General Horace Posted August 30, 2010 Share Posted August 30, 2010 I'd take Astram, but definatly not Lorenz. Quote Link to comment Share on other sites More sharing options...
eclipse Posted August 30, 2010 Share Posted August 30, 2010 I recruited Caeda, remember? :D Doesn't everyone get one more? Quote Link to comment Share on other sites More sharing options...
General Horace Posted August 31, 2010 Share Posted August 31, 2010 Yeah, there should not be units left over, but I see only 5, and Jean Marc is supposed to pick 2... Quote Link to comment Share on other sites More sharing options...
Darros Posted August 31, 2010 Author Share Posted August 31, 2010 Oh shi- I typed in 10. Allright, then my final pick is..... Im leaving you with the absolute crap and taking Macellan. Isnt Jean-Marc gonna be stuck with Bantu then cuz no one loves him? XD Quote Link to comment Share on other sites More sharing options...
eclipse Posted August 31, 2010 Share Posted August 31, 2010 Ymir. I'll start once I get tired of/finish my H3 run. (Ogma's not cooperating, Navarre and Cain aren't being as godly as they should be, and two of my Skittles have decided to shoot themselves in the foot) Quote Link to comment Share on other sites More sharing options...
The_Steel_Lance Posted August 31, 2010 Share Posted August 31, 2010 (edited) It doesn't matter who the last three geitz, because they will cost turns. As will higher drafted units such as Minerva, Maria, and Jeorge. Edited August 31, 2010 by The_Steel_Lance Quote Link to comment Share on other sites More sharing options...
eclipse Posted August 31, 2010 Share Posted August 31, 2010 (edited) Wellll. . .Minerva went pretty fast, and I don't know why. Anyway, I finally started. I'll inject my stupid humor as I see fit. After the prologue: Meh. I'd trade that point of HP for one of Strength. Glad this one's not getting royally Defense screwed (yet). Name Class Level HP Str Mag Skl Spd Luk Def Res Marth Lord 9.35 26 8 0 7 12 13 9 0 Jagen Paladin Base everything Chapter 1 (6/6): Marth ran as fast as he could, and stuff died. Couldn't quite level Caeda or Draug, and forgot to kill off Norne. Name Class Level HP Str Mag Skl Spd Luk Def Res Marth Lord 10.74 27 9 0 8 13 13 9 0 Jagen Paladin 1.44 Base everything Caeda Peggy 1.90 Base everything Draug Knight 1.60 Base everything Chapter 2 (5/11): A march down to the boss, then a kill. Caeda got a terrible level. Draug did a little better. Had to restart a couple of times because someone vital died. Name Class Level HP Str Mag Skl Spd Luk Def Res Marth Lord 11.84 28 10 0 9 14 14 10 0 Jagen Paladin 1.82 Base everything Caeda Peggy 2.60 16 4 1 6 12 10 7 6 Draug Knight 3.00 21 8 0 4 4 1 12 0 Castor Hunter 3.70 Base everything Chapter 3 (6/17): Navarre is really good at killing off my extra members. Jagen + Silver Lance = OHKO Hunters, which made Caeda happy. Marth got some hits in, while Jagen, Caeda, and Castor mopped up a few enemies. Took an extra turn because I wasn't too confident in Jagen's dodging abilities. He did get a godly level up, so I'm happy. Caeda's one was meh, and Castor got the wrong parameters. Kept Julian alive for recruitment purposes. Name Class Level HP Str Mag Skl Spd Luk Def Res Marth Lord 12.08 29 11 0 9 15 15 10 0 Jagen Paladin 2.67 23 8 1 10 9 2 9 6 Caeda Peggy 3.60 17 4 1 6 13 11 7 6 Draug Knight 3.00 21 8 0 4 4 1 12 0 Castor Hunter 4.10 22 7 0 3 6 3 5 0 Chapter 4 (7/24): AKA Go Go Wing Spear~! Reclassed Jagen to Bishop and Draug to Pirate. I'll decide what to do with Castor later. If it got in my way, it ate either a Wing Spear or a Rapier. Jagen's Fire was quite useful, as was an axe unit. The boss went down to Caeda. Several generics and Barst refused to die. I'll see if I can rectify that in the next chapter. Name Class Level HP Str Mag Skl Spd Luk Def Res Marth Lord 12.51 29 11 0 9 15 15 10 0 Jagen Bishop 3.23 23 2 3 7 6 2 4 8 Draug Pirate 4.10 22 8 0 3 11 1 5 0 Caeda Peggy 6.03 18 5 1 8 15 14 8 6 Castor Hunter 4.94 22 7 0 3 6 3 5 0 Chapter 5 (4/28): I can't kill all these guys off that fast!! Had to do some fancy flying with Caeda to get to the boss on Turn 4. Hardin punched a hole so that Marth could seize on the same turn. Roshea managed to kill a couple of things, which will help me later. Jagen and Draug each managed some experience. I'm a little worried that my units are severely underleveled. Of my new recruits, the only one who died on request. . .was Sedgar. I'm sorry!! Name Class Level HP Str Mag Skl Spd Luk Def Res Marth Lord 12.66 29 11 0 9 15 15 10 0 Jagen Bishop 3.44 23 2 3 7 6 2 4 8 Draug Pirate 4.47 22 8 0 3 11 1 5 0 Caeda Peggy 6.80 18 5 1 8 15 14 8 6 Castor Hunter 5.44 22 7 0 3 6 3 5 0 Roshea Cavalier 3.90 Base everything Hardin Cavalier 6.55 Base everything Chapter 6 (8/36): Thank goodness for the dude with the Silver Lance. He made killing generics very easy. Roshea opened the cell door, and Julian talked the next person on my team into joining me. Meanwhile, sent Wolf and Vyland off to their deaths (sorry you two. . .some other time). My team worked together to slowly but surely murder everything. Lost the Killing Edge, but I don't have anyone I'd like to use it. Used two generics to disturb the throne room, then had Caeda Wing Spear the boss to oblivion. Roshea leveled up, and got exactly what I needed him to gain. Name Class Level HP Str Mag Skl Spd Luk Def Res Marth Lord 13.23 30 12 0 10 15 16 10 0 Jagen Bishop 3.96 23 2 3 7 6 2 4 8 Draug Pirate 5.44 23 8 0 3 12 1 5 0 Caeda Peggy 8.76 19 6 1 9 17 16 8 6 Castor Hunter 6.37 22 8 0 4 8 3 5 0 Roshea Cavalier 4.73 23 7 0 6 7 4 7 0 Hardin Cavalier 8.03 26 10 0 9 9 4 9 1 Rickard Thief Base everything Chapter 6x (20): Reclassed Castor to Pirate and Roshea to Archer. Almost all kills went to Castor, Draug, or Roshea. Draug hit D in axes, which is really good. I need him to get a C to pull off my stupid strategy. Jagen worked on staff rank. Roshea gained Speed, so I'm happy (Skittle favortism FTW). Name Class Level HP Str Mag Skl Spd Luk Def Res Marth Lord 13.23 30 12 0 10 15 16 10 0 Jagen Bishop 5.37 23 2 3 7 6 3 4 10 Draug Pirate 6.82 24 9 0 3 12 1 5 0 Caeda Peggy 8.93 19 6 1 9 17 16 8 6 Castor Pirate 7.45 23 8 0 1 8 3 6 0 Roshea Archer 8.33 25 9 0 