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arvilino

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Everything posted by arvilino

  1. The capturing generics to recruit from the Prison is exactly what I wanted to see when I heard about the building in the My Castle Feature. Could be a nice way to get some of the classes you might be missing or limited to in either route, like if you want a Pegasus Knight, Oni or Lancer on the Nohr route.
  2. Yeah it might be the robe but the design kind of reminds me of the defaul male Robin with a wider chin, longer hair and an eyepatch.
  3. I think a good way to implement it would be to include new costume pieces as part of the third route DLC. It could make the third route seem like more of an expansion to the game and rather than just another route option.
  4. Considering the My Castle feature revolves around these separate resources rather than gold(although with the exception of those generic enemies we saw in the trailer) and the kind of focus they had on the Nohr side not getting extra EXP or resources. I'd take a guess that My Castle resources can't be sold for gold and you won't actually get anything you can sell for gold from the stones and food considering it's all temporary stat boosts, feeding Lilith, buying cosmetic accessories, upgrading weapons you already own etc. In otherwords what I think might be the case is there may be an infinite amount of resources which are worth 0 gold but can give you limited boosts. You could spend hours/days farming Meat but you'll still have a 2 point per chapter stat boost limit whether you have 1 piece or 99.
  5. At the end of the last Nintendo Direct(mini) Bill Trinnen said they're focusing on both 2015 and early 2016 titles at E3 so there's a good chance Fire Emblem If might be early 2016 and shown at E3 especially considering Nintendo's definition of "early" in a year can be as late as May.
  6. That isn't true though, if you're paired up in Fire Emblem If then Attack Stance won't activate. It only works for two adjacent unpaired units. Considering it now activates 100% of the time it makes Pair Up less desirable.
  7. This site's information on the If section also suggests all silver weapons gives -5 critical evade while wielding as well. With one of the Famitsu scans showing what seems to be only 1 point of critical evade for every 2 points of luck, it means wielding a Silver Weapon will be risking more critical hits from enemies ontop of the STR/SKL debuff. Come to think of it, it seems like every weapon that's offensive-wise more powerful than the Iron weapons(or allows 1-2 range) reduces survivability in one way or another, even the Steel weapons have a slight avoid reduction.
  8. I think the third route could have a mix of both sides. While there are some characters that will follow you regardless of route perhaps some would be more willing to go from Hoshido/Nohr to an Unaffiliated third side since they won't actually be betraying their side. Though one thing that puzzles me about the third route is the "My Castle" feature, and how you'll still have a whole village to build despite not being sided with a Kingdom.
  9. Maybe they'll show more of the weapons, like magic in particular if it's changed. I could see them making Dark Magic similar to Shurikens and inflicting stat debuffs.
  10. Even the older ones. An example I like is Blazing Sword. For the funds ranks you have to avoid using 847,000 gold on HHM, an amount that(minus 150,000 gold coming from the final chapter S-rank weapons) would at the bare minimum(since there's much more than 697,000 gold available in the game even discounting the arena) to allow you to buy 1161 Silver Lances. Enough fill the convoy up 11 times over and give atleast one to every lance user in the game with a weapon certain players end up not going through the one Marcus starts with. The strategy that supposedly came from managing durability outside the earliest parts of the games typically is illusionary. The games are usually extremely generous with how much funds you have access too.
  11. Obviously we can't tell until the game is out. However we do know the removal of weapon durability isn't simply removing weapon durability though. It's part of adjusting the weapon system and it's arguably more complex than before. They've added a whole new weapon type(Hidden Weapons) that centre around stat debuffs and it seems to be relevant. The fact the enemies get access to Dual Strike(Attack Stance) which from the sounds of things activates 100% of the time could very well be game changing when it comes to strategy. They've added a lot of things for everything they've removed and I think the Hidden Weapon/Shurikens could add more to strategy than Light Magic ever did and that the weapon adjustments and enemies attack stance will require players to adjust their strategies provided the game is balanced well enough. I'd say don't just focus on what they removed and instead focus on how the whole game comes together when it releases. For example New Mystery of the Emblem simplified the game mechanics yet didn't water down the strategy, in fact it produced a much more demanding campaign/difficulty to beat than previous games.
  12. Yeah of course you can prefer Rinka over Charlotte if you want. I'm not saying people have to even like Charlotte's design. What I said is mostly just an observation on the silliness of some the response that an aspect of Charlotte's design received. For being shirtless when that's how her promoted class(Berserker) and its unpromoted(Barbarian or in this case Fighter) would normally be expected to be like.
  13. Harold's shirted because his "Hero of Justice" characterisation makes it clear he's intended to go Fighter-->Hero. Charlotte is likely shirtless because her bloodthirsty characterisation is likely why the Berserker class is now a Fighter Promotion and her intended reclass. I just find it a bit funny all this time people wanting a female berserker and as soon as it happens and it follows the typical design the fact it's a female character who's shirtless is a problem.
