WeaponsofMassConstruction Posted July 25, 2010 Share Posted July 25, 2010 It's just that in my experience in draft speed runs, thieving utility does not end up helping very much due to the too fast to grab chests and steal nature of the playthrough. Quote Link to comment Share on other sites More sharing options...
HongLei Posted July 25, 2010 Share Posted July 25, 2010 (edited) Soren availability and can heal after promo I don't really like the other guy and a lot of the time the loot isn't worth the few turns u go out of ur way to get Edited July 25, 2010 by HongLei Quote Link to comment Share on other sites More sharing options...
BigMeatyClawz Posted July 25, 2010 Share Posted July 25, 2010 Illyana. I don't wanna get raped by the desert. Quote Link to comment Share on other sites More sharing options...
Ether Posted July 25, 2010 Author Share Posted July 25, 2010 Illyana. I don't wanna get raped by the desert. <3 Jill Quote Link to comment Share on other sites More sharing options...
The Wandering Mercenary Posted July 25, 2010 Share Posted July 25, 2010 When will Tourney 2 begin the drafting? Quote Link to comment Share on other sites More sharing options...
Ether Posted July 25, 2010 Author Share Posted July 25, 2010 You guys can begin at any time. Quote Link to comment Share on other sites More sharing options...
Narga_Rocks Posted July 25, 2010 Share Posted July 25, 2010 Also,with Weapons signed up,the drafting order for tourney 2 will be: 1. Balcerzak 2. Krad 3. The Wandering Mercenary 4. Soren37 5. Weapons of Mass Construction When will Tourney 2 begin the drafting? Probably when Balcerzak notices and votes. I'd recommend making another topic, though, Ether. Quote Link to comment Share on other sites More sharing options...
Ether Posted July 25, 2010 Author Share Posted July 25, 2010 That`d probably be a good idea... Quote Link to comment Share on other sites More sharing options...
Tables Posted July 25, 2010 Share Posted July 25, 2010 My logic for Volke is that he's a decent enough combat unit, and with stealing + chest opening (IIRC, you don't get anywhere near enough keys for all the chests, but I'm probably wrong...), he's very useful to have compared to not having him. Anyways... there's so many characters I feel like I need to pick at this point... Stefan and Tanith, please. Quote Link to comment Share on other sites More sharing options...
BigMeatyClawz Posted July 25, 2010 Share Posted July 25, 2010 (edited) I've got a question about chapter 19. Can we use Ulki/Janaff/Reyson to get rid of Naesala? Edit: Well damn. I wanted Tanith. Janaff then. Edited July 25, 2010 by oval Quote Link to comment Share on other sites More sharing options...
Ether Posted July 25, 2010 Author Share Posted July 25, 2010 I'm inclined to say no,because they aren't forced,and you don't have them drafted,but IIRC,you need to kill Naesala otherwise... If you can end the map without killing Naesala or talking to him,then I don't think you should be able to,although we could just have it so that you can't use the knight ring you get from him... Quote Link to comment Share on other sites More sharing options...
Narga_Rocks Posted July 26, 2010 Share Posted July 26, 2010 I'm inclined to say no,because they aren't forced,and you don't have them drafted,but IIRC,you need to kill Naesala otherwise... If you can end the map without killing Naesala or talking to him,then I don't think you should be able to,although we could just have it so that you can't use the knight ring you get from him... You need both Reyson and one of Ulki/Janaff though to pull it off, right? Unless you take Ulki, nobody can actually pull this off, and I think Naesala is the "boss" until he goes away. Or people have said so, anyway. If you take Ulki, then I suppose you should get some kind of reward out of having both of them (though making people need to actually beat Naesala is a little extreme). If you don't take Ulki, I see no real reason to state that people can't use the Knight Ring or deploy those units to get rid of him. You could, I suppose, give a -10 turn "bonus" for getting rid of him without Ulki/Janaff + Reyson deployed. Unless killing the Sonic Sword boss actually ends the chapter. Quote Link to comment Share on other sites More sharing options...
Krad Posted July 26, 2010 Share Posted July 26, 2010 It is not necessary to kill Naesala. Quote Link to comment Share on other sites More sharing options...
Narga_Rocks Posted July 26, 2010 Share Posted July 26, 2010 It is not necessary to kill Naesala. That's good. Question though is if you aren't using a 10 move flying goddess + reyson, can you skirt around Naesala or is he aggressive enough/in the right position such that he'll attack and kill someone. Quote Link to comment Share on other sites More sharing options...
