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Roivann

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Everything posted by Roivann

  1. I may be wrong, but I think Itoi has stated that Mother has reached its conclusion and that he doesn't plan on making another one.
  2. Oh, my God, speaking of having FE names, how the hell could I forget that my own name is Robert. I also know an Eric (close to Erik) and a Donovan.
  3. Yes, but warp staves only work if you've captured the castle you want to go to, and often, warping back to the last castle you seized and trekking back to the fight takes longer than just backtracking. And return always takes you back to the home castle, so it's kind of worthless after the first castle has been seized in a chapter, save for a few niche scenarios.
  4. Are you Sirius? Please, Telli-us what you thought would come of this. Now, before this topic Bors me to death, I'd like to Marc something down: I'm only Josh(ua)ing you, Guy.
  5. There's always the option of Lethality-bombing him. Make a high-skill team, pair Chrom with Avatar/Olivia for maximum RK distribution and Lucina getting Assassin, and get everyone maxed out, with +5HIT forged braves and Lethality. Hitting a 50 SKL (or I think 10 SKL for RK Lucina/Morgan/Inigo, if my calculations are correct. That seems too low, though...) threshold would net you an average of 1 Lethality proc for every time one of your units attacks, provided he/she can double. It's gimmicky, sure, but also deadly if your opponent isn't prepared. Miracle + Counter is also pretty trolltacular Throw on Vengeance and Wrath for added fun.
  6. I'll only review games I've completed. FE2: 65%. It's a great game, with a lot of interesting ideas. Having enemy reinforcements show up on the map screen really made you feel like you were fighting a war rather than going through a series of skirmishes. Three-tiered promotions are really neat, and I'm upset it took until FE10 to see it return. However, with its positive additions came several missteps. Casting spells with HP is a weird one. The game's slow pacing turns me off, too, and it hasn't aged very well, as the absence of common mechanics introduced in later games of the series is very apparent, especially for people used to the more modern FE titles. FE4: 95%. A stellar game all around. Great writing, great gameplay, great systems (the inheritance system is a particular favorite of mine). Its biggest flaw is that it can get tedious at times, having to backtrack from castles, and certain sections of crossing large stretches of desert. The relatively small unit pool also makes losing a playable character more punishing than in other entries in the series. FE5: 90%. Arguably better designed mechanically than FE4, but Thracia lacks the epic feeling that Genealogy had. Additionally, the escape chapters could have done with a better explanation in-game. The only real clue that having Leif escape would leave the others behind is like, one line of dialogue that Leif has. FE6: 70%. Pretty good, but very barebones. It's a pretty good entry point into the series, actually. There's an imbalance of hitrates (you know what weapon type I'm talking about), but it's not a huge deal because axe users (oh, well, I guess I kind of gave it away) hit hard, just not as frequently as sword users. It's only a big deal with classes like Heroes, who end up rarely using axes over swords due to hit rate issues. Idenn is probably my favorite final boss in the series. FE7: 80%. Improves upon its predecessor in most every way, but doesn't change all that much. It did a good job of tying its narrative to FE6's. I do miss the Manakete enemies from FE6, but the rebalancing of the weapons make axes more viable, which is think is a fair trade. Its tutorial is something I can see as probably being useful for first time players, and it makes sense that this would be in the first game released outside of Japan, but I played FE11 first, so I already knew for the most part what I was doing, so the option to skip the tutorial without playing through the game first would be nice. I'm kind of nitpicking about that, though. FE8: 75%. Some may criticize Sacred Stones for being more casual than its series is known for, and that's probably correct. While the difficulty is missed, I relish the branching promotions, the multiple routes (another thing from FE2 I wish we'd see more of), and the compelling narrative. FE11: 55%. I love the art style in this game (and FE12 by extension). I think it got a lot of unnecessary hate, especially the gaiden chapters. The game clearly didn't want you to run out of units, so I think the gaidens were meant to supplement your army if you lost a lot of troops, rather than how they functioned as rewards for completing optional objectives in other games. However, I recognize that a lot of the criticism leveled at this game is deserved, as this remake was, as far as remakes go, was pretty heavy-handed. Systems were updated without much thought as to how the old map design and enemy placement would affect (and be affected by) these modern systems. FE12: 85%. I really love this game. The art design (as I said before) is fantastic, along with the sound design. The gameplay is solid, and the new systems, for whatever reason, seem to mesh better with FE3 book 2 than with FE1. I think this was overall the better use of the My Unit system out of the two games that used it, but it does do a good job of shitting on Marth's accomplishments during the War of Heroes by shoehorning Kris into everything. FE13: 85%. Outstanding. Aside from its godawful narrative, the game is very well-made. It really does feel like a "greatest hits" collection of Fire Emblem. Whether that's a good thing or not is up for interpretation. And while the narrative as a whole might be bad, the writing, when looked at in a vacuum, is actually pretty good. My only complaint, aside from the story, is that there's a lack of variety. Every chapter was basically the enemies bum-rushing you in waves, and there weren't any objectives other than "defeat boss" or "rout the enemy". At the end of the day, though, numbers don't lie, and I've sank some 700+ hours into this game.
  7. I know an Alec, but that's all I can think of off the top of my head.
  8. Yeah, I think I sort of agree with you on that. I think it's kind of weird, as well, that every member of your army (or at least the vast majority of them) would find true love, during wartime, and with another member of that same army, and then their children would all be able to do the same.
  9. There's been hella waifu threads recently. please make it stop
  10. You can already have two Tikis and three Marths (4 if you count Lucina when she's still disguised as Marth) on the map at once, it's pretty lulzy.
  11. Then I could still just name my avatar some bit of hate speech and send him out on StreetPass. People would be hella pissed at Nintendo for allowing that to happen.
  12. Lest we forget, the Fire Emblem itself isn't really ever the same thing throughout the series. If FE can't keep its titular artifact consistent, then a consistent recurring antagonist seems like a far cry.
  13. Honestly (and others have said it before)? Just wing it and have fun. You only get one first playthrough, don't spoil it by overthinking things.
  14. I love this quote with your sig. EDIT: SIG HAS SINCE BEEN CHANGED CODE RED ABORT ABORT EDIT AGAIN: HOW DO SIGNATURES EVEN WORK GAAAH
  15. My <33333 for Soware (or Sully, as you baka gaijins call her) is undying. [/sarcasm]
  16. I'm not quite positive where you think leveling insults will get you, but I can assure you it's not very far.
  17. For starters, no-one really has any business ending as a Swordmaster. They're outclassed in everything that matters to them by Assassins, and everyone that has Swordmaster also has Assassin. I mean, maybe if you were dead-set on using Amatsu or the Sol Katti, but Amatsu can't hit anything worth a damn (and Ragnell is a thing for 1-2 range swords. Levin swords are, too, but... *shudder*), and the Sol Katti is... well, gimmicky at best, and unreliable at worst. GK Sully is a bad idea. GK isn't that great of a class, especially for Sully because of mod clash. Owain really wants to go magical; with Lissa's mods, Owain only has a few fathers who can give him a positive STR mod (Vaike, Gregor, Stahl, and the Avatar) for +2 STR (okay, +3 from the Avatar) at best, versus a maximum magic of +5 (or even +7 from the Avatar). Really, though, Awakening's metagame evolves so rapidly, and there's so many options for different builds (especially the children), that what are considered the "best" builds is incredibly subject to change. The sheer size of The Pairing Thread is a testament to this.
  18. Man, I don't even know. I mean, I don't want to take sides or nothing...
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