  14. That is untrue though. On my First playthrough of the Japanese release game(which was in Lunatic) I beat Chapter 5 in Lunatic without beating Donnel's Paralogue and by extension without even knowing the Rescue Staff was in the game and that's a chapter where using chokepoints often isn't a good idea, the most threatening enemies in the chapter fly over the cliff side. I'd argue the problem lies in your playstyle, if you think chokepoints are the key to beating a chapter where the strongest enemies can around it I don't think you're in a position to say what requires grinding or not if you aren't going to play appropriately for each chapter. Obviously grinding or powerlevelling can "fix" this problem for you and give the player an easy out or a shortcut for coming up with a good strategy. I mean what do you call me coming up with a way you can save Ricken and Maribelle every single time on my first playthrough of Lunatic on the Japanese release without the Rescue staff(or the EXP from that chapter) on a non-grind run other than requiring strategy? Overall what I've experienced from the last three games H5 and Lunatic modes are actually balanced/designed around being harsh and having powerful enemies that will easily overwhelm a player if they let them build up and don't defeat them quickly enough, Preventing a certain low effort overly conservative strategy that relies on chokepoints and can almost uniformly get you through a lot of Fire Emblem games hardest modes from suceeding.
  15. Why would it be inspired by the dating sims that frequently sell less than Fire Emblem has? Why not Nintendogs+Cats which sold 3.5 million, Tomodachi Life which sold 4 million? Or are casual players including females not an easy way to villify a feature than a niche that's typically smaller than Fire Emblem already is when it comes to games? Please point out to me these dating sims that sold like hotcakes on the 3DS when they're usually extremely niche titles that make money off being cheap to produce that they don't need a large audience to be successful and explain to me how this would benefit a larger game that needs to sell better.
  16. Typically the way to get an edge in the gameplay in a lot of games is through optional and side content. For example in the Final Fantasy series from Final Fantasy VII onwards optional minigames are usually how you get the best stuff at any point in the game, Minigames in Super Mario Bros 3 can get you 1-ups. They're still optional. I don't think you'll hear very many people saying Triple Triad in Final Fantasy VIII isn't optional even though the items/weapons/spells you get from refining the cards you win make it superior way to power up your party than fighting enemies due to enemies having level scaling.
  17. What are you talking about? The video says the cafe boosts only last until the end of the chapter.
  18. Fantastic job for translating it. I wouldn't worry about the complaints there's not much reasoning with people who'll intentionally block out everything else just to an zoom in on a tiny element of exactly what they don't like and let that single element colour their whole perception of a much larger thing most of which would appeal to them.
  19. That's very likely. It's games like Animal Crossing, Tomodachi, Nintendogs+Cats(Nomura revealed Kingdom Hearts 3D copied this with dreameaters. I think the face rubbing with the touch screen and raising Lilith largely stem from this) that are really popular on the 3DS for reasons that parallel some Fire Emblem features(character interactions, supports and character relationship) in a way that Fire Emblem could emulate with the My Castle feature. I'd see no sense in them targetting H-game enthusiasts because the games that pander to those sort already sell worse than Fire Emblem does, what gain would there be in targetting that audience? But it makes perfect sense to target the players of games that have sold 3-7 million each, especially if it has a greater proportion of female players(Iwata said a little while while back their aim for growing the 3DS sales in Japan was to attract more female players to the games/system).
  20. Eh they've had 3 years to make the game though and we've already see changes and adjustments in the main game and many of the mechanics. Perhaps if this was the first reveal and everything else looked like they just carried everything wholesale from Awakening forward like the GBA FEs did while focusing on the My Castle aspects and the game came out a year after Awakening. The "My Castle" thing was a massive surprise to me. All the previous information didn't remotely feel like it was leading up to it, because they've spent over a year(whoops I mean 4 months) since the game revealed not actually focusing on that kind of aspect.
  21. There seems to be some strategy based on who you choose to run it. Linca and Charlotte were running the shops in the video and I noticed in both shops Axe weapons had a sale sign next to them and seemed to be 5% cheaper than the same Lances and Swords. It'd probably be a smart choice to consider which characters you plan on using and in which class and pick a weapon shop owner who'll discount the weapon type you'll use most often.
  22. I wonder what the massive damage upon critical means for the Killing Edge? 4x damage instead of 3x would seem a bit crazy even with 6 might. Though considering they've been adjusting other mechanics perhaps they've changed it and killers deal 3x on critical and everything else is 2x damage(which may make sense considering the previous famitsu scans make it look like 2 points of luck is only worth 1 critical evade).
  23. Thanks for the translation I was wondering about all those new weapons(moreso than caring about face rubbing). Those are some pretty diverse set of effects, ranged weapons like Javelins have got a pretty big nerf it seems and a lot of these weapons seem to reduce your avoid.
  24. You've already claimed contradicts the goals of Nohr. Which was to give the player a more challenging campaign with limited resources. From what we've seen nothing we've seen in the footage really does that. The castle appears to generate materials used for cosmetics and acts as the item/weapon shop for the game. It didn't dump funds on the player and the devs already said the Arena does not reward you with funds or EXP. So far it appears to be an expanded version of the preparations menu. You're being pretty weasely with how you're presenting your opinion, mixing in some statements and claims about the game.
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