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Lunatic Playthrough (Now with Rainbow Potion!)


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Au contraire, the way I did it, I actually NEEDED Cecile.

I'm not going to be getting all the items (but most of them, yes). I might try and recruit everyone... I've got them all so far, but if some get to be pains, I might not.

Chapter 3

Units Deployed: MU, Marth, Luke, Draug, Linde, Arran, Gordon, Catria, Malliesia, (Palla)

Reclasses: Luke -> Cavalier, Arran -> General, Gordon -> Hunter, Catria -> Cavalier

Rainbow Potion: Luke, Draug, Catria

Turns Taken: 21

Stat Boosters used: Seraph Robe (Linde)

Free stuff: 10 EXP for Marth

Luke gets the Potion so that he is 3HKOed by Dracos and doubles them as well. Draug can double Dracos as well, as can Catria. Linde gets the Seraph Robe so she is no longer OHKOed by Dracos.

I hate this chapter. A lot. I stall at the beginning somewhat so I can deal with the DKs safely. Draug is awesome here, ORKOing DKs out of the sky with ease. Half my squad hangs back so that they can deal with the second wave of eastern Dracos after I aggro the Master Seal one. Skipped the Bridge Key. MATTHIS IS ACTUALLY USEFUL HERE! He does crucial chip damage, allowing me to kill a cav with Gordin chip + Matthis Javelin chip + Marth Rapier.

Unit       Lv.Ex  Class        HP  Str Mag Skl Spd Luk Def Res 
My Unit    10.85  Cavalier     31  13  02  11  14  10  10  00
Absolute                       11  08  02  09  08  10  03  00

Marth      09.78  Lord         29  09  00  12  12  12  10  00
Absolute                       10  04  00  09  05  12  03  00

Arran      04.27  General      33  12  00  09  13  04  08  00
Absolute                       05  03  00  07  04  04  02  00

Luke       10.19  Cavalier     30  13  00  12  14  06  13  02
Absolute                       12  08  00  10  08  06  06  02
+Potion (Chapter Start)        29  14  02  13  15  07  14  04

Draug      09.96  Hunter       22  12  00  09  14  05  03  00  
Absolute                       04  05  00  05  06  05  00  00
+Potion (Chapter Start)        22  13  02  11  15  06  05  02

Gordon     06.31  Hunter       24  10  00  09  09  05  05  00  
Absolute                       06  04  00  05  03  05  02  00

Mallesia   04.65  Cleric       18  00  03  03  05  14  01  07
Absolute                       02  00  02  02  02  14  00  -1

Linde      06.21  Mage         29  00  05  07  09  10  02  06
Absolute                       13  00  02  06  06  10  00  03

Catria     08.57  Cavalier     25  10  00  06  14  11  11  00  
Absolute                       07  05  00  04  08  11  04  00
+Potion (Chapter Start)        24  10  02  07  15  11  12  02 

Palla      10.90  Peg Knight   24  10  02  11  16  09  09  06  
Absolute                       08  06  00  06  09  09  04  00

Edited by Seven Deadly Sins
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How do you figure? You can kill the thief in two attacks with Catria even if she recruits Warren on turn 2.

I'm going to guess he used Cecil+another mounted unit strong enough to finish off what Cecil started on the thief.

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Yep, that was it. Not sure how far the Thief was from fleeing, but I didn't feel like risking it.

Chapter 3x

Units Deployed: MU, Marth, Catria, Arran, Palla, Draug

Reclasses: Arran -> Dracoknight, Palla -> Cavalier

Rainbow Potion: Marth, Catria, Palla

Turns Taken: 6

Shards: Taurus -> Marth

Free stuff: Nothing.

Marth gets the potion so he can ORKO knights, same with Palla (Silver Lance woo). Arran gets it so she can ORKO an archer.

Easy chapter. I get some hilariously good level ups here, which I am definitely okay with.

