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M-dragon

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  1. I usally have a slow but steady playstyle. This style keeps al character at about the same levels. I choose characters by favorism. I rarely use prepromotes, exept in RD. I have a general dislike of weaknesses, effective damage. I only use these units when i can cancel those weaknesses out. I mostly use iron and steal weapons. I never let units die (expect in SD) and always recruit every unit. I guess that is about it. And no abuse.
  2. Lvl 4. 2th Tier Hero->Legend HP - 36 Str - 20 Mag - 10 Skl - 13 Spd - 25 Lck - 8 Def - 26 Res - 15 Sword, Fire magic when promoted. I'm very strong at good speed and quite smart to. I don't get hurt quickly. However, if I'm hurt, I'm hurt badly. Also, my style is strong but straighfoward, and so I have low skill.
  3. Reyson get's to lvl 20 al the time with me, because i use him every turn. I think his healing is great. It cost no action and it only requires to be adjendant, which isn't really hard, just watch the bows and maby longrange wind magic.
  4. Ire (and other laguz mastery skills) are given by player and should be mentioned. Also personal skills could be removed and should be mentioned as well. And i think Sothe needs the paragon more then Kurth. Ena also has miracle.
  5. RD: At the begining of Geofrey's charge. Seeing all those knights charge with the characters in front. In part 3 where Tibarn grabs sothe. An introduction for each character would be fun (when they enter the field or alike.)
  6. A kill a turn gives rolf a good base when you fight the ravens, where he can really shine.
  7. FE 9&10 Astrid, Fiona and Titania (paladin but stil)
  8. Rolf is actually good at survival. Once he become a sniper he'll have 32 HP, 16 spd and 15 def on avarage. He won't kill the enemy and so he'll only be attacked once. So i think he is good in survival.
  9. The setup was good. What lacked was balance between groups. Part one should have had a bit stronger enemies near endgame because characters can't raise above 20/5 properly making them heavy underleveld in Part 3. By the time you get the dawn brigade the GM's are close or already 3th tier. If it was more balanced it would have been more fun to fight between groups. Now DB flees and GM's try to rush to kill some DB's. I also think there should have been a base before the splitup of Part 4, so you can swap skills and such.
  10. Depends on your stats. With high str but low hit swords are good. With high hit but low str axes are good. When balanced lances are good. For Oscar, if also using boyd and rolf, choose bows for triangle attack. I think that sums it up.
  11. I buy them all exept weapon lvl and statue frag, i sell those.
  12. I like mia a lot. Her treublade-form looks cool. I use her every time, exept special playtroughs. With a brave sword she just wont stop attacking. But i quess every trueblade does that.
  13. I gave sol to mist since she capped strength. With good stats and a good weapon she can deal a decent amount of damage. And there are also the magic swords. Valkyrie 60 20 26 24 26 40 20 29 With capped str and a forged silver gives: 20str+18 mt=38 Damage which is okay. With a runesword: 26mag+15mt=41 Damage for those with high def. Not to bad i quess. Sol gives her a better chance of survival.
  14. Vantage+Cancel+Disarm (i think it is Mia exclusive, but not sure), giving her a higher chance of activating, since two skills can stop an attack. Not sure about this one, but i give it a try.
  15. As far as paladins go (i hate them) i liked oscar the most.
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