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Anouleth

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Everything posted by Anouleth

  1. I'd prefer if we could all forget that FE7 ever existed. FE6, on the other hand, is perfect. If they were to remake it, they would probably ruin it.
  2. Nothing in the game fixes being a Cat and having to deal with Cat gauge, Speedwings, Energy Drops and Dracoshields (and she needs more than one) are pretty unique and you don't even have them available to the GMs when she's recruited, plus you can't use them while you're waiting for her to join (unlike Amid, who even if you give him the Pursuit and Leg Rings, you can still use those Rings in first gen). The funny part is that when you put all those resources into Lyre, she still sucks, because she's still a Cat. AKA, she has no range and constantly has to use Olivi Grass. Without them, she can barely even do damage to enemies. Yeah, but when we say that certain units are "overpowered" or "overpowering", it's usually not because we need them to seize. It's because they have overpowering levels of offense, durability, and mobility as to render every challenge in the game moot. Seizing thrones and gates is not typically described as a challenge, beyond the fact that you have to kill enemies to make it possible. So I don't think that Seth is less overpowered than Sigurd because Seth needs to have Vanessa carry Eirika over the vast mountain of corpses that he leaves behind in his wake. Oh no? I didn't think Sigurd really needed crit, and he usually hits the level cap pretty early. Uh, how? I don't see how being alone has any impact on how he grows. Either way, he's going to be level 30 with Tyrfing (which will have 0 kills on it), what does it matter whether you used other units as well? Yes, and in practice, there are many characters in other Fire Emblems that won't double. Doubling is not some universal given that every character in every other Fire Emblem can do with no investment. And certainly, it seems a hell of a lot easier to cajole Dew or Noish into doubling than it does for say, Micaiah or Ena. You can also reach doubling using Hero weapons. Every physical weapon user in the game can use a Hero weapon after promotion. Hero weapons are much rarer in other Fire Emblems and have limited uses. Not really... the rescue staff is a lot more practical, because it doesn't tank one of your unit's stats, and because only one person needs to use it, while the rescue command requires two units, one to pick up the dancer and one to drop her. It's also less forgiving in terms of positioning: while Canto is nice to have on anyone, it's actually not useful on a rescue staff user, while Canto is practically required for long rescue chains in any Fire Emblem except for Thracia (which uses different rules for transferring rescued and captured units). Actually, it's only good reason to deploy a foot unit that can shove mounted units. Shoving any other type of unit is usually a waste of time.
  3. Um, how? Lyre isn't "mediocre". She's aggressively awful and almost incapable of killing enemies. Sophia is 1-rounded by every enemy in her joining chapter except mages (and I think they come close). If anything, you're proving yourself wrong by trying to defend Amid as "mediocre", when there are games in FE where the worst units are much much worse than mediocre. FE12 Samto? Or... have someone else carry Eirika. Sure, it's not "technically" a solo, but the salient point remains: Seth can single-handedly demolish every combat-related obstacle in the game, and it's actually easier to do it that way. I don't give a flying fuck that he can't seize and Sigurd can. So are Sigurd and Seliph. So what? What Seliph and Sigurd do isn't totally unique and impossible to replicate either, it's just that they're the lord characters, and well, it's just a bit more convenient to dump all your resources into them. Sigurd and Seliph are NOT at their strongest alone, Only two speedwings in most FEs, and you need a hell of a lot more than two speedwings for some characters. Also, the Pursuit Ring CAN be traded around. Even if you think it's impractical, it's still better than speedwings, which can't be traded or reassigned. Rescue staves. Leg Ring. Knight Ring. All of these and more are often used to get Leen to catch up with your mounted units. Shoving is only a valuable role insofar as it can be used to shove mounted units. Hence why Meg is still a shit sandwich, even if she can add "shittier shoves than your other shitty shovebots" to her shitty resume.
  4. by the way I picked up Ezreal the other day when someone locked support before I could react, went 7/3/5 when I haven't played ADC in summoner's rift in like... 6 months. played him again, went 18/11/8. I don't think I'm really good with him, because I still make a lot of mistakes (that 18/11/8 game was a loss, for instance), but I think I could play him very well with more practice. And his character isn't annoying. Well, it is, but I find his annoyingness cute. WHO NEEDS A MAP YOU BELONG IN A MUSEUM also TPA Ezreal :3
  5. Actually, that's not true. The AI in FE13 can detect when one of your units is in range to be 1-rounded and move other units out of the way to make it happen. I remember Lissa dying to it once in Lunatic mode. It's true, however, that in every other FE, the AI didn't do this, and that in most FEs, even Lunatic Awakening, it is not too hard to get healers that don't instantly die to 2-ranged enemies and can at least take one round of combat.
  6. Aren't you trying to convince me that FE4 was horribly unfair to units that lacked pursuit or mounts? By that logic, wouldn't Amid be terrible? Right, you're going to tell me that a Seth solo, or a Miledy or Percival solo, or a FE13 Avatar solo are difficult. Or that Marcia can't solo most of her game. Or that efficient strategies in FE10 don't involve Jill and Haar slaughtering 90% of the enemies in every map you can use them in. Or that FE11 isn't "warp Shiida, win game". Except that anyone in FE4 also has the "potential" to double with the Pursuit Ring, potential that's far more relevant than the "potential" of Ward to maybe double some slower enemies if you give him three speedwings. So no, I don't think that Barth is better than Arden because "hey we can give Barth ninety speedwings!" The rescue command was a bigger benefit to mounted units than foot units. Infantry units that needed the assistance the most were often too heavy to even pick up, and why would you even bother when you could be using your mounted units to ferry lords, dancers, or staff users to the frontline?
