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Atticus Lee

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Everything posted by Atticus Lee

  1. The official website has help pages that are incredible even on google translate I suggest giving them an over look. This page in particular https://translate.googleusercontent.com/translate_c?depth=1&hl=en&prev=search&rurl=translate.google.com&sl=ja&sp=nmt4&u=http://srpgstudio.com/lecture/ally.html&xid=17259,15700023,15700124,15700149,15700168,15700186,15700190,15700201,15700208&usg=ALkJrhho3TruurkVRGP_qvk3jlPoyN0kxw But for my personal instructions, basically you need to already have info of the unit in the Player Tab, then on the map go Unit Mode -> Ally Placement Mode -> Create Player as Ally. Go to the map's Talk Event and create the event. I'd use the Battle Event Command "Unit Affiliation" to change them to Player and the allied unit in the same map will become playable and then the next chapters they'll be available. Their stats and parameters as the "ally" unit will also override their default stats and parameters. *edit* here's an english link https://steamcommunity.com/sharedfiles/filedetails/?id=1465103169
  2. Yeah I'm starting to get the hang of it now. GoogleTranslate on the main website's documentation is surprisingly very helpful. Only thing I'm trying to figure out now is how to do support levels when they're fighting side-by-side. The Custom Parameter and Custom Skill Parameter are also something I'm interested in but that's reserved for the full version.
  3. Been messing around with the Steam Demo and it seems fairly easy and similar to RPG Maker. Only thing is the lack of an English Documentation/Manual right now to help with crashes and errors. There are some things I don't really understand either like the distinction between Memories, Recollection, Auto Event, Opening Event, Ending Event, Side Quests, Quests, etc. I also don't know how to set the victory condition for the very first map. Since it's the demo version I also can't really try out custom parameters.
  4. I'm conceptualizing an "Awakening Persona" fangame, but I'm not sure what to center it on. The gameplay would be 2d action but I can't decide between three "plot" styles: Awakening, Gangrel arc. Basically you create your character and run Chapter 1-11 Open-world, skyrim-ish Dynasty Warriors Empire style, choose a faction (or start your own) and take over the continent of Ylisse. The first idea would be more easy and realistic to make, but it'd have no replay value since everybody already knows how Chapter 1-11 turns out. The second idea would allow more "player freedom" but without a clear goal or time-sensitive plot and the "quality" of a good open-world game, there isn't really any incentive to "play". The third idea hypothetically lets the player create more than one customized character, but the gameplay style of DW:Empires might be too niche for people, and too long to have replay value. What I'm really looking for is a balance between replayability, players actually finishing a runthrough, and people actually being interested in it. Thank you for reading.
  5. Well, Nohr is supposed to be a destitute country. Beruka, Niles, and Charlotte are victims of the lower-class issues in that, and the royal siblings are victims of Western Royal Court shenanigans. But reasons aside, I feel you're really stretching some of these character traits and some of them outright wrong. You can't just assume that Niles killed innocent people out of spite; he was just doing standard crimes/thievery to "survive" and he doesn't resent the happiness of others, he resents when others have had blissfulness but no suffering. Nyx killed people out of an accidental magic mishap that she deeply regrets. Gunter may have mentioned wanting to avenge his family by using Corrin, but outside of being controlled by Garon, he never actually physically did anything in that vein. Peri was simplified but I guess it's correct either way.
  6. Oh yes I have the sprite sheet, but I needed an ingame screenshot of Peri as reference for assembling it.
  7. May I request a screenshot of Peri's in-game chibi sprite? I tried googling it for assembly-reference but google didn't give me anything. Please and thankyou
  8. Don't have FEH downloaded anymore so I don't remember, but does attack animation for Bow users bend the actual bow sprite when they're retracting it?
