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Gamer7625

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Posts posted by Gamer7625

  1. Gamble sucks yo. And u arent forced to use those occults, it isnt a requirement to beat the game or anything. Just give aether to ike until resolve comes.

    I know the Occult skills aren't required, I just don't like to waste them. Furthermore, can you give me good reasons to remove the skill from Marcia, someone who could appreciate the strength, and give it to someone who gets a move that heals him and lowers the opponents defense? If so, then what should I give to Marcia in return?

    Just out of curiosity, is your accuracy usually as low as 50% when you use Gamble? Either way, his logic seems sound to me. I mean, if Gamble can be switched on and off, then why not have it as a backup?

    Zihark's accuracy is still above 50% even after Gamble and thank you for the back-up

  2. You don't sound like a douche and I do appreciate the replies. I know Zihark isn't assured a hit with Gamble, and this could just be my stubborness, but wouldnt his Adept skill help suppliment this and give him an even better chance to hit? I'm mostly speaking out of experience (and I know PEMN) but he has always finished any enemy I happen to use Gamble on, the rare occasion I do use it.

  3. You can think that, but you're wrong. Resolve is a far better skill than Aether.

    You know, it's better to have 100 hit and 50 crit than 50 hit and 100 crit..

    I know Resolve is a very good skill, I will always agree with you there. But if I were to take Aether from Ike and give him Resolve, then where would that Occult skill go? And while having more hit is better, what if Zihark has no way of finishing someone off and I want to be assured he will get a critical? Because believe it or not he doesn't crit everyone even with a 50% critical hit score.

    Having a 50/50 chance of the enemy getting off unscathed makes Gamble one very unappealing skill... Also, Nihil's pretty useless. Plus, Luna wouldn't help Brom much...

    And what should I do with those skills then?

    Not necessarily, since 50 displayed hit is actually 50.5 hit that means you have a slightly better overall chance of landing a critical. Now that I'm done being stupid, yeah, gamble is pretty useless.

    Anyway, looks fine as is, though I'd suggest giving Mist Sol. Even if her skill is piss awful, there's still a chance of it activating, and she needs the extra healing more than Oscar or Kieran need it and Brom needs the extra damage if he's getting sole access to the KW.

    Seems peple think I am using Gamble every turn, I'm not! I'm using it very rarely. Also what skill should Brom get? I don't like giving him nothing. I know Mist would like Sol but I need alternatives. I've not been given any really.

  4. Only problem with only using 10 people is idk who I'd remove to keep my Support groups good. Also I have found Gamble a useful skill on Zihark. I don't use it often but it can help in certain circumstances, since he will still usually have over 50% accuracy and 100% critical

  5. I was wanting to do a normal play of PoR since it had been awhile and just wanted some/any opinions on the team I am planning on using. I am planning on doing Random growths and on Normal mode.

    1)Ike

    Skill: Aether

    Main Band:Knight Band

    Support(s): Soren-A; Oscar-B

    Stat Booster(s):None

    Some people may say to use Vantage/Wrath/Resolve/Adept in any combination, the thing is I like those skills on other people, and besides Aether is a classic Ike skill that I think is more useful than the others above for him. Since Ike is Soren's only good Support (and the only worthwile one for Soren) and I like Soren too much not to use him, I decided to give them the A Support. While Oscar is a mounted unit and Ike is, obviously, not it might be a bad idea to support them. However, Ike and Oscar only have a 2 move difference so they will still be close enough to get their boost, which makes it worthwhile

    2)Oscar

    Skill:Sol

    Main Band:Fighter Band

    Support(s): Kieran-A; Ike-B

    Stat Booster(s):None

    Sol is good for any of the Palidin since it can increase their longevity. The same is true for Oscar and turns him into an effective tank with his Lances and Axes (once he promotes). I give him Kieran Support because Kieran can use the Avoid boost and Oscar and Ike can dodge even easier, plus who doesn't love two Earth supports?

