eclipse Posted September 11, 2010 Share Posted September 11, 2010 Heh, this run is fun to read through! I'm sure this team will--huh? Is Palla supposed to be that close to Sirius, in terms of stats?! Whoa. . . Quote Link to comment Share on other sites More sharing options...
Seven Deadly Sins Posted September 11, 2010 Author Share Posted September 11, 2010 Yeah, that was actually quite interesting. Chapter 8 Units Deployed: Marth, MU, Palla, Luke, Draug, Linde, Malliesia, Sirius, Yumina, Shiida, Feena Reclasses: Rainbow Potion: Linde, Palla, Marth Purchased: 3x Silver Lance Gold Remaining: 5105G Turns Taken: 5 Shards: Taurus -> Sirius Gemini -> Linde Libra -> Luke Aquarius -> Linde Cancer -> Sirius Scorpio -> Palla Leo -> Draug Sagittarius -> Draug Linde gets a Potion so that she can ORKO the Generals here with Aura (she doubles), though it also allows her to Resire tank them, which I'm looking forward to. The other potion uses are semi-frivolous. I give one to Palla so that with the Scorpio Star, she can double the Leo thief and ORKO him with a Javelin, and I give the last one to Marth so that he can double a General if need be. mjemirzian, eat your heart out. For the first time, I BEAT MIRZIAN'S LUNATIC REVERSE TURNCOUNT. Part of the key of this is when, in one turn, Linde uses Resire to tank FIVE GENERALS on enemy phase, CHing one of them and killing him outright. Linde has definitely been the unit that I've been most impressed by. Everything goes cleanly. I shave off a turn by Rescuing Marth with Yumina after he reaches the Bantu village, then Dancing him with Feena, trading him the Scorpio star, and having him double a Paladin to death. Basically, Linde kicks a ton of ass here. I also recruit Roger and Bantu, just because. Arena gains: Marth: HP STR SPE DEF MU: HP SPE DEF Linde: MAG SPE LCK Sirius: HP STR SPE DEF Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res My Unit 16.00 Cavalier 37 17 03 16 18 11 14 01 Absolute 19 12 03 14 12 11 07 01 Marth 13.09 Lord 33 12 00 15 16 14 11 00 Absolute 15 07 00 12 09 14 04 00 Draug 14.14 Hunter 25 15 00 11 18 07 05 00 Absolute 07 08 00 07 11 07 02 00 Linde 15.02 Mage 34 00 08 13 17 17 04 07 Absolute 18 00 05 12 14 17 02 04 Palla 03.10 Dracoknight 33 18 01 15 18 13 16 03 Absolute 13 10 00 10 11 13 06 00 Catria 12.30 Peg Knight 27 13 02 13 18 13 09 06 Absolute 11 09 00 08 11 13 04 00 Luke 15.28 Cavalier 35 16 00 15 17 07 17 02 Absolute 17 11 00 13 11 07 10 02 Mallesia 11.17 Cleric 22 00 05 05 09 18 01 09 Absolute 06 00 04 04 06 18 00 01 Sirius 07.20 Dracoknight 31 19 01 17 19 09 14 03 Absolute 11 11 00 12 12 09 04 00 Sheeda 09.80 Cavalier 23 09 00 08 19 18 10 01 Absolute 05 04 00 07 13 18 03 01 Yumina 05.19 Cleric 17 00 03 02 10 10 04 07 Absolute 01 00 02 01 07 10 03 -1 A side note: It's interesting that as the game goes on, I find less and less use for the Rainbow Potion. I mean, there's still a lot of application for it, mainly to give people the speed that they need to double specific foes. I'm really not sure how much work it's going to do for me in the future, especially as people start cap bumping, but I guess that's what this PT is supposed to investigate! Quote Link to comment Share on other sites More sharing options...
grandjackal Posted September 11, 2010 Share Posted September 11, 2010 Well if you can't make yourself become suddenly stronger with it, use it to bolster the weaker ends of your team. Also, could you early promote Malice, give her Scorpio and a Rainbow use for me when she arrives? Please? Pretty please? Quote Link to comment Share on other sites More sharing options...
