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Vykan_12

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Everything posted by Vykan_12

  1. I already spent 100$ on the GT650, so no more than that. I dunno what it's compatible with since 3.0 gpus are supposed to be backwards compatible with PCI 1.0 slots. Resolution would be 360-480p and somewhere in the range of 30-60 fps.
  2. What would be the best graphics card for these specs? Processor: Intel Core 2 Duo E6550 @ 2.33 GHz 3GB RAM 32 bit OS I bought a Geforce GTX 650 a while back but it doesn't seem to be compatible with my PC, most likely because it used PCI 3.0 whereas my motherboard has PCI 1.0 slots.
  3. But you can change those things too, although finding the address for biorhythm might be a pain. In the GBA games, if you change the portrait, you'd change the character's affinity and supports automatically and could use codes to adjust weapon ranks. Ah cool. Can you link me the topic? I can't find it from a quick search.
  4. Can you at least use codes to turn say, Meg into Muarim if you wanted to? I know you can do things like that for the GBA games using codebreaker.
  5. Maybe this should be in the rom hacking section, but is there a hack where the availability of certain units are increased? For instanced, maybe get Fiona in 1-P, keep Tormod/Vika/Muarim for part 3, get Astrid in 2-1, have all the CRK in 3-2, etc. And if not, would it be hard to make? I would be willing to put some time into making that happen. And if it proves enjoyable enough, I would even consider doing some character balancing since the hacking behind that should be straightforward enough.
  6. Updated to 3-12. I've had really bad luck in sacrifice selection, lost Titania, Haar and Gatrie very early on and really got to notice the impact of their absence. [spoiler=Casualties] Astrid (chosen 2-3) Danved (chosen 2-E) Gatrie (chosen 3-P) Rolf (chosen 3-1) Haar (chosen 3-2) Soren (chosen 3-3) Lethe (chosen 3-4) Rhys (chosen 3-5) Volug (chosen 3-6) Titania (chosen 3-7) Janaff (chosen 3-8) Calill (chosen 3-9) Mist (chosen 3-10) Boyd (chosen 3-11) Mia (died 3-11) Fiona (chosen 3-12) [spoiler=Chapters] Chapter 2-3: This chapter was a nightmare. I used Chiki's LTC strat of forming a vertical line with my units (which includes directing the allied units along with me), then I would have Makalov sit unarmed at the fence area and effectively clog half the enemies in the middle of the map. The problem comes at the very end of the map, as you cannot leave anyone too close to the throne, otherwise they get sniped from above a ledge by two very strong steel longbow users. On my third attempt, the boss also double critted Geoffrey with the wo dao, which is something like a 4% chance. The only person the boss doesn't double at base level is Danved, so I should've had him face the boss, believe it or not. Chapter 2-E: Since Danved was my sacrifice, I had to play out 8 turns before beating the chapter. I basically hit & run the enemies in the middle area of the map, then send Mordy right and Haar left to cover 2 crucial chokepoints. I actually have Nealuchi guard the left stairs at the end of the map with good success, which frees up Haar to assist Elincia in doing hit & runs on the southern enemies. Elincia eventually finishes off the boss after luring him out. Chapter 3-P: The only challenging part of this chapter was getting Gatrie killed since he was my sacrifice unit. I actually had to have him rescue a unit and attack a mage, then had to put an unarmed Titania in front of the boss to prevent Skrimir from seizing, then had to have Gatrie (still carrying someone) attack the boss 2-3 times. Chapter 3-1: Without Gatrie, this actually played out until the final turn. I probably could've saved a lot of time sending Ike northwest instead of having everyone do an inverted C-turn through the level. Chapter 3-2: Very easy, lured the boss out with Titania and ganged up on him. Should've played out this chapter more to develop my units. A real pity I had to lose Haar here. Chapter 3-3: Not having Haar or celerity really hurt (recall I lost Ilyana and couldn't send over any items!) here, and I had to play this out to the last turn as well. Chapter 3-4: I had Mordecai, Kyza, Lethe and Mist hold off the enemies directly north where the first ledge is, and send everyone else west. Chapter 3-5: At this point I got to taste how weakened my army was. Even with a steel forge and C Ike support, Oscar was facing 40-50 display hit and 3HKOing without doubling enemies in return. Ike was also failing to ORKO enemies by 2-4 damage. I played the chapter defensively, guarding all the top ledges and the stairs, and doing a little aggro with Titania since I managed to promote her and she was the only unit even remotely capable on offense. Chapter 3-6: Incredibly easy actually. I gave Sothe resolve + savior, unarmed him, rescued Micaiah and made him use a concoction every time he was hit. I also made the allied units move towards Sothe, which minimizes the attacks he faces until the black knight shows up. Once the BK is here, Sothe and the BK can be adjacent, which means only one enemy can attack Sothe at a time, effectively reducing