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Florete
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If you're just going to make the enemies stronger to compensate, then you should just save yourself the time and not make player characters broken to begin with. As much as it's cool to have everyone capping stats left and right, I really dislike it because it makes the game into a battle of caps rather than actual growths and makes crits less common and makes it impossible to be RNG-blessed. Although I guess so many people RNG-abuse that it's kind of pointless to try and oppose it.

Actually, I do like the idea of making caps *matter* (as in, have enemies and players both nearing or at some of their caps by end game). But ridiculous growths and base stats are definitely no good.

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See, I like broken. 's why I play FE4.

This is more of a lulz hack than anything.

's called Lumi's Harem Adventures, if anything.

For balanced, Furet's hack in the plans is a lot better at that. This is just me lulzing and having fun with shit.

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