I'm planning to keep Gaius on Sumia and Fred on Panne) who could be a good choice for Nah or Noire?

    Mh. I'm not too fond of the assassin line even if a couple of characters can be rather happy with it. Also... Virion Yarne? Really? I'm not touching Stahl because I love his Cordelia, but Virion!Yarne somehow intrigues me. I met him in a streetpass team and it was painfully easy to blast him using a unit with counter even if he had capped stats and lots of skills from different classes... but I suspect it's because they decided to use him as a taguel. And taguels aren't exactly the most impressive class in Awakening.

    Virion!Yarne is great for the Sniper & Sage classes, which grants him Hit+20, Bowfaire, & Tomefaire as a hard support for whichever role you need him to play. If you REALLY don't like Assassin for whatever reason (aesthetics, etc.), then Sniper, Berserker, or Sage are all reasonable options.

    Libra!Inigo is perfectly solid, it grants him Sage & Vengance-Vantage for magical Inigo. Kellam!Inigo is perfectly fine as well, Inigo gets Luna & Sage access.

    Kellam!Nah is kind of overrated my opinion. Nah gets Luna, but already had Sage access and lacks good support skills (i.e. -faires, auras) to take advantage of Assassin.

    Gregor!Noire is solid. VV access is there, alongside -faires and Dual Support+ if you want her to be a physical support.

    Gaius!Sumia is kind of a waste of Gaius (overkill Speed, loss of a potential Peg Knight), but if you like the pairing then I'd recommend keeping them. With that Skill & Speed mod, Cynthia can easily find her way into a 100% DS pair.

  20. Here I am again...

    I'm starting to work on my lunatic plus couples and I'm very unsure about Laurent's father: should I pick Henry for a good vengeance+counter combo or pick Ricken for Aegis? Also, I never really used Laurent before so... what should I pass him down from his parents?

    Are you asking about pairings with regard to Lunatic+, or Apotheosis? Cuz that makes a whole lot of difference.

    Can't really help you with regards to Lunatic+ stuff, but it really depends on what you want Laurent to be doing. Counter is pretty bad on your own units in Apo, and I've never heard of it being overly good in Lunatic. I don't play Lunatic though, so I'm not sure :\

    From Miriel, definitely pass down Dual Support+. Father is debatable, preferably something that Laurent wouldn't wanna get himself (i.e. a skill from a physical class).

  21. I also never mentioned Rallies, pairup or All+2, because AT is primarily for non-Apo postgame, where it's usually redundant and/or unnecessary to use all that stuff.

    75 Spd is what you want to have at least one unit of, not what all your units need to hit. The real "minimum" acceptable Spd for S.Apo is 60 (threshold for not getting doubled by Thronie). There are only three enemies with 70 Spd spread out over two waves, all of which are fairly frail by Apo standards and easy to ORKO, so all having more than two 75 Spd pairs does is give you more options for how to deal with them. And options are nice, but your team needs to be designed to do more than fight two specific enemies to do well in Apo.

    The real beefgate is Thronie (64+3 Def, 55+3 Res, Aegis+, Counter, tons of Avo and enough Atk to OHKO anything that's taking damage from Counter) and his thronless wave 5 clones. They're the ones you want to watch out for.

    Axes are actually one of the best weapon types in Apo, given that enemy weapon composition is made up primarily of Axes and Lances and there are almost no Swords.

    Noted, thanks for the advice. I guess I'm overemphasising the ability to double everything where it's not necessary at the cost of all-around capabilities.

    I'll likely switch Laurent to Sage, and Inigo to Warrior for flexibility (Brave Bow access to avoid Counter, 69+ Speed, etc.). It still leaves me with Morgan, Severa, and Brady for 75+ Speed access.

    I've heard Physical Lead (preferably with Bow access) + Magical Support is the best way to deal with Thronie, but I haven't ran any calcs yet to see how well any of my pairs deal with him.

  22. Hey, since Luck is pretty much useless, does that mean intentionally dump statting it is a good idea? Does it mean that a +Str/Skl/Mag and -Lck Gaius!Noire!Morgan, with her -7 luck but otherwise fantastic all-around stats, is a good build?

    Stat-dumping is fine, but you shouldn't go out of your way to do it. Skill distribution is still much more important outside of maximizing the Skill stat for 100% DS pairups.

    Also, -Def is still probably the most optimal flaw. I did -Luck for an easier time in a no-grind playthrough, but -Def is generally better. Tanking is a pretty poor strategy in Apo, and Luck at least gives you some more Hit/Avoid.