his odds of dying to 0% (take one hit -> heal every turn). Chapter 3-7: Super boring, trained the strike level for my hawks. Had to sacrifice Titania, which was painful. Chapter 3-8: Gave Ulki halfshift and got him to S strike. Oscar x Ike finally reached A level and they're both effectively invincible, but doing terrible combat-wise. My other units are doing even worse: Boyd and Mia have barely leveled at all despite being actively used, although Shinon is doing quite well, but he is player phase locked for the most part. Chapter 3-9: Pretty straightforward. Geoffrey brave lances the boss, Kieran finishes. Chapter 3-10: I didn't give Ike a wind edge and it cost him dearly. I send him, Oscar and Ulki northeast while everyone else deals with the southern enemies. I also make Reyson use a laguz stone on turn 1 since I need all the offense I can get right away. I'm pretty sure by this point I am completely broke, have like 300g left and had to sell generic weapons just to afford a steel bow for Shinon. Chapter 3-11: I inherit 30,000g in cash, as well as a serviceable amount of BEXP and a master crown, and Ike gets ragnell. I manage to promote both Shinon and Oscar, and along with Ike and Ulki, they basically power my offense. I must say, having fliers cover traps makes really short work of this map, and Shinon's 3 range is invaluable in a terrain-heavy level like this. I lose Mia towards the end of the chapter because I forgot she gets 2 shotted and really needs some kind of avo support for her durability. Since I already have Ike x Oscar going, I don't bother resetting. Chapter 3-12: Fairly trivial, give Tauroneo BEXP, master crown, celerity and some quality axes, have him rain down hand axes from atop a ledge, hide Sothe in a corner like in 3-6, make the NPCs actually do stuff. General observations: -Haar, Titania and Gatrie make all the difference in the world. Without them, my turn count on most chapters basically doubles-triples. -I deploy Mordecai in every map just to have him smite units, usually Reyson. -Ranulf's been surprisingly useful, as he reduces armors to 1/2 hp and most enemies to 1/3 hp while never having durability issues transformed. -Not being able to send any items via Ilyana to the GMs was also a great burden. No celerity, energy drop, dracoshield, seraph robe, brave sword, paragon, etc. -Nobody can double worth a damn in the greil mercenaries. I couldn't believe it when Oscar failed to double a druid. -Hard mode without your best characters is, well, hard. Go figure. -My units are levelling so little (and not even attempting LTC) that I feel like I'm playing 0% growths sometimes.
  7. Rafiel. Edited my post to include him and crossed out rules 3-5. Just made it past 2-3 and still currently streaming.
  8. Ieattables showed me this topic yesterday and proposed I do the same challenge for Radiant Dawn. The basic idea is you sacrifice a unit every chapter (whenever possible). Here are the rules quoted directly from the FE8 topic: So far I've managed up to 2-2 inclusive and the run's been easier than I expected, although I do turtle in a lot of places for reliable clears. See my casualty and chapter notes in the spoilers below: [spoiler=Casualties] Laura (chosen 1-4) Meg (died in 1-4) Edward (chosen 1-5) Nolan (chosen 1-6-1) Ilyana (chosen 1-6-2) Zihark (chosen 1-7) Muarim (chosen 1-8) Rafiel (chosen 1-E) Marcia (chosen 2-P) Brom (chosen 2-2) [spoiler=Chapters] Chapter 1-P to 1-2: I'm reminded of how terrible the dawn brigade truly is. Chapter 1-3: I tried going by the left side and was managing perfectly fine until I forgot about an archer reinforcement that killed Leo. I swear there was an archer on the other side of the wall that reduced Leo to 1 hp while he did 6 damage in return. When I went by the right side, I managed a safe 7 turn with a couple clever exploits to keep Sothe from getting clogged in a corridor + the usual Micaiah shove shenanigans. Ilyana was surprisingly useful here. Chapter 1-4: With Laura sacrificed, I have to resort to herb/vulneraries for all my healing. Unfortunately I didn't bring enough so I had to use those green totem pole thingies to heal. I actually try to use Meg but then a tiger doubles her on like turn 2. Chapter 1-5: I worked out a really nice strat that involves occupying all 5 ledges in the middle area of the map. In fact, I even managed to kill the boss with Sothe on turn 2 and keep Jill safe. Chapter 1-6-1: Nothing too hard once Tauroneo rescues Micaiah. Made sure to build the Zihark x Volug support but that turned out to be pointless since Zihark was sacrificed in 1-7. Chapter 1-6-2: After a couple tries I found the Tauroneo 2 turn rescue-drop strat was actually the most reliable clear since I didn't have to worry about Fiona being Fiona. Also gave up on using Jill for combat since she's been only 3HKOing enemies with a forge and never doubles. Chapter 1-7: Lost a turn because I had nobody to shove Sothe, could've 5 turned but tried to build a Jill x Volug support, which I gave up on as soon as the enemy/other phases proved to be too long. Chapter 1-8: Those bandits are ridiculous, somehow they manage to even make Volug look bad, Tormod doesn't double some of them, etc. Lost 