8 6 4 6 0 Hardin Cavalier 8.03 26 10 0 9 9 4 9 1 Rickard Thief 1.10 Base everything Chapter 7 (6/42): Reclassed Roshea to Cavalier. This will be happening a lot. Marth ran his full movement (or close to it) every turn. My axes took out the fliers, while Hardin took Est off the map. I had to pray that Caeda would dodge the boss (she did). Killed the boss on turn 6, and had Marth seize. Two generics blocked the northern reinforcements, which is the reason why I finished so fast. The reason why I chose Rickard was so that I'd have a unit free for shopping, as well as opening chests, doors, and bridges. Goodness knows the shopping part's coming in handy! Name Class Level HP Str Mag Skl Spd Luk Def Res Marth Lord 13.51 30 12 0 10 15 16 10 0 Jagen Bishop 5.82 23 2 3 7 6 3 4 10 Draug Pirate 7.06 24 9 0 3 13 1 5 0 Caeda Peggy 10.12 20 6 1 11 19 17 8 6 Castor Pirate 7.81 23 8 0 1 8 3 6 0 Roshea Cavalier 8.95 (sorry, forgot to record it) Hardin Cavalier 8.52 26 10 0 9 9 4 9 1 Rickard Thief 1.10 Base everything Chapter 8 (5/47): Reclassed Roshea to Archer. The hardest part of this map is managing the area in the center near the save point. Hardin picked off the initial calvary, while the rest of my generics were bait for Roger and Company. Caeda flew herself over to the boss and dealt him a swift ORKO. Marth ran, and ran. I leveled him up as much as I did so that the AI wouldn't target him. Roshea's job was to level once. Radd's job was to gain a level in the Colosseum (which he did). Castor and Roshea hit D in their respective weapons, and Jagen hit C in staves. Name Class Level HP Str Mag Skl Spd Luk Def Res Marth Lord 13.65 30 12 0 10 15 16 10 0 Jagen Bishop 6.21 23 2 3 8 6 4 4 11 Draug Pirate 7.55 24 9 0 3 13 1 5 0 Caeda Peggy 10.62 20 6 1 11 19 17 8 6 Castor Pirate 8.34 24 8 0 1 8 3 7 0 Roshea Archer 9.22 26 10 0 9 6 5 6 0 Hardin Cavalier 9.29 26 10 0 9 10 4 9 1 Rickard Thief 1.10 Base everything Radd Myrmidon 2.50 19 5 0 8 11 2 6 0 Chapter 9 (5/52): Reclassed Roshea and Radd to Cavalier. Castor and Draug on the seas are impossible to hit, and so are the enemies. As a result, I got a whole lot of axe rank for very little weapon usage. Caeda flew near the treasure room, but alas, the thief took too long, so I couldn't get the Wyrmslayer (which would have made this a lot simpler). Roshea and Radd managed to sneak a kill here and there. Rickard went treasure hunting, like the good Thief he is. The boss went down to Hardin's turban Silver Lance. I need to get Hardin to C in Swords, and the sooner the better. Name Class Level HP Str Mag Skl Spd Luk Def Res Marth Lord 13.93 30 12 0 10 15 16 10 0 Jagen Bishop 6.44 23 2 3 8 6 4 4 11 Draug Pirate 8.06 25 9 0 3 14 1 5 0 Caeda Peggy 11.03 20 6 1 11 20 17 8 6 Castor Pirate 8.91 24 8 0 1 8 3 7 0 Roshea Cavalier 9.65 28 10 0 8 8 5 7 0 Hardin Cavalier 10.42 26 11 0 10 10 4 9 1 Rickard Thief 1.10 Base everything Radd Cavalier 3.03 21 8 0 2 6 3 9 0 Chapter 10 (8/60): Reclassed Draug to Mercenary and Castor to Canary Hunter. This one took a few tries, because Rickard kept dying. The forces outside the castle were trivial; it was the mess inside the castle that made things hard. Ran everyone that wasn't expendable or a Thief outside, killing whatever got in my way. Caeda made it a turn early to the boss, so I had her kill the healer first. She then hit the boss with a critical, which made me happy. Meanwhile, Hardin's Happy Horses ran towards my first Master Seal. Hardin weakened the offending unit with his turban Silver Lance, then Roshea got a critical out of nowhere to finish the Hero. I had time to catch the Levin Sword dude, and Hardin gained another level. Radd decided to be weird, and gain Speed (not that I'm complaining). Name Class Level HP Str Mag Skl Spd Luk Def Res Marth Lord 14.25 31 13 0 10 16 16 10 0 Jagen Bishop 6.76 23 2 3 8 6 4 4 11 Draug Mercenary 9.03 24 8 0 11 18 1 6 0 Caeda Peggy 12.24 20 6 1 11 20 18 8 6 Castor Hunter 9.13 24 9 0 4 8 4 7 0 Roshea Cavalier 10.51 29 11 0 8 8 5 8 0 Hardin Cavalier 11.25 27 12 0 11 11 5 10 1 Rickard Thief 1.10 Base everything Radd Cavalier 3.03 22 8 0 2 7 3 9 0 Chapter 11 (9/69): Castor's only job was to take out the fliers in the beginning. Everyone else's job was not to die. I managed to tick off the Horseman, Sniper, and old dude, in that order. I'm glad I overleveled Marth; it allowed him to take a hit from the boss without a sweat. Hardin's turban Silver Lance got through a lot of troublesome units, including Jake. The ballista were no match for it, either. Radd continues to perplex me and gain Speed. I have no objections. Name Class Level HP Str Mag Skl Spd Luk Def Res Marth Lord 14.69 31 13 0 10 16 16 10 0 Jagen Bishop 7.08 23 2 4 8 6 4 4 11 Draug Mercenary 9.87 24 8 0 11 18 1 6 0 Caeda Peggy 12.95 20 6 1 11 20 18 8 6 Castor Hunter 9.67 24 9 0 4 8 4 7 0 Roshea Cavalier 10.91 29 11 0 8 8 5 8 0 Hardin Cavalier 12.36 28 13 0 12 12 5 10 1 Rickard Thief 1.10 Base everything Radd Cavalier 5.54 23 8 0 3 8 3 9 0 Chapter 12 (10/79): I know it's possible to do this in less turns, but my team's not up to it. Hopefully, the rest of the chapters will help to make up for this one! Reclassed Roshea to Archer. I think I'm gonna give this poor kid a complex! Rickard did things such as open the treasure room, get lots of stuff, and take an arrow from an angry Horseman. Marth did most of the work on this map (mainly, killing off everything worth killing). Caeda grabbed my Boots, which is why my turn count is so high (without the Boots, I would've taken eight turns). I managed to kill some of the reinforcements. My two prisoners did nothing. Hardin hit C in swords, which will make a later chapter much easier. Name Class Level HP Str Mag Skl Spd Luk Def Res Marth Lord 16.28 31 14 0 11 17 17 10 0 Jagen Bishop 7.73 23 2 4 8 6 4 4 11 Draug Mercenary 10.37 24 9 0 12 18 1 6 0 Caeda Peggy 14.02 21 6 1 13 20 20 9 6 Castor Hunter 10.37 24 10 0 5 8 4 7 0 Roshea Archer 10.91 28 11 0 9 6 5 7 0 Hardin Cavalier 14.43 29 14 0 13 13 6 10 1 Rickard Thief 1.10 Base everything Radd Cavalier 5.92 23 8 0 3 8 3 9 0 Tomas Archer Base everything Boah Bishop Base everything Edited September 2, 2010 by eclipse Quote Link to comment Share on other sites More sharing options...