Seven Deadly Sins Posted September 11, 2010 Author Share Posted September 11, 2010 sorry gj im allergic to shitty units Actually, as is, I'm running out of unit slots on a fairly regular basis. I actually contemplated *not* fielding MU in favor of Catria in Ch8, so the likelihood of me picking up Maris and actually attempting to use her is fairly low. I do intend to use Leiden, though. He seems pretty badass. Also, a note. Don't even think about trying to level Sirius as a Warrior. Promoted Arena enemies do NOT fuck around. Even while levelling him as a Swordmaster (24 Spe), I was frequently encountering enemies he couldn't double, and even encountering Swordmasters that would DOUBLE HIM. Ridiculous. Quote Link to comment Share on other sites More sharing options...
grandjackal Posted September 11, 2010 Share Posted September 11, 2010 sorry gj im allergic to shitty units Actually, as is, I'm running out of unit slots on a fairly regular basis. I actually contemplated *not* fielding MU in favor of Catria in Ch8, so the likelihood of me picking up Maris and actually attempting to use her is fairly low. B-But...She can work with this! I do intend to use Leiden, though. He seems pretty badass. You bastard! Also, a note. Don't even think about trying to level Sirius as a Warrior. Promoted Arena enemies do NOT fuck around. Even while levelling him as a Swordmaster (24 Spe), I was frequently encountering enemies he couldn't double, and even encountering Swordmasters that would DOUBLE HIM. Ridiculous. Are you sure they aren't just adjusting stats? Because I find units don't tend to be in that much different a situation no matter what they're doing. Or is it really noticeably worse? Quote Link to comment Share on other sites More sharing options...
Seven Deadly Sins Posted September 11, 2010 Author Share Posted September 11, 2010 (edited) Well, Sirius has been meeting some nasty bastards in the arena, since he's at level 6 (at least last time he went to the arena, he's 7 now). Meanwhile, Palla, who has basically the same stats offensively but better defensive stats at level 1, wasn't having NEARLY the trouble that Sirius was having. Hell, I didn't even need to move her off of Draco. A note: I started using SM!Sirius in the arena because BISHOPS WERE DOUBLING DK!SIRIUS (18 speed). That shit was not workin for me. Edited September 11, 2010 by Seven Deadly Sins Quote Link to comment Share on other sites More sharing options...
fatgamecat Posted September 11, 2010 Share Posted September 11, 2010 (edited) mjemirzian, eat your heart out. For the first time, I BEAT MIRZIAN'S LUNATIC REVERSE TURNCOUNT. Part of the key of this is when, in one turn, Linde uses Resire to tank FIVE GENERALS on enemy phase, CHing one of them and killing him outright. Linde has definitely been the unit that I've been most impressed by. Everything goes cleanly. I shave off a turn by Rescuing Marth with Yumina after he reaches the Bantu village, then Dancing him with Feena, trading him the Scorpio star, and having him double a Paladin to death. Basically, Linde kicks a ton of ass here. I also recruit Roger and Bantu, just because. I considered using the rescue staff for Ch 8 but I was planning on 1 turning the final chapter and I need 4 charges for that. Anyway, my general MU had no problem wrecking the enemy generals (he killed almost all of them in one enemy phase) with no rainbow potion needed, so Linde has little to do with the reason you have a turn less there. I think Linde will end up disappointing you once you hit mid game. Edited September 11, 2010 by mjemirzian Quote Link to comment Share on other sites More sharing options...
Seven Deadly Sins Posted September 11, 2010 Author Share Posted September 11, 2010 Consider that I'm not using a growth abused general MU, Linde being able to annihilate everything is a big deal? Quote Link to comment Share on other sites More sharing options...
fatgamecat Posted September 12, 2010 Share Posted September 12, 2010 (edited) Consider that I'm not using a growth abused general MU, Linde being able to annihilate everything is a big deal? Actually MU by the start of Ch 8 was overleveled (17/6.61 promoted) so his stats would be towering over the generals regardless of the fact that I spent a few minutes reloading the prologue chapters for early SPD growths when it's fast and convenient to do so. His SPD has little to do with it by that point since he'll be capped at 21 as a general anyway. And I just don't think Linde can keep up once the mid game gets into full swing around Ch 12 onward, especially if you are considering speedrunning. Just speaking from experience having used her in my first Lunatic run. She ended up being a decent healbot, but that's about it. But maybe you can get something out of her as a nosferatu tank, I dunno. Edited September 12, 2010 by mjemirzian Quote Link to comment Share on other sites More sharing options...
