Reikken Posted January 19, 2009 Share Posted January 19, 2009 (edited) Counterattacking with staves is worthless. I don't know that I've ever countered for nonzero damage. Well, there was Elincia in 2-P iirc. But other than that Anyway, I haven't had any problems leveling up staff users. On the contrary, they're more often gaining more exp than anyone else. The only exception to this is Laura. The DB's part 3 chapters give ridiculous amounts of combat exp, but Laura still gains staff exp. Though part of this may also be because I don't play the easier modes, and combat exp is generally higher on those than on the harder ones. So, then, the change I would make is.... If combat exp differs according to difficultly setting, staff exp should too. Hard mode is fine, but increase staff exp for easier modes. Another problem would be that underleveled healers don't gain exp any faster, while underleveled combat units do. And the same holds true for the reverse, resulting in some healers being on way higher levels than others, like Serra and Ellen. Edited January 19, 2009 by Reikken Quote Link to comment Share on other sites More sharing options...
dondon151 Posted January 19, 2009 Share Posted January 19, 2009 (edited) On my current HHM playthrough, where you're forced to basically distribute EXP among your combat units, healers are leveling up at the same rate as combat units. If you're not doing something like ranked HHM, though, I definitely understand where the "healers level up too slowly" complaint comes from. I personally would prefer earlier access to EXP-rich staves and a slightly higher EXP value for non-healing staves. Counterattacking with staves is worthless. I don't know that I've ever countered for nonzero damage. Well, there was Elincia in 2-P iirc. But other than thatI completely agree. Staff counterattacking is a dumb concept. Anyway, I haven't had any problems leveling up staff users. On the contrary, they're more often gaining more exp than anyone else. The only exception to this is Laura. The DB's part 3 chapters give ridiculous amounts of combat exp, but Laura still gains staff exp. Part of the problem is that Laura starts off at level 1, and part of the problem is that only Heal and Mend are available... Another problem would be that underleveled healers don't gain exp any faster, while underleveled combat units do. And the same holds true for the reverse, resulting in some healers being on way higher levels than others, like Serra and Ellen. Underleveled combat units, however, require a lot more handholding to level up than underleveled staff units. Staff units almost don't need to be exposed to enemy attacks while combat units do, and the favoritism argument applies much less to a staff unit than a combat unit. Serra/Ellen being higher levels than Priscilla/Saul/Clarine isn't really a problem... unless one unit having a level lead is somehow a problem. Edited January 19, 2009 by dondon151 Quote Link to comment Share on other sites More sharing options...
Lord Raven Posted January 19, 2009 Share Posted January 19, 2009 With Discipline Soren's counterattack can get him two staff levels in like 10 hits. Quote Link to comment Share on other sites More sharing options...
Rodykitty Posted January 19, 2009 Share Posted January 19, 2009 I know of a great reason healing giving high EXP needs to stay: It makes having multiple healers viable. If you have such a problem with healers gaining EXP ahead of your units, then use two healers. They're still going to level up. Quote Link to comment Share on other sites More sharing options...
Reikken Posted January 19, 2009 Share Posted January 19, 2009 I think staff exp should vary by the user's level, also. (Doesn't the DS one do this?) As it is, staffers gain more exp later on, and less earlier on. With that change, though, the lower exp at higher levels will be offset by having higher level staves. Or, saying it another way, the lack of access to high level staves earlier on is offset by gaining more exp from what staves you do have. Quote Link to comment Share on other sites More sharing options...
Lord Raven Posted January 19, 2009 Share Posted January 19, 2009 (edited) In DS it indeed does that. To an extent, GBAFE does that - upon promotion, though, you lose staff EXP. Not before. Edited January 19, 2009 by Nathan Graves Quote Link to comment Share on other sites More sharing options...
thanibomb Posted January 19, 2009 Share Posted January 19, 2009 I've never had a problem with staff users getting behind. They are usually the ones ahead of the rest of the party since I always waste time figuring out which of my combat units needs more EXP from killing so and so enemy... Still, if they are to be given a buff, maybe they should all start out with the Shade skill (assuming the game has skills)... Quote Link to comment Share on other sites More sharing options...
Chalis Posted January 19, 2009 Share Posted January 19, 2009 Three flaws to using healers as fighters or whatever: Staves have weight, making healers more susceptible to attacks. Staves break faster (I think). Now we have healers competing for the limited exp originally intended for actual fighters. Unlimited exp pool is enough. Quote Link to comment Share on other sites More sharing options...
Rei Rei Posted January 19, 2009 Share Posted January 19, 2009 Three flaws to using healers as fighters or whatever:Staves have weight, making healers more susceptible to attacks. Staves break faster (I think). Now we have healers competing for the limited exp originally intended for actual fighters. Unlimited exp pool is enough. In FE5, Staves break way too fast, only 20 charges of a heal Staff is not too much. Quote Link to comment Share on other sites More sharing options...
Kriemhild Posted January 19, 2009 Share Posted January 19, 2009 I think RD was the only FE game where staves were equipped weapons. All the other games allowed healers to counter with another weapon if they had one cause staves weren't equipped. It's a little annoying in RD but it's easy to get around that. Maybe they did that to make the game harder but the game's already hard without that. FE5 had equipped staves as well. It was never shown that it was equipped but their Weight slows you down. Quote Link to comment Share on other sites More sharing options...
General Spoon Posted January 19, 2009 Share Posted January 19, 2009 FE5 had equipped staves as well. It was never shown that it was equipped but their Weight slows you down. This doesn't really matter when any idiot can run up to an exposed healer and grab her, stripping her of all her valuable staves <_< Quote Link to comment Share on other sites More sharing options...
luigi bros Posted January 19, 2009 Share Posted January 19, 2009 I think they should attack like they did in FE10 but use magic and target resistance. Quote Link to comment Share on other sites More sharing options...
Junkhead Posted January 19, 2009 Share Posted January 19, 2009 Healers are far too poweful as-is. Especially Yumina, Saphy, Serra, and Moulder. L'Arachel and Natasha re pretty good too. Quote Link to comment Share on other sites More sharing options...
Gemini-Saga Posted January 19, 2009 Share Posted January 19, 2009 I like FE10 System of giving Bonus to the Char depending on the Staff Equipped... An the counter was good too they just need to give different mights to the Staffs and it will be better. Quote Link to comment Share on other sites More sharing options...
dondon151 Posted January 19, 2009 Share Posted January 19, 2009 (edited) FE5 had equipped staves as well. It was never shown that it was equipped but their Weight slows you down. You sure about this? I thought the WT was only there to make things harder to steal? I can't believe people are thinking staff counterattacks need to be stronger as there will be less incentive to keep healers safe from enemies... kind of the intended disadvantage of using a healer. Edited January 19, 2009 by dondon151 Quote Link to comment Share on other sites More sharing options...
CGV Posted January 20, 2009 Share Posted January 20, 2009 L'Arachel and Natasha re pretty good too. Dont forget Priscilla! Quote Link to comment Share on other sites More sharing options...
Judge Judy Posted January 20, 2009 Share Posted January 20, 2009 i liked that in RD they could actually counter attack (although they usually couldnt whomp shit up with their staff, unless they are Elincia)but i see what youre getting at..healers require alot of handholding Yeah same here. I find it rather fun to watch Arch Sages counter attacking with a staff. Quote Link to comment Share on other sites More sharing options...
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