Ansem Posted July 18, 2010 Share Posted July 18, 2010 We outlawed them -_- Cant we just get one weapon? Quote Link to comment Share on other sites More sharing options...
-Cynthia- Posted July 18, 2010 Share Posted July 18, 2010 I frankly like the sticking to one weapon, unless you're a Paladin (or a class with staves prepromotion). Quote Link to comment Share on other sites More sharing options...
Ansem Posted July 18, 2010 Share Posted July 18, 2010 Can we take a vote? Or does Moderation win? Quote Link to comment Share on other sites More sharing options...
Inactive Account Posted July 18, 2010 Share Posted July 18, 2010 @Psych, Kai: Kelas: I'm willing to approve but since I forgot about the Nomad class, would you be willing to accept the paladin tier promotion skills? If so, approved. If not, I have to think of something before I can give approval. But we had this argument already, is what I was saying. Quote Link to comment Share on other sites More sharing options...
Phoenix Posted July 18, 2010 Share Posted July 18, 2010 I'm personally sick of this only getting one weapon type crap. All it does is necessitate the weapon slayer skill, and leave Aiya as an inexplicable wyvern knight. Allotted weapons and skills should never have been meshed together in the first place. It's just causing balance disputes. Quote Link to comment Share on other sites More sharing options...
Ansem Posted July 18, 2010 Share Posted July 18, 2010 (edited) @ Kiryn: 'Kay then. Totally missed that @ Feenix: Same Edited July 18, 2010 by Kai Quote Link to comment Share on other sites More sharing options...
Psych Posted July 18, 2010 Share Posted July 18, 2010 @Clock No, I know. I read that. What I'm talking about is Kelas hasn't exactly promoted yet.... Personally I'm thinking voting would help. Quote Link to comment Share on other sites More sharing options...
-Cynthia- Posted July 18, 2010 Share Posted July 18, 2010 Having multiple weapon types would cause more balance disputes. "Hey look I'm a Cav, I get 2 weapons and a third on promotion!" "I'm a Myrm. I get one weapon type forever and no compensation." "Hey look, I'm a Mage, I can manipulate the magic triangle however I want!" "I'm a Shaman, I only have Dark." Etc. etc. There would have to be rebalancing to compensate for the fact that some classes have less weapons. One weapon (sans Pallies) is simpler. Quote Link to comment Share on other sites More sharing options...
Phoenix Posted July 18, 2010 Share Posted July 18, 2010 (edited) @ Psych What Kelas was doing with the sword was learning to use it before promotion so her suddenly using a sword in stat combat would make sense. @ Cynthia Some units were always meant to have WT control. It's not totally unbalanced since other units that only get one weapon tend to pwn with said weapons. I'd call it "expertise capacity" and show it in the rp by giving damage, hit bonuses, and/or critical hit modifiers. Edited July 18, 2010 by Phoenix Quote Link to comment Share on other sites More sharing options...
Ansem Posted July 18, 2010 Share Posted July 18, 2010 Crap. Kocked out Helios cant tell that its his horse and everyone is too dense to realize what happened. Oh boy, what to post Quote Link to comment Share on other sites More sharing options...
Inactive Account Posted July 18, 2010 Share Posted July 18, 2010 Kai, I'll trip over him, gimme a sec. Quote Link to comment Share on other sites More sharing options...
Psych Posted July 18, 2010 Share Posted July 18, 2010 (edited) @Cynthia I never said Mages and Cavs get three. Two for everyone makes more sense. Tessa has Swords and Staves, Pary and Charlotte have Staves and Light. Maybe limit everyone to two? Minus Myrmidons, Halaberds and Berserkers? So have mages pick a second type or staves, same with shamans. @Phoenix That's another thing. Why don't Bows and Wind do more against Pegasi, or Thunder and Wymslayers (now that we have one) work against Wyvern Knights. Armor slayers, Hammers, and Heavy spears for armors. Armors could gain a second weapon upon promotion too. And the reason cavaliers have so many weapons, is because there are so many weapons that are effective against them. Halberds, Long Swords, and Horse Slayers. Edited July 18, 2010 by psychout50 Quote Link to comment Share on other sites More sharing options...