    Goddamnit, more stuff to fix X___X

    Czar, don't bother analyzing them yet. I'll rerun the calcs with fixes & change around some stuff.

    The lack of Defender buff in support means the Inigo-Kjelle pair fails to 100% DS currently, meaning I'll probably have to switch her to Bow Knight (she doesn't have Archer access).

    And wow I brainfarted, Bow Knight has +1 Skill Pair Up but much lower Skill cap, so I can't get 100% DS with this pair no matter what T___T

    May have to do some shuffling with my pairings, loathe as I am to do so. Haven't finalized any pairings outside of:

    Avatar X Chrom

    Cordelia X Stahl

    Sumia X Fred

    Panne X Lon'qu

    Sully X Gregor

    Ok, so by switching Morgan & Inigo, I can get 100% DS with Morgan & Kjelle. This leaves me with:

    Avatar (+Speed/-Luck) @Dark Flier

    Chrom @Bow Knight

    Avatar!Lucina @Dark Flier

    Libra!Laurent @ Dread Fighter

    Ricken!Owain @Sage

    Henry!Nah @Valkyrie

    Fred!Cynthia @Falcon Knight

    Kellam!Inigo @Berserker/Assassin

    Stahl!Severa @Sniper

    Lonqu!Yarne @Assassin

    Chrom!Morgan @Sniper

    Gregor!Kjelle @Assassin

    Gaius!Noire @Dark Flier

    Virion!Brady @Sage

    Now I have 2 dedicated Sniper pairs with 2 APT, which is somewhat redundant, but Morgan would be using Brave Bow as an Assassin anyway, and Double Bow access is nice I guess.

    Also, I'm unsure what to do with Inigo. Him & Cynthia won't be hitting 100% DS, and either Berserker or Assassin work if I want a 75+ Spd pair.

    I'll post the calcs once I've done them, but basically just asking for advice on his end class. Of note is that I have literally no Axe users atm, but that's not super relevant to me.

  23. I didn't read everything (I'll get around to it tomorrow, and give a full analysis), but I'm noticing that you forgot Rallies in your Hit calcs. +10 Skl and +14 Lck (don't forget that Rally Lck gives +8) make a pretty big difference.

    When doing Hitrate calculations I prefer to calculate Skl and Lck in separate steps from Hit itself. eg:

    Skl: base +mods +LB +Rally +pairup +tonic =

    Lck: base +mods +LB +Rally +pairup +tonic =

    Hit: base +weapon +pairup +skills =

    This is also nice because you now have your Skl calculated separately when you want to check your DS rate, instead of having to dig it out of a pile of numbers somewhere.

    Also, Defender has no effect when supporting.

    Goddamnit, more stuff to fix X___X

    Czar, don't bother analyzing them yet. I'll rerun the calcs with fixes & change around some stuff.

    The lack of Defender buff in support means the Inigo-Kjelle pair fails to 100% DS currently, meaning I'll probably have to switch her to Bow Knight (she doesn't have Archer access).

  24. I believe the important hit thresholds are 220 for mooks, 239 for Invincisorc, 248 for Thronie, and 257 for Anna.

    Virion!Yarne can do some things that Lon'qu!Yarne can't (Bowfaire, Hit+20) if that means anything to you. It doesn't look like it affects any of your thresholds for better or for worse.

    Thanks so much for the additional hit thresholds! Will record them and adjust my forges as necessary. It looks like none of my characters have 100% hit on Anna (Inigo has the requisite hit rate with Brave Sword, but WTD pushes it under), but I don't see it being too big of a deal.

    Unfortunately, Lon'qu!Yarne is locked in. Pairings like Panne X Lon'qu, Fred X Sumia, Sully X Gregor, Stahl X Cordelia, & Chrom X Avatar were for stomping the main game (Hard Mode since I haven't played Awakening for a year and a half now), so I'm trying to do my best to optimize with them locked in, which has been interesting.

  25. Sorry in advance for the formatting. Probably very difficult to follow, hence the bolding & TL;DR's at the end.

    I think these class choices are pretty good overall, but don't know if there's anything blatant I'm overlooking. I salute anyone who takes the time to actually read all my calcs, but just analysing the end results is fine too.

