fatgamecat Posted September 5, 2010 Share Posted September 5, 2010 I assume your run isn't a 'no deaths' run. :P How about getting all recruits, or getting all items? By the way, you don't need Cecil to help kill the thief. Catria can do it on her own as long as the thief procs 1 DEF. Quote Link to comment Share on other sites More sharing options...
Seven Deadly Sins Posted September 5, 2010 Author Share Posted September 5, 2010 (edited) Au contraire, the way I did it, I actually NEEDED Cecile. I'm not going to be getting all the items (but most of them, yes). I might try and recruit everyone... I've got them all so far, but if some get to be pains, I might not. Chapter 3 Units Deployed: MU, Marth, Luke, Draug, Linde, Arran, Gordon, Catria, Malliesia, (Palla) Reclasses: Luke -> Cavalier, Arran -> General, Gordon -> Hunter, Catria -> Cavalier Rainbow Potion: Luke, Draug, Catria Turns Taken: 21 Stat Boosters used: Seraph Robe (Linde) Free stuff: 10 EXP for Marth Luke gets the Potion so that he is 3HKOed by Dracos and doubles them as well. Draug can double Dracos as well, as can Catria. Linde gets the Seraph Robe so she is no longer OHKOed by Dracos. I hate this chapter. A lot. I stall at the beginning somewhat so I can deal with the DKs safely. Draug is awesome here, ORKOing DKs out of the sky with ease. Half my squad hangs back so that they can deal with the second wave of eastern Dracos after I aggro the Master Seal one. Skipped the Bridge Key. MATTHIS IS ACTUALLY USEFUL HERE! He does crucial chip damage, allowing me to kill a cav with Gordin chip + Matthis Javelin chip + Marth Rapier. Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res My Unit 10.85 Cavalier 31 13 02 11 14 10 10 00 Absolute 11 08 02 09 08 10 03 00 Marth 09.78 Lord 29 09 00 12 12 12 10 00 Absolute 10 04 00 09 05 12 03 00 Arran 04.27 General 33 12 00 09 13 04 08 00 Absolute 05 03 00 07 04 04 02 00 Luke 10.19 Cavalier 30 13 00 12 14 06 13 02 Absolute 12 08 00 10 08 06 06 02 +Potion (Chapter Start) 29 14 02 13 15 07 14 04 Draug 09.96 Hunter 22 12 00 09 14 05 03 00 Absolute 04 05 00 05 06 05 00 00 +Potion (Chapter Start) 22 13 02 11 15 06 05 02 Gordon 06.31 Hunter 24 10 00 09 09 05 05 00 Absolute 06 04 00 05 03 05 02 00 Mallesia 04.65 Cleric 18 00 03 03 05 14 01 07 Absolute 02 00 02 02 02 14 00 -1 Linde 06.21 Mage 29 00 05 07 09 10 02 06 Absolute 13 00 02 06 06 10 00 03 Catria 08.57 Cavalier 25 10 00 06 14 11 11 00 Absolute 07 05 00 04 08 11 04 00 +Potion (Chapter Start) 24 10 02 07 15 11 12 02 Palla 10.90 Peg Knight 24 10 02 11 16 09 09 06 Absolute 08 06 00 06 09 09 04 00 Edited September 5, 2010 by Seven Deadly Sins Quote Link to comment Share on other sites More sharing options...
fatgamecat Posted September 5, 2010 Share Posted September 5, 2010 Au contraire, the way I did it, I actually NEEDED Cecile. How do you figure? You can kill the thief in two attacks with Catria even if she recruits Warren on turn 2. Quote Link to comment Share on other sites More sharing options...
Seven Deadly Sins Posted September 5, 2010 Author Share Posted September 5, 2010 I got delayed somewhat, having to maneuver out of the range of a silver cav that I managed to aggro in their direction. Besides, there's no reason to gripe about this one, since I didn't need Cecile anywhere else, and it makes the timing less tight. Quote Link to comment Share on other sites More sharing options...
BEST TRYNDAMERE PLAYER Posted September 5, 2010 Share Posted September 5, 2010 How do you figure? You can kill the thief in two attacks with Catria even if she recruits Warren on turn 2. I'm going to guess he used Cecil+another mounted unit strong enough to finish off what Cecil started on the thief. Quote Link to comment Share on other sites More sharing options...