5/6 prisoners, although I was safe as soon as Nailah rescued one of them. At one point I had to have Micaiah sacrifice for Vika in order to keep her alive, and Rafiel was used almost every turn. Chapter 1-9: Copied dondon's 8 turn strat. Chapter 1-E: This chapter made even my pre-promos (Volug, Tormod, Vika, Sothe, etc) look bad. I gave Nailah pass since I don't see any need for it in part 3 since I'm not going for LTC. Put painstaking efforts into increasing Volug's strike level, finally managed it when I glared an archer (13% chance). Got all the treasure as well. Chapter 2-P: After seeing Chiki use Nealuchi untransformed and getting his strike levelled up in this chapter, I figured I'd try out the same antics for a bit. Nothing else to say really. Chapter 2-1: This chapter is troll-tastic. I had to actually lure the boss into the stairs with Brom. Chapter 2-2: Very happy with how I used Leanne on Mordecai and Lucia almost every turn and walled in certain squares to keep Leanne safe at all times. Also, I recorded everything I did + voice commentary if you want to watch any chapter in particular. Recording of 1-P to 2-2 Danved is most certainly not Devdan (remember, he fights like 10 men)
  9. Playing FE is more fun... Not even kidding. Also, a video of me losing my shit cuz why not.
  10. You just need to challenge yourself. Do an FE10 laguz only run, no royals and aim for lowest turn count.
  11. If you recall this topic, I managed 139 turns for the game, although they were individual chapter runs and didn't account for continuity.
  12. The radiant dawn wiisaves have files with 0:00:00 prologue saves that have the transfers on them.
  13. I don't want to get too involved in this, but I am rather intrigued how Jill managed to rise so high her transfer self is actually above Haar. If it's not too much to ask, can someone break down how she's being used, what items/transfers/skills she's getting, what levels she's expected to be at various important chapters (eg/ 1-E, 3-6, 3-12)? I'm just really surprised she can get levelled enough on hard mode to be more useful than Haar, let alone even top tier. Like one thing I noticed is you guys talking about a Jill 2 turn on 1-6-2. That requires Jill to have 17 str and 19 spd, and I had trouble achieving that on easy mode. Then after giving her a seraph robe, dracoshield and loads of BEXP to artifically increase her level, she still had durability issues in 3-6. Of course something like an A support with Volug or a more defensive approach in 3-6 could maybe compensate for that.
  14. What you'll need is an SD card, I usually buy 3 or 4 SanDisk 4GB SDHC cards (omg product placement!?!) since they're dirt cheap and have other applications outside of saving for the wii. Then here's what you need to do. 1) On the wii's title screen, click the bottom-right circular that says wii, then click on data management -> save data -> wii. Now find a file with an icon of a bird on it (that's your radiant dawn save) and copy it onto the SD card. This is done to create a folder with a specific name on the SD card (some directory that leads to a folder called RFEE that contains data.bin). 2) Turn off your wii, pull out the SD card and put it into an SD card slot in your computer. Mine is found on the front of the case for my PC, although if you don't have one, there's a SD-USB adapter you can buy for next to nothing. When the card's plugged in you'll see a new drive on your computer. Mine is "Removable Disk (L:)". Click on it and you should see a folder that says private. Click through to it until you're inside a folder called RFEE and you should see a file called data.bin 3) Go onto wiisave.com or just click here if you're lazy. 4) Download whatever save you want (You can use my transfers here and here if you like) into the RFEE folder. Remember just to copy the data.bin file, not the whole directory since you already have that. 5) Eject the SD card (I go to computer, right click on the L drive -> eject) and put the SD card back into the wii 6) Repeat step 1, but now you'll deleted your radiant dawn save on the wii and copy the one from the SD card And that's it. It's a surprisingly simple process and very worthwhile to try out some saves. For instance, goldie put up some great 4-E saves with hacked units that's fun to play around with.
  15. Fortunately, they're not going to be that hard to restore. I found some battle saves on wiisave I uploaded that have saves I made specifically for my FE10 LTC videos. In fact, I'll make those better this time around since I'll find reduced requirements for pulling off x turn count. For instance, I found a near 100% reliable way to 4 turn 1-7 that only requires Sothe be shoved 2 times on the first turn. Also, I just beat easy mode in a single sitting in about 7 hours, which gives me an unofficial WR by about 3 hours. I say unofficial because my capture card crashed multiple times and screwed up my splits. I'm hoping to cut my time down to 4 hours once I rout everything properly instead of just winging it. Well I must say I'm pretty thrilled with the warm response, I'm glad to be back :) Thank you guys for being so understanding and overlooking my ragequitting antics.
