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EdeaCreamer

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Everything posted by EdeaCreamer

  1. Name: Tiber Rangeld (Hapi's nickname: "Tiger") Gender: Male Age: 19 (Born Lone Moon 2 (March 2nd)) Crest: Commoner/Major Indech Proficiencies: Axe/Bow/Brawling/Authority/Heavy Armor Boon, Reason/Faith Bane, Flying BT (Darting Blow) [Initial Goals: Brawling and Authority] Recruitment: Chapter 1 (All)/No requirements (added to the active roster automatically upon selecting a House) (Also present for DLC chapters) Starting Class/Level: Fighter/Lv. 1 (Commoner is already pre-mastered on him) Starting Inventory: Training Axe, Training Bow, Iron Gauntlets (E), Vulnerary Initially Set Abilities: HP +5, Rally Speed, Axe Prowess Lv.2, Bow Prowess Lv.2, Brawling Prowess Lv.2 Initially Set Combat Arts: Smash, Curved Shot, Fading Blow Support List: Byleth, Edelgard, Dimitri, Claude, Linhardt, Ashe, Hilda, Bernadetta, Petra, Felix, Sylvain, Lysithea, Leonie, Hanneman, Manuela, Seteth, Alois, Shamir, Yuri, Constance, Balthus, Hapi (+Mt Link Partners: Byleth, Leonie, Alois) DLC Class Set: Brigand, Archer, Grappler (Start), Sniper Description: Alois's son, currently attending Academy classes through his father's connections via the Knights. He somehow manifested a major Crest seemingly out of nowhere; both of his parents and younger sister find this reality very worrisome, and would not-so-secretly feel better if Tiber didn't have it (he agrees with them, but accepts the situation for what it is). Upon learning of its presence, Rhea personally insisted that Alois bring his child to the Monastery for proper instruction (and protection). Because of Alois's recommendation to make the protagonist a teacher, he also ensures that Tiber ends up being one of their students, regardless of which House they end up choosing to lead. He's a bit further along than most of the students training-wise when Byleth arrives at the Monastery, but there's still lots of room for growth. Personality: Appearance-wise, it's clear Tiber is Alois's son, the only real differences being that Tiber looks younger (no beard/mustache), starts off dressed in an Academy uniform, and has short-cropped, completely white hair (similar to Dedue's, minus the pony-tail in the back). In combat they are likewise similar, staunch and composed allies with a strong physical presence (though Tiber clearly demonstrates more talent with the Bow than his father). Their behavioral habits off the battlefield, on the other hand, are almost night-and-day. Tiber is a very gentle, soft-spoken young man who possesses almost supernatural wisdom and foresight (probably a side-effect of his Crest). He prefers quiet places and finds solitude energizing, though unlike Bernadetta he doesn't mind social interactions and is not a recluse. In fact, Tiber tends not to mind much of anything at all, going with the flow and generally taking setbacks/irritations in stride. However, he can have a very acerbic wit (almost Azama-tier), to the point that some characters find his perceived insouciance maddeningly infuriating (Constance's theoretical C-Support would be her immediately losing her shit with him, while he remains unperturbed with her outburst). He loves his family dearly, and does not like being away from his mother and sister for such a prolonged period of time, but he acknowledges the value of the education he's receiving. His hobbies include meditating, cooking exotic dishes, playing various games of strategy with others, gardening, and metalworking. His only real pet peeves are terrible puns (three guesses why) and sweet foods (his entire family is comprised of people with a sweet tooth, to the point he's gotten sick of eating anything sweet).
  2. https://serenesforest.net/three-houses/characters/skill-levels/ Missed a spot, Claude has a Riding Boon.
  3. Has anyone checked to see if any of these have changed from what was originally datamined? Constance's Crest seems to be going off way more often than it 'should'.
  4. Probably the wackiest one I tried was a Dark Bishop!Caspar. I wanted to stack his personal with Heartseeker, but unfortunately DB's Mov is fucking FOUR and for some stupid reason casters can't use Gauntlet weapons, to say nothing of the pain that was training his silly ass. It wasn't a fun time.
  5. Then make the sanity checks about something other than gender. In particular, make them about something that can be obtained or realized in-game, with a degree of effort suitable to the system in question. ...also, FFT's class system blows FFTA's and FFTA2's out of the water; the segregation of the classes by race was one of the series's biggest back-steps (and the primary reason you have no business running anything other than all-Viera parties).
  6. Absolutely remove all gender-locks. If your system's balance is dependent on having them, then it's a bad system and needs re-designing.