Seven Deadly Sins Posted September 5, 2010 Author Share Posted September 5, 2010 (edited) Yep, that was it. Not sure how far the Thief was from fleeing, but I didn't feel like risking it. Chapter 3x Units Deployed: MU, Marth, Catria, Arran, Palla, Draug Reclasses: Arran -> Dracoknight, Palla -> Cavalier Rainbow Potion: Marth, Catria, Palla Turns Taken: 6 Shards: Taurus -> Marth Free stuff: Nothing. Marth gets the potion so he can ORKO knights, same with Palla (Silver Lance woo). Arran gets it so she can ORKO an archer. Easy chapter. I get some hilariously good level ups here, which I am definitely okay with. Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res My Unit 11.30 Cavalier 32 14 02 12 15 10 11 01 Absolute 14 09 02 10 09 10 04 01 Marth 09.95 Lord 29 09 00 12 12 12 10 00 Absolute 10 04 00 09 05 12 03 00 +Potion (Chapter Start) 29 11 02 14 14 14 12 02 Arran 04.61 Dracoknight 25 11 01 12 11 04 12 03 Absolute 05 03 00 07 04 04 02 00 +Potion (Chapter Start) 25 13 03 14 13 06 14 05 Draug 10.13 Hunter 23 12 00 10 15 06 04 00 Absolute 05 05 00 06 08 06 01 00 Linde 06.75 Mage 29 00 05 07 09 10 02 06 Absolute 13 00 02 06 06 10 00 03 Palla 11.20 Cavalier 27 12 00 09 15 10 11 00 Absolute 09 07 00 06 09 10 04 00 +Potion (Chapter Start) 26 13 02 10 17 11 13 02 Chapter 4 Units Deployed: MU, Marth, Catria, Arran, Palla, Draug, Luke, Linde, Malliesia, Gordin, (Yubello, Yumina, Ogma, Sirius, Castor) Reclasses: Palla -> Pegasus Knight Rainbow Potion: MU, Luke, Catria Turns Taken: 8 Shards: Taurus -> Draug Free stuff: Nothing. The potion lets Catria and Luke double 11 Speed units, while it also lets MU double the boss. Taurus lets Draug ORKO Bandits with his newly minted D Bows. This chapter goes about as smoothly as possible. In an amusing note, Yubello provides crucial chip damage THREE TIMES ??? during this chapter. Once on the thief by his starting position, once on the only pirate to go north, and once on the non-handaxe pirate at the bottom. MU kickin ass here, doubling the boss and generally stomping nuts. Kinda annoyed at the fact that her Speed is lagging behind somewhat, but once she promotes and goes into Swordmaster full-time, that won't really matter. Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res My Unit 12.22 Cavalier 33 15 02 13 15 10 11 01 Absolute 15 10 02 11 09 10 04 01 +Potion (Chapter Start) 32 16 04 14 16 12 13 03 Marth 10.62 Lord 30 10 00 13 13 13 10 00 Absolute 11 05 00 10 06 13 03 00 Arran 04.61 Dracoknight 25 11 01 12 11 04 12 03 Absolute 05 03 00 07 04 04 02 00 Draug 10.78 Hunter 23 12 00 10 15 06 04 00 Absolute 05 05 00 06 08 06 01 00 Linde 07.25 Mage 29 00 05 08 10 11 02 06 Absolute 13 00 02 07 07 11 00 03 Palla 11.20 Cavalier 27 12 00 09 15 10 11 00 Absolute 09 07 00 06 09 10 04 00 Catria 09.43 Cavalier 26 11 00 07 15 12 11 00 Absolute 08 06 00 05 09 12 04 00 +Potion (Chapter Start) 25 12 02 08 16 13 13 02 Luke 10.98 Cavalier 30 13 00 12 14 06 13 02 Absolute 12 08 00 10 08 06 06 02 +Potion (Chapter Start) 20 15 02 14 16 08 15 04 Mallesia 05.38 Cleric 18 00 03 03 06 15 01 07 Absolute 02 00 02 02 03 15 00 -1 Sirius 01.39 Paladin 28 12 01 14 13 04 11 06 Absolute 06 05 00 09 06 04 03 00 Edited September 5, 2010 by Seven Deadly Sins Quote Link to comment Share on other sites More sharing options...