    3)Boyd

    Skills:Vantage, Wrath

    Main Band:Sword Band

    Support(s): Mist-A; Brom-B

    Stat Booster(s): Talisman x1, Skill Book x1

    Vantage and Wrath are the perfect combination for Boyd in my opinion. If Boyd stacks up damage, which is lessened thanks to his two Water Support buddies, he can tear tremendous holes in the opponent with Vantage, letting attack first all the time, and with Wrath. Mist and Brom are both Water supports who will boost Boyd's slightly troublesome defense and boost his already massive attack.

    4)Soren

    Skill:Adept

    Main Band:Laguzband

    Support(s):Ike-A

    Stat Booster(s):None

    Pretty straightforward Soren. May seem unneeded but Soren has never needed much to be great. He gets a good bit of training early on and once he starts doubling, and once Adept activates more, he becomes very good. I do, however, give him one of my Laguzbands to help him survive the Laguz we fight on certain chapters, and most noteably the ending two.

    5)Mist

    Skill:Miracle

    Main Band:Laguzguard

    Support(s):Boyd-A; Jill-B

    Stat Booster(s): Ashera Icon x2, Arms Scroll x2, Spirit Drop x1

    Mist may have low magic at the start and an E rank in staves, but she its not too difficult to solve that. I give her the Mage Band for a few chapters, till she catches up in levels usually, and make sure to train a bit of my characters and let Mist heal even the smallest wounds and she will quickly catch up. In Chapter 9 I've gotten her staves to a C Rank, which is a huge approvement from an E. Mist keeps Boyd alive and proves to even be a good person with Jill, along with stopping her form going with her father who I am just enough of an ass to have her face. Giving Mist the Arms Scrolls lets her use the Sonic Sword as soon as she class changes, which is a HUGE plus to her.

    6)Marcia

    Skills: Adept, Resolve

    Main Band: Knight Band

    Support(s):Tanith-A; Kieran-B

    Stat Booster(s):Seraph Robe x1, Energy Drop x1

    Marcia has proved herself the times I have used her in the game. Yeah she takes a little work, but just look at someone like Nephene, who also needs some work before becoming very strong. Marcia can also support Tanith fantasticly, giving each other an attack and avoid boost they both need, while she supports Kieran and makes the Axe user a little bit stronger. I use Adept to help her slight attack problem even more and with Resolve if she does get hit enough she will deal even more damage.

    7)Brom

    Skill:Luna

    Main Band:Knight Ward

    Support(s): Zihark-A; Boyd-B

    Stat Booster(s):Boots

    Brom might not be the best Knight, but he definately has the best Support element that can be used very well, also gaining two of the best support elements back in return. Luna is sort of a filler, as there isn't many other skills I can think of giving Brom and it can give him a nice boost sometimes. Brom and Zihark work greatly together and if Boyd is around the three of them can handle the entire Weapon Triangle together.

    8)Kieran

    Skill:Sol

    Main Band-Archer Band

    Support(s): Oscar-A; Marcia-B

    Stat Booster(s): Speedwing x1, Skill Book x1, Talisman x1

    Kieran is a really good character if you give him a little extra treatment. He may have some trouble with accuracy in the beginning, but that is quickly and easily fixed. The fact he gets two really good supports really help him out too and can make him even better. While Wind isn't the best element, Kieran still fits in the team very well.

    9)Zihark

    Skills:Adept, Gamble

    Main Band: Wyvern Band

    Support(s): Brom-A

    Stat Booster(s): Dracoshield x2

    Zihark is my favorite Swordmaster in the game and is a very good one to use. Brom and the Dracoshields fix his Defense, which is only needed if he actually gets hit. With Gamble Zihard has a high possibility of having a 100% critical chance and a hit % still above 50, add in Adept and there is very little chance the enemy will get away from him.