Jaybee Posted August 31, 2010 Share Posted August 31, 2010 The way I see it, Minerva will save more turns than the time it takes for me to recruit her. And I kinda have a soft spot for her... Umm... I actually kinda see the merit in having Bantu, but I'll take Samson. Even though I won't get him. Quote Link to comment Share on other sites More sharing options...
General Horace Posted August 31, 2010 Share Posted August 31, 2010 (edited) I'll take ... BANTU Just so I can say I have him on my team. Wouldn't use Arran anyway. And EDIT: Save file was deleted (WTF) So i'm restarting now. Chapter 1 5/5 Turns Marth ran towards the throne, and the pirates kept attacking Frey, who slaghtered them all, as he didn't double. Unequiped Abel sat on the village, and Gordin killed the thief. Sold Shiida's Wing Spear and Draug's lance for a Javelin. Unit Lvl HP Str Mag Skl Spd Lck Def Res Wep Marth 6.60 23 7 0 5 9 9 8 0 C Swords Jeigan Base Frey 6.21 21 9 0 11 8 5 9 0 D Swords D Lances Gordin 4.10 19 6 0 5 6 6 7 0 D Bow Chapter 2 4/9 Turns Well I bettered my previous turncount. Look at that. I even got the money village. Jagen proc'd speed, which allowed him to double, which was huge. Gordin killed Darros. Chapter 3 6/15 Turns Jeigan is a beast. And he's faster than Frey.. Gordin killed Narbal (LOL)and the rest of my group went west. Not much to said here. Chapter 4 5/20 Turns Missed Excaliber, but its not that necessary on these kind of runs. I only used it roughly 4 times on my last playthrough. Jagen 1RKO the boss, due to doubling. Reclassed Gordin to Cav, Jeigan to Draco, and Frey to Myrm. (To proc speed, which he did.) Unit Lvl Class HP Str Mag Skl Spd Lck Def Res Wep Marth 8.13 Lord 24 8 0 5 11 10 8 0 C Swords Jeigan 3.31 Draco 21 8 1 11 9 1 11 3 B Lance E Axe Frey 8.74 Myrm 21 7 0 20* 14 5 7 0 D Sword Gordin 6.16 Cav 23 7 0 5 9 6 8 0 E Sword E Lance Barts 5.77 Fighter 26 10 0 6 9 6 6 0 D Axe Cord 5.34 Fighter 23 9 0 6 12 7 5 0 E Axe Chapter 5 6/26 Turns FOCK. I had to recruit Wendall with Marth, because I didn't bother with Marich. Oh well, it only cost me 2 turns, and that should not be too hard to make up. Used a suicidal Peg!Lena to lure Wendall out. Frey has assloads of defence. Oh yeah, Frey returned to Cav, and Gordin returned to Archer. Vyland sat on the fort. Chapter 6 7/33 Turns I had to redo this one because I would have missed 6x x.x. Anyway Barts and Marth ran towards the throne room, while everyone else cleaned up. I missed the Buillon and the Killing edge, but got everything else. Oh well. Barts got boss kill with his shiny new C rank in Axes. Edited August 31, 2010 by General_Horace Quote Link to comment Share on other sites More sharing options...
Jaybee Posted September 1, 2010 Share Posted September 1, 2010 Meatshielding allowed? Quote Link to comment Share on other sites More sharing options...
General Horace Posted September 1, 2010 Share Posted September 1, 2010 It was in the last draft, so I don't see why it isnt in this one. Quote Link to comment Share on other sites More sharing options...