grandjackal Posted September 5, 2010 Share Posted September 5, 2010 Alternatively, you could have also saved the potion uses and had Marth hang on to it, Rescuing him and letting the likes of Sirius and Ogma use them. Now they'd double all but hte faster Hunters, and I forget what the boss needs to be doubled. Another thing you could do here is that with 2 fliers, head towards the boss to help trap the Hunter near him. It only takes 2, thanks to him being cornered against the mountains, and you can effectively eliminate him as a threat as soon as it happens, free EXP for whoever you want to give it to. Of course, this means you basically have to take out the rest of the pirates in that time... Still, superb run on Chapter 4. Love how you're utilizing Taurus with the potion. Can't wait to see what you cook up with the other orbs. Speaking of, Gemini from hte next boss gives +1 Mag. If it helps no one else, think of giving it to Linda. Consder you have given her an Angel Robe, and she has a potion used on her for chapter 6. That's at least 4 Def and 27 HP, which I do believe could survive either the hero or sniper. By now she has to have the speed to avoid anything troublesome from them thanks to said potion. Potion+Gemini=3 more HP healed from Rezire. I think you know what I'm driving at here. Coincidentally, see if this ORKOs Joel with Aura. Aura's 18 might with C rank and Gemini giving +2, another +2 from Rainbow, and her base 5 magic would equate to 27 might. Jeol's got what, 3 Res? She could ORKO him. ....Errr...Your Linda seems deeply speed screwed. 6 levels, and not a single point of speed? That's 4 points in the hole my friend. She could actually be doubling cavaliers in chapter 5 on a regular basis with that. If you fail t get a point of speed in this next chapter, you actually won't be able to double armors even WITH the potion. Seriously, it's nice to see you got her to levels that on average would have her be pretty badass, but that is some serious screwage. At some point, compensation growths HAVE to kick in... Quote Link to comment Share on other sites More sharing options...
Seven Deadly Sins Posted September 5, 2010 Author Share Posted September 5, 2010 Linde comes at level 4 with 8 base Speed. With a 70% growth over 3 levels, she's exactly average (2.10 Speed in 3 levels). Still, I'll check that out when the time comes. Quote Link to comment Share on other sites More sharing options...
grandjackal Posted September 5, 2010 Share Posted September 5, 2010 Linde comes at level 4 with 8 base Speed. With a 70% growth over 3 levels, she's exactly average (2.10 Speed in 3 levels). Major brainfart on my part then. I thought she started at level 1. Still, I'm digging Linda. What really helps is just how easy it is to get her levels in chapter 3. Still, I'll check that out when the time comes. Indeed, see how powerful the nuclear bomb is! Quote Link to comment Share on other sites More sharing options...
Seven Deadly Sins Posted September 5, 2010 Author Share Posted September 5, 2010 (edited) Yeah, the only thing that's annoying me is that I'm pretty sure she gets doubled by 14 spe Dracos here, but I think I can reset them to 13 spe. Rainbow Potion is probably gonna be a godsend for Sirius, since it means he can double the Bolganone mages and the cavs at base. Also, I'm probably going to be performing some extremely limited in-base arena abuse. Think of it as being similar to fe9 bexp in that you can use it to top off units close to a level and make sure they gain a point in some important stat. If it takes more than 1 battle to do it though, I probably won't. I want to save my money for a rainy day. EDIT: Post-arena stuff. Luke- +1 HP / STR / SKL / SPE Draug- +1 STR / SPE / DEF Everyone else was too far away from a level. Edited September 5, 2010 by Seven Deadly Sins Quote Link to comment Share on other sites More sharing options...
grandjackal Posted September 5, 2010 Share Posted September 5, 2010 Remember to fight BEFORe applying stat boosts like the rainbow potion or even shards, as the higher stats make it more expensive. That being said, DRACO SIRIUS! You'll love the durability after a rainbow potion. Trust me. In fact, toss him the Taurus Orb. Go crazy with Sirius here. Quote Link to comment Share on other sites More sharing options...