    10)Jill

    Skill(s): Guard, Savior

    Main Band: Thief Band

    Support(s): Haar-A; Mist-B

    Stat Booster(s):None

    Jill really only has problems when she first joins if she fights the Birds, which may make it difficult but it still isn't real hard to use her. Jill can take some arrow hits without worrying, for one or two hits that is, and she can still dodge hits, while maybe not as much as Marcia or Tanith but it can happen nicely. Guard and Savior are filler Skills, but they can be useful. Guard can stop an enemt from trying to attack her and save her from the little damage she may have received, while Savior lets her protect someone who needs it without being hampered, if only Ike had that skill during chapter 17...

    11)Muraim

    Skill(s):Smite, Nihil

    Main Band:Demi Band

    Support(s): Zihark-B

    Stat Booster(s):None

    Muraim may be the only character who isn't needed, however, he is my favorite of the Laguz and does fit in the chain. His skills are filler ones, but ones that are useful. Not much to say about him since he is a Laguz and pretty explanatory.

    12)Tanith

    Skill(s): Reinforce, Miracle

    Main Band:Full Guard

    Support(s): Marcia-A

    Stat Booster(s):Seraph Robe x1, Energy Drop x1, Spirit Drop x1

    Tanith has always been a good character to me and with Marcia boosting her attack more Tanith can accomplish even more than she could before. Since Tanith does have the lowest HP of my fliers I give her the Full Guard. The Spirit Dust helps the Runesword and Flame Lance become more powerful and help her take out enemies quicker, while the other two boosters should be obvious.

    13)Haar

    Skill(s):Guard

    Main Band:Paladin Band

    Support(s): Jill-A

    Stat Booster(s): Speedwing

    My final character, Haar. He may have some accuracy issues, which never seemed to be 100% solved, but he still is good and can hit like a truck. Give him a forged Axe and the accuracy problem is lessened majorly, even if he might not double a good bit of people it still works.

  6. It has been awhile since I've been here and I do apologize for that things have been interesting but I am gonna try to at least show up here to talk to people at the very least. I know I have been a member of this site and all so if any Mods are pissed at me then they may delete this Topic I just wanted people to know I was back and stuff and to let people on my friends list know I do want to talk to them again and even make new friends.

  7. If I give Vantage to Boyd then who would get Resolve? Haar and Marcia are the only two people I can even imagine would make use of it. I could add Provoke to Brom as he does have 5 Capacity left with Luna, however I am planning on giving him Boots to fix his movement so he may not need something like that. Gamble has been a good skill on Zihark before, I remember in a past play I was on Ena's Chapter and he attacked someone had a 100% hit chance and a 50% Crit chance with his Killing Edge, I used Gamble he had a 60% Hit chance and a 100% Crit chance afterwords and destroyed the guy.

  8. That was a mistake on my part Oscar's B Support is Ike, since they can only have two supports I believe. I do normally randomly switch the bands around to certain people so I'll try out some of those different combinations and Mist will probably get the Laguzguard. Thanks for saying my team is good, I love every character here but Brom really, he just happened to fit in well so I'm gonna use him.

  9. I wanted to do a Playthrough using some characters I have rarely used mixed with some more common characters for me. Any help with Supports and Skills would be helpfull. I am doing Normal mode so that doesn't have to be asked.

    1)Ike-Aether

    Skill doesn't need any description...

    2)Oscar-Sol

    Sol to help his durability, which he normally doesn't have any trouble with but it can make sure he never dies.

    3)Boyd-Wrath Resolve

    Wrath+Resolve combo, I thought that would fit Boyd as his HP will get low at times, and sice Mist should be around him most of the time for Support he shouldn't have to worry about HP being TOO low.

    4)Soren-Adept, Vantage

    Vantage allows him to take even better advantage of his Adpet skill, it also helps his lower HP too as he will attack everything (lacking a Longbow or Long range magic)first which can really help him.

    5)Mist-Miracle

    Skill she starts with...no explenation needed...