Seven Deadly Sins Posted September 12, 2010 Author Share Posted September 12, 2010 I also don't have grossly overleveled character(s) on my team, which says a lot. Anyway, "we'll see". I need a mage for Gharnef anyway, and she does massive massive chip at range, considering the total investment on my part was basically "an Angelic Robe". Quote Link to comment Share on other sites More sharing options...
fatgamecat Posted September 12, 2010 Share Posted September 12, 2010 (edited) I also don't have grossly overleveled character(s) on my team, which says a lot. Anyway, "we'll see". I need a mage for Gharnef anyway, and she does massive massive chip at range, considering the total investment on my part was basically "an Angelic Robe". Grossly overleveling MU is the key for getting low turn counts mid game. Helps a lot when he can solo 1/3 to half of the map for you. Add in Xane for twice the uberness. And I know angelic robes aren't as important in lunatic, but on lunatic reverse they're one of the best stat buffs since it allows top tier units like Palla, Shiida, Catria, etc. to be 3RKOed instead of 2RKOed. Just something to keep in mind when handing them out. I am thinking Malliesia is the best choice for killing Gharnef if low turn counts are your goal. Instead of showering Etzel with buffs so he can cope, just give her one arms scroll. Her MAG/SPD by Ch 23 will be enough to spank him. Etzel will have A staves by then so he can use Fortify. Edited September 12, 2010 by mjemirzian Quote Link to comment Share on other sites More sharing options...
Seven Deadly Sins Posted January 22, 2011 Author Share Posted January 22, 2011 (edited) OH MY GOD IT'S ALIVE Chapter 9 Units Deployed: Marth, MU, Palla, Luke, Draug, Linde, Malliesia, Sirius, Yumina, Julian, Feena, Catria Reclasses: Rainbow Potion: Draug, Linde, Palla Purchased: Gold Remaining: 5105G Turns Taken: 10 Shards: Taurus -> Palla Gemini -> Linde Libra -> Luke Aquarius -> Linde Cancer -> Sirius Scorpio -> Draug Leo -> Sirius Sagittarius -> Palla Promotion: Draug: Level 14 I promote Draug here, as with the Rainbow Potion and Scorpio Star, he doubles and ORKOs the Dracoknights and Thieves on this map. Good stuff. The strategy is pretty simple: Mop enemies up with Draug, Sirius, and Palla being all beastlike, with support from Luke and Catria. Catria's main mission on this map is going to be to pull Etzel in the direction of the village so that Marth can recruit him. Linde gets the Rainbow Potion in order to 2HKO the Bolganone mages with Blizzard (I need 20 MT to 2HKO them) and also allows her to double the higher-end mages. Draug gets it to double and 2HKO the vicious Dracoknights. The final one goes to Palla, allowing her to double the boss and ORKO with steel. Very nice. Map goes mostly according to plan- I lose a couple turns due to a misplacement for Feena causing Marth to reach the village on turn 6 instead of turn 5, and some untimely Javelin misses slowed me down slightly on Turn 7, but other than that, good times. As a side note, I don't remember giving Sirius an Angelic Robe, but it must have happened somehow, because he's now up 8 HP on his previous level. Whatever, it came in handy during this mission, that's for damn sure. Arena gains: Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res My Unit 16.52 Cavalier 37 17 03 16 18 11 14 01 Absolute 19 12 03 14 12 11 07 