Anouleth Posted July 26, 2010 Share Posted July 26, 2010 My logic for Volke is that he's a decent enough combat unit, and with stealing + chest opening (IIRC, you don't get anywhere near enough keys for all the chests, but I'm probably wrong...), he's very useful to have compared to not having him. Anyways... there's so many characters I feel like I need to pick at this point... Stefan and Tanith, please. Trust me, Volke's combat is awful. 14 ATK base is worse than even base Rolf with a forge, and with his late promotion, he's not going anywhere with it fast. Dunno about the Chests, though. You get enough Chest Keys for all the important chests, like Full Guard and the Energy Drops and Wrath/Resolve. But many of the items are downright worthless, such as the Tomahawk/Spear/all Tomes. I'd rather focus on snatching a healer than a thief. Seriously, you get 10 Chest Key uses between Chapter 6 and 10 alone, which is probably enough to last the entire game providing you only get useful items. The sole benefit to Volke/Sothe is Boots and getting the C15 Physic, I think (all the others are impossible to get if you're not fielding a thief anyway, and the C16 Physic is too far away to reach). Maybe the C15 Gem and Statue Frag too, depending on whether you have Jill/Marcia, but the money is almost worthless unless you're trying to forge for Rhys or something. Quote Link to comment Share on other sites More sharing options...
Krad Posted July 26, 2010 Share Posted July 26, 2010 That's good. Question though is if you aren't using a 10 move flying goddess + reyson, can you skirt around Naesala or is he aggressive enough/in the right position such that he'll attack and kill someone. An 8+ (or 7 with a ranged weapon) move unit can get to Homasa without entering Naesala's range (which is 9+1 from Vortex). Naesala will attack anything that's in his range, though. If you don't have a 24+ AS unit that can double Homasa, you can lure Naesala with a unit that can take two hits from 21 ATK to resistance, while 2 more units stay just outside of his range, and then move to attack Homasa during the Player Phase. Quote Link to comment Share on other sites More sharing options...
Tables Posted July 26, 2010 Share Posted July 26, 2010 Wait, 10 chest keys? Seriously? I haven't played for too long, clearly. Volke's attack does rise quickly from 14 atk thanks to his good STR growth, and he picks up a dagger fairly quickly IIRC, then a Stilletto a little later, and 16 mt with his STR isn't too shabby against Armours. But, even so, if I knew there were that many chest keys, I probably wouldn't have bothered, and would have gotten Mist instead. Quote Link to comment Share on other sites More sharing options...
Balcerzak Posted July 26, 2010 Share Posted July 26, 2010 According to the site, I only counted the following in terms of obtainable keys, though I could have clearly missed some. Ch7 Chest Key x2 Ch10 Door Key x2 Chest Key x3 Ch16 Chest Key Ch22 Chest Key x2 Ch27 Chest Key Door Key x2 Quote Link to comment Share on other sites More sharing options...
HongLei Posted July 26, 2010 Share Posted July 26, 2010 Ulki how big is penalty to get rid of naesala Quote Link to comment Share on other sites More sharing options...
Narga_Rocks Posted July 26, 2010 Share Posted July 26, 2010 Ulki how big is penalty to get rid of naesala In theory, since the chapter is probably beatable (particularly on NM, since I think on HM he is more aggressive) without losing anyone you shouldn't be allowed to field anyone you haven't drafted (outside Titania/Ike). Hence there is no "get rid of" Naesala since you can win without doing it. Quote Link to comment Share on other sites More sharing options...
HongLei Posted July 26, 2010 Share Posted July 26, 2010 My logic is the penalty with 1 hawk has only a penalty for reyson and it would probably be faster to take the penalty then fight through the crows and avoid naesalas range Quote Link to comment Share on other sites More sharing options...
Narga_Rocks Posted July 26, 2010 Share Posted July 26, 2010 My logic is the penalty with 1 hawk has only a penalty for reyson and it would probably be faster to take the penalty then fight through the crows and avoid naesalas range Except on most maps you aren't allowed deploying non-forced characters. I'd assume that Ether will stick to the same rule for this map. While you might be happy enough to take a penalty for Reyson, that may not actually be an option. Quote Link to comment Share on other sites More sharing options...
Anouleth Posted July 26, 2010 Share Posted July 26, 2010 I think it's silly, really. Characters should be allowed to be deployed for free if all they do is Talk, just as we make an exception for recruiting characters, getting rid of bosses should also be included in that exception. Quote Link to comment Share on other sites More sharing options...
Ether Posted July 26, 2010 Author Share Posted July 26, 2010 I'm thinking of doing this: If you want to deploy Reyson/Janaff/Ulki on the map to get rid of Naesala,you will get a 1 turn penalty for each one you don't have drafted,to allow you get Naesala to Vamoose,since the map is beatable without causing him to leave.if you then use them normally,there is a normal penalty for use(3 for Janaff/Ulki,4 for Reyson) if you don't have them drafted. You can choose to evade Naesala all together and completely avoid that penalty if you wish.Does this sound reasonable? Also,taking Gatrie Quote Link to comment Share on other sites More sharing options...
HongLei Posted July 26, 2010 Share Posted July 26, 2010 Ya that sounds fine having ulki saves some time there Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.