Seven Deadly Sins Posted September 6, 2010 Author Share Posted September 6, 2010 (edited) Chapter 5 Units Deployed: MU, Marth, Catria, Palla, Draug, Luke, Linde, Malliesia, Ogma, Sirius Reclasses: Sirius -> Dracoknight, Palla -> Cavalier Rainbow Potion: Sirius, Palla, Catria Turns Taken: 17 Shards: Taurus -> Palla Free stuff: Strength Potion, Speed Potion Sirius with the Potion can OHKO the Bolganone mages with Silver, as can Palla. Palla can also double Dracoknights and come damn close to ORKOing with Silver. The potion lets Catria also double Dracos. This chapter is a pain in the ass, but Sirius makes it a lot easier. I don't even need to field Arran because Sirius with a Potion chug can 3HKO the DK that he pulls even if he gets healed by Physic. I make everyone cavs so that I can barrel down the gullet of the fucking deathtrap bridge that brought most of my attempts at this map to an end. The boss isn't too terribly bad, especially since MU can ORKO both the boss and the stonehoist ballista with Lady Sword (Devil Sword for the boss, but whatever). I skip recruiting Rickard here, because he's standing right next to a chest, so it makes sense to recruit him at the same time that I grab that chest with Julian. I manage to pick off the Physic Bishop, and the staff still has a good 9 uses on it. Forgot the Rescue staff at the base, too lazy to redo the whole thing. Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res My Unit 13.36 Cavalier 33 16 02 14 16 11 12 01 Absolute 15 11 02 12 10 11 02 01 Marth 11.27 Lord 31 10 00 14 14 14 10 00 Absolute 12 05 00 11 07 14 03 00 Draug 11.32 Hunter 23 13 00 10 16 06 05 00 Absolute 05 06 00 06 09 06 02 00 Linde 08.35 Mage 30 00 05 08 11 12 02 06 Absolute 14 00 02 07 08 12 00 03 Palla 12.81 Cavalier 28 13 00 10 15 11 12 00 Absolute 10 08 00 08 09 11 05 00 +Potion (Chapter Start) 27 14 02 11 17 12 13 02 Catria 09.96 Cavalier 26 11 00 07 15 12 11 00 Absolute 08 06 00 05 09 12 04 00 +Potion (Chapter Start) 26 13 02 09 17 14 13 02 Luke 12.17 Cavalier 32 14 00 13 15 06 14 02 Absolute 14 09 00 11 09 06 07 02 Mallesia 06.85 Cleric 18 00 04 03 07 15 01 07 Absolute 02 00 03 02 04 15 00 -1 Sirius 02.68 Dracoknight 27 14 01 15 14 05 13 03 Absolute 07 06 00 10 07 05 03 00 +Potion (Chapter Start) 26 15 03 16 15 06 15 05 Sheeda 06.02 Pegasus 23 07 00 07 17 16 10 01 Absolute 05 02 00 05 11 16 03 01 Arena Gains: Palla: STR / SPE / LCK / DEF Catria: HP / STR / SKL / SPE Sirius: HP / STR / SPE / LCK Edited September 6, 2010 by Seven Deadly Sins Quote Link to comment Share on other sites More sharing options...
HitmonNorris Posted September 6, 2010 Share Posted September 6, 2010 Yep, that was it. Not sure how far the Thief was from fleeing, but I didn't feel like risking it. Chapter 3x Units Deployed: MU, Marth, Catria, Arran, Palla, Draug Reclasses: Arran -> Dracoknight, Palla -> Cavalier Rainbow Potion: Marth, Catria, Palla Turns Taken: 6 Shards: Taurus -> Marth Free stuff: Nothing. Marth gets the potion so he can ORKO knights, same with Palla (Silver Lance woo). Arran gets it so she can ORKO an archer. [/code] You called Arran a she. I mean, Arran may not be very manly, but c'mon here. Quote Link to comment Share on other sites More sharing options...
