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Posts posted by Robert Stewart
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Hm, I guess sacrifices have to be made.
Incidentally, I did a Nuzlocke (my first ever, in fact) using my childhood Pokemon blue cart and my original GBA. (I no longer have my childhood GBC, unfortunately). I had the sam eissue with not being able to get screengrabs, so I just did text updates on a discord server and never posted about it elsewhere.
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*high fives fellow original hardware appreciator*
Do you have a way to get screengrabs from it?
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Some people have signatures off, it seems.40 minutes ago, twilitfalchion said:Yo, Vergil!
Where's Dante?I don't know of this Dante. I only know of my leader Camus, and my good friend Leiden.
...and someone else whose name escapes me.
16 minutes ago, Newtype06 said:True! Good to know that you finally agree. Here's a fanart of the best protagonists of the series!
Dunno about "finally" agreeing, but Chris and Kris are indeed cool.
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Hello, friends. It is I, Vergil, from the hit game Fire Emblem: Shin Monshou no Nazo for the Nintendo DS. Here to say you should all play Fire Emblem: Shin Monshou no Nazo for the Nintendo DS, which is a perfect remake with no issues whatsoever, and totally obsoletes Fire Emblem: Monshou no Nazo for the Super Famicom. Which is an obsolete old game which you shouldn't play.
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Imortality may only work for enemies. Or maybe it only works in certain chapters. Hard to say. FE3 has a lot of code with conditions that make assumptions that fall apart if you go off of the base game experience. Try making Xane a different class, making a female unit a mercenary and try to use the lady sword, or making someone besides tiki a divine dragon, just for a few examples.
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I posted the code to enable siege weapons and add a range check to a gist a while ago.
https://gist.github.com/RobertTheSable/448d6537acf2a2279d26c79e9cf042e4
Since I don't think there's any value on enabling the patch on its own, I didn't create an IPS or similar patch for it. You need to apply it with asar: https://github.com/RPGHacker/asar/releases/tag/v1.81
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21 hours ago, Emperor Hardin said:
When you try to use a siege tome or ballista in FE3, you'll get a pointer like with the physic staff, but you can't click on anything far and the most I can do is click on a unit right next to the unit using the siege weapon, in which case a battle will start, but no attacks will be launched and the battle ends.
It'd be interesting to see if you could fix the engine to work for player units.
It works if you disable animations. And there's no range limit on them.
I do have a fix to make them work in player unit hands, but it's a complex ASM hack and probably beyond what OP was looking for.
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It may be possible but it probably wouldn't be as interesting as you expect. At least not without a major amount of work.
First off, FE3 has a maximum unit count of 45 playable characters in both books. I've not looked into going beyond that cap very much, mind, but I doubt the game handles going beyond that very gracefully. There may not even be enough space in the save data for it.
So you would probably wind up just replacing one unit with another. As Hardin mentioned, there's no portrait data for these units, so the best you can do is swap in their base stats/names.
You would also have to swap out their classes, which introduces another issue. Several of the removed characters use classes that aren't playable in FE3. In Wrys's case, the male cleric class doesn't exist at all. For Beck and Jake, there's the issue of ballista all having 0 movement and the fact that siege weapons aren't programmed to be usable by players at all(they can be used, but they have some bugs that would need to be fixed and some other behavior tweaks to be used in the way you probably expect). And with Jake, Beck, and Darros, there's an issue where the ballista/pirate map sprites aren't guaranteed to be loaded correctly on every chapter. So you'd wind up with units with invisible idle sprite on most maps.
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1 hour ago, Saint Rubenio said:
I will say, she has the coolest design out of anyone in Trails. That fur coat is awesome, the goggles are a cool touch and I like her hair.
Rubenio is really the anti-Trails fan for liking the worst character in SC.
(From a gameplay standpoint, at least)
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On 3/4/2022 at 1:17 AM, Eltosian Kadath said:
@Robert Stewart is a solid fighting type, a little frail, which is dangerous in a Nuzlocke, but fast and hard hitting. Alas, a Psychic gym is simply not the place to use him...
ah dang did I die
I didn't keep up with the updates, it seems
big F for me
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Super Thracia has officially achieved Peak Gameplay ™️
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1 hour ago, Eltosian Kadath said:
@Robert Stewart has talked a little in this thread, and get a Mankey named after him.