    6)Marcia-Adept, Counter

    Adept is to help fix her Attack problems, and Counter? Well I decided to give her Counter 'cause 1) I don't like her having 1 Skill, and 2) it can help her kill easier if it activates since her dodge is good but not the best.

    7)Kieran-Sol

    Helps him survive with his meh-ish defense, no real explenation can be used.

    8)Brom-Luna

    Really this was the only thing I could think of, it can help his offense a bit since he may have trouble with some kills later on in the game.

    9)Zihark-Adept, Gamble

    Adept since it is an amazing Skill for him, Gamble because he has good enough Skill that he can hit with it, unlike most units, and thanks to Adept he can get more chances to hit with it.

    10)Jill-Guard, Savior

    Guard can help her stop opponents attacks (and I've always loved it on her for some reason) while Savior eliminates penalties if she has to save someone.

    11)Muraim-Smite, Nihil

    I really just gave him left over skills that are somewhat useful...

    12)Tanith-Reinforce

    The best skill for her hands down

    13)Haar-Guard

    I couldn't think of anything else to pass out so I left him with his Base Skill, which is good for him still.

    Supports

    Ike-Soren A, Oscar B

    Oscar-Kieran A, Tanith B

    Boyd-Brom A, Mist-B

    Soren-Ike A

    Mist-Jill A, Boyd B

    Marcia-Tanith A, Kieran B

    Kieran-Oscar A, Marcia B

    Brom-Boyd A, Zihark B

    Zihark-Muraim A, Brom B

    Jill-Mist A, Haar B

    Muraim-Zihark A

    Tanith-Marcia A

    Haar-Jill B

    Bands:

    Ike-Knights Ring, before anything I want to give

    Oscar-Knight Band

    Boyd-Soldier Band

    Soren-Laguzguard

    Mist-Mage Band so her Magic gets a little beter then Paladen Band

    Marcia-Fighter Band

    Kieran-Archer Band

    Brom-Knights Ward

    Zihark-Laguz Guard

    Jill-Wyveren Band

    Muraim-Demi Band

    Tanith-Full Guard

    Haar-Theif Band

  10. Well I'm in Part 4 now my onlu problem is with Ilyana...she is 4 levels higher than Calil and she had only 2 more magic than her, I had given her a Spirit Dust in part 1 so really she'd be equal! I gave her the Spriit Dust from 3-9 also but her speed bugged me, it was 17 for like 7 levels damn! Though she is pretty good her and Heather make a nice tag team lol. Mist is doing nicely getting final kills alot along with heather and Ilyana. Titania is great for my team really helping in kills, Mia and Nehp are very good as well. Kill and Marcia are pretty nice each with Adept almost auusring kills, ELincia is as always very good with Amiti, Micaiah is doing nicely she loved all the Laguz in part three with her Paragon and Discipline.

  11. I have been thinking and I think I have a skill set up feel free to comment on anything...

    1)Ilyana-Flare, Shade, Cancel

    Cancel adds even more defense if she attacks the enemy and incase they can double her (providing Shade doesn't work)

    2)Jill-Stun, Adept

    Makes Jill's somewhat messed up attack better...

    3)Elincia-Stun, Vantage, Cancel

    Mostly to make her very annoying and I always laugh at how it van really work.

    4)Marcia-Stun, Adept

    Same as with Jill...

    5)Nephenee-Impale, Wrath, Adept

    Makes her a real beast especially in Endgame

    6)Heather-Bane, Shade, Gamble

    She doesn't want to get attacked too often so Shade keeps her safe and Gamble should help her get kills. Never used her before so I'm not sure if these are best with her.

    7)Calil-Flare

    Hard to think of something for her... I do plan on raising her up a lot so Discipline and Paragon aren't needed for her really.

    8)Titania-Sol, Nihil

    So she can help with the barriers.

    9)Mia-Astra, Vantage, Wrath

    Idk just somethin I've always loved on her.

