Killer Poleax Posted December 23, 2008 Share Posted December 23, 2008 Really, you're never noticed that? Hmm.......Well, at any rate, I'm glad it was helpful to someone. Yeah, I've never tried that and I'd probably never think of doing that unless I did it by accident. I don't read a lot of walkthroughs unless I'm really stuck. Quote Link to comment Share on other sites More sharing options...
Little Sothe Posted December 23, 2008 Share Posted December 23, 2008 seriously hate part 4 prologue. Quote Link to comment Share on other sites More sharing options...
Saint Nightroad Posted December 23, 2008 Share Posted December 23, 2008 Really, you're never noticed that? Hmm.......Well, at any rate, I'm glad it was helpful to someone. I never thought of that either... Seems so obvious in retrospect. Quote Link to comment Share on other sites More sharing options...
Donatello Posted December 23, 2008 Share Posted December 23, 2008 I never thought of that either... Seems so obvious in retrospect. I'm really thinking it was more of a glitch than a hidden cookie for gamers. Quote Link to comment Share on other sites More sharing options...
Saint Nightroad Posted December 23, 2008 Share Posted December 23, 2008 I'm really thinking it was more of a glitch than a hidden cookie for gamers. Its no glitch... it makes since. Why would the unit fall into a pothole in the spot where the flyer is? Two units can't be in the same square (without rescuing) so how would that work out? Quote Link to comment Share on other sites More sharing options...
Donatello Posted December 23, 2008 Share Posted December 23, 2008 Its no glitch... it makes since. Why would the unit fall into a pothole in the spot where the flyer is? Two units can't be in the same square (without rescuing) so how would that work out? After I discovered this, I checked to see if anyone else on SF had done so already. Of course, someone(can't remember who) had done so already and said that it was a glitch. Anyway, it's not a big deal. Quote Link to comment Share on other sites More sharing options...
Saint Nightroad Posted December 23, 2008 Share Posted December 23, 2008 (edited) After I discovered this, I checked to see if anyone else on SF had done so already. Of course, someone(can't remember who) had done so already and said that it was a glitch. Anyway, it's not a big deal. Its a big deal that something like that is possible for me.. that chapter really annoys me. I forgot about it when I was making my list of hated chapters. Edited December 23, 2008 by Chris Lionheart Quote Link to comment Share on other sites More sharing options...
Lord Raven Posted December 23, 2008 Share Posted December 23, 2008 (edited) I loved 2-E, actually. I was just playing it and had to restart a couple times (due to experiments on top of anything, battle saves are a boon) - Haar with Hand Axe, Short Axe, a bunch of BEXP, a Hammer, and a speedwing RAPES the chapter. With support from a physic stuff. On normal mode. 1-E was a burnout to me. Edited December 23, 2008 by Nathan Graves Quote Link to comment Share on other sites More sharing options...
Donatello Posted December 23, 2008 Share Posted December 23, 2008 Its a big deal that something like that is possible for me.. that chapter really annoys me. I forgot about it when I was making my list of hated chapters. It was at the top of the FRICKIN list for me, even after I figured out the glitch. No other chapter compares( except 1-3 on HM) Quote Link to comment Share on other sites More sharing options...
Mr.Shiu and Watch Posted December 23, 2008 Author Share Posted December 23, 2008 I guess 2-E is not that bad first playthrough I was did not use battle saves bad time. Quote Link to comment Share on other sites More sharing options...
Killer Poleax Posted December 23, 2008 Share Posted December 23, 2008 I loved 2-E, actually. I was just playing it and had to restart a couple times (due to experiments on top of anything, battle saves are a boon) - Haar with Hand Axe, Short Axe, a bunch of BEXP, a Hammer, and a speedwing RAPES the chapter. With support from a physic stuff. On normal mode.1-E was a burnout to me. Yeah, 2-E is pretty fun. It's my favourite part 2 chapter by a longshot. 1-E is annoying without BK, Nailah, or some of the prepromotes. Quote Link to comment Share on other sites More sharing options...
Lord Raven Posted December 23, 2008 Share Posted December 23, 2008 2-3 was also damned fun. Geoffrey, Makalov, and Kieran raped it for me in my current NM file. I played 1-E recently without the BK. I tend to avoid using Nailah and the Black Knight just to give EXP to the others, so it was obviously that I'd hate it. Quote Link to comment Share on other sites More sharing options...
Florete Posted December 23, 2008 Share Posted December 23, 2008 I'm really thinking it was more of a glitch than a hidden cookie for gamers. It would be more of a glitch if they did fall on because it would be two separate units on one space. And I didn't know about it at first either. Then I remembered fliers wouldn't fall and thought, "What if I move someone past them while they're on it?" and I rejoiced. Makes Sigrun a lot more useful. Quote Link to comment Share on other sites More sharing options...