Wow, that's nice, I'm surprised anyone remembered.
Mankey's alright I guess.
In unrelated news, I had a power outage this morning. That was a fun couple hours.
Also, I forgot to promote it here, but I'm streaming FE4 now instead of FE3. I've just finished Chapter 4 today and achieved all of my planned pairings. I've shifter my stream to 1 PM CST just to see if that's more convenient for most people...but it doesn't seem like it's led to any more people watching. Not that it matters I guess. :v
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I forget if i posted this earlier, but anyway, I finished Vestaria Saga.
Can't wait for the sequel to get localized.
I also finished the Famicom Detective Club 2 remake, though I think fewer people here would be interested to know that.
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I need Vestaria Saga advice.
Specifically WRT the final map.
- Is there any way to eliminate the sentinels in the map? I'd be able to block more reinforcements if not for them.
- Is there a long-term benefit to killing Voxevald vs just forcing him to leave?
IIRC @Saint Rubenio has finished VS?
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Hope everyone had a good Christmas and New Year!
Now that I've finished FE3, I'm going to start playing FE4 instead, with a focus on unconventional/meme pairings.
The pairs I'm aiming for as of now:
SpoilerEdain/Azelle
Ayra/Jamke
Lachesis/Lewyn
Sylvia/Chulainn
Erinys/Claude
Brigid/Finn
Tailtiu/Lex
The stream is in the usual place. Hopefully y'all enjoy it!
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Alright these are my pairings until someone suggests funnier ones.
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5 minutes ago, Benice said:
Could Dew turn Nanna into a funni self-healing trubadour?
Only foot units can get the sword skills. One of FE4's attempts (note I said attempts) at balancing cavalry units.
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Just now, Dayni said:
If you must insist on not using Lewyn there, then maybe Brigged?
Pair Briggid with who? I assume you don't mean Sylvia since FE4 doesn't let you do same-sex pairings.
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3 minutes ago, Dayni said:
LewynxSylvia. You Know Why.
but Lunar Sword Leen :v
that aside
The only person I can't figure out a weird pairing that works out in an interesting way is Lachesis
I guess I could do Azel or Lewyn for funny magic sword using kids, but idk, i think Azel is a normal pairing for her.
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6 minutes ago, Armagon said:
I feel like this is an in-universe slur.
Ah yes, in case I forgot how horny endless frontier is.
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4 minutes ago, Awakened_06_ said:
Miracle shenanigans
I see.
The only other though I had was maybe Alec so that Feibal could get Nihil and fight Julius, but it wasn't that strong.
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Incidentally, if anyone here has any advice on making overlays for streams, that would be helpful. I wanna put my pairings in a list on screen, or something
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1 minute ago, Awakened_06_ said:
Finn!Patty pretty please
I can, but what's memey about it
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5 minutes ago, Armagon said:
Arden/Talitu would be pretty funny.
I was actually going to do Lex/Tailtiu which I think is about as memey since they both result in the meme vantage/wrath combo.
Meme-y doesn't have to mean bad.
So far I was thinking
- Lex/Tailtiu
- Claude/Erinys
- Jamke/Ayra
Not sure about the others. Maybe Chulainn/Sylvia because funny Luna dancer.
Serenes Forest's Teehee Thread
in Forum Games
Posted
Incidentally, for those interested, here is
an unwanted image dumpa retroactive update on my Blue Nuzlocke.(this is prompted by me finally getting a save/cartridge dumper for all my gameboy carts)
My trainer name was Kaga and my rival name was IS, which should help to explain some things.
Prepare to press F for all my major deaths:
Tomas and Holmes both died around the same time, for similar reasons, one after another. It was around Vermillion city. Tomas died due to me forgetting how Sonicboom works, Homlmes died to me forgetting that Geodudes learn selfdestruct. Holmes stung as he took my dig TM with him, and with no option to catch another Diglett, I had no more Groound move users to fight Lt. Surge.
Garo stung as well, but quite a bit less. Once again a preventable death, this time in Silph co. Luckily lategame Gen 1 has a crapton of areas to catch water types, including more Poliwhirl/Poliwags, so I was able to find replacements. The "TM curse" applied here as he died pretty soon after teaching him Submission.