  7. I don't know if I can say that the difference in ability between say, Seliph and Amid is qualitatively far greater than the difference in ability between say, Haar and Lyre. Or Titania and Rolf. Or Sheeda and Roshea. Or Catria and Samto. Or Seth and Amelia. Or Miledy and Wendy. Except that horses have been in every game. And Pursuit has been in every game. If some characters in FE4 were almost useless due to lack of Pursuit, preventing them from doubling, how is that any different from Barth or Bord being so slow they effectively couldn't double anything either?
  8. Oh... I meant doing all that to Graves. Gangplank has oranges, but if you go on Graves, there's very little Gangplank can do to stop you.
  9. Usually just by farming for 25 minutes because bruisers need farm to scale well into lategame, but support Gangplank isn't unheard of and he does have some utility. In that specific case, Gangplank has limited peeling ability without his ult, and between Leona and Ashe you can CC him for an awful long time (Solar Flare into Zenith Blade into Shield of Daybreak into Enchanted Crystal Arrow into Exhaust into another Shield of Daybreak).
  10. Except that FE4 is unbalanced in the same way as every other fire emblem: strong mounted units dominate, everyone else is left in the dust. Lex, even though he doesn't use swords, is among the best mounts, and Finn isn't far behind either, for all that people bleat of swords being really strong, while Dew, Arden and Azel are considered some of the worst units in first generation. If swords were made weaker, maybe Sigurd would be less overpowered, but Dew and Arden would be even more underpowered, and the balance of the game would still be bad. It's true that swords and wind magic are powerful, but that's more a function of three divine swords and the divine wind tome being available throughout most of second generation, rather than anything to do with their lower weight. That's the real imbalance in FE4: between mounted units and foot units, and between holy weapon users and units without major holy blood.
  11. But it is the actual game. You can do what he did on any hard copy of FE8. That isn't a romhack he's displaying, it's the actual game.
  12. So you're saying that movement is much more important than weapon type? Why did you bitch about swords and wind magic then, rather than the massive gap between mounted and unmounted units? Azel can get wind magic as soon as he promotes, because then he can use Lewyn's Elwind tome.
  13. Yeah, swords and wind magic were sooooo powerful. Azel and Arden > Lex, they get swords and wind magic and he has to use axes!
  14. I don't know. It's actually quite hard to 1-round enemies in Lunatic without pairing up. So basically, the one saving grace of Kellam, that he can provide good pair up boosts, is now lost, because he shits all over his partner's move. If such a change occured, it wouldn't be a change at all to efficient. You'd just pair high move units together. It's already the case that high move units are really strong in FE, but this would make them even more superior.
  15. Except for the bit where none of the units are available in every chapter and only Ilyana has anything like good availability (by the standards of other games). Most characters are available to use for less than half the game.
  16. Well, there are specific situations where you don't want to use Pair Up. For example, if your two tough units need to block a chokepoint to protect units behind them, you wouldn't want them paired up, or, if you need multiple player phase actions. However, since FE13 favours rapid boss-kills, or killing huge waves of enemies on enemy phase with a strong unit, those situations almost never crop up.
  17. The only thing I desire is a lord that isn't such a massive fucking pussy like Chrom. "What makes this army strong is the POWER OF FRIENDSHIP!" Talk about lame.
  18. I don't hate the Begnion Senators. I think they're all really cool. It's just a shame that IS went out of their way to make them as incompetent and wimpy and cowardly as possible.
  19. Except that typically, cavaliers are already very well-rounded units? Even if there are "slow" and "fast" cavaliers, the difference between them isn't very large. Kent only has 1 more speed than Sain and a 5% higher growth. Abel only has 1 more speed than Cain. Lance has only 2 more speed than Allen. It seems like the gap between the "fast" and the "slow" cavalier is never so great as to warrant a third in between them.
  20. Yes do this I want this make it happen it would be a REAL classic mode instead of the watered down classic mode that FE players laughably describe as being "hardcore". Maybe permadeath would actually mean something in such a mode! I like the idea of generics as well. I cared enough about the generic units in XCOM, after all.
  21. That's a bad argument. I think it's important for characters of the same class to have similar abilities or stats. This establishes that the units follow rules, that there are naming conventions in universe, and it's far more convenient. In real life, we don't call unarmoured vehicles "tanks". Obviously to do so would just be confusing. In the same way, referring to two units that have totally different abilities as being of the same class is also confusing, even if it can be technically accurate. So when we call a fast, skilled sword expert a Swordmaster and a heavily armoured, mounted sword expert a Paladin, that represents the large gap between the two classes. Technically, we could call every character in the game a "Fighter", but that would be confusing too.
  22. Not really. Their sales were about on par with other post-FE6 titles, if not slightly better than FE9 and FE10 (which did seriously awfully). Off the top of my head, the sales figures were about 250,000 to 300,000 in Japan (in comparison to 300,000 each for FE7 and FE8). FE11 actually sold better than either FE9 or FE10, yet nobody ever calls FE9/10 "miserable failures" (although they were).
  23. Ike is: [X] Told off [ ] Punished So it is 100% accurate of me to say that he was just "told off". Sure. It wouldn't been reasonable at all for them to have killed them outright. However, something else bad could have happened. It could have caused a diplomatic incident. Many things could have happened, some bad, some good. However, like everything else after Chapter 8, not to mention everything before Chapter 7, nothing bad ever happens to Ike.
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