Unit       Lv.Ex  Class        HP  Str Mag Skl Spd Luk Def Res 
My Unit    11.30  Cavalier     32  14  02  12  15  10  11  01
Absolute                       14  09  02  10  09  10  04  01

Marth      09.95  Lord         29  09  00  12  12  12  10  00
Absolute                       10  04  00  09  05  12  03  00
+Potion (Chapter Start)        29  11  02  14  14  14  12  02

Arran      04.61  Dracoknight  25  11  01  12  11  04  12  03
Absolute                       05  03  00  07  04  04  02  00
+Potion (Chapter Start)        25  13  03  14  13  06  14  05

Draug      10.13  Hunter       23  12  00  10  15  06  04  00  
Absolute                       05  05  00  06  08  06  01  00

Linde      06.75  Mage         29  00  05  07  09  10  02  06
Absolute                       13  00  02  06  06  10  00  03

Palla      11.20  Cavalier     27  12  00  09  15  10  11  00  
Absolute                       09  07  00  06  09  10  04  00
+Potion (Chapter Start)        26  13  02  10  17  11  13  02

Chapter 4

Units Deployed: MU, Marth, Catria, Arran, Palla, Draug, Luke, Linde, Malliesia, Gordin, (Yubello, Yumina, Ogma, Sirius, Castor)

Reclasses: Palla -> Pegasus Knight

Rainbow Potion: MU, Luke, Catria

Turns Taken: 8

Shards: Taurus -> Draug

Free stuff: Nothing.

The potion lets Catria and Luke double 11 Speed units, while it also lets MU double the boss. Taurus lets Draug ORKO Bandits with his newly minted D Bows.

This chapter goes about as smoothly as possible. In an amusing note, Yubello provides crucial chip damage THREE TIMES ??? during this chapter. Once on the thief by his starting position, once on the only pirate to go north, and once on the non-handaxe pirate at the bottom. MU kickin ass here, doubling the boss and generally stomping nuts. Kinda annoyed at the fact that her Speed is lagging behind somewhat, but once she promotes and goes into Swordmaster full-time, that won't really matter.

Unit       Lv.Ex  Class        HP  Str Mag Skl Spd Luk Def Res 
My Unit    12.22  Cavalier     33  15  02  13  15  10  11  01
Absolute                       15  10  02  11  09  10  04  01
+Potion (Chapter Start)        32  16  04  14  16  12  13  03

Marth      10.62  Lord         30  10  00  13  13  13  10  00
Absolute                       11  05  00  10  06  13  03  00

Arran      04.61  Dracoknight  25  11  01  12  11  04  12  03
Absolute                       05  03  00  07  04  04  02  00

Draug      10.78  Hunter       23  12  00  10  15  06  04  00  
Absolute                       05  05  00  06  08  06  01  00

Linde      07.25  Mage         29  00  05  08  10  11  02  06
Absolute                       13  00  02  07  07  11  00  03

Palla      11.20  Cavalier     27  12  00  09  15  10  11  00  
Absolute                       09  07  00  06  09  10  04  00

Catria     09.43  Cavalier     26  11  00  07  15  12  11  00  
Absolute                       08  06  00  05  09  12  04  00
+Potion (Chapter Start)        25  12  02  08  16  13  13  02

Luke       10.98  Cavalier     30  13  00  12  14  06  13  02
Absolute                       12  08  00  10  08  06  06  02
+Potion (Chapter Start)        20  15  02  14  16  08  15  04

Mallesia   05.38  Cleric       18  00  03  03  06  15  01  07
Absolute                       02  00  02  02  03  15  00  -1

Sirius     01.39  Paladin      28  12  01  14  13  04  11  06  
Absolute                       06  05  00  09  06  04  03  00

Edited by Seven Deadly Sins
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Alternatively, you could have also saved the potion uses and had Marth hang on to it, Rescuing him and letting the likes of Sirius and Ogma use them. Now they'd double all but hte faster Hunters, and I forget what the boss needs to be doubled.

Another thing you could do here is that with 2 fliers, head towards the boss to help trap the Hunter near him. It only takes 2, thanks to him being cornered against the mountains, and you can effectively eliminate him as a threat as soon as it happens, free EXP for whoever you want to give it to. Of course, this means you basically have to take out the rest of the pirates in that time...