eclipse Posted September 1, 2010 Share Posted September 1, 2010 (edited) I'll put my notes here, as someone requested one last thing from me Skittles. Chapter 12x (20) Reclassed Radd to Myrmidon and Tomas to Cavalier. Dawdled around for the reinforcements, went OMGWTFTURNCOUNT on Turn 14, then rushed Marth to the throne before I went over the gaiden count. My original plan was to slowly level everyone up, while building staff rank. . .but that didn't happen. Let's see how high Hardin goes. . . Radd is refusing to gain Speed. This could be a problem. After 10 levels, Draug got his first Luck level. Tomas and Roshea leveled what they needed to. Name Class Level HP Str Mag Skl Spd Luk Def Res Marth Lord 17.59 32 15 0 12 17 17 10 0 Jagen Bishop 8.78 24 2 4 8 7 4 4 11 Draug Mercenary 11.96 24 10 0 12 19 2 6 0 Caeda Peggy 15.04 22 6 1 14 20 20 9 6 Castor Hunter 11.41 24 10 0 6 8 5 7 0 Roshea Archer 13.30 30 11 0 11 8 5 7 0 Hardin Cavalier 14.99 29 14 0 13 13 6 10 1 Rickard Thief 1.10 Base everything Radd Myrmidon 7.56 23 8 0 11 13 3 7 0 Tomas Cavalier 10.27 26 8 0 7 8 5 7 0 Boah Bishop 2.48 22 1 4 7 11 4 5 9 Chapter 13 (4/83): Reclassed Roshea and Radd to Cavalier. Remembered to give Marth the Boots. Hardin LOLPWNED Astram with his turban Silver Lance critical (it didn't matter, as a regular hit left Astram with 6 HP), while Marth, Roshea, Draug, and Ricky Redshirt ran towards the boss. On the north side, Castor and Radd charged north while a squishy target baited the Arrowspate. On the south, an AI shield and Tomas ran towards the southern clump. Jagen and Boah sat back and abused Physic. Marth hit the boss with his tiara Silver Sword, while Hardin finished the boss with his. . .Steel Sword (which was already overkill). Turn 4 was spent gaining a little more experience. Tomas and Radd were around to gain weapon ranks, and I think they did a good job of it. Name Class Level HP Str Mag Skl Spd Luk Def Res Marth Lord 17.72 32 15 0 12 17 17 10 0 Jagen Bishop 8.97 24 2 4 8 7 4 4 11 Draug Mercenary 12.50 25 10 0 12 20 3 6 0 Caeda Peggy 15.41 22 6 1 14 20 20 9 6 Castor Hunter 11.55 24 10 0 6 8 5 7 0 Roshea Cavalier 13.80 32 11 0 10 10 5 8 0 Hardin Cavalier 15.99 30 15 0 14 14 6 10 1 Rickard Thief 1.10 Base everything Radd Cavalier 8.24 26 11 0 5 8 4 10 0 Tomas Cavalier 10.51 26 8 0 7 8 5 7 0 Boah Bishop 2.56 22 1 4 7 11 4 5 9 Chapter 14 (7/90): Reclassed Draug and Castor to Pirate. The Chapter With Weird RNGs By weird, I mean Hardin missing two 62% chances in a row, while my other characters gain really strange stats for their class (for example, Radd gaining Speed, Marth gaining nearly everything, etc.) Due to the strange RNGs, I didn't record stats. Chapter 15 (5/95): Reclassed Jagen to Dracoknight. I had a ZOMG level up on nearly everyone, but it meant I couldn't level Hardin (and he needs it). My NPCs had one and only one job - hold Gharnef at the bridge. They did their job spectacularly, and one survived to tell the tale (because Gharnef didn't bother attacking him). Meanwhile, Hardin's Happy Horses rained fury on the incoming Dracoknights and Thief. Draug and Castor took a walk in the desert, Caeda Wing Smacked the boss, and Marth got to the throne in time. Name Class Level HP Str Mag Skl Spd Luk Def Res Marth Lord 18.12 33 16 0 13 18 18 11 0 Jagen Drakky 9.29 22 9 3 11 10 4 11 6 Draug Pirate 15.84 30 12 0 5 18 4 5 0 Caeda Peggy 16.63 23 6 1 14 20 20 9 6 Castor Pirate 12.60 25 10 0 4 9 6 8 0 Roshea Cavalier 14.47 33 12 0 11 10 5 9 0 Hardin Cavalier 18.13 32 18 0 17 17 8 11 1 Rickard Thief 1.10 Base everything Radd Cavalier 9.67 26 11 0 6 9 4 10 0 Tomas Cavalier 11.03 27 8 0 8 8 5 7 0 Boah Bishop 3.33 22 1 5 7 11 4 5 10 Edited September 1, 2010 by eclipse Quote Link to comment Share on other sites More sharing options...
Jaybee Posted September 1, 2010 Share Posted September 1, 2010 (edited) Prologue Marth and Abel killed stuff, Jagen killed an archer and a mage. Lvl HP Str Mag Skl Spd Lck Def Res Marth 5.90 20 7 0 6 10 10 8 0 Abel 5.41 22 7 0 9 10 3 7 0 Jagen 1.26 22 7 1 10 8 1 9 6 Cain was the sacrifice, everyone else survived. I want them meatshields, and I want them later. Chapter 1 Draug sat on the village and laughed at the thief. Marth and Jeigan charged, Abel sat on the fort. Marth hit C swords ans procced strength, so he ORKO'd most of the bandits. Jeigan shows Gazzack the might of the Silver Lance, Gordin dies. Bought a Javelin in exchange for Draug's lance and the Wing Spear. I shove a middle finger in 's face. Lost the stats for this chapter, but Marth was about level 5, as was Abel. Turns: 6 Total: 6 Chapter 2 Ogma kills a thief and pirate on turn 1 at the north. Marth and Abel kill some pirates, Caeda dodges a pirate (lololol). Ogma murders the Hunter on Turn 2, Bord and Abel kill a Pirate. Marth kills a Pirate and 2 Cavs on enemy phase, and he lures Castor. Abel lands another kill on Turn 4, Bord fails at hitting a Pirate. Urgh. Marth ORKos everything on the map save the boss, as does Abel, though... at least Bord can throw his Hand Axe. Castor recruited. Gomer dodges Jagen's Silver Lance arrrrrgh. In the end I surround Gomer with Marth, Abel and Jagen, and he takes a Silver Lance and an Iron Sword on turn 5. I kill Darros with Bord for the lulz, and Gomer takes Jagen's Silver Lance shot on Turn 5 enemy phase. Jagen levels up for Speed. Urgh. Bord OHKoes the thief for EXP on turn 6 (and only gets HP. Blegh), and I seize on turn 6. Lvl HP Str Mag Skl Spd Lck Def Res Marth 8.50 23 8 0 8 12 12 8 0 Abel 7.31 23 9 0 10 12 3 7 0 Jagen 1.26 22 7 1 11 8 1 9 6 Ogma 5.01 23 6 0 11 12 3 6 0 Bord 3.03 21 8 0 4 7 1 5 0 Interesting how Ogma is supposed to be my worst fighter... then again, he can't ORKO a Pirate with an Iron Sword, so blegh. Bord faces hit rates in the 60's, and he's frail. Turns: 6 Total: 12 Chapter 3 Jeigan and Bord went north to help up Julian. Everyone else went east to offer themselves in exchange for generics except Draug, who went with Jeigan. Devil Axe get. I recruit Navarre's Killing Edge, and Julian kills a thief, then Navarre ad Draug get ready to die. Or at