  7. Need...Jeritza's and Anna's...stats and growths and mechanical good stuff...data-mined...*thirsts*...
  8. I think I might re-do it like this: Requirements: Swords A, Reason A, Level 30 (Master Seal) Proficiencies: Swords (+3), Reason (+3) Innate Abilities: Swordfaire, Black Magic Uses x4, Apotrope (cuts all magical damage dealt to the unit in half/final calculation step (stacks with Aegis activation/etc.)) Base Stats: HP 32|Str 16|Mag 16|Dex 14|Spd 16|Lck 12|Def 14|Res 20 Growth Rate Mods: HP +20%, Str +15%, Mag +15%, Res +15%, Cha +5% In-Class Stat Bonuses: HP +2, Str +3, Mag +3, Spd +2, Res +5 Movement: 6, Infantry/Mage-typed (no sand penalty, etc.) Mastery Ability: Warding Blow (unchanged) Mastery Combat Art: Mistwalker (Swords; Mt +5, Hit +20, Crit +0, Rng 1~3, Dur Cost 5; Stops target from moving or using magic for 1 turn) Favored Users: Byleth*, Dorothea, Felix, Ignatz (maybes include Edelgard, Annette, Lorenz, Marianne, and Hanneman) I'd absolutely expect this unit to carry a Levin Sword+ and use it as their preferred weapon/primary method of offense most of the time. Their black magic charges are supplementary, for when the character's Levin Sword is about to break or when the side-grade benefits of just casting normally outweigh using it (for example, Wind is far more accurate and lighter, and a Mortal Savant would have a whopping 48 charges of the spell to play with; having 4 Meteor charges is probably reason enough to use the class all by itself, Tomefaire or not; Excalibur has the anti-flier attribute, an enemy Lance-wielder might have Swordbreaker assigned, etc.). The Spd penalty's gone; that was just a head-scratcher, IMO, not sure why that was there since the class isn't mounted. The primary role of the class, for me, is being an anti-mage. Apotrope flatly spits in the face of magic attacks, even Luna Λ. Just certing for MS automatically brings the user's Res up to 20 (25 while in the class), minimum. It has the highest Res growth modifier of any player class in the game, it still learns Warding Blow as before, and now it also gets the Mistwalker CA, designed to allow the MS to pretty much freeze a foe in place and stop them from casting anything even if the unit using it lacks personal CAs for those purposes (also handy for catching up to something with better mobility, like a Dark/Holy Knight). Falcon Knight is a decent anti-mage already and more mobile/speedy, that's fact. But, the non-protag favored users for MS either have a Flying weakness (Dorothea) or are dudes (Felix and Ignatz), and Falcon Knights do not mixed-attack as well as an MS due to the Arrow of Indra being...very, very limited. Not having any magic access is also a bit of a bummer (MS would still gets the unit's Faith spells if they've bothered with that skill, just like before). The main thing that bugs me about this alteration to MS is the still-present Black/Dark Magic divide, which screws Lysithea over (Hubert is a very limited-availability unit and would rather be a Dark Knight, anyway). She has Gremory, though, so I guess it wouldn't be that big of a deal. I also half-wonder if MS got over-nerfed to compensate for Byleth's Enlightened One mid-development, as admittedly this 'magic swordsman' variant's probably a stronger overall class (then again, Byleth gets EO for free, and TBH that one feels like an Advanced class to me, not Master).
  9. Alright, thanks. I was seeing some 'just use a Levin Sword/Bolt Axe with (magic-inclined character), their Reason/attack spells are pointless' and just looking for how their accuracy/evasion differed if at all (looks like they don't).
  10. Does anyone know the differences between physical and magical accuracy checks yet, beyond that the latter factors Luck into the base hit rate? Also, do magic weapons follow the former or the latter formula? For example, would using a Levin Sword against an enemy unit standing in a thicket bypass the terrain's avoid bonus the way regular magic spells seem to?
  11. On the site's skill proficiency page, Claude's entry is still missing a Strong chevron for Riding (sorry if this is in the wrong spot). https://serenesforest.net/three-houses/characters/skill-levels/
  12. The Exp. Needed for Skill Ranks table on the site isn't yet complete, anyone know where there's a full table explaining how many points are 'needed for next' and 'overall totals' at each Rank value?
  13. Does Claude have Riding talent? The info on the site seems to indicate he's neutral but I could've sworn he's strong in that area.
  14. Most of the PCs look the same except for their hair. I like Raphael and the ??? person in the Black Lions group the most because they actually have their own faces. A couple of the other ??? people are also a bit more distinct, but goddamn most of the units in the PC group seem like they were run through an online character generator.
  15. >First thing I see is that #%&^ loli manakete taking the role of Navi from Ocarina of Time Hoo boy, not a good start... >Narrator sounds bored as hell describing the regions Still calling them Red Place, Blue Place and Yellow Place. >Just spells out the prologue for you Jeez, cribbed right off of the Tellius games. A member of your father's mercenary band, seriously? >Harry Potter, Yu-Gi-Oh Duel Academy and Final Fantasy 8's depraved bastard child Man...teacher/student relationships are a bad idea, so either that's not in there (which is going to royally piss off the waifu community...actually I like that part, hope it goes this way), or things are going to get really creepy. Also wondering if they'll set chapter requirements on the supports so that they can actually be relevant (or is it going to seriously consist of your units telling each other how great the food is at the cafeteria...). >Actual teasers start less than 20 seconds before the video ends OK, so...are the three sides at war or not? There's just no tension here---whoa whoa WHOA, who's the Validar knock-off? The Plague Doctor chucking fireballs? The guy with the laser sword and the nasty shit leaking out of what is probably the game's Fire Emblem, or Billy pulling the Robin routine twice in a row---...never mind, it's over. So we spent about five minutes going over the stupid, yawn-inducing school premise, and then all of a sudden just dump all the interesting stuff right at the end? Why do they even have Billy leaving his dad's mercenary band? Just go full PoR with this shit. (Also get rid of the manakete, but that's a given).
  16. 1) Yes. For what you're already paying, you simply can't get too much post-game content. 2) All of the above, plus Apotheosis-type challenges and a Map Maker with online functionality. Minimum. Obviously not going to get all of that, of course.
  17. Not 'Mila's Turnwheel' specifically, no. A general rewind function, though? Absolutely, particularly if taking certain courses of action changes the number of mooks in a unit's squad in such a way that you didn't realize it was going to happen until after confirming said action.
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