Still, superb run on Chapter 4. Love how you're utilizing Taurus with the potion. Can't wait to see what you cook up with the other orbs.

Speaking of, Gemini from hte next boss gives +1 Mag. If it helps no one else, think of giving it to Linda. Consder you have given her an Angel Robe, and she has a potion used on her for chapter 6. That's at least 4 Def and 27 HP, which I do believe could survive either the hero or sniper. By now she has to have the speed to avoid anything troublesome from them thanks to said potion. Potion+Gemini=3 more HP healed from Rezire. I think you know what I'm driving at here. Coincidentally, see if this ORKOs Joel with Aura. Aura's 18 might with C rank and Gemini giving +2, another +2 from Rainbow, and her base 5 magic would equate to 27 might. Jeol's got what, 3 Res? She could ORKO him.

....Errr...Your Linda seems deeply speed screwed. 6 levels, and not a single point of speed? That's 4 points in the hole my friend. She could actually be doubling cavaliers in chapter 5 on a regular basis with that. If you fail t get a point of speed in this next chapter, you actually won't be able to double armors even WITH the potion. Seriously, it's nice to see you got her to levels that on average would have her be pretty badass, but that is some serious screwage. At some point, compensation growths HAVE to kick in...

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Linde comes at level 4 with 8 base Speed. With a 70% growth over 3 levels, she's exactly average (2.10 Speed in 3 levels).

Major brainfart on my part then. I thought she started at level 1.

Still, I'm digging Linda. What really helps is just how easy it is to get her levels in chapter 3.

Still, I'll check that out when the time comes.

Indeed, see how powerful the nuclear bomb is!

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Yeah, the only thing that's annoying me is that I'm pretty sure she gets doubled by 14 spe Dracos here, but I think I can reset them to 13 spe.

Rainbow Potion is probably gonna be a godsend for Sirius, since it means he can double the Bolganone mages and the cavs at base.

Also, I'm probably going to be performing some extremely limited in-base arena abuse. Think of it as being similar to fe9 bexp in that you can use it to top off units close to a level and make sure they gain a point in some important stat. If it takes more than 1 battle to do it though, I probably won't. I want to save my money for a rainy day.

EDIT: Post-arena stuff.

Luke- +1 HP / STR / SKL / SPE

Draug- +1 STR / SPE / DEF

Everyone else was too far away from a level.

Edited by Seven Deadly Sins
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Remember to fight BEFORe applying stat boosts like the rainbow potion or even shards, as the higher stats make it more expensive.

That being said, DRACO SIRIUS! You'll love the durability after a rainbow potion. Trust me. In fact, toss him the Taurus Orb. Go crazy with Sirius here.

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Chapter 5

Units Deployed: MU, Marth, Catria, Palla, Draug, Luke, Linde, Malliesia, Ogma, Sirius

Reclasses: Sirius -> Dracoknight, Palla -> Cavalier

Rainbow Potion: Sirius, Palla, Catria

Turns Taken: 17

Shards: Taurus -> Palla

Free stuff: Strength Potion, Speed Potion

Sirius with the Potion can OHKO the Bolganone mages with Silver, as can Palla. Palla can also double Dracoknights and come damn close to ORKOing with Silver. The potion lets Catria also double Dracos.

This chapter is a pain in the ass, but Sirius makes it a lot easier. I don't even need to field Arran because Sirius with a Potion chug can 3HKO the DK that he pulls even if he gets healed by Physic. I make everyone cavs so that I can barrel down the gullet of the fucking deathtrap bridge that brought most of my attempts at this map to an end. The boss isn't too terribly bad, especially since MU can ORKO both the boss and the stonehoist ballista with Lady Sword (Devil Sword for the boss, but whatever). I skip recruiting Rickard here, because he's standing right next to a chest, so it makes sense to recruit him at the same time that I grab that chest with Julian. I manage to pick off the Physic Bishop, and the staff still has a good 9 uses on it. Forgot the Rescue staff at the base, too lazy to redo the whole thing.