Donatello Posted December 23, 2008 Share Posted December 23, 2008 It would be more of a glitch if they did fall on because it would be two separate units on one space.And I didn't know about it at first either. Then I remembered fliers wouldn't fall and thought, "What if I move someone past them while they're on it?" and I rejoiced. Makes Sigrun a helluva lot more useful. fix'd To tell the truth, I honestly wasn't thinking at the least if it made sense or not. My original plan was just let Jill and Haar rape the enemies who held the shine barriers so the rest of my units had some sort of path to follow. It wasn't until I moved Shinon over a hole where Jill just happened to be standing on, thus advancing without paralysis. It was really an accident, but then again, what great invention wasn't? Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted December 23, 2008 Share Posted December 23, 2008 (edited) 1-8. So many forced units. 4-4. Look, it's Tormod & co.! Too bad they're pitifully weak and die to even a light breeze! (Or at least Tormod and Vika.) And why the hell are we even forced to field these failures after they've been gone for so long?! Ugh. Edited December 23, 2008 by Fayt Raybrandt Quote Link to comment Share on other sites More sharing options...
Mr.Shiu and Watch Posted December 23, 2008 Author Share Posted December 23, 2008 That chapter is easy I did not bother with them. Quote Link to comment Share on other sites More sharing options...
Mr.Shiu and Watch Posted December 23, 2008 Author Share Posted December 23, 2008 (edited) I hate the chapter Michiah can't move out the line. Edited December 23, 2008 by BengionGeneral Quote Link to comment Share on other sites More sharing options...
Killer Poleax Posted December 23, 2008 Share Posted December 23, 2008 (edited) I hate the chapter Michiah can't move out the line. That's 3-13 and its lots of fun. The DB gets a lot of exp for killing lots of laguz. Just give Micaiah a physic staff and she can heal people from way up top. Since my GMs are usually higher than my DB, I never try to kill them. But towards the end of the chapter, I send the allies down to fight the GMs and watch the GMs kick lots of ass. Edited December 23, 2008 by KSFF2150 Quote Link to comment Share on other sites More sharing options...
Melodia Posted December 23, 2008 Share Posted December 23, 2008 I think I hate 1-6 the most, especially the second part. I hate having to deal with NPC units, especially when enemy units are defeating them easily. I also don't like Fiona, either. Quote Link to comment Share on other sites More sharing options...
Doom103 Posted December 23, 2008 Share Posted December 23, 2008 Every Chapter of the Dumb Brigade. Quote Link to comment Share on other sites More sharing options...
_____ Posted December 23, 2008 Share Posted December 23, 2008 1-3: So damn hard. :< 1-8: Keeping prisoners alive sucks, and the Dracoknights are a pain. 1-E: Constant hieght disadvantage and strong enemies. Not a good combonation. 2-2: You're basically forced to use Laguz to survive, which sucks, because you have to use Laguz Stones to use them well, and those're better for 2-E. 3-1: Boooooring. 3-9: Let's use underleveled Paladins at a constant height disadvantage to try and save villages, despite not being able to climb! Yeah! 3-10: Damn suicidal Crimeans. 4-P through 4-4: Really boring chapters. The Defend chapters are awesome. Quote Link to comment Share on other sites More sharing options...
Herr Wozzeck Posted December 23, 2008 Share Posted December 23, 2008 3-6. God damn do I hate that chapter. The thing is, if your Dawn Brigade is massively underleveled it's left to your partner units and a really kind RNG to take care of things for you. I almost didn't beat this chapter at all... Quote Link to comment Share on other sites More sharing options...
_____ Posted December 23, 2008 Share Posted December 23, 2008 3-6. God damn do I hate that chapter. The thing is, if your Dawn Brigade is massively underleveled it's left to your partner units and a really kind RNG to take care of things for you. I almost didn't beat this chapter at all... o_O Beastfoe. Also, there's only 2-3 spots to plug up. Quote Link to comment Share on other sites More sharing options...
Herr Wozzeck Posted December 23, 2008 Share Posted December 23, 2008 o_O Beastfoe. Also, there's only 2-3 spots to plug up. And I didn't get Beastfoe, so that was a double pointage against me. And of course, Sothe and Zihark were in good hands so I used them. Quote Link to comment Share on other sites More sharing options...
Killer Poleax Posted December 23, 2008 Share Posted December 23, 2008 3-6. God damn do I hate that chapter. The thing is, if your Dawn Brigade is massively underleveled it's left to your partner units and a really kind RNG to take care of things for you. I almost didn't beat this chapter at all... Oh man, I remember that chapter on my first playthrough. It was hell for sure. I had to use tons of vulneraries on my turns so my characters could only attack on the enemy phase or they'd die. It's only bad if you're not prepared for it. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.