  16. I'm working on planning an easy mode single segment speedrun for the game and occasionally I figured I'd ask here for advice when I'm stuck on a certain planning decision. So, the way that single segments runs work, you're allowed to save and reset but resets count against your time. So if you've been running for 10 minutes, play a chapter for 3 minutes and reset to re-try the chapter, your timer is now at 13 minutes. Basically the idea is to follow real-time instead of in-game time. Now where I'm stuck is on what to do for 1-8. I've narrowed the list down to 3 possibilities: 1) Tormod 2-3 turn 2) Sothe 2-3 turn 3) Sothe 4-5 turn I'm referring to Sothe & Tormod because they're the units being used to deal with the enemies on the south-east isle, which is critical to low turning the chapter. The remaining areas are easy to cover: Nailah soloes the western part of the map, and the rest of the enemies are close enough to your starting position that any competent attacker can deal with them. So here's the pros and cons of each strat. Strat 1 Pros If Tormod manages to ORKO the boss, I avoid 2 bandit reinforcements Cons Tormod needs a forged fire tome, a seraph robe, adept (for the boss) and 4 shoves (2 more than normal). In addition, adept only makes the bosskill about a coin toss, even if the forged tome has +crit. Strat 2 Pros If Sothe manages to ORKO a certain pesky bandit, I avoid 2 bandit reinforcements Cons Sothe needs celerity and 7 shoves while Zihark needs 2-3 shoves. Sothe's odds of killing the pesky bandit are also lower than Tormod's odds of killing the boss since Sothe can't have both celerity and adept. Strat 3 Pros Very reliable, don't need to do anything convoluted Cons Guaranteed 2 bandit reinforcements, gain 2-3 turns --- Note that there aren't any reinforcements on turns 4 and 5. I think I can safely rule out the 2nd strat, but I'm torn between the 1st and the 3rd. The forged tome I don't mind but the seraph robe seems like a real waste given that Tormod is never used again. Even so, if the gamble on the boss pays off (59% chance on neutral bio) I will save time, and I wouldn't lose that much time if it didn't. What do you guys think? Is there an alternate strategy I'm overlooking? It is possible to buy a spirit dust in 1-5, which would put Tormod just 1 mag short of ORKOing the boss. On the other hand, getting him even 1 point of mag through BEXP is a challenge since mag is tied for his 4th highest growth.
  17. Oh, you put it after 3-E. I guess you wanted the greil and dawn brigade chapters separate.
  18. If by porn you mean Haar clearing maps while half asleep, then absolutely.
  19. I noticed the 3-6 enemy stats are missing for some reason. I'll see if I can find a HM 3-6 save somewhere on wiisave since I need this data eventually.
  20. I know I stirred up a lot of controversy in how I quit these forums, especially since I made an alt account shortly after which eventually got banned. The best explanation I can give was that I was in a dark place in my life and turned to videogames as a way to escape life's pressures, which eventually spiralled out of control. That's behind me now. I'm in good health, have a job, going to university in a program I like and while I'm not necessarily brimming with happiness, I am level headed and focused on what I want out of life. That being said, there's something about FE: Radiant Dawn that has me always coming back for more, no matter how hard I've tried to stay away from the game. So I figured I might as well give in and there isn't any harm in playing the game a couple of hours a day so long as I don't neglect my other responsibilities. There's nothing wrong with having a hobby, even if that hobby is playing a strategy RPG. It makes me forget about time, I just love and crave planning out chapters and exhibiting my strategies through speedrunning. I couldn't think of a better way to unwind after a hard day's work, and I don't care how strange that sounds. I can't say I miss debating tier lists since that always seems to devolve into an unresolvable philosophical shitstorm about how units are actually compared. Hence the wealth of alternate & experimental tier lists, and topics like this and this. Thus, I probably won't even be logging in here that much, but rather spending time actually making videos and streaming my attempts. Speaking of which, I am pretty angry at myself about deleting my original "Vykan12" youtube and am vigilantly working to restore all the videos I deleted (at least the ones I cared about). So far I've restored most of it, with the following remaining: -Some FE6 warpskip videos (about halfway done) -FE10 low turn count videos -Some special FE10 videos (eg/ Kill Hetzel in 1 turn, 11 triangle attacks in 1 turn) In addition to that, I will be working on an FE10 TAS as soon as I get my capture card working and 2 new FE10 speedruns (hard mode 43 segment run & easy mode single segment). Tl;dr, I hope I didn't tarnish my reputation too much with my ragequitting antics. I've given so much to this community, the topics I have stickied alone should be evidence of that. It would be a pity if some lapse of judgment I had a long time ago would make people remember me with contempt. Though if that's the case, there's nothing I can really do.
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