grandjackal Posted September 6, 2010 Share Posted September 6, 2010 I think you mean 16 Str for Sirius after the potion. Still, isn't it crazy how much ass Sirius can kick? Also, I am doing my own Lunatic run again, but I wanted to see my own little experiment with Cecile, and you can guess why. Also, 3 turning Ogma is fun. Anyways, I tried out Cecile and I went Cain's map. I could have 3 turned it with the team of MU/Gordon/Maric/Shiida/Luke/Cecile had MU not been speed screwed by 1 point. However, I didn't have that point, so I opted instead to figure out how to do the map safely without a stupendous rush (Though if I had Athena...Then again, if I had Athena I'm not sure how I'd get passed the north armor knight without someone dying since then I wouldn't have Gordon. Maybe if MU were had range or was a Fighter). Great way to do it is to plug up all places that hold reinforcements aside from the south (Maric clogging the south fort, the archer and myrm can't kill him if you have the archer still having the archer shoot him while MU trades vulneries between him and Maric, the south cavalier won't be a problem). Easy to do with 2 cavs and a flier. Cecile takes the right fort, Shiida the center and Luke the left (remember to equip the lance, on average and with the healing, Luke should be able to go another round against Cain). After that turn, go nuts. Worst case, should take 5 turns, 4 turns easily possible. Regardless, it would have been all the same for Cecile. Witht eh bit of work she does in P-6, she could get a level here. That being said, I had the same turns for chapter P-8 as you had with a team consisting of Marth/Shiida/Wrys/Ogma/Maric?MU/Cecile/Luke, though everyone had to be absolutely on average so it was a bit dangerous in that sense as otherwise you might have to do a bit more dragging with the final group of thieves if you're screwed. Actually, probably should have replaced Ogma with Cain. In that time, I did manage to get Cecile 3 levels, halfway to 4. Luke and MU still were the same. 2 HP, 1 Str, 2 Spd, 1 Def. Still no cigar I suppose. If I was able to give her 1 more thief kill, I could have gotten her 4 levels. So yeah, guess I can't do much with her without something like a Dracoshield. Though, it would make me wonder what it would be like had I replaced her with Roddy. Even with minimal use, he could get up to 5 or possibly even 6 in the same way. Problem is, I'm not sure how much that would help Roddy either. Though I'd say might as well with one of them, since it's not like Gordon or Cain would have gotten much out of it (Cain due to lousy EXP gain and Gordon because...Well, he's Gordon). With those 5 levels, Roddy will have gained 4 HP, 2 Str, 3 Skl, 3 Spd, 3 Lck and 2 Def. In contrast, Luke with his 6 levels would have gained 5 HP, 3 Str, 3 Skl, 3 Spd, 2 Lck and 2 Def. Roddy will tie speed in 5 more levels, problem is Luke will always be more durable just due to +1 Def base, and his 10% greater HP, and will only win Str. Roddy's only win is Skl and Lck, eventually winning out in Speed while Luke wins everything else from the word go. This most likely will only help Roddy with Acc with Ridersbane and Dragonpike, due in part to his Lance rank while Luke's stuck with Swords without getting rank built up. If you can get Roddy to 20/1 by the fire/ice dragon chapters, as a Paladin/Draco he could have 19 AS which is enough to double said dragons with help of Scorpio or a Rainbow Potion. If in this time he can get 5 levels (or just 2 if you're willing to give Roddy the Starsphere on top of Rainbow rather than just one or the other), he can double Paladins, on top of having Ridersbane. At this time, Luke might have to duck into Swordmaster in both situations, or be given both a Rainbow and Scorpio/Starsphere himself. Problem is, this is merely theoretical (for example, 20/1 for Roddy by chapter 12 sounds CRAZY). I'm just tossing it out there though. However, I am wondering if perhaps no one would mind if I did a bit of stat collecting? Since Ari seems oh so laidback about updating his enemy stats page... Quote Link to comment Share on other sites More sharing options...
eclipse Posted September 6, 2010 Share Posted September 6, 2010 I think he's listing the unit's post-chapter stats, and pre-chapter Potion stats (because Palla and Sirius also have one more HP than what's listed under the Potion). Quote Link to comment Share on other sites More sharing options...
Seven Deadly Sins Posted September 6, 2010 Author Share Posted September 6, 2010 I think he's listing the unit's post-chapter stats, and pre-chapter Potion stats (because Palla and Sirius also have one more HP than what's listed under the Potion). That's exactly it. I list what the characters have NOW, as well as what they had with the potion before the chapter began. Still, Sirius got a ridiculously huge boost from the Rainbow Potion. He was no longer 2HKOed by the lunatic add Draco (survived 2 hits with 4 hp left), 3HKOed said Draco even with a Physic from the bishop, and if I'd chosen to do so... he could have ORKOed the boss with Silver. He also managed to double the Physic Bishop, meaning I could leave Arran off completely and send Sirius off solo to deal with the Master Seal thief, making it easier to crack the bridge. Quote Link to comment Share on other sites More sharing options...
