Inactive Account Posted June 10, 2010 Share Posted June 10, 2010 Death from abooooove! Quote Link to comment Share on other sites More sharing options...
-Cynthia- Posted June 10, 2010 Share Posted June 10, 2010 HP: Cap 6: Bandits, Fighters Cap 5 Armor Knights, Cavaliers Cap 4: Mercenaries, Myrmidons, Archers, Nomads, Wyvern Knights, Pegasus Knights, Rogues, Soldiers Cap 3: Wind Mages, Fire Mages, Thunder Mages, Shamans, Clerics, Troubadours Str Cap 6: Bandits, Fighters Cap 5: Armor Knights, Wyvern Knights Cap 4: Mercenaries, Archers, Soldiers Cap 3: Myrmidons, Rogues, Nomads, Pegasus Knights Mag: Cap 6: Shamans Cap 5: Thunder Mages Cap 4: Fire Mages, Clerics Cap 3: Troubadours, Wind Mages Skl: Cap 6: Pegasus Knights, Myrmidons, Archers, Wind Mages, Clerics, Troubadours Cap 5: Mercenaries, Nomads, Rogues, Fire Mages Cap 4: Thunder Mages, Soldiers, Cavaliers, Armor Knights Cap 3: Fighters, Bandits, Wyvern Knights, Shamans Spd: Cap 6: Myrmidons, Nomads, Rogues Cap 5: Troubadours, Pegasus Knights, Mercenaries Cap 4: Clerics, Wind Mages, Fire Mages, Thunder Mages, Shamans, Fighters, Bandits, Archers, Cavaliers, Soldiers, Wyvern Knights Cap 3: Armor Knights Def: Cap 6: Armor Knights Cap 5: Wyvern Knights, Soldiers, Cavaliers Cap 4: Mercenaries, Archers, Fighters, Pegasus Knights Cap 3: Myrmidons, Nomads, Bandits Cap 2: Wind Mages, Fire Mages, Thunder Mages, Clerics, Troubadours, Shamans, Rogues Res: Cap 6: Clerics, Troubadours, Wind Mages, Fire Mages, Thunder Mages, Shamans Cap 5: Pegasus Knights Cap 4: Soldiers, Archers, Cavaliers, Fighters Cap 3: Bandits, Myrmidons, Mercenaries, Nomads, Rogues Cap 2: Wyvern Knights, Armor Knights Lck cap is 4 for all classes, after promotion increase all class caps by 2 Quote Link to comment Share on other sites More sharing options...
Phoenix Posted June 10, 2010 Share Posted June 10, 2010 (edited) @Viveka with Bow: A Pegasus Rider using a bow makes alot of sense to me :/ Her backstory and skills won't bother you much then I assume -_- Why does it make sense to you personally though? That I am awfully curious about. @ Kiryn XD @ Cynthia Manage notes'd Edited June 10, 2010 by Phoenix Quote Link to comment Share on other sites More sharing options...
Psych Posted June 10, 2010 Share Posted June 10, 2010 (edited) Random stat post Oh my god, something's gone horribly wrong. I agree with everything Cynthia just said. And on that note, if nothing else happens in 15 minutes I'm probably off for the night. Idea: If you are a sword using Troubadour, IE: Tessa, you're a physical one and you can gain Lances. If you're just staves, you end up able to use magic, IE: Mage Knight, Valkyre Edited June 10, 2010 by psychout50 Quote Link to comment Share on other sites More sharing options...
Kanami Posted June 10, 2010 Share Posted June 10, 2010 (edited) @Phoenix: Well it makes more sense to me, that if you have the advantage of air combat you employ long distance fighting (from the air). Why would anyone who can snipe you from the top of a fortress bother to climb down and engage you with a sword/spear if you've got a bow and have distance? I considered instability, but a Nomad isn't much different. Flight + Bow = Obvious combination. Balance issues, sure, but it makes logical sense to me :/ @Cynthia, Lmao @3Mag Wind mage XD Very nice list. Would be nice if we could implement it :/ Edited June 10, 2010 by Kanami Quote Link to comment Share on other sites More sharing options...