least, Navarre does. Draug's armour is too manly. Down south, Ogma goes onto a mountain and ORKOs a Fighter, while Abel ORKOs a Hunter and gets D swords. Enemy phase, Castor and Cord are weakened, Draug takes 1 damage, as does Navarre. Draug moves out for Jeigan, who hits a Fighter down to 1 health. Ogma OHKOs a Hunter with a crit, Marth now needs one more strength to ORKO. Rrgh. Castor dies, Jagen kills a fighter. Bord misses another fighter on turn 5, Julian kills another thief and levels up. Ogma crits and kills the second last fighter near Hyman on enemy phase, Abel hits the last one down to 2 HP. Jagen kills a fighter. and weakens another for Bord's hand axe. Abel takes Ogma's Steel Sword and hits the boss for 10 damage. Boss misses~ Enemy phase, boss misses AGAIN, Abel happily smacks his face once more. Turn 7, boss misses Abel a THIRD time after a Steel Sword whack, and Ogma kills the boss. He refuses to get Strength, and Marth seizes. Stupid figher at the south needs one more turn to kill Cord. Urgh. Lvl HP Str Mag Skl Spd Lck Def Res Marth 8.65 23 8 0 8 12 12 8 0 Abel 8.04 23 9 0 11 12 3 8 0 Jagen 2.35 22 7 1 11 8 1 9 6 Ogma 6.37 24 6 0 11 13 4 6 0 Bord 3.53 21 8 0 4 7 1 5 0 Julian 4.00 18 4 0 6 13 8 5 0 Turns: 7 Total: 19 Chapter 4 I has Unil the dead replacement Dark Mage and a Fire tome. Battle prep: Marth takes the Killing Edge, everyone is deployed. Mercenary Bord is tempting; he doubles everything except for the Horsemen, the boss and some of the fighters on the right (which will be stalled for a long, long time). Ogma is weak, fast and frail, urgh. I check Knight Ogma, and... he's only damaged by the Armourslayer Cav, the boss, and 2 archers. I am gonna like this =D Abel stays as Cav. I get Jagen the Sage for healing Abel. (If you're wondering why I chose Sage over Bishop, Sage has a higher mag base for Fire, and I don't give a shit about Mend. Yet) Julian is still shit at fighting, but whatever. I reclass everyone except Shiida (who will stay until I get Roger) to a random frail class except for Knight Barst, and I start. Ogma and Julian kill the nearby thief, the rest of my draftees move west. Everyone else stays back to get owned by the fighters. turn 2 is me moving and Frey getting chopped once. Lena, Draug and Cord all dodge =D Abel, Bord and Marth all kill, Jeigan does godknowswhat. My meatwalls start getting chopped, Draug dies, Lena gets dies, Frey and Cord dodge. Matthis hits Julian. Interesting... Jagen gets hit and counters. He kills on Turn 4. I ignore Merric (no one is going to be able to use Excalibur, and I have Marth to recruit the Pope anyway). Matthis dies to Ogma and Bord. Frey dodges again , Cord and Unil get hit, and then Frey finally dies. Goddamn Horsemen attack. Abel kills an Archer, Cord dies, Unil dodges TWO FIGHTERS before being shot down by the hunters. Marth misses the boss (@_@). Navarre finally dies, and Barst starts getting tinked. Marth murders Bentheon, claims the RIDERSBANE, and gets hit down to 1 HP by a Horseman. 8D. With some teaming up, a Horseman dies, and Marth gets a turn 7 seize. Lvl HP Str Mag Skl Spd Lck Def Res Marth 9.48 23 8 0 8 13 13 9 0 Abel 9.03 24 9 0 12 12 3 9 0 Jagen 2.76 22 3 4 8 5 1 4 5 Ogma 6.69 26 8 0 5 3 4 12 0 Bord 4.83 18 7 0 12 10 1 8 0 Julian 4.60 18 4 0 6 13 8 5 0 On second thought, Knight...isn't so good. Turns: 7 Total: 26 Chapter 5 Recruited Dua, a Dark Mage, and Trim, a curate. Relieved them of their tiems and reclassed them to Knight and Cavalier respectively. Made Ogma a Pirate, and Jeigan a Draco. Gave Jagen a Javelin, and Abel the Ridersbane (he's extremelty close to C lances). I flew Jeigan over. Abel hit C lances on turn 1 and demolished everything except for one guy who attacked Trim. Wendell is recruited on Turn 2, the random cav which attacked Trim dies to Bord, Ogma and Julian (those guys need a looooot of work). Trim dies to 3 archers, Dua walls. I quickly moved people over, and Dua gets hit for 2x2 damage by a javelin. Abel comes on turn 4, and Dua gets the hell out of the way. Marth owns the first thief, and gets the attention of 2 of the archers. Abel double-misses at 78% (@_@) before killing an Archer. Ogma hits down the Javelin Cav, and then Jeigan ambushes it from behind. Sneaky bastard. Marth buys from the shop, Wendell sits on the village. Jeigan dodges a bow (whew) and kills a hunter, and then he kills the second one as well. I move out the Coyotes except for Wolf, and Ogma gets to 1 HP (O_O). Dua gets stabbed, an armour dies, Julian and Jeigan kill a peg knights. All of Coyote survives... anyway, boss gets OHKO'd by the Rapier. Moving on. Lvl HP Str Mag Skl Spd Lck Def Res Marth 10.42 24 9 0 8 14 14 9 0 Abel 10.08 24 9 0 13 12 3 9 0 Jagen 3.24 20 8 1 12 9 2 11 3 Ogma 6.98 26 7 0 4 9 4 5 0 Bord 5.43 19 8 0 12 10 1 8 0 Julian 5.14 19 5 0 6 13 9 5 0 Wolf Base everything Bord's picking up well. Ogma... not so much. Turns: 7 Total: 31 Chapter 6 Jagen becomes a Sniper, Wolf becomes a Hero, Wendell becomes a Pally. Basically leaving people to die while drafted people, Roshea and Wendell charged. Hardin and Barst were the only non-draftees alive at the end. Lvl HP Str Mag Skl Spd Lck Def Res Marth 11.69 25 10 0 8 15 14 9 0 Abel 11.14 24 9 0 14 12 3 9 0 Jagen 3.86 24 7 1 15 11 2 8 3 Ogma 7.61 27 7 0 4 9 4 5 0 Bord 5.82 19 8 0 12 10 1 8 0 Julian 5.67 19 5 0 6 13 9 5 0 Wolf 3.37 24 6 0 10 12 5 7 1 Turns: 10 Total: 41 Marth is a god at killing stuff. Chapter 6x Got Quatro the mage and Penvo the pirate. Made Jagen a Bishop for Staff Rank, and Ogma a Hunter. Wolf became a General as well. Julian and Ogma got quite a lot of this map, as did Wolf. Abel and Bord helped out where needed, and Hardin died along with Penzo. Lvl HP Str Mag Skl Spd Lck Def Res Marth 12.58 26 10 0 9 16 14 9 0 Abel 11.54 24 9 0 14 12 3 9 0 Jagen 4.30 22 1 3 9 6 3 4 8 Ogma 8.40 27 8 0 8 9 4 4 0 Bord 6.62 20 9 0 13 11 1 8 0 Julian 6.98 20 5 0 6 14 10 5 0 Wolf 4.00 32 9 0 4 5 6 16 1 Turns: 9 Total: Does not count lol (41) Edited September 2, 2010 by JB25 Quote Link to comment Share on other sites More sharing options...