grandjackal Posted September 6, 2010 Share Posted September 6, 2010 Hey, thought you ought to know something, what with the new bit of info. The in-base arena works a bit like BEXP in FE10, in that it garuntees stats. However, it works in a different way. Basically it takes your total growths, and based on what it is will garuntee that number of stats. For example. Marth has a growth total of 390%, when base is combined with class. He's got 300% meaning he is garunteed 3 stats. That extra 90% means that he has a 90% chance of gaining 4 stats in 1 level. Luckily, one of his top growths happens to be Speed, so whatever chance you have to bump him in the arena? I would take it. Marth needs the speed after all. Coincidentally, this makes the axe classes also very nice to have in the arena training. Not only is it a passive way to build Axe rank, but it bolsters your growths by 110% or 115% (Pirate and Fighter difference). Matthis is a great example, as he has a base growth of 190% Giving him Pirate basically makes him go form garunteed 1 and trying to scrounge two to garunteed 3. Wouldn't you know it, his highest growths are HP, Str and Spd as a pirate! Granted this won't help him at all unless you make him run a gauntlet through the arena (though luckily for his time, he comes rather low leveled so he's reletively cheap in comparison), but it helps if you're going to bother using him. Now basically it's just a way to get him extra points he normally wouldn't get, then switch him back to Cavalier for the actual fight in the chapter, or Myrm since after a Rainbow he can act essentially as an Ogma Lite. That's just an example. Better example is Sirius having 410% total growths as a Warrior, and it helps him train either Bow Rank for Sniper in the Dragon Valley, or Axe Rank for whenever he goes Draco. Would probably be better to go Berserker, since that would garuntee Speed, since as a Warrior he'd gain Skill and be iffy 10% chance on gaining Speed. Bleh! Just train Sirius as a berserker in the arena. Quote Link to comment Share on other sites More sharing options...
Seven Deadly Sins Posted September 6, 2010 Author Share Posted September 6, 2010 (edited) Yeah, I read that. Really neat little trick they got there. I like it. Chapter 6 Units Deployed: MU, Marth, Catria, Palla, Draug, Luke, Linde, Malliesia, Sirius, Sheeda, (Frey, Norne) Reclasses: Sirius -> Dracoknight Rainbow Potion: Sirius, Palla, Catria Turns Taken: 16 Shards: Taurus -> Catria, Gemini -> Palla Free stuff: Strength Potion, Speed Potion Sirius with the Potion can double and ORKO the Swarm and Bolganone bishops, and as a Dracoknight Sirius is one of the few characters able to hit the Swarm Bishop from outside of his attack range, allowing him to hit it before it hits him or anyone else, and also allowing him to double and ORKO the Physic bishop when it attacks him with Bolganone. Cav!Palla with a Silver Lance can ORKO 40 HP / 10 Def knights, which speeds things along somewhat. Catria gets the third use simply because she needs the durability. 27 HP / 14 Def is 2HKOed by the knights. I will admit that I didn't bother rushing this chapter, simply because it's an issue of "too much shit to handle". I recruit Rickard and Samto, and also get all the treasure. Lang dies to Shiida doubling with Wing Spear plus Linde Aurabomb. I'm gonna go on record saying that I'm quite a fan of Linde at this point, though her Aura uses are kinda running low. Sirius with Potion is again a super MVP, kicking ass and taking names all over the place with his crazy weapon ranks and awesome MOV at this stage in the game. An interesting note: I don't even bother to "pull" the throne room stuff, I just rush in and kill everything except Lang and one of the Bishops, which proceeds to suicide on Draug. Lang dies to being doubled by Shiida, followed by an Aurabomb by Linde. Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res My Unit 14.18 Cavalier 35 16 03 15 17 11 12 01 Absolute 17 11 03 13 11 11 02 01 Marth 11.88 Lord 31 10 00 14 14 14 10 00 Absolute 12 05 00 11 07 14 03 00 Draug 12.24 Hunter 23 14 00 10 16 06 05 00 Absolute 05 07 00 06 09 06 02 00 Linde 10.37 Mage 32 00 06 09 13 14 03 06 Absolute 16 00 03 08 10 14 01 03 Palla 14.36 Cavalier 29 14 00 11 16 12 13 00 Absolute 11 09 00 09 10 12 06 00 +Potion (Chapter Start) 28 16 02 12 18 14 15 02 Catria 10.96 Cavalier 27 12 00 08 16 12 11 00 Absolute 09 07 00 06 10 12 04 00 +Potion (Chapter Start) 27 14 02 10 18 14 13 02 Luke 13.46 Cavalier 33 14 00 14 16 06 15 02 Absolute 15 09 00 12 10 06 08 02 Mallesia 08.92 Cleric 20 00 05 03 08 16 01 08 Absolute 04 00 04 02 05 16 00 00 Sirius 04.19 Dracoknight 29 16 01 16 16 07 13 03 Absolute 09 08 00 11 09 07 03 00 +Potion (Chapter Start) 28 17 03 17 17 08 15 05 Sheeda 08.94 Cavalier 23 08 00 08 18 17 10 01 Absolute 05 03 00 06 12 17 03 01 Base Arena Gains: Marth: HP STR SKL SPE Catria: HP STR SKL SPE Shiida: STR SKL SPE LCK Chapter 6x Units Deployed: MU, Marth, Catria, Draug, Linde, Malliesia, Sirius Reclasses: Sirius -> Paladin Rainbow Potion: Nobody! Turns Taken: 1 Shards: Taurus -> MU, Gemini -> Linde, Aquarius -> Linde, Cancer -> MU No need for Rainbow Potion here. I need to rig a crit on Roro with Sirius for this to work, and that doesnt require extra stats anywhere. Basic one-turn clear. I get one of the Vulneraries but not the others. Caesar and Radd survive, for what it's worth. Sirius went to the arena afterwards, and gained STR / SKL / SPE / LCK. Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res My Unit 14.18 Cavalier 35 16 03 15 17 11 12 01 Absolute 17 11 03 13 11 11 02 01 Marth 12.23 Lord 32 11 00 15 15 14 10 00 Absolute 14 06 00 12 08 14 03 00 Draug 12.24 Hunter 23 14 00 10 16 06 05 00 Absolute 05 07 00 06 09 06 02 00 Linde 10.57 Mage 30 00 05 08 11 12 02 06 Absolute 14 00 02 07 08 12 00 03 Palla 14.36 Cavalier 29 14 00 11 16 12 13 00 Absolute 11 09 00 09 10 12 06 00 Catria 11.30 Cavalier 28 13 00 09 17 12 11 00 Absolute 10 08 00 07 11 12 04 00 Luke 12.17 Cavalier 33 14 00 14 16 06 15 02 Absolute 15 09 00 12 10 06 08 02 Mallesia 09.41 Cleric 21 00 05 04 09 17 01 08 Absolute 05 00 04 03 06 17 00 00 Sirius 05.00 Paladin 31 16 01 17 17 08 13 03 Absolute 09 09 00 12 10 08 03 00 Sheeda 09.27 Cavalier 23 09 00 08 19 18 10 01 Absolute 05 04 00 07 13 18 03 01 Edited September 6, 2010 by Seven Deadly Sins Quote Link to comment Share on other sites More sharing options...
grandjackal Posted September 6, 2010 Share Posted September 6, 2010 I would recommend you throw Marth in there as well, since he's near ready to level and giving him an extra point of Speed (most likely anyways) would give him 15, enough I believe to double...Something in hte upcoming chapters after a Rainbow Potion or Scorpio Orb. Which reminds me, do tell me if Scorpio helps lessen dependency on Rainbow Potion. Also, nice how one doesn't need the potion for 6x. You have extended the potion's use up to chapter 21! Quote Link to comment Share on other sites More sharing options...
Seven Deadly Sins Posted September 6, 2010 Author Share Posted September 6, 2010 (edited) "oof" I actually did throw him in the arena. He gained HP STR SKL SPE. Woo. Updated. Scorpio is actually going to come in ridiculously handy. With Rainbow Potion and Scorpio, Sirius isn't doubled by the boss (note: this requires speed procs on all 4 levels- since 2 of those levels were in the arena, it was fairly safe, but it's still iffy), and 2HKOes him with a Silver Lance. Edited September 6, 2010 by Seven Deadly Sins Quote Link to comment Share on other sites More sharing options...
grandjackal Posted September 6, 2010 Share Posted September 6, 2010 (edited) "oof" I actually did throw him in the arena. He gained HP STR SKL SPE. Woo. Updated. Scorpio is actually going to come in ridiculously handy. With Rainbow Potion and Scorpio, Sirius isn't doubled by the boss (note: this requires speed procs on all 4 levels- since 2 of those levels were in the arena, it was fairly safe, but it's still iffy), and 2HKOes him with a Silver Lance. Does the boss ORKO Sirius? Do remember that WTD reduces damage by 3, even if it's the Levin Sword. I'm not sure if A rank lowers that down to 4 as well, but if Sirius 2RKOs him and doesn't die in return, then I don't see what the fuss is about. One thing you could try opting to do is have Sirius go Paladin, run by the blockade (Libro exists if you're that panicky) and just have him go right for the boss. Thanks to Paladin resistance, A rank and Lance WTA, it'll be like Sirius has 10 Res. On top of that, you just got the Barrier staff. Use it. I think he can get to the boss before it's effect wears off. Edited September 6, 2010 by Amaterasu Quote Link to comment Share on other sites More sharing options...