  9. Did Nintendo release that Hyrule Warriors Treasure Box for the western countries? I know Dynasty Warriors and Samurai Warriors always get Treasure Box editions in Japan but we usually never get those editions (except the latest entry for Europe methinks)
  10. Finally pulled Peri but man oh man, they REALLY amped up her little-girl speak AND the same thing with her new voice-actress. She feels completely different from her Fates counterpart (artwork doesn't help either).
  11. Thank you for the datamine! I needed these Interesting that their filenames are based on their Japanese names
  12. https://serenesforest.net/fire-emblem-echoes-shadows-valentia/pre-release-media/ I think this is as HQ as we can get at the moment for Echoes
  13. Can anyone confirm if we can vote for the same character more than once or not?
  14. I'm super excited for an FE Warriors title. It's been something I've wanted since FEA released (I was already a big DW fan). The only big thing that'd annoy me is if they go with the 1 vs 1000 approach that was in DW7, DW8, and the Hyrule Warrior series. Chances are that they will though because it seems like Japan likes that aspect. As for the swords representations it does seem like it'll mostly be the 3DS title characters, otherwise they would have been able to put Ragnell and Roy's sword in instead of Raijinto and Siegfried, since those swords are also recognizable by a "casual" audience [through SSB]. Whatever is revealed though, you can bet I'll buy FE Warriors and the Switch solely for it, even if I know it'll objectively be bad.
  15. I've been brainstorming a lot about a 2D Action-Platform concept with Fire Emblem characters. What I had in mind was something Smash Bros./Dynasty Warriors/Overwatch/Dark Soul-esque in 2D, but I've hit a wall thinking about mount-units. I can obviously go the easy way and make everyone a foot unit like Dynasty Warriors, but I feel like that takes away a lot from the individual characters and from the original Fire Emblem games. The main problem I'm having is trying to balance mount units alongside foot-units but it doesn't really work unless I give them a massive weakness, because realistically being mounted is superior to being footed. I was thinking that in exchange for great mobility, height advantage and basically a meat tank, they just take incredible damage from spear users/beast killers. For some reason however this doesn't sound like a very good idea, but I honestly have no others. And there's also the fact that I have to account for ALL mount types like Horses, Pegasi, Wyverns, and [maybe] Beastoners/Dragonstoners. For the life of me I can't think up any other alternatives, so I'd really appreciate some feedbacks/suggestions from everyone. Any idea goes. I'm at a slump so even a joke idea might turn some gears. Thank you! (Also, I'm brainstorming about range vs melee balancing as well but I'm not as stuck on that as I am with mounts. If you want to throw some of those ideas around too then feel free!)
  16. Artbook mentions Grima's brand being called Brand of The Defile. Not sure if this was ever mentioned anywhere ingame or in other supplemental materials (excluding this artbook) but that seems kinda cool to have given it a name.
  17. Does anyone know where I can find the japanese ending epithet for the Awakening cast? For example, Lissa's is Sprightly Cleric in english (NA). I was wondering what it is/roughly translates to in japanese and for the matter, all Awakening characters. Thank you.
  18. What is the ineffective damage modifier? I know effective is x3 but is ineffective x1/3 or something?
  19. What are Soleil's and Ophelia's default promotion in Heirs of Fate VI? I gave them the master seal in V and didn't know that would affect them in VI. Up to you. I personally prefer at least one cartridge and then the other two online for cheaper price. From memory, I don't recall any big issues with the script itself. Just the plot. As far as translation and localisation goes it passes fine. I don't remember seeing any typos or anything grammatically incorrect. Unless you are asking about the prose, I don't have anything specific regarding that.
  20. If anyone can remember from their playthroughs, do enemy-only weapons like Iron Kukris have their own unique models or do they just re-use their counterpart models (for Iron Kukris I'd assume Iron sword)?
  21. So many weapon categories. I wonder how dagger ignoring defense is going to fare in terms of strategy. That "LongBow" category is probably going to be siege weapons. "Female-only swords" Kaga please this is 2016 (unless male units can get it too which would be weird to call it female-only)
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