Unit       Lv.Ex  Class        HP  Str Mag Skl Spd Luk Def Res 
My Unit    13.36  Cavalier     33  16  02  14  16  11  12  01
Absolute                       15  11  02  12  10  11  02  01

Marth      11.27  Lord         31  10  00  14  14  14  10  00
Absolute                       12  05  00  11  07  14  03  00

Draug      11.32  Hunter       23  13  00  10  16  06  05  00  
Absolute                       05  06  00  06  09  06  02  00

Linde      08.35  Mage         30  00  05  08  11  12  02  06
Absolute                       14  00  02  07  08  12  00  03

Palla      12.81  Cavalier     28  13  00  10  15  11  12  00  
Absolute                       10  08  00  08  09  11  05  00
+Potion (Chapter Start)        27  14  02  11  17  12  13  02

Catria     09.96  Cavalier     26  11  00  07  15  12  11  00  
Absolute                       08  06  00  05  09  12  04  00
+Potion (Chapter Start)        26  13  02  09  17  14  13  02

Luke       12.17  Cavalier     32  14  00  13  15  06  14  02
Absolute                       14  09  00  11  09  06  07  02

Mallesia   06.85  Cleric       18  00  04  03  07  15  01  07
Absolute                       02  00  03  02  04  15  00  -1

Sirius     02.68  Dracoknight  27  14  01  15  14  05  13  03  
Absolute                       07  06  00  10  07  05  03  00
+Potion (Chapter Start)        26  15  03  16  15  06  15  05

Sheeda     06.02  Pegasus      23  07  00  07  17  16  10  01  
Absolute                       05  02  00  05  11  16  03  01

Arena Gains:

Palla: STR / SPE / LCK / DEF

Catria: HP / STR / SKL / SPE

Sirius: HP / STR / SPE / LCK

Edited by Seven Deadly Sins
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Yep, that was it. Not sure how far the Thief was from fleeing, but I didn't feel like risking it.

Chapter 3x

Units Deployed: MU, Marth, Catria, Arran, Palla, Draug

Reclasses: Arran -> Dracoknight, Palla -> Cavalier

Rainbow Potion: Marth, Catria, Palla

Turns Taken: 6

Shards: Taurus -> Marth

Free stuff: Nothing.

Marth gets the potion so he can ORKO knights, same with Palla (Silver Lance woo). Arran gets it so she can ORKO an archer.

[/code]

You called Arran a she. I mean, Arran may not be very manly, but c'mon here.

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I think you mean 16 Str for Sirius after the potion. Still, isn't it crazy how much ass Sirius can kick?

Also, I am doing my own Lunatic run again, but I wanted to see my own little experiment with Cecile, and you can guess why. Also, 3 turning Ogma is fun.

Anyways, I tried out Cecile and I went Cain's map. I could have 3 turned it with the team of MU/Gordon/Maric/Shiida/Luke/Cecile had MU not been speed screwed by 1 point. However, I didn't have that point, so I opted instead to figure out how to do the map safely without a stupendous rush (Though if I had Athena...Then again, if I had Athena I'm not sure how I'd get passed the north armor knight without someone dying since then I wouldn't have Gordon. Maybe if MU were had range or was a Fighter). Great way to do it is to plug up all places that hold reinforcements aside from the south (Maric clogging the south fort, the archer and myrm can't kill him if you have the archer still having the archer shoot him while MU trades vulneries between him and Maric, the south cavalier won't be a problem). Easy to do with 2 cavs and a flier. Cecile takes the right fort, Shiida the center and Luke the left (remember to equip the lance, on average and with the healing, Luke should be able to go another round against Cain). After that turn, go nuts. Worst case, should take 5 turns, 4 turns easily possible. Regardless, it would have been all the same for Cecile. Witht eh bit of work she does in P-6, she could get a level here.

