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N7隊長ジョン

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Posts posted by N7隊長ジョン

  1. 8 minutes ago, James Bond said:

    Congrats!

    thxxx

    5 minutes ago, はたの 秦 こころ said:

    Glac posted yesterday, John today.

    HHH returns to old glorious times.


    Anyways Hi and congrats!

    Also

    *video*

     

    I miss Glac.

    Thanks Jules.

    I no longer have financial and home stressors in my life anymore, which is a huge load off my back now. Now I can focus on the more important things, like finally getting my own place lol

  2. I played 5 and 6 vicariously through my brother and he says those are the best two in the series.

    6 was best though, 5 had those liberation missions that could just go jump in a fire.

    5 and 6 are my favorite too, with 3 and 2 right behind it. I hate 4.

    i love those liberation missions. ;p

    and i love that boss theme

  3. Unless the final boss actually has Wary Fighter, there's not much good reason to not go for +Spd for Kamui, since they only one who can effectively hurt it is Kamui, and will probably be the only one who actually initiates effective combat against them, along with some Shuriken/Kunai debuffs, if they actually apply anyway, not sure.

  4. I dunno if I wanna do birthright next or go straight for revelations and I guess that influences things a bit.

    If you're doing Birthright, I'd definitely go +Spd since there are hardly any enemy units that have Wary Fighter, at least on Hard Mode anyway; I'm not sure about Lunatic.

  5. I've always been a +Spd guy myself, but this game is doing a good job of steering me away from it. Weapons that can't double regardless of your speed, Wary Fighter, and the currently unidentified change to the RNG that makes dodging/hitting things when you really need to less reliable than it has been are all examples of ways this game is telling me to stop going +spd. :(

    Even though there are hard counters to doubling in this game, doubling is still a powerful tactic.

    Several other members in your party can fulfill the hard-hitting accurate attacks that your army needs, but not many more can fulfill reliable doubling at range with Magic weapons like Kamui can.

    I just wish conquest would let us grind weapon mastery. I can understand exp, but don't make me use these bronze weapons any more than I already do!

    I wish that they were just higher base weapon ranks like in the past games; Paladins having base D Swords and C Lance ranks and what not on promotion would help out greatly then.

  6. I've always gone +Speed/-Luck for my builds, mainly because doubling accounts for lots of offensive power, whether you're using Physical or Magic weapons, doubling is a huge increase in offensive output.

    Yes you lose out on one extra Str/Mag point for taking -Luck, but one doesn't mean too much for the overall game, and especially in Conquest, being able to keep up with Swordmasters and not get doubled is a huge thing.

    Added

    Oh, and doubling the final boss; yeah that's a huge one for sure. Being able to initiate two rounds of follow-up attacks per turn by utilizing singing as well can make your life a lot easier if you can just kill the boss in 1 or 2 turns.

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