Psych Posted June 10, 2010 Share Posted June 10, 2010 Miss Nomad could trade her horse in for a Peggy. But now I really want to see one with staves. Quote Link to comment Share on other sites More sharing options...
-Cynthia- Posted June 10, 2010 Share Posted June 10, 2010 There might be some small balance issues though. For example, if a 6 Spd class also had max Lck, they would end up with 10 Evd and be invincible vs. the 3 Skl classes. Probably nerf the Evd bonus to Spd down to 1 per point instead of 1.5. Quote Link to comment Share on other sites More sharing options...
Snike Posted June 10, 2010 Share Posted June 10, 2010 Well, if we switch the Grace ring to be stat-shifting, I could make complete use of these caps. Quote Link to comment Share on other sites More sharing options...
Phoenix Posted June 10, 2010 Share Posted June 10, 2010 @Phoenix: Well it makes more sense to me, that if you have the advantage of air combat you employ long distance fighting (from the air). Why would anyone who can snipe you from the top of a fortress bother to climb down and engage you with a sword/spear if you've got a bow and have distance? I considered instability, but a Nomad isn't much different. Flight + Bow = Obvious combination. Okay, I see where you're coming from :o Yeah it does make sense. Especially for Viveka the strategist :D Quote Link to comment Share on other sites More sharing options...
Psych Posted June 10, 2010 Share Posted June 10, 2010 We could always introduce class-busters if we had to, that might help some balancing issues. Quote Link to comment Share on other sites More sharing options...
Snike Posted June 10, 2010 Share Posted June 10, 2010 It's not just evasion that's the issue. The DEF and STR cap differences between the Knight and the 3 STR classes practically ensure it can kill them. No damage is possible. Quote Link to comment Share on other sites More sharing options...
-Cynthia- Posted June 10, 2010 Share Posted June 10, 2010 (edited) Def and Res giving 1.5 per point given always felt a little fishy to me anyway, so nerfing that down to 1 might work as well Not like the damage against them is very good, (50% for a tink) but you do get to auto-double them. Edited June 10, 2010 by -Cynthia- Quote Link to comment Share on other sites More sharing options...
Psych Posted June 10, 2010 Share Posted June 10, 2010 Going back to Kanami's item list, An item that gives HIT, or does damage regardless of DEF. Quote Link to comment Share on other sites More sharing options...
Kanami Posted June 10, 2010 Share Posted June 10, 2010 (edited) @HIT: Thought I had Concoction for that? Something that ignores DEF though? Interesting.... Probably make that a one off (first strike) item Vulnerary 1 10 (Recovers HP by 10 points) A liquid drink that has a bitter taste Elixir 1 25 (Fully recovers HP) A drink which gives a tingly feeling and has a sweet aroma and taste Sacred Nectar 1 30 (Revives a fallen ally and gives them 3 health)A special type of nectar produced by Lunar Bee's once every year during their mating season. Smelling Salts 1 40 (Automatically revives you with 1 health when you fall in combat) Smelly powder that could wake the dead. Pure Water 1 30 (Adds 3 Resistance to your character for the battle it's activated) Purified water, often offered in churches Stimulant 1 25 (Adds 2 Str or Mag to your character for the battle it's activated) A Halton drug sometimes used on their soldiers, causes cramps after use, and consistent use could lead to death. Ginseng 1 25 (Adds 2 Evade to your character for the battle it's activated) A Septimian drug used to increase the energy in an individual, perhaps in more ways then one. Concoction 1 25 (Adds 2 Hit to your character for the battle it's activated) A Elysimmian drug used by TISME students to increase awareness and ward off sleep for those long nights of studying Note: Stat buffers do not stack or mingle. Lucky Amulet 1 10 (Nulls the next attack that hits) A medallion with an image of the goddess of luck engraved crudely on it, is said to suck in bad luck Sharpened 1 15 (First attack ignored enemy DEF/RES, not effective against bosses, item nulled if attack misses)Have a professional blacksmith resharpen your weapon. Magic gem 1 30 (Deals X amount of damage (determined by crit dice) before you attack) A magical jewel that is configured to unleashes a blast of magic at the enemy, crafted for those who have no proficiency in magic. RuleBreaker 1 30 (You only have to wait 4 battleposts Not 5 before making your next attack)A drug known to induce hyper activity, is known to cause brain damage to frequent users. Scholars Notes 1 50 (Gain 10 Exp)Detailed writings left by a veteran mercenary or student of magic. Inner Conflict 1 80 (Reallocate one of your stats to another stat of your choosing)A doctrine written by a famous philosophist, may change the way you think by the end of the document.(Ignores Caps) Grace Ring 1 100 (Allows you to spend the three points you get when you level up to be spent on any stat regardless of caps)* *Warning: Ring will break at level up regardless of whether you use it or not Surprise Kit 1 30 (Seller rolls 6 sided dice to determine contents) Stores sometimes sell this to promote sales. If 1~3 get 1~3 vulnerarys If 4~5 get 1~2 Elixirs If 6 get Scholars notes Edited June 10, 2010 by Kanami Quote Link to comment Share on other sites More sharing options...