That being said, I had the same turns for chapter P-8 as you had with a team consisting of Marth/Shiida/Wrys/Ogma/Maric?MU/Cecile/Luke, though everyone had to be absolutely on average so it was a bit dangerous in that sense as otherwise you might have to do a bit more dragging with the final group of thieves if you're screwed. Actually, probably should have replaced Ogma with Cain. In that time, I did manage to get Cecile 3 levels, halfway to 4. Luke and MU still were the same. 2 HP, 1 Str, 2 Spd, 1 Def. Still no cigar I suppose. If I was able to give her 1 more thief kill, I could have gotten her 4 levels. So yeah, guess I can't do much with her without something like a Dracoshield. Though, it would make me wonder what it would be like had I replaced her with Roddy. Even with minimal use, he could get up to 5 or possibly even 6 in the same way.

Problem is, I'm not sure how much that would help Roddy either. Though I'd say might as well with one of them, since it's not like Gordon or Cain would have gotten much out of it (Cain due to lousy EXP gain and Gordon because...Well, he's Gordon). With those 5 levels, Roddy will have gained 4 HP, 2 Str, 3 Skl, 3 Spd, 3 Lck and 2 Def. In contrast, Luke with his 6 levels would have gained 5 HP, 3 Str, 3 Skl, 3 Spd, 2 Lck and 2 Def. Roddy will tie speed in 5 more levels, problem is Luke will always be more durable just due to +1 Def base, and his 10% greater HP, and will only win Str. Roddy's only win is Skl and Lck, eventually winning out in Speed while Luke wins everything else from the word go. This most likely will only help Roddy with Acc with Ridersbane and Dragonpike, due in part to his Lance rank while Luke's stuck with Swords without getting rank built up. If you can get Roddy to 20/1 by the fire/ice dragon chapters, as a Paladin/Draco he could have 19 AS which is enough to double said dragons with help of Scorpio or a Rainbow Potion. If in this time he can get 5 levels (or just 2 if you're willing to give Roddy the Starsphere on top of Rainbow rather than just one or the other), he can double Paladins, on top of having Ridersbane. At this time, Luke might have to duck into Swordmaster in both situations, or be given both a Rainbow and Scorpio/Starsphere himself.

Problem is, this is merely theoretical (for example, 20/1 for Roddy by chapter 12 sounds CRAZY). I'm just tossing it out there though.

However, I am wondering if perhaps no one would mind if I did a bit of stat collecting? Since Ari seems oh so laidback about updating his enemy stats page...

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I think he's listing the unit's post-chapter stats, and pre-chapter Potion stats (because Palla and Sirius also have one more HP than what's listed under the Potion).

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I think he's listing the unit's post-chapter stats, and pre-chapter Potion stats (because Palla and Sirius also have one more HP than what's listed under the Potion).

That's exactly it. I list what the characters have NOW, as well as what they had with the potion before the chapter began.

Still, Sirius got a ridiculously huge boost from the Rainbow Potion. He was no longer 2HKOed by the lunatic add Draco (survived 2 hits with 4 hp left), 3HKOed said Draco even with a Physic from the bishop, and if I'd chosen to do so... he could have ORKOed the boss with Silver. He also managed to double the Physic Bishop, meaning I could leave Arran off completely and send Sirius off solo to deal with the Master Seal thief, making it easier to crack the bridge.

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Hey, thought you ought to know something, what with the new bit of info.

The in-base arena works a bit like BEXP in FE10, in that it garuntees stats. However, it works in a different way. Basically it takes your total growths, and based on what it is will garuntee that number of stats.

For example. Marth has a growth total of 390%, when base is combined with class. He's got 300% meaning he is garunteed 3 stats. That extra 90% means that he has a 90% chance of gaining 4 stats in 1 level. Luckily, one of his top growths happens to be Speed, so whatever chance you have to bump him in the arena? I would take it. Marth needs the speed after all.