    10)Mist-Sol, Pavise

    Defense...

  12. I'm going to use Laura when I need to probably class change her once idk we'll have to see what happens. Fiona...I have never used her because every chapter her movement is reduced making her even worse. It seems her only worthwile stat is magic... In Part 1 and 3 Sothe and Volug will help a little trying not to do too much but they will be used if I need them.

  13. Ok so based on responces here are the characters Iam thinking of using... (including forced people who I actualy am going to invest in)

    Ike-Aether, Nihil

    Micaiah-Corona, Miracle, Paragon

    Ena-Ire, Resolve

    I hope that can fix her STR problems...idk if i should really use her or not still wondering...

    Sanaki-Flare, Stillness

    Leanne-Celerity, Miracle

    Those sets are going to stay unless I hear something otherwise, the other character idk exactly what they should have so I'll only list Master skills and innate skills i think they should keep

    1)Ilyana-Flare, Shade

    2)Jill-Stun

    3)Elincia-Stun

    4)Marcia-Stun

    5)Nephenee-Impale, Wrath

    6)Heather-Bane

    7)Calil-Flare

    8)Titania-Sol

    9)Mia-Astra, Vantage

    10)Mist-Sol

  14. Um ok I'll give a little more detail on my intentions...

    Normal Mode

    I will use Ike like normal

    I am going to be using Mia, Neph, Titania, Ilyana, and Jill for sure.

    Stat Boosters will go to my female characters

    I'm going to be using male characters when needed but focusing on the female ones I want to train up

    Idk about Laura...the whole frailness and no magic till class change always bugs me with her and she's gone for so long

  15. I finished my PoR female play and really enjoyed it so I deicded I would do one for RD, only trouble is idk who exacly to use...any and all advice is appreciated. I will make a list once i get advice. I will be gone for a few days starting tomorrow don't know exactly when I'm leaving but when I come back I'll read new posts and unless I get a lot of info, make the list then. Thanks to anyone who gives advice!

  16. Latias is female. If your one is actually blue, then it's Latios.

    28jdzpl.png

    Nice

    Your team looks okay so far but I'm not entirely sure if you'll be able to sweep with it. Salamence seems like your fastest sweeper but without Dragon Dance, there are plenty of Pokemon that can outspeed his base 100 Speed and kill him first. Salamence also doesn't like switching too much, thanks to Stealth Rock. And yes, while Forretress can always Rapid Spin, it's not wise to rely on it when the enemy might have a Ghost type like Dusknoir or Spiritomb. Metagross and Heatran are both really slow and your Latias seems like a supporter instead of a sweeper. So yeah, Dragon Dance IS a good idea.

    Infernape and Forretress seem fine. I recommend Agility on Metagross since he'll actually have a chance of sweeping with his speed doubled. Earthquake also looks like a good option for him, as well as STAB Zen Headbutt. Heatran is good but why Lava Plume over Flamethrower?

    As for Latias, I don't see the point of having Wish+Protect+Recover. Recover already provides instant healing whereas the Wish+Protect combination gives the enemy a free turn to set up on you. I think you should drop Protect for Surf, since Dragon+Water allows you to hit everyone except Empoleon for at least neutral damage.

    Thank you for the responce. It is Latias I'm using. I may change Recover back to Surf after what you said. My friends I will be battling the only ghost type I see as a possibility is Gengar and the one who will likes Hypnosis+Dream Eater so I would use heatran as a sleep absorber so Gengar isn't trouble really. I should use Flamethrower shouldn't I for heatran? Lol that will be changed. Agility is an interesting option I may think of. Do you think it and DD would be good with the switching I will have to do???

    And thanks for posting the chart. I was wanting to use it but didn't know if I could, I used that site when building it to try and cover my weaknesses pretty well. :D

    Maybe I should go into my friends and what they could possibly use...