General Horace Posted September 1, 2010 Share Posted September 1, 2010 (edited) JB25, you know that gaidens don't count towards your turncount, right? As long as they are less than 20 turns. Chapter 6x (18) Vyland's level up party. Reclassed him to archer so he would get some doubling power when swapped back to cav. Jagen went Sniper, Cord knight. Cord got a +0 Lvl up :( Unit Lvl Class HP Str Mag Skl Spd Lck Def Res Wep Marth 9.87 Lord 25 9 0 5 12 11 8 0 C Swords Jeigan 4.78 Sniper 25 7 1 14 11 2 8 3 C Bow Frey 10.76 Cavalier 25 9 0 13 11 5 12 0 C Lance D Sword Gordin 8.47 Archer 22 7 0 7 8 7 8 0 C Bow Barts 8.69 Fighter 28 11 0 7 11 6 6 0 C Axe Cord 8.13 Fighter 24 10 0 6 12 9 5 0 D Axe Wendall 3.09 Sage 24 3 4 2 12 1 5 6 B Tome D Staff Vyland 5.17 Cavalier 23 7 0 4 8 2 8 0 D Lance E Sword Chapter 7 6/39 Turns Vyland opened the door the lead to Bantu's village, and killed everything in there for some exp. Gordin sniped dracoknights for some easy exp. Everyone else headed south, Barts got bosskill. Caeser next chapter :) Chapter 8 6/45 Turns Jagen reclassed to Bishop to heal Caeser and Gordin, who went to the arena. Rest of my group headed north. Frey blocked off the chokepoint with his massive 14 defence, and everyone else picked up scraps. Barts got bosskill. Unit Lvl Class HP Str Mag Skl Spd Lck Def Res Wep Marth 10.32 Lord 26 9 0 6 13 12 8 0 C Swords Jeigan 5.57 Bishop 23 2 3 8 7 2 4 8 Derp Frey 13.45 Cavalier 28 10 0 14 13 7 14 0 C Lance D Swords Gordin 10.25 Archer 23 8 0 8 9 8 8 0 C Bow Barts 11.25 Fighter 30 13 0 8 12 8 6 0 C Axe Cord 9.64 Fighter 25 10 0 6 12 9 5 0 D Axe Wendall 4.32 Sage 24 3 4 2 12 1 5 6 B Tome D Staff Vyland 7.41 Cavalier 25 8 0 5 10 3 8 0 C Lance E Sword Caeser 3.30 Merc Base Chapter 9 5/50 Turns Everyone ran south, except Cord, who pickd up the Buillon. Jagen flew around and killed the thieves for exp. Frey killed the manakete with the help of Vyland. Chapter 10 8/58 Turns Hardin and Draug finally died. Jeigen looted the chest for the Physic staff, i'll need it. Reclassed Jagen to Pally, and Caeser to hunter. Gordin and Caeser joined Jagen in the main fortress. Everyone else went for the boss, and Barts again got boss kill. Frey killed the Hero with the armourslayer, for his master seal. Edited September 1, 2010 by General_Horace Quote Link to comment Share on other sites More sharing options...
eclipse Posted September 2, 2010 Share Posted September 2, 2010 Yay, more notes (I'll post up to Chapter 18; after that, I'll wait for everyone to finish before posting those last chapters). Chapter 16 (7/102): Early promoted Hardin, then reclassed him to Dracoknight. Reclassed Tomas to Archer and some generic to Cavalier. This was another chapter where Rickard's frailty was a huge liability. Sent everyone towards the prison, then had Hardin murder the Silver Sword dude with a Javelin, while Jagen baited the Levin Sword dude (all those chapters as a Bishop were good for him!). Tomas had too much fun with the flying units, and the unfortunate moron who strayed too close to the right hand of the island with the boss. Draug and Castor walked on water to help take out the Horsemen. Caeda hit Horseman #2 and Hardin got Horseman #3 courtesy of Ridersbane. Hardin and Caeda then teamed up to kill the boss on Turn 4. Marth took his sweet time strolling towards the throne. Radd and Roshea picked off weakened units. Caeda's Strength is flipping me off. This is really bad. Hardin is cooperating, so it evens out. Name Class Level HP Str Mag Skl Spd Luk Def Res Marth Lord 18.12 33 16 0 13 18 18 11 0 Jagen Drakky 9.86 22 9 3 11 10 4 11 6 Draug Pirate 17.49 31 13 0 6 18 5 5 0 Caeda Peggy 18.34 23 6 1 14 20 20 9 6 Castor Pirate 13.17 26 11 0 4 10 7 8 0 Roshea Cavalier 14.94 33 12 0 11 10 5 9 0 Hardin Drakky 2.05 35 21 0 20 18 9 14 4 Rickard Thief 1.10 Base everything Radd Cavalier 11.30 28 12 0 6 9 4 12 0 Tomas Archer 12.41 25 9 0 10 7 5 7 0 Boah Bishop 4.02 22 1 5 8 11 5 5 11 Chapter 17 (3/105): Reclassed Jagen to Bishop, Roshea to Archer, Hardin to Paladin, and Tomas to Cavalier. This was a really boring, basic strategy that revolved around Rickard not dying. I managed to grab the VIP card, Fortify, and enough time to hit the SS. Roshea and Tomas are going to have a field day in the coming chapters. The boss ate a Wyrmslayer courtesy of Hardin. Name Class Level HP Str Mag Skl Spd Luk Def Res Marth Lord 18.12 33 16 0 13 18 18 11 0 Jagen Bishop 9.94 24 2 5 8 7 4 4 11 Draug Pirate 17.86 31 13 0 6 18 5 5 0 Caeda Peggy 18.34 23 6 1 14 20 20 9 6 Castor Pirate 13.79 26 11 0 4 10 7 8 0 Roshea Archer 14.94 31 12 0 12 8 5 8 0 Hardin Paladin 3.20 38 20 0 21 19 9 12 7 Rickard Thief 1.10 Base everything Radd Cavalier 12.14 29 13 0 7 9 5 12 0 Tomas Cavalier 12.41 27 9 0 9 9 5 8 0 Boah Bishop 4.17 22 1 5 8 11 5 5 11 Quote Link to comment Share on other sites More sharing options...