Coincidentally, this makes the axe classes also very nice to have in the arena training. Not only is it a passive way to build Axe rank, but it bolsters your growths by 110% or 115% (Pirate and Fighter difference). Matthis is a great example, as he has a base growth of 190% Giving him Pirate basically makes him go form garunteed 1 and trying to scrounge two to garunteed 3. Wouldn't you know it, his highest growths are HP, Str and Spd as a pirate! Granted this won't help him at all unless you make him run a gauntlet through the arena (though luckily for his time, he comes rather low leveled so he's reletively cheap in comparison), but it helps if you're going to bother using him.

Now basically it's just a way to get him extra points he normally wouldn't get, then switch him back to Cavalier for the actual fight in the chapter, or Myrm since after a Rainbow he can act essentially as an Ogma Lite.

That's just an example. Better example is Sirius having 410% total growths as a Warrior, and it helps him train either Bow Rank for Sniper in the Dragon Valley, or Axe Rank for whenever he goes Draco. Would probably be better to go Berserker, since that would garuntee Speed, since as a Warrior he'd gain Skill and be iffy 10% chance on gaining Speed. Bleh! Just train Sirius as a berserker in the arena.

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Yeah, I read that. Really neat little trick they got there. I like it.

Chapter 6

Units Deployed: MU, Marth, Catria, Palla, Draug, Luke, Linde, Malliesia, Sirius, Sheeda, (Frey, Norne)

Reclasses: Sirius -> Dracoknight

Rainbow Potion: Sirius, Palla, Catria

Turns Taken: 16

Shards: Taurus -> Catria, Gemini -> Palla

Free stuff: Strength Potion, Speed Potion

Sirius with the Potion can double and ORKO the Swarm and Bolganone bishops, and as a Dracoknight Sirius is one of the few characters able to hit the Swarm Bishop from outside of his attack range, allowing him to hit it before it hits him or anyone else, and also allowing him to double and ORKO the Physic bishop when it attacks him with Bolganone. Cav!Palla with a Silver Lance can ORKO 40 HP / 10 Def knights, which speeds things along somewhat. Catria gets the third use simply because she needs the durability. 27 HP / 14 Def is 2HKOed by the knights.

I will admit that I didn't bother rushing this chapter, simply because it's an issue of "too much shit to handle". I recruit Rickard and Samto, and also get all the treasure. Lang dies to Shiida doubling with Wing Spear plus Linde Aurabomb. I'm gonna go on record saying that I'm quite a fan of Linde at this point, though her Aura uses are kinda running low. Sirius with Potion is again a super MVP, kicking ass and taking names all over the place with his crazy weapon ranks and awesome MOV at this stage in the game. An interesting note: I don't even bother to "pull" the throne room stuff, I just rush in and kill everything except Lang and one of the Bishops, which proceeds to suicide on Draug. Lang dies to being doubled by Shiida, followed by an Aurabomb by Linde.

Unit       Lv.Ex  Class        HP  Str Mag Skl Spd Luk Def Res 
My Unit    14.18  Cavalier     35  16  03  15  17  11  12  01
Absolute                       17  11  03  13  11  11  02  01

Marth      11.88  Lord         31  10  00  14  14  14  10  00
Absolute                       12  05  00  11  07  14  03  00

Draug      12.24  Hunter       23  14  00  10  16  06  05  00  
Absolute                       05  07  00  06  09  06  02  00

Linde      10.37  Mage         32  00  06  09  13  14  03  06
Absolute                       16  00  03  08  10  14  01  03

Palla      14.36  Cavalier     29  14  00  11  16  12  13  00  
Absolute                       11  09  00  09  10  12  06  00
+Potion (Chapter Start)        28  16  02  12  18  14  15  02

Catria     10.96  Cavalier     27  12  00  08  16  12  11  00  
Absolute                       09  07  00  06  10  12  04  00
+Potion (Chapter Start)        27  14  02  10  18  14  13  02

Luke       13.46  Cavalier     33  14  00  14  16  06  15  02
Absolute                       15  09  00  12  10  06  08  02

Mallesia   08.92  Cleric       20  00  05  03  08  16  01  08
Absolute                       04  00  04  02  05  16  00  00