    One of them loves powerful Pokemon and only uses attacks doesn't care about anything else but attacks. Loves Dragons and other powerhouses (normally has all three starters for generation and ultimate attacks)

    His brother actually is harder he builds his teams more and will use other attacks (stealth rock etc) he uses strategy and tactics though he won't build his team to cover each other he will obviously have some coverage depending on what he uses. he likes to train multiple Pokemon at once and use whatever he wants a s a team.

    My other friend uses a normal balanced ingame team nothing special...

  17. Thanks for the responce. I'm gonna change his Flamethrower to Fire Fang guess in the long run it's probably more damage. Dragon Dance would be great but since I'm switching so much I don't want him to always have to set up getting hurt. His nature changes to Jolly then. I found out we can get a Beldum in SoulSilver so I can make a new one! I decided Brick Break for it's last move and it's Nature is Impish (in case you aren't looking at my changes above) Latias will have Recover...

  18. Me and my friends are gonna battle in awhile we agreed on our guys to be level 60. I want a good team (as they have gotten more into team building as I have) that can be very good it's not a competitive team but I still want a good team for casual play.

    It revolves around Salamence and I think it it very good though i want opinions...

    Infernape-Focus Sash

    Nature: Naive

    Ability: Blaze

    Stealth Rock

    Flamethrower

    Close Combat

    Fake Out

    My lead in Pokemon starts with Fake Out then can choose to use rocks or something else. Naive nature for speed and allowing Focus Sash to activate easier for Blaze guarantee. Not much to say he is more of a suicide...

    Forretress-Leftovers

    Nature: Relaxed

    Ability: Sturdy

    Spikes

    Protect

    Rapid Spin

    Gyro Ball

    Spiker! Protect to allow him to hopefully keep his HP up. Relaxed nature helps Gyro Ball damage as he gets slower for more defense. I know my friends will use Stealth Rock so I needed a Spinner and he resists it and is pretty good for a lure for Heatran.

    Salamence-Life Orb

    Nature: Jolly

    Ability: Intimidate

    Earthquake

    Dragon Claw

    Fire Fang

    Roost

    My teams main Pokemon! With Spikes and Stealth Rock I didn't think Dragon Dance was needed so I gave him Fire Fang for perfect coverage with Dragon Claw and EQ. He is paired up with Metagross Latias and Heatran quite well I can pick and choose which to use and make adjustments in attack and defense. Dragon Claw for STAB, Earthquake for coverage and power, and Fire Fang for what the other moves don't cover. Roost for healing and a good thing with Life Orb.

    Metagross-Muscle Band

    Nature: Impish

    Ability: Clear Body

    Meteor Mash

    Ice Punch

    Thunder Punch

    Brick Break

    Meteor Mash for STAB Ice Punch and Thunder Punch for great coverage able to beating rock types he may switch into with Salamence and Thunder Punch for annoying types (Gyrados is a possibility. His last move I'm not fully sure. Brick Break can be good for Ice types and T-Tar (another possibility) but Bullet Punch has priority... Me and my friends don't like Choice items so I figured Muscle band would give me a boost and I wouldn't be locked in.

    Heatran-Leftovers

    Nature: Modest

    Ability: Flash Fire

    Flamethrower

    Dragon Pulse

    Rest

    Sleep Talk

    He can take sleep, not only cuz there is a chance for a sleep user but also it helps him survive. He comes in for Fire weaknesses and other weaknesses and then hits hard. No Earth Power cuz he learns it too late for when we want to first battle I settled on Dragon Pulse. Flamethrower for obvious STAB.

    Latias-Leftovers

    Nature: Hardy (caught him like that before I cared)

    Ability: Levatate

    Wish

    Protect

    Surf

    Dragon Pulse

    Wish support! Can be used in interesting ways with Salamence and is a good Special Tank. Protect allows Wish and leftovers to have time (obviously may not always pass wish) Dragon Pulse for STAB Surf for added type coverage.

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