Jaybee Posted September 2, 2010 Share Posted September 2, 2010 (edited) Chapter 7 Damn I hate this chapter. Ah well. Recruited Xestu the Curate, Hepto the Fighter, Octu the Hunter and Nauna the Mage. After some debating on what to make Abel, I choose Archer for the gay Dracoknights. I make Ogma a Pirate, and Barst a Merc. Wolf opens the Door, Julian goes to the shop and buys 2 Hand Axes. Fliers start coming, I make a makeshift wall. Minerva comes, Abel, Jeigan and Marth kill her. Marth levels, the Whitewings leave. Wolf continues his reign of terror, I surround the last Draco. Kill shit, Ridersbane cavs make me want to die, 11 turn clear. Damn I suck. Bord hit D swords =D Lvl HP Str Mag Skl Spd Lck Def Res Marth 14.50 28 12 0 9 16 15 9 0 Abel 12.59 22 9 0 15 11 4 8 0 Jagen 5.23 22 1 3 9 6 4 4 9 Ogma 8.58 27 8 0 8 9 4 4 0 Bord 8.07 21 9 0 14 11 2 8 0 Julian 6.98 20 5 0 6 14 10 5 0 Wolf 4.70 32 9 0 4 5 6 16 1 Turns: 11 Total: 52 Chapter 8 Got both Dexa and Hendexa, a Dark mage and Mage respectively. Ogma became a Knight, Bord became a Pirate for that sexy C Axes, the Hammer and the Devil Axe. Jagen became a Sniper. Recruited Roger, Shiida died, Caesar and Barst are, amazingly still alive. Bord is one crazy jackass with that hammer, but he failed against the boss. Marth is a god. Abel needs ONE MORE FRIGGIN EXP to hit level 13.37. Julian did shopping. Lvl HP Str Mag Skl Spd Lck Def Res Marth 15.00 28 13 0 9 16 16 10 0 Abel 13.36 25 10 0 15 13 4 9 0 Jagen 6.32 24 7 1 15 12 4 8 4 Ogma 9.38 28 9 0 6 3 5 13 0 Bord 8.67 23 10 0 7 7 2 7 0 Julian 7.73 20 6 0 7 15 11 5 0 Wolf 5.27 34 10 0 5 6 6 17 1 Roger 6.04 23 8 0 3 5 3 13 0 Turns: 7 Total: 59 Chapter 9 Got Duadexa the Myrm, Wymp the Curate, Owend the Archer, Laim the Mage and Auffle the mage. Abel went up and around to get EXP, everyone else went down. Could have killed the boss earlier, but I accidentally ended my turn. Urgh. Barst is still alive O_O. Lvl HP Str Mag Skl Spd Lck Def Res Marth 15.89 28 13 0 9 16 16 10 0 Abel 14.01 26 10 0 16 13 4 9 0 Jagen 6.95 24 7 1 15 12 4 8 4 Ogma 9.72 28 9 0 6 3 5 13 0 Bord 9.41 22 9 0 14 11 2 8 0 Julian 7.73 20 6 0 7 15 11 5 0 Wolf 5.65 34 10 0 5 6 6 17 1 Roger 6.14 23 8 0 3 5 3 13 0 Turns: 9 Total: 68 Wolf has C lances, and he's a megatank. C10 is gonna be fun, especially with that fort nearby. Chapter 10 Got Lucer the Cleric, Rejek the Pirate, Wieklin the Mage and Wladis the Curate. Traded around some items, and began. Wolf took the fort and began his level up party, everyone else went either north or west. The Hero went towards Roger and nearly killed him, but Minerva dented his head in, which let me get a Master Seal 14 turn clear because of Minerva, but I have Hauteclere, which will help. A lot. Turns: 14 Total: 82 Lvl HP Str Mag Skl Spd Lck Def Res Marth 17.41 30 14 0 11 17 18 10 1 Abel 14.32 26 10 0 16 13 4 9 0 Jagen 7.28 24 7 1 15 12 4 8 4 Ogma 9.81 28 9 0 6 3 5 13 0 Bord 9.94 22 9 0 14 11 2 8 0 Julian 8.13 22 6 0 7 16 12 5 0 Wolf 9.45 42 14 0 9 9 8 21 1 Roger 6.14 23 8 0 3 5 3 13 0 Wolf is insane. Chapter 11 Got Jeffers the Merc, Augustus the Hunter and Jiminez the Fighter. Made Jeigan a Bishop, Wolf a Hero for that sexy 8 move. Minerva becomes a Sniper. Got Linde, started killing stuff as I went up and around. Wolf is a serial killer. Lvl HP Str Mag Skl Spd Lck Def Res Marth 17.41 30 14 0 11 17 18 10 1 Abel 15.92 27 11 0 16 14 4 10 0 Jagen 7.76 22 1 3 9 7 4 4 9 Ogma 10.01 29 9 0 5 9 5 7 0 Bord 10.74 23 9 0 15 11 3 8 0 Julian 8.70 22 6 0 7 16 12 5 0 Wolf 10.40 38 13 0 17 18 9 13 1 Roger 7.57 26 8 0 2 13 4 5 0 Linde 1.00 18 0 2 4 7 7 3 4 Turns: 14 Total: 96 Chapter 13 Got Antony the Myrm. Minerva went back to being a Draco, and I began. Easy, actually. Linde got a few kills, including one-shotting 2 thieves with Aura. Made my way down to Volzhin and got every single treasure along the way. Wolf got the boss kill. Oh and all the prisoners died except for Midia. Lvl HP Str Mag Skl Spd Lck Def Res Marth 17.41 30 14 0 11 17 18 10 1 Abel 16.73 28 12 0 16 15 5 10 0 Jagen 8.16 23 1 3 9 7 5 4 9 Ogma 10.21 29 9 0 5 9 5 7 0 Bord 11.10 23 9 0 15 11 3 8 0 Julian 8.70 22 6 0 7 16 12 5 0 Wolf 11.10 40 14 0 18 18 10 14 1 Roger 7.57 26 8 0 2 13 4 5 0 Linde 2.80 18 0 3 4 7 8 3 4 Turns: 8 Total: 104 Edited September 3, 2010 by JB25 Quote Link to comment Share on other sites More sharing options...
General Horace Posted September 2, 2010 Share Posted September 2, 2010 (edited) Chapter 11 9/67 Turns Everyone except Barts, Caeser and Gordin ran north, Caeser took out the pegs, and Gordin and Barts took out the Mercs near the village. Vyland is looking like a good unit now. Unit Lvl Class HP Str Mag Skl Spd Lck Def Res Wep Marth 11.59 Lord 27 10 0 7 13 13 9 0 B Swords Jagen 7.91 Paladin 24 9 1 11 10 3 9 6 A Lance D Sword Frey 16.64 Cavalier 30 12 0 16 14 10 15 0 C Lance D Sword Gordin 11.78 Archer 24 8 0 8 9 8 8 0 C Bow Barts 12.46 Fighter 31 13 0 8 12 9 7 0 C Axe Cord 11.22 Merc 23 10 0 13 15 10 7 0 E Swords Wendall 5.69 Sage 25 3 4 2 12 1 5 6 B Tome C Staff Vyland 9.35 Cavalier 27 10 0 7 11 4 8 0 C Lance E Sword Caeser 6.03 Hunter 23 8 0 6 10 6 6 0 E Bow Chapter 12 10/77 Turns Caeser and Gordin took care of the thieves, while everyone else ran towards the throne. I had an excess of Master Keys, so I splurged a bit in this chapter, got every item except silv. sword, and dragonpike. Bought some killing edges and silver swords at the shop by the boots. Caeser got a lot of levels this chapter by killing horseman. All the prisoners died, so I could get Horace. Chapter 12x (15) Horace decided to go after me again, so I had to end early. Still killed everything on the map except for Horace, but missed one village. Chapter 13 4/81 Turns Horace reclassed to Hero, and soloed the bottome ballistaes. My axemen (Barts, Caeser, Cord) Took out the top, while everyone else took out the middle. Jagen wftpwned Astram with a Steel Lance crit. Oh yeah, Frey premoted. Chapter 14 8/89 Turns Had to recruit Catria, so I took a couple extra. However, this also netted me the silver card and buillon. Oh yeah, Catria killed Palla. I felt bad :( Unit Lvl Class HP Str Mag Skl Spd Lck Def Res Wep Marth 12.98 Lord 28 11 0 8 14 14 9 0 B Swords Jagen 8.62 Draco 22 11 1 11 11 3 11 3 A Lance E Axe Frey 2.72 Draco 36 19 1 21 18 12 18 3 B Lance E Axe Gordin 14.19 Cavalier 28 8 0 9 12 10 10 0 E Lance E Sword Barts 14.76 Fighter 33 14 0 9 12 10 9 0 B Axe Cord 12.88 Fighter 28 11 0 6 13 10 5 0 C Axe Vyland 13.41 Cavalier 30 11 0 7 12 4 8 0 C Lance E Sword Wendall 8.55 Sage 26 3 5 2 13 3 5 7 B Tome C Staff Caeser 10.60 Fighter 29 9 0 3 14 7 6 0 E Axe Horace 4.19 Hero 29 14 0 19 16 7 9 3 D Sword E Axe Catria 5.40 Peg. Base Chapter 15 5/94 Turns Anyway, the generics baited Gharnef, while the rest of my team cleaned up the rest while Marth ran to the throne. Done for today, I think. Edited September 2, 2010 by General_Horace Quote Link to comment Share on other sites More sharing options...