Sirius     04.19  Dracoknight  29  16  01  16  16  07  13  03  
Absolute                       09  08  00  11  09  07  03  00
+Potion (Chapter Start)        28  17  03  17  17  08  15  05

Sheeda     08.94  Cavalier     23  08  00  08  18  17  10  01  
Absolute                       05  03  00  06  12  17  03  01

Base Arena Gains:

Marth: HP STR SKL SPE

Catria: HP STR SKL SPE

Shiida: STR SKL SPE LCK

Chapter 6x

Units Deployed: MU, Marth, Catria, Draug, Linde, Malliesia, Sirius

Reclasses: Sirius -> Paladin

Rainbow Potion: Nobody!

Turns Taken: 1

Shards: Taurus -> MU, Gemini -> Linde, Aquarius -> Linde, Cancer -> MU

No need for Rainbow Potion here. I need to rig a crit on Roro with Sirius for this to work, and that doesnt require extra stats anywhere. Basic one-turn clear. I get one of the Vulneraries but not the others. Caesar and Radd survive, for what it's worth.

Sirius went to the arena afterwards, and gained STR / SKL / SPE / LCK.

Unit       Lv.Ex  Class        HP  Str Mag Skl Spd Luk Def Res 
My Unit    14.18  Cavalier     35  16  03  15  17  11  12  01
Absolute                       17  11  03  13  11  11  02  01

Marth      12.23  Lord         32  11  00  15  15  14  10  00
Absolute                       14  06  00  12  08  14  03  00

Draug      12.24  Hunter       23  14  00  10  16  06  05  00  
Absolute                       05  07  00  06  09  06  02  00

Linde      10.57  Mage         30  00  05  08  11  12  02  06
Absolute                       14  00  02  07  08  12  00  03

Palla      14.36  Cavalier     29  14  00  11  16  12  13  00  
Absolute                       11  09  00  09  10  12  06  00

Catria     11.30  Cavalier     28  13  00  09  17  12  11  00  
Absolute                       10  08  00  07  11  12  04  00

Luke       12.17  Cavalier     33  14  00  14  16  06  15  02
Absolute                       15  09  00  12  10  06  08  02

Mallesia   09.41  Cleric       21  00  05  04  09  17  01  08
Absolute                       05  00  04  03  06  17  00  00

Sirius     05.00  Paladin      31  16  01  17  17  08  13  03  
Absolute                       09  09  00  12  10  08  03  00

Sheeda     09.27  Cavalier     23  09  00  08  19  18  10  01  
Absolute                       05  04  00  07  13  18  03  01

Edited by Seven Deadly Sins
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I would recommend you throw Marth in there as well, since he's near ready to level and giving him an extra point of Speed (most likely anyways) would give him 15, enough I believe to double...Something in hte upcoming chapters after a Rainbow Potion or Scorpio Orb. Which reminds me, do tell me if Scorpio helps lessen dependency on Rainbow Potion.

Also, nice how one doesn't need the potion for 6x. You have extended the potion's use up to chapter 21!

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"oof"

I actually did throw him in the arena. He gained HP STR SKL SPE. Woo.

Updated.

Scorpio is actually going to come in ridiculously handy. With Rainbow Potion and Scorpio, Sirius isn't doubled by the boss (note: this requires speed procs on all 4 levels- since 2 of those levels were in the arena, it was fairly safe, but it's still iffy), and 2HKOes him with a Silver Lance.

Edited by Seven Deadly Sins
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"oof"

I actually did throw him in the arena. He gained HP STR SKL SPE. Woo.

Updated.

Scorpio is actually going to come in ridiculously handy. With Rainbow Potion and Scorpio, Sirius isn't doubled by the boss (note: this requires speed procs on all 4 levels- since 2 of those levels were in the arena, it was fairly safe, but it's still iffy), and 2HKOes him with a Silver Lance.