Seven Deadly Sins Posted September 7, 2010 Author Share Posted September 7, 2010 Can't use Paladin, mounted MOV through the forest is junk. Either way, it doesn't matter, since Sirius is the one I plan to have kill the Scorpio Thief anyway. Quote Link to comment Share on other sites More sharing options...
Seven Deadly Sins Posted September 11, 2010 Author Share Posted September 11, 2010 (edited) IT LIVES Chapter 7 Units Deployed: MU, Marth, Catria, Palla, Luke, Draug, Linde, Malliesia, Sirius, Yumina Reclasses: Sirius -> Dracoknight, Palla -> Dracoknight, Catria -> Pegasus Knight, Luke -> Curate Rainbow Potion: Linde, Palla, Sirius Turns Taken: 5 Shards: Taurus -> MU, Gemini -> Linde, Libra -> Sirius, Aquarius -> Linde, Cancer -> MU, Scorpio -> Sirius I promote Palla to Dracoknight here, since she's got solid stats and she's gotten 2 speed procs. Catria, Palla, and Sirius go for flying classes so that they can navigate the forest, while Luke goes Curate to pick up some free EXP from Rescue, and also act as the third staff user necessary for the 5-turn. Palla also gets a potion in order to guarantee that she OHKOs thieves with Silver and doubles all the hunters. Linde finally gets it so she can double Knights and ORKO with Aura. I use Hammerne twice: once to repair Rescue, and once to repair Linde's Aura. Easy chapter. Sirius and Palla are the main force, running up and killing Thieves so that they can't get away. Navarre provides fire support (and gets a really nice +6 level up), and Feena dances to optimize damage output. MU with Lady Sword and Linde with Aura team up to kill the Dragon. Sirius 2HKOs the boss with Steel, and isn't doubled due to the Potion and the Scorpio Star. My nominal force of MU, Linde, and Draug stick around to mop up the knights and such, and Palla and Sirius both manage to end close to a level so that I can get them sweet arena levels. In fact, a lot of characters are close to levelling at the end of the chapter, so I spend a lot on the arena for good levels. Arena levels are added into the final stats for this chapter, but here they are anyway: Linde: MAG SKL SPE MU: HP STR SKL DEF Draug: HP STR SPE Catria: HP STR SKL LCK Sirius: HP STR SPE LCK Palla: HP STR SPE LCK Luke: HP STR SPE DEF (reclassed back to cavalier) Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res My Unit 15.06 Cavalier 36 17 03 16 17 11 13 01 Absolute 18 12 03 14 11 11 06 01 Marth 12.31 Lord 32 11 00 15 15 14 10 00 Absolute 14 06 00 12 08 14 03 00 Draug 13.30 Hunter 24 15 00 10 17 06 05 00 Absolute 06 08 00 06 10 06 02 00 Linde 12.01 Mage 32 00 07 11 15 15 03 07 Absolute 16 00 04 10 12 15 01 04 Palla 02.35 Dracoknight 32 18 01 14 17 13 16 03 Absolute 12 10 00 09 11 13 06 00 Catria 12.30 Peg Knight 27 13 02 13 18 13 09 06 Absolute 11 09 00 08 11 13 04 00 Luke 13.46 Cavalier 34 15 00 14 17 06 16 02 Absolute 16 10 00 12 11 06 09 02 Mallesia 10.97 Cleric 22 00 05 05 09 17 01 09 Absolute 06 00 04 04 06 17 00 01 Sirius 06.30 Dracoknight 30 18 01 17 18 09 13 03 Absolute 10 10 00 12 11 09 03 00 Sheeda 09.27 Cavalier 23 09 00 08 19 18 10 01 Absolute 05 04 00 07 13 18 03 01 Yumina 04.35 Cleric 17 00 03 02 09 10 03 06 Absolute 01 00 02 01 06 10 02 -2 Edited September 11, 2010 by Seven Deadly Sins Quote Link to comment Share on other sites More sharing options...
eclipse Posted September 11, 2010 Share Posted September 11, 2010 Did you take those stats before or after the arena? If it's after, then Palla's level is off. Quote Link to comment Share on other sites More sharing options...
Seven Deadly Sins Posted September 11, 2010 Author Share Posted September 11, 2010 (edited) Oh damn, thanks for pointing that out. I also missed some others- MU and Sirius. They've now been updated. Edited September 11, 2010 by Seven Deadly Sins Quote Link to comment Share on other sites More sharing options...
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