    If anyone has any of the higher hit rate thresholds I would greatly appreciate it for playing around with forges. On a side note, if I made a fundamental mistake in my calculations please let me know, though that means I have to redo a helluva lot of this :(

    So here we go:

    [spoiler=1. Avatar @Dark Flier & Chrom @Bow Knight]

    Avatar (+Speed/-Luck) @ Dark Flier [GF/Luna/Ignis/TF]

    Ø Speed: 46 (base & mods) + 10 (LB) + 10 (rally) + 2 (tonic) + 8 (pair up) = 76 Speed

    Ø Dual Strike%: 43 (my skill) + 44 (partner’s) + 20 (LBs) + 20 (rallies) + 4 (tonics) + 8 (pair up) = 139/4 + 60 (support) + 10 (DS+) = 100% DS

    Ø Total Hit: 120 [43+10+8 (skill+LB+pair up)x3 + 44+10+3 (luck+LB+pair up)/2] + 105+5 (weapon hit rate+rank bonus) + 15 (support) = 245 hit with Celica’s, 235 with Brave Lance*

    Chrom @ Bow Knight [DS+/Agg/BF/Hit+20]

    Ø Total Hit: 109 [44+10 (skill+LB)x3 + 46+10 (luck+LB)/2] + 95+5 (weapon hit rate+rank bonus) + 20 (Hit+20) = 229 hit with Brave Bow

    *Is it worth it to give Avatar forged Brave Lance to bypass Aegis?

    TL;DR = +75 Speed, 100% DS, +240 hit

    [spoiler=2. Avatar!Lucina @Dark Flier & Libra!Laurent @Dread Fighter]

    Avatar!Lucina (+Speed/-Luck) @ Dark Flier [GF/Luna/Aether/DS+]

    Ø Speed: 48 (base & mods) + 10 (LB) + 10 (rally) + 2 (tonic) + 6 (pair up) = 76 Speed

    Ø Dual Strike%: 45 (my skill) + 43 (partner’s) + 20 (LBs) + 20 (rallies) + 4 (tonics) + 3 (pair up) = 135/4 + 60 (support) + 10 (DS+) = 100% DS

    Ø Total Hit: 116.5 [45+10+3 (skill+LB+pair up)x3 + 46+10+3 (luck+LB+pair up)/2] + 105+5 (weapon hit rate+rank bonus) + 20 (support + D Support+) + 10 (Anathema) = 256 hit with Celica’s, 246 with Brave Lance

    Libra!Laurent @ Dread Fighter* [Agg/TF/D Support+/Anathema]

    Ø Total Hit: 107 [43+10 (skill+LB)x3 + 45+10 (luck+LB)/2] + 105+5 (weapon hit rate+rank bonus) + 10 (Anathema) = 227 hit with Celica’s

    *Dread Fighter seems far from ideal for Laurent’s damage output & hit, but it makes use of Laurent’s +5 Mag mod, gives Lucina a little bit of extra oomph, and pushes her just over 75 Speed

    TL;DR = +75 Speed, 100% DS, +250 hit

    [spoiler=3. Kellam!Inigo @Assassin & Gregor!Kjelle @Assassin]

    Kellam!Inigo @ Assassin [GF/Agg/Luna/AS+2]

    Ø Speed: 46+2 (base & mods + AS+2) + 10 (LB) + 10 (rally) + 2 (tonic) + 9 (pair up) = 79 Speed

    Ø Dual Strike%: 51+2 (my skill+AS+2) + 53+2+1 (partner’s+AS+2+Defender) + 20 (LBs) + 20 (rallies) + 4 (tonics) + 7 (pair up) = 160/4 + 60 (support) = 100% DS

    Ø Total Hit: 134.5 [51+2+10+7 (skill+AS+2+LB+pair up)x3 + 44+2+10+3(luck+AS+2+LB)/2] + 105 (weapon hit rate+rank bonus) + 20 (support + D Support+) = 259 hit with Brave Sword, 254 hit with Brave Bow

    Gregor!Kjelle @ Assassin [sF/D Support+/AS+2/Defender]*

    Ø Total Hit: 128 [53+2+1+10 (skill+AS+2+Defender+LB)x3 + 45+2+1+10 (luck+AS+2+Defender+LB)/2] + 95+5 (weapon hit rate+rank bonus) = 228 hit with Brave Bow, 233 hit with Brave Sword

    *Kjelle as hard support kind of hurts my soul, but >75 Speed & 100% DS is nice

    TL;DR = +75 Speed, 100% DS, +250 hit

    [spoiler=4. Fred!Cynthia @Falcon Knight & Chrom!Morgan @Sniper]