eclipse Posted September 3, 2010 Share Posted September 3, 2010 (edited) Chapter 17x (20) Looks like Caeda's Skill has been off for a while. My apologies. Reclassed Draug and Castor to Mercenary. This was another OMGTURNCOUNT chapter. I managed to get several levels on the guys that needed it (including my two senior citizens), and that Longbow was a blast! Got another Longbow. Those Paladins give good experience, but why do they have so much Res? Killed off the generic that refused to die two chapters ago, courtesy of an angry dragon. Rickard somehow survived a hit. Name Class Level HP Str Mag Skl Spd Luk Def Res Marth Lord 19.03 33 17 0 13 19 19 11 0 Jagen Bishop 10.44 24 2 5 8 8 4 4 12 Draug Mercenary 18.25 29 12 0 14 20 6 6 0 Caeda Peggy 19.28 24 6 1 17 20 20 9 6 Castor Mercenary 14.99 25 10 0 12 14 8 9 0 Roshea Archer 16.82 32 12 0 13 10 5 8 0 Hardin Paladin 5.54 38 22 0 22 19 9 12 7 Rickard Thief 1.23 Base everything Radd Cavalier 14.05 30 13 0 7 10 6 13 0 Tomas Cavalier 14.17 29 10 0 10 10 5 8 1 Boah Bishop 5.51 22 1 5 8 11 6 5 11 Chapter 18 (6/111): Reclassed Hardin to Dracoknight, Tomas to Archer, and Draug and Castor to Pirate. Reclassed two generics to Dracoknight and one to Horseman (the last generic was a Dracoknight). Marth ran to the throne, and smacked everyone in his way. Unfortunately, he forgot how to dodge, and that cost me two Physic uses. Everyone without a turban mopped up enemies. Hardin killed the boss well before Marth hit the throne. Draug and Castor had time to hit the Arena for some money (after killing the offending units, of course). Longbows rule. I don't need Mercurius. Name Class Level HP Str Mag Skl Spd Luk Def Res Marth Lord 20.27 34 17 0 14 20 20 11 0 Jagen Bishop 11.05 24 2 5 8 8 4 4 12 Draug Pirate 19.32 32 14 0 8 19 7 5 0 Caeda Peggy 19.88 24 6 1 17 20 20 9 6 Castor Pirate 15.99 28 11 0 6 11 8 8 0 Roshea Archer 17.26 32 13 0 13 10 5 8 0 Hardin Drakky 6.62 37 23 0 22 19 10 14 4 Rickard Thief 1.23 Base everything Radd Cavalier 14.84 30 13 0 7 10 6 13 0 Tomas Cavalier 15.05 28 10 0 11 9 5 7 1 Boah Bishop 5.87 22 1 5 8 11 6 5 11 Chapters 19-Endgame: Withheld until everyone else finishes. Good luck, everyone! EDIT: All done, and all turn counts are correct. If my math is off, please let me know! Edited September 4, 2010 by eclipse Quote Link to comment Share on other sites More sharing options...
Jaybee Posted September 6, 2010 Share Posted September 6, 2010 OK... Umm... I dropped my DS, which caused my DSTT card to fuck itself over. In other words, I have to restart. ****. Quote Link to comment Share on other sites More sharing options...
eclipse Posted September 6, 2010 Share Posted September 6, 2010 Don't worry! Two people haven't even started, and I'm not sure where one of them went! Quote Link to comment Share on other sites More sharing options...
Darros Posted September 6, 2010 Author Share Posted September 6, 2010 Well Im finishing one of my current PTs first, and Jean-Marc is in mafialand. Quote Link to comment Share on other sites More sharing options...
Jaybee Posted September 7, 2010 Share Posted September 7, 2010 Is warping Marth to Maria's chamber in C10 allowed? Also, shopping. Anyone can shop or just drafted units? Quote Link to comment Share on other sites More sharing options...
eclipse Posted September 7, 2010 Share Posted September 7, 2010 Is warping Marth to Maria's chamber in C10 allowed? Also, shopping. Anyone can shop or just drafted units? I think Warp staff usage is not allowed (but I kinda wish there'd be exceptions for stuff like this, because it makes recruiting certain characters more viable). I'd wait for Darros/Uhai to come back, though. I think shopping is drafted units only (why do you think I chose Rickard?) Again, I'd wait for an official ruling. Quote Link to comment Share on other sites More sharing options...
Jaybee Posted September 7, 2010 Share Posted September 7, 2010 Well, it says no Warp skipping, which IIRC is warping someone to the throne, beating the fuck out of the boss and then warping Marth. Could be wrong, though. If I could Warp, it would save a fuckload of time >_> Quote Link to comment Share on other sites More sharing options...
eclipse Posted September 7, 2010 Share Posted September 7, 2010 Tell me about it. If Warping was allowed, it would making getting items on Chapters 15 and 17 doable. . .as well as making Jeorge, Bantu and Tiki more than a waste of turns. I asked this question in an earlier tournament, and here's the answer I got. I'm not sure if the person organizing the tournament has the same sentiments as this poster. http://serenesforest.net/forums/index.php?showtopic=21533&view=findpost&p=1156240 Quote Link to comment Share on other sites More sharing options...
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