Ansem Posted July 18, 2010 Share Posted July 18, 2010 Then what will the Hally,Zerkers and Swords get? Quote Link to comment Share on other sites More sharing options...
-Cynthia- Posted July 18, 2010 Share Posted July 18, 2010 (edited) Only reason staff users get two is because staff users being totally unable to defend themselves is lame. Troubadours have a bad Str cap and light magic deals half damage, so the offensive abilities of staff using classes is lower than the combat classes. Mages/Shamans getting staves on promotion makes the current healers obosolete, since they do the same thing with better offense. I think it's better we keep things simple. Edited July 18, 2010 by -Cynthia- Quote Link to comment Share on other sites More sharing options...
Psych Posted July 18, 2010 Share Posted July 18, 2010 (edited) Those three and Snipers would be stuck with one weapon, but in exchange get some sort of extra critical. @Cynthia That's why the Bishop/Priest magic cap could increase by more than the other class's. Like they get +3 or 4 or something, and the mages and Shamans get +2. Light magic helps against the demons too. It helps a little. Edited July 18, 2010 by psychout50 Quote Link to comment Share on other sites More sharing options...
Ether Posted July 18, 2010 Share Posted July 18, 2010 The mono weapon classes tend to get a crit bonus in the actual games,so maybe something to that effect? Quote Link to comment Share on other sites More sharing options...
Inactive Account Posted July 18, 2010 Share Posted July 18, 2010 This is why we have promotion skills, guys. Quote Link to comment Share on other sites More sharing options...
Ansem Posted July 18, 2010 Share Posted July 18, 2010 Now that you pointed it out like that, i dont mind having one weapon. Quote Link to comment Share on other sites More sharing options...
Snike Posted July 18, 2010 Share Posted July 18, 2010 >.> My crit bonus IS my class skill. Speaking as Eric, mind you. Quote Link to comment Share on other sites More sharing options...
-Cynthia- Posted July 18, 2010 Share Posted July 18, 2010 That's why the Bishop/Priest magic cap could increase by more than the other class's. Like they get +3 or 4 or something, and the mages and Shamans get +2. Light magic helps against the demons too. It helps a little. That just means that Bishops/Priests will have to invest more in Mag to start approaching the level of Mages/Shamans. They still won't reach it, since it's not (Mag/2) + roll, but (Mag+roll)/2 Quote Link to comment Share on other sites More sharing options...
Psych Posted July 18, 2010 Share Posted July 18, 2010 @Snike Maybe give those classes the Rogue skill as well? Quote Link to comment Share on other sites More sharing options...
Phoenix Posted July 18, 2010 Share Posted July 18, 2010 @ Sages replacing Healers Idea: Instead of giving them staves, how about giving them a second element? Fire Sages can now use either Thunder or Wind also Thunder Sages can now use either Fire or Wind also Wind Sages can now use either Fire or Thunder also @ Weapon effectiveness That was Snike's argument too by the way. He had a point too but I think the GMs don't want any more numbers to crunch than they already have. Then there's the "Where did you get that weapon" thing >_>' Quote Link to comment Share on other sites More sharing options...
Psych Posted July 18, 2010 Share Posted July 18, 2010 @Phoenix That leaves out Shamans. We got the Wyrmslayer from the graveyard. And Tessa just up and bought a Restore staff. It's not too hard to say we bought them. Quote Link to comment Share on other sites More sharing options...
Inactive Account Posted July 18, 2010 Share Posted July 18, 2010 Psych: There's also the "where did you get the weapon proficiency." Which is what I'm doing with Kelas getting the sword: she learns to use it, then promotes. Quote Link to comment Share on other sites More sharing options...
-Cynthia- Posted July 18, 2010 Share Posted July 18, 2010 (edited) I'm just not seeing why you can't just stick to one weapon type (sans Paladins+Nomads). There's the balance issue, not to mention all the "training" you're going to have to do with it. Seems like a lot of effort without much payoff. Plus, everyone having one weapon type makes them seem more unique to me. Isotov's the red headed pyro guy, he kind of loses this uniqueness when Helios/Arrin/Dani start whipping out fire tomes for lulz. Edited July 18, 2010 by -Cynthia- Quote Link to comment Share on other sites More sharing options...
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