Psych Posted June 10, 2010 Share Posted June 10, 2010 Why is the nectar cheaper than the salts? (Make the HP trader item too) Quote Link to comment Share on other sites More sharing options...
Phoenix Posted June 10, 2010 Share Posted June 10, 2010 @ Cuddles How are we going to come across these items. Further more, how are we going to keep from killing each other for them? Quote Link to comment Share on other sites More sharing options...
Inactive Account Posted June 10, 2010 Share Posted June 10, 2010 At least for most of our characters, killing another for an item isn't in character... ._. Quote Link to comment Share on other sites More sharing options...
Snike Posted June 10, 2010 Share Posted June 10, 2010 @ Cuddles How are we going to come across these items. Further more, how are we going to keep from killing each other for them? You didn't realize why she wanted them in? -_-' Quote Link to comment Share on other sites More sharing options...
Psych Posted June 10, 2010 Share Posted June 10, 2010 Give everyone one? Auction it off to the highest bidder? Quote Link to comment Share on other sites More sharing options...
Kanami Posted June 10, 2010 Share Posted June 10, 2010 (edited) Salts are used on yourself (auto) While the nectar can only be used on other characters. So two reasons -Salts are auto use, Nectar is not -Salts benefit the user, Nectar benefits a friend. @Snike, Lol XD @Phoenix: Like gold, you can plot steal from others, but you can't steal items. (They magically get a new one, and you can't use the one you stole in battle) XD I think Reika's the only one likely to kill someone for their stuff anyway. Chase/Ketchup might but solution above. Edited June 10, 2010 by Kanami Quote Link to comment Share on other sites More sharing options...
Phoenix Posted June 10, 2010 Share Posted June 10, 2010 *gun shots ringing out everywhere* MachineGun Joe is the last man standing. Viveka seduces him and he uses the items on her. Viveka then kills all the girls with her new found god powers. Viveka wins. Quote Link to comment Share on other sites More sharing options...
-Cynthia- Posted June 10, 2010 Share Posted June 10, 2010 (edited) If the no-killing rule was banned, my characters and Nady's would just happen to go for those who were unecessary and should be kicked off the cast anyway. That means Viveka wouldn't last too long, at least at this point in time. Edited June 10, 2010 by -Cynthia- Quote Link to comment Share on other sites More sharing options...
Kanami Posted June 10, 2010 Share Posted June 10, 2010 Ah poo >_< Time for Nady to maul some poor kid, bye bye all :( (Back in 2 hours when no one else is around) The rest of you who reside in the US, go to sleep! Quote Link to comment Share on other sites More sharing options...
Phoenix Posted June 10, 2010 Share Posted June 10, 2010 (edited) If the no-killing rule was banned, my characters and Nady's would just happen to go for those who were unecessary and should be kicked off the cast anyway. That means Viveka wouldn't last too long, at least at this point in time. I knew the other women in the group wouldn't like her ... that's why she's got high evasion. @ Cuddles I'll sleep when I damn well feel like it :) Edited June 10, 2010 by Phoenix Quote Link to comment Share on other sites More sharing options...
Snike Posted June 10, 2010 Share Posted June 10, 2010 Going to bed. Night, all. Quote Link to comment Share on other sites More sharing options...
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