    Fred!Cynthia @ Falcon Knight [GF/Luna/AS+2/Spd+2*]

    Ø Speed: 46+2+2 (base & mods+AS+2+Spd+2) + 10 (LB) + 10 (rally) + 2 (tonic) + 3 (pair up) = 75 Speed

    Ø Dual Strike%: 50+2 (my skill+AS+2) + 52 (partner’s) + 20 (LBs) + 20 (rallies) + 4 (tonics) + 8 (pair up) = 156/4 + 60 (support) = 99% DS**

    Ø Total Hit (as Lead): 135.5 [50+2+10+8 (skill+AS+2+LB+pair up)x3 + 46+2+10+3 (luck+AS+2+LB+pair up)/2] + 95+5 (weapon hit rate+rank bonus) + 15 (support) = 250 hit with Brave Lance

    Ø Total Hit (as Support): 122 [50+2+10 (skill+AS+2+LB)x3 + 46+2+10 (luck+AS+2+LB)/2] + 95+5 (weapon hit rate+rank bonus) = 222 hit with Brave Lance

    Chrom!Morgan (+Speed/-Luck) @ Sniper [GF/Luna/Agg/BF]

    Ø Speed: 46 (base & mods) + 10 (LB) + 10 (rally) + 2 (tonic) + 9 (pair up) = 77 Speed

    Ø Dual Strike%: 52 (my skill) + 50+2 (partner’s+AS+2) + 20 (LBs) + 20 (rallies) + 4 (tonics) + 3 (pair up) = 151/4 + 60 (support) = 97% DS

    Ø Total Hit (as Support): 121 [52+10 (skill+LB)x3 + 46+10 (luck+LB)/2] + 95+5 (weapon hit rate+rank bonus) = 221 hit with Brave Bow

    Ø Total Hit (as Lead): 127 [52+10+3 (skill+LB+pair up)x3 + 46+10+3 (luck+LB+pair up)/2] + 95+5 (weapon hit rate+rank bonus) + 15 (support) = 242 hit with Brave Bow

    *Uninspired, but it does let her hit 75 Speed. Any other suggestions would be appreciated? No second proc option, so…

    **Never have I regretted doing +Speed for main game more than now. Morgan needs to run AS+2 & Skl+2 to hit 100% DS, since running AS+2 & Defender on Cynthia is literally 1 Skill short.

    TL;DR - +75 Speed on both, 99 & 97% DS, +240 hit

    [spoiler=5. Stahl!Severa @Sniper & Lon'qu!Yarne @Assassin]

    Stahl!Severa @ Sniper [GF/Luna/Astra/AS+2]

    Ø Speed: 43+2 (base & mods+AS+2) + 10 (LB) + 10 (rally) + 2 (tonic) + 9 (pair up) = 76 Speed

    Ø Dual Strike%: 52+2 (my skill+AS+2) + 54+2 (partner’s+AS+2) + 20 (LBs) + 20 (rallies) + 4 (tonics) + 7 (pair up) = 161/4 + 60 (support) = 100% DS

    Ø Total Hit: 135.5 [52+2+10+7 (skill+AS+2+LB+pair up)x3 + 43+2+10+3 (luck+AS+2+LB+pair up)/2] + 95+5 (weapon hit rate+rank bonus) + 15 (support) = 250 hit with Brave Bow

    Lon’qu!Yarne @ Assassin [Agg/SF/AS+2/Str+2*]

    Ø Total Hit: 127.5 [54+2+10 (skill+AS+2+LB)x3 + 45+2+10 (luck+AS+2+LB)/2] + 105 (weapon hit rate+rank bonus) = 232 hit with Brave Sword

    *Let me know if I’m overlooking some blatantly obvious other choice here. Lon’qu!Yarne’s skill set is incredibly lacklustre, and he’s going to be in the back for the most part anyways.

