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Anouleth

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Everything posted by Anouleth

  1. I think Sumia's kind of lame. Also horribly overpowered.
  2. I don't like those stupid scenes where you see the boss talking to his lackeys at the start of the map. Or at the end of the map. I don't care what my enemies have to say.
  3. no. no moe chicks. and yet my posts remain the best posts in this thread.
  4. People find other people interesting... that's all. I don't get why you're so confused by it.
  5. Kjelle's paralogue is especially obnoxious because they spawn all over the map and it's Rout, so it's just annoying trying to mop them all up only to find that some more have spawned on the other side of the map. And it hardly does you much good to warn you about it, when in most cases the only thing you can do to stop them is just to put units on every fort on the map. Take Chapter 11. Even knowing that the forts are dangerous, you can't do anything about them aside from put a unit on top, because the map forces you to go near them. Or, another good example is FE6 Chapter 18. Even knowing that the circle of tents is dangerous, what can you do about it?
  6. Not really. I don't think there's a lot of fun in surprise game overs. Especially when after the first time you see them, the "surprise" is gone. Then they're just annoying.
  7. As far as I know, Amazon doesn't pull books over controversy. I'm sure you can find all sorts of controversial crap there. However, it will probably cause her problems with her publishers and make it more difficult for her to get new books published.
  8. I liked Gangrel. He can break my ranks as easily as breaking wind!
  9. Makalov has probably the best raw stats of all the Paladins in FE9. That's his "thing", although it doesn't really make up for his poor jointime and mediocre bases. Astrid, for example, is probably a little bit worse later on because she needs to maintain a pretty big level lead on him just to keep par, but because she can promote earlier, she's overall better. Astrid also doesn't cost turns to recruit, which is significant in drafts.
  10. Even if for you, that word has lost it's negative meaning, for many people it is still very offensive.
  11. Except that players worse than us routinely go out of their way to avoid using Jeigans. The problem with Jeigans is that they're so binary. Half the fanbase hates them, half the fanbase feels forced to use them because they're so good. Many Jeigans can practically solo their respective games. What's probably worst is the distortionary effects they have on chapter difficulty. Chapters like 1-3 in FE10, Chapter 2 in FE13, or Chapter 4 in FE6 are just too hard. And the reason these chapters are too hard is because they're balanced with the knowledge that you have a Jeigan in mind. These chapters have to be that difficult because of Frederick, because of Sothe, because of Marcus, which practically forces the player to use those characters. No doubt, it is possible to beat those chapters otherwise, but the use or disuse of one unit should not have such a dramatic effect in the game. Jeigans are just impossible to balance and I don't think they have a positive impact on the game. I don't think Snowy's comparison of Titania to a level 100 Mewtwo is quite accurate, though. It's more like starting the game with a level 40 Butterfree.
  12. Yes. Jeigans are a badly-designed relic of the past and should be consigned to the scrapheap.
  13. Well, speaking as an avid Advance Wars fan, which uses a similar system, it doesn't seem so bad. Losing 2 points of damage is hardly ball-crushing.
  14. Different overworld, different dungeons, different puzzles. There are many common elements: the same monsters are used, some of the same items crop up in both games, but it's not like Pokemon Red/Blue.
  15. I don't know. I don't know anything about how companies like Walmart and Target make these sorts of decisions. Maybe it's very sensible and prudent of them to make these decisions. My gut feeling is that sales wouldn't be too badly affected by something like this, but I don't know if that's true or not.
  16. I don't think this is about deserving. The companies that deal with her aren't trying to cut their deals because they're trying to make the world a "moral" place. They're probably concerned about their bottom line, the PR difficulties of being associated, and the PR benefits of publicly cutting ties with her. Maybe that's not very fair to her, maybe it is, but the business world has never been fair, has it? It's one thing to use racial slurs in private, but the allegation is one of racial discrimination in the workplace... It's not okay for people to use racial slurs in the workplace. It creates a hostile work environment.
  17. So why is it ok for skill to be less valuable than other stats? Surely the whole point of this thread is to figure out how to change that.
  18. There actually is a fanmade multiplayer version of Fire Emblem called FETO. Yes, but it's questionable whether adding that extra stuff makes decision-making harder or not. And clearly, for a human player, it doesn't. I think it's a lot harder for a human to be good at chess than it is for a human to be good at Fire Emblem.
  19. I think he's good, for an unpromoted unmounted unit. He's very hit and miss, though, and initially he's really annoying because he has like 60 hit on everything and doesn't double. That being said, he also has 5+15% skill. It would be hard to imagine a unit with 5+15% strength or speed being in any way competent. Although, we don't have to imagine when we can look at Ronan, or Barth, who are way way worse than Gonzales.
  20. But we want to screw over lower-SKL units. Units with bad STR, SPD, DEF suck. But units with bad skill are not badly affected. Gonzales has unspeakably abysmal skill. If anyone had strength that bad, they'd be unusable in combat. Yeah, it's not fair that units with bad stats are bad. Maybe we should just make skill do nothing at all. That way, high-skill and low-skill units will be balanced! Currently, low-skill units already can't hit criticals. Many units already are in the position of having 0 crit all the time, except when they use a Killer weapon. Why is that a problem? Some units can't critical. How is that soooo much worse than some units not doubling, or some units not being able to take a hit, or some units not being able to deal a lot of damage? Units should have weak points. Except that being unable to critical isn't really even a weak point. I don't see Haar crying over not critting very often. I don't see how that follows.
  21. Actually, the deal is that promoted enemies aren't common until Chapter 17 in FE6. Marcus is excellent from chapters 1-12 and there's pretty much no reason to use him, especially since the earlygame chapters are some of the hardest in the game (Chapter 4, 5, and 7 stand out here). It's true that Marcus isn't very useful after Chapter 12x, but even in Etruria chapters, he isn't awful, and it's a lot easier to pick up the slack in lategame than it is in earlygame. Using Marcus heavily in FE6 definitely has an impact on how strong your team is in lategame, but it makes your earlygame team far, far stronger, and it's a tradeoff that's definitely worth it.
  22. FE9 doesn't even have a thousand turns worth of game, and on many of those turns you only move one or two units. How many calculations are involved in low-turning one of those piss-easy chapters like Chapter 14 or Chapter 21? Probably not many.
  23. I doubt it. The reason why chess requires such high computational power is because of the need for advanced planning, 10 or 20 moves ahead. That kind of advance planning doesn't exist in Fire Emblem. Most chapters are over in a matter of a few turns: most choices are easily reversible and don't have any long-term impact, and enemy AI is predictable.
  24. I would also like to see it return. Definitely with online multiplayer like on Days of Ruin. That was a supremely excellent feature, let down somewhat by the bad map selection. I would much rather see Days of Ruin style COs as well. The CO system in Days of Ruin was a lot better in previous titles.
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