Does the boss ORKO Sirius? Do remember that WTD reduces damage by 3, even if it's the Levin Sword. I'm not sure if A rank lowers that down to 4 as well, but if Sirius 2RKOs him and doesn't die in return, then I don't see what the fuss is about. One thing you could try opting to do is have Sirius go Paladin, run by the blockade (Libro exists if you're that panicky) and just have him go right for the boss. Thanks to Paladin resistance, A rank and Lance WTA, it'll be like Sirius has 10 Res. On top of that, you just got the Barrier staff. Use it. I think he can get to the boss before it's effect wears off.

Edited by Amaterasu
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IT LIVES

Chapter 7

Units Deployed: MU, Marth, Catria, Palla, Luke, Draug, Linde, Malliesia, Sirius, Yumina

Reclasses: Sirius -> Dracoknight, Palla -> Dracoknight, Catria -> Pegasus Knight, Luke -> Curate

Rainbow Potion: Linde, Palla, Sirius

Turns Taken: 5

Shards: Taurus -> MU, Gemini -> Linde, Libra -> Sirius, Aquarius -> Linde, Cancer -> MU, Scorpio -> Sirius

I promote Palla to Dracoknight here, since she's got solid stats and she's gotten 2 speed procs. Catria, Palla, and Sirius go for flying classes so that they can navigate the forest, while Luke goes Curate to pick up some free EXP from Rescue, and also act as the third staff user necessary for the 5-turn. Palla also gets a potion in order to guarantee that she OHKOs thieves with Silver and doubles all the hunters. Linde finally gets it so she can double Knights and ORKO with Aura. I use Hammerne twice: once to repair Rescue, and once to repair Linde's Aura.

Easy chapter. Sirius and Palla are the main force, running up and killing Thieves so that they can't get away. Navarre provides fire support (and gets a really nice +6 level up), and Feena dances to optimize damage output. MU with Lady Sword and Linde with Aura team up to kill the Dragon. Sirius 2HKOs the boss with Steel, and isn't doubled due to the Potion and the Scorpio Star. My nominal force of MU, Linde, and Draug stick around to mop up the knights and such, and Palla and Sirius both manage to end close to a level so that I can get them sweet arena levels. In fact, a lot of characters are close to levelling at the end of the chapter, so I spend a lot on the arena for good levels.

Arena levels are added into the final stats for this chapter, but here they are anyway:

Linde: MAG SKL SPE

MU: HP STR SKL DEF

Draug: HP STR SPE

Catria: HP STR SKL LCK

Sirius: HP STR SPE LCK

Palla: HP STR SPE LCK

Luke: HP STR SPE DEF (reclassed back to cavalier)

Unit       Lv.Ex  Class        HP  Str Mag Skl Spd Luk Def Res 
My Unit    15.06  Cavalier     36  17  03  16  17  11  13  01
Absolute                       18  12  03  14  11  11  06  01

Marth      12.31  Lord         32  11  00  15  15  14  10  00
Absolute                       14  06  00  12  08  14  03  00

Draug      13.30  Hunter       24  15  00  10  17  06  05  00  
Absolute                       06  08  00  06  10  06  02  00

Linde      12.01  Mage         32  00  07  11  15  15  03  07
Absolute                       16  00  04  10  12  15  01  04

Palla      02.35  Dracoknight  32  18  01  14  17  13  16  03  
Absolute                       12  10  00  09  11  13  06  00

Catria     12.30  Peg Knight   27  13  02  13  18  13  09  06  
Absolute                       11  09  00  08  11  13  04  00

Luke       13.46  Cavalier     34  15  00  14  17  06  16  02
Absolute                       16  10  00  12  11  06  09  02

Mallesia   10.97  Cleric       22  00  05  05  09  17  01  09
Absolute                       06  00  04  04  06  17  00  01

Sirius     06.30  Dracoknight  30  18  01  17  18  09  13  03  
Absolute                       10  10  00  12  11  09  03  00

Sheeda     09.27  Cavalier     23  09  00  08  19  18  10  01  
Absolute                       05  04  00  07  13  18  03  01

Yumina     04.35  Cleric       17  00  03  02  09  10  03  06
Absolute                       01  00  02  01  06  10  02  -2

Edited by Seven Deadly Sins
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