    TL;DR - +75 Speed, 100% DS, +250 hit

    [spoiler=6. Gaius!Noire @Dark Flier & Virion!Brady @Sage]

    Gaius!Noire @ Dark Flier [GF/Luna/Astra/Anathema*]

    Ø Speed: 46 (base & mods) + 10 (LB) + 10 (rally) + 2 (tonic) + 3 (pair up) = 71 Speed

    Ø Dual Strike%: 43 (my skill) + 47 (partner’s) + 20 (LBs) + 20 (rallies) + 4 (tonics) + 8 (pair up) = 142/4 + 60 (support) = 95% DS

    Ø Total Hit (as Lead): 118.5 [43+10+8 (skill+LB+pair up)x3 + 41+10+3 (luck+LB+pair up)/2] + 105+5 (weapon hit rate+rank bonus) + 15 (support) + 10 (Anathema) = 253 hit with Celica’s

    Ø Total Hit (as Support): 105 [43+10 (skill+LB)x3 + 41+10 (luck+LB)/2] + 105+5 (weapon hit rate+rank bonus) + 10 (Anathema) = 225 hit with Celica’s

    Virion!Brady @ Sage [GF/Agg/Luna/TF]

    Ø Speed: 45 (base & mods) + 10 (LB) + 10 (rally) + 2 (tonic) + 8 (pair up) = 75 Speed

    Ø Dual Strike%: 47 (my skill) + 43 (partner’s) + 20 (LBs) + 20 (rallies) + 4 (tonics) + 3 (pair up) = 137/4 + 60 (support) = 94% DS

    Ø Total Hit (as Support): 114.5 [47+10 (skill+LB)x3 + 48+10 (luck+LB)/2] + 105+5 (weapon hit rate+rank bonus) + 10 (Anathema) = 234 hit with Celica’s

    Ø Total Hit (as Lead): 120.5 [47+10+3 (skill+LB+pair up)x3 + 48+10+3 (luck+LB+pair up)/2] + 105+5 (weapon hit rate+rank bonus) + 15 (support) + 10 (Anathema) = 255 hit with Celica’s

    TL;DR - +75 Speed on Brady, 95 & 94% DS, +250 hit on Leads & +220 hit on Supports

    [spoiler=7. Henry!Nah @Valkyrie & Ricken!Owain @Sage]

    Henry!Nah @ Valkyrie [TF/Vengeance/Anathema/AS+2*]

    Ø Speed: 42+2 (base & mods + AS+2) + 10 (LB) + 10 (rally) + 2 (tonic) + 3 (pair up) = 69 Speed

    Ø Dual Strike%: 40+2 (my skill+AS+2) + 43 (partner’s) + 20 (LBs) + 20 (rallies) + 4 (tonics) + 8 (pair up) = 137/4 + 60 (support) = 94% DS

    Ø Total Hit (as Lead): 120 [40+2+10+8 (skill+AS+2+LB+pair up)x3 + 45+2+10+3 (luck+AS+2+LB+pair up)/2] + 105+5 (weapon hit rate+rank bonus) + 15 (support) + 10 (Anathema) = 255 hit with Celica’s

    Ø Total Hit (as Support): 106.5 [40+2+10 (skill+AS+2+LB)x3 + 45+2+10 (luck+AS+2+LB)/2] + 105+5 (weapon hit rate+rank bonus) + 10 (Anathema) = 226 hit with Celica’s

    Ricken!Owain @ Sage [GF/Agg/Luna/TF]

    Ø Speed: 43 (base & mods) + 10 (LB) + 10 (rally) + 2 (tonic) + 7 (pair up) = 72 Speed

    Ø Dual Strike%: 43 (my skill) + 40+2 (partner’s+AS+2) + 20 (LBs) + 20 (rallies) + 4 (tonics) + 3 (pair up) = 132/4 + 60 (support) = 93% DS

    Ø Total Hit (as Support): 109 [43+10 (skill+LB)x3 + 49+10 (luck+LB)/2] + 105+5 (weapon hit rate+rank bonus) + 10 (Anathema) = 229 hit with Celica’s

    Ø Total Hit (as Lead): 115 [43+10+3 (skill+LB+pair up)x3 + 49+10+3 (luck+LB+pair up)/2] + 105+5 (weapon hit rate+rank bonus) + 15 (support) + 10 (Anathema) = 250 hit with Celica’s

    *Czar recommended Wrath here, does anyone have any relevant calcs regarding it? Crit builds have never really appealed to me, and AS+2 lets her hit 69 Speed threshold.

    TL;DR - +69 Speed, 94 & 93% DS, +250 hit on Leads & +220 hit on Supports

    EDIT - FML FORGOT TONICS IN HIT CALCS. lol jk, it literally adds like 4 hit though, so it's not a crippling oversight.

    However, it specifically allows Laurent & Nah to get away with +220 hit without resorting to Anathema if I did my calcs right. But I honestly don't know what would be better to replace Anathema with given their limited skillslots...

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