Navarre was one of said replacements. Depite not being able to learn ANY rock-type moves, I figured his dual rock/water typing would help against my Rival's Charizard. I also figured he would be able to tank hits from Selfdestruct/Explosion in Victory Road....but forgot that Gravellers learn Earthquake. Oops. And he took Blizzard with him, too.
Team members who I used frequently but didn't make it to the league:
Papilio (named after that Chapter 3 Wyvern Boss in FE4, in case you forgot about him) seemed like a disappointing catch in Mt. Moon, but he wound up being super handy in the mid game. Leech Life may be weak, but it has 4x effectiveness against basically all grass types, which came in handy as I didn't really have access to any flying or fire type moves that dealt more damage. Confusion Spam was pretty helpful too. He sadly didn't make the cut for lategame as another team memeber was able to fill in for most of his roles.
Shigen was a lucky catch right after Holmes died. Despite not learning any ground type moves, being able to resist electric attacks was enough for him to sweep Lt. Surge's gym. He was a bit of a one trick pony as there wasn't much use for him outside of that.
Esther was someone I spent a lot of time training thinking she might be useful...but kinda never turned out to be. such is life, I suppose.
An EXTREMELY fortuitous catch in Pokemon Tower. Attrom was extremely useful in late game, dealing with assorted poison, ground, and electric type Pokemon. He was also surprisingly bulky, by my count - I recall him taking a selfdestruct hit at one point and hanging on with just 4 HP. I could have kept using him, but I had another ground type who offered some more type coverage.
And the league team:
My starter, obviously. As expected they were quite useful in the early game against Brock and Misty. Their mid and lategame performance left a bit more to be desired, but I couldn't really find a better option that keeping them around. Learning sleep powder was nice, but it would also have been nice to not have to wait until level 55 to learn it. Yeesh. He did do a good job with fighting Bruno in the end, and helped put some opponents like IS's Gyarados to sleep to set up a safe kill for other team members.
Ma'aya (there's no apostrophes allowed in Gen 1 names) was my second capture in the game. She was mostly filler through a lot of the game sadly - Gust being normal type and Wing Attack doing only 35 damage in Gen 1 did her no favors. In hindsight I probably should have opted for one of the Spearow I got at various points, as Drill Peck would have been much more reliable flying-type damage. Still, once I got her Fly she got much better at fighting, and i didn't really feel like training anyone else. Her main contribution in the E4 was fighting IS's Exeggutor, though she had a hard time with getting stuck in Hypnosis loops. >_>
I got Salem around the Vermillion City area, and he was useful (after a bit of grinding) almost immediately. That's Psychic types in Gen 1 for you. His low speed was always annoying, but he was quite bulky so that didn't often matter...when he wasn't getting stuck in sleep loops when fighting Agatha, as an example. Still, he was undeniably good, being able to put foes to sleep and all. And once I got him Psychic he was able to one shot a ton of enemies.
Narron was something of a late addition for us. I held of on training or evolving him for some time until I knew which type would be useful, but it was clear in lategame that I could find plenty of other water types and cover for a fire type, so evolving to Jolteon was the clear choice. I was pretty paranoid about using TMs due to some key losses (Holmes, Garo, and later Navarre), so I held off on teaching him thunderbolt until right at the elite four. Training him was definitely worth it, as he was able to sweep lorelei and easily dispatch the two Gyarados used by Lance and IS as well.
Norton was also a very late addition. I got him in Rock Tunnel but didn't use him until Victory Road, basically. He swapped in for Attrom, right down to being on Strength duty outside of battle. Tearning Earthquake by level up was very handy as it gave him more reliable ground damage than bone club, while avoiding the TM curse to boot. I did tempt fate in the very end by giving him Rock Slide to deal with IS's Charizard and some of Lance's team, though.
Remember when I said Garo was easy to replace? Gazzack is the case in point. The combines Water and fighting type damage was perfect for dealing witht he various late game Giovanni battles. and he was very handy against Blaine and some of the IS fights with Charmeleon/Charizard as well, at least until Norton took over that duty.
Hopefully at least some of that was interesting.