01 Marth 13.09 Lord 33 12 00 15 16 14 11 00 Absolute 15 07 00 12 09 14 04 00 Draug 01.89 Horseman 27 15 00 13 20 07 08 03 Absolute 07 08 00 07 11 07 02 00 Linde 16.23 Mage 35 00 08 14 18 17 04 07 Absolute 19 00 05 13 15 17 02 04 Palla 04.52 Dracoknight 34 19 01 16 18 14 17 04 Absolute 14 11 00 11 11 14 07 01 Catria 12.53 Peg Knight 27 13 02 13 18 13 09 06 Absolute 11 09 00 08 11 13 04 00 Luke 15.43 Cavalier 35 16 00 15 17 07 17 02 Absolute 17 11 00 13 11 07 10 02 Mallesia 11.92 Cleric 22 00 05 05 09 18 01 09 Absolute 06 00 04 04 06 18 00 01 Sirius 08.19 Dracoknight 39 19 01 18 20 10 14 03 Absolute 19 11 00 13 13 10 04 00 Sheeda 09.80 Cavalier 23 09 00 08 19 18 10 01 Absolute 05 04 00 07 13 18 03 01 Yumina 05.70 Cleric 17 00 03 02 10 10 04 07 Absolute 01 00 02 01 07 10 03 -1 Chapter 10 Units Deployed: Marth, MU, Palla, Draug, Wendell, Malliesia, Sirius, Yumina, Julian, Feena, Catria, Rickard Reclasses: Draug -> Sniper Rainbow Potion: Palla, Sirius, Catria Purchased: Gold Remaining: 12575G Turns Taken: 7 Shards: Taurus -> Palla Gemini -> Linde Libra -> Luke Aquarius -> Linde Cancer -> Sirius Scorpio -> Palla Leo -> Sirius Sagittarius -> Draug Virgo -> Draug Promotion: Draug: Level 14 Pretty easy mission altogether. I give the Rainbow Potion uses to Catria, Palla, and Sirius- Palla gets it so that she can double the mercenaries, Catria gets it so that she can double the mages, and Sirius gets it so that he can double the mercenaries and the sniper. Draug is a real MVP here, as he basically kills the entirety of the center area- he kills the first bishop, gets healed, and pulls in the first Shaver mage. He then kills the middle mercenary, pulls the second Shaver mage, and then pulls the Sniper and 2-rounds him. I get all the treasure- outside via Rickard and Julian, inside by Thief staff. Catria and Sirius solo the left side, while Palla, MU, Marth, and Wendell mop up the right. Palla also gets barriered, then kills the second bishop and gets danced to the right side, where she kills a curate and counters an enemy mage to death. This mission went really well, all in all, and 7 turns isn't bad for it. Merric survived via pure water and 2 uses of Physic, which I can spare due to the extra Physic staff that I get in this mission. Arena gains: My Unit: HP STR SKL SPE Sirius: HP STR SPE LCK Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res My Unit 17.17 Cavalier 38 18 03 17 19 11 14 01 Absolute 20 13 03 15 13 11 07 01 Marth 13.43 Lord 33 12 00 15 16 14 11 00 Absolute 15 07 00 12 09 14 04 00 Draug 03.14 Horseman 28 17 00 14 21 08 08 03 Absolute 08 10 00 08 12 08 02 00 Linde 16.23 Mage 35 00 08 14 18 17 04 07 Absolute 19 00 05 13 15 17 02 04 Palla 05.36 Dracoknight 35 20 01 17 19 14 17 04 Absolute 15 12 00 12 12 14 07 01 Catria 13.27 Peg Knight 28 14 02 14 19 14 09 07 Absolute 12 10 00 09 12 14 04 01 Luke 15.43 Cavalier 35 16 00 15 17 07 17 02 Absolute 17 11 00 13 11 07 10 02 Mallesia 13.63 Cleric 23 00 05 05 11 18 01 09 Absolute 07 00 04 04 08 18 00 01 Sirius 09.03 Dracoknight 40 20 01 18 21 11 14 03 Absolute 20 12 00 13 14 11 04 00 Sheeda 09.80 Cavalier 23 09 00 08 19 18 10 01 Absolute 05 04 00 07 13 18 03 01 Yumina 05.70 Cleric 18 00 03 03 10 11 04 08 Absolute 02 00 02 02 07 11 03 00 Chapter 10x Units Deployed: Marth, MU, Palla, Draug, Sirius, Feena, Catria Reclasses: Draug -> Horseman, Sirius -> Paladin Rainbow Potion: Palla, Sirius Purchased: Gold Remaining: 12575G Turns Taken: 1 Shards: Taurus -> Sirius Gemini -> Palla Libra -> Luke Aquarius -> Linde Cancer -> Sirius Scorpio -> Palla Leo -> Sirius Sagittarius -> Draug Virgo -> Draug Promotion: Draug: Level 14 Whatever, 1 turn strat. Potion goes to Palla and Sirius- Sirius is reclassed to Paladin and doubles the real Roro for an ORKO with a Steel Sword. Palla gets the potion to double a fake Roro and kill it with Steel, while Sirius gets it for the ability to double the real Roro. I pick off 2 of the fake Roros in order to give kills to Marth and Catria. Arena gains: Marth: HP STR SPE DEF Catria: HP STR SKL SPE Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res My Unit 17.17 Cavalier 38 18 03 17 19 11 14 01 Absolute 20 13 03 15 13 11 07 01 Marth 14.20 Lord 34 13 00 15 17 14 12 00 Absolute 16 08 00 12 10 14 05 00 Draug 03.24 Horseman 28 17 00 14 21 08 08 03 Absolute 08 10 00 08 12 08 02 00 Linde 16.23 Mage 35 00 08 14 18 17 04 07 Absolute 19 00 05 13 15 17 02 04 Palla 05.59 Dracoknight 35 20 01 17 19 14 17 04 Absolute 15 12 00 12 12 14 07 01 Catria 14.03 Peg Knight 29 15 02 15 20* 14 09 07 Absolute 13 11 00 10 12 14 04 01 Luke 15.43 Cavalier 35 16 00 15 17 07 17 02 Absolute 17 11 00 13 11 07 10 02 Mallesia 13.63 Cleric 23 00 05 05 11 18 01 09 Absolute 07 00 04 04 08 18 00 01 Sirius 09.54 Dracoknight 40 20 01 18 21 11 14 03 Absolute 20 12 00 13 14 11 04 00 Sheeda 09.80 Cavalier 23 09 00 08 19 18 10 01 Absolute 05 04 00 07 13 18 03 01 Yumina 05.70 Cleric 18 00 03 03 10 11 04 08 Absolute 02 00 02 02 07 11 03 00 Edited January 23, 2011 by Seven Deadly Sins Quote Link to comment Share on other sites More sharing options...
grandjackal Posted January 23, 2011 Share Posted January 23, 2011 Very nice with the 1 turn with Roro. Kinda funny how it's supposed to be some sort of awesome assassination attempt, and you just run up and punch him in the face. Would do my own log, but I can't be assed. Quote Link to comment Share on other sites More sharing options...
Seven Deadly Sins Posted January 24, 2011 Author Share Posted January 24, 2011 (edited) WOO Chapter 11 Units Deployed: Marth, Palla, Draug, Sirius, Shiida, Catria, Luke, Yumina, Malliesia, Linde, Etzel Reclasses: Draug -> Horseman, Sirius -> Paladin Rainbow Potion: Palla, Sirius, Draug Purchased: 2x Dragonpike, 2x Wyrmslayer Gold Remaining: 6595G Turns Taken: 10 Shards: Taurus -> Shiida Gemini -> Palla Libra -> Luke Aquarius -> Linde Cancer -> Palla Scorpio -> Sirius Leo -> Sirius Sagittarius -> Draug Virgo -> Draug Promotion: Draug: Level 14 Luke: Level 15 My Unit: Level 17 Linde: Level 18 Rainbow Potion is still fucking amazing. I give it to Sirius along with the Scorpio orb so that he doubles flying dragons. Palla gets it so that along with the Cancer and Taurus orbs, she is 4HKOed by flying dragons and Master Sword Swordmasters. Draug gets it so he can double and ORKO flying dragons. Luke promotes to Swordmaster here, as it gives him the 24 atk needed to double Flying Dragons. This chapter seems daunting, but enemies are sparse enough that it's really not that hard to get everything here. Etzel uses Rescue on Marth to speed this up, and also does his standard Excalibur thing. I avoid the ridiculous swordmaster/2x wyrm pull on the west side completely by blowing through it and seizing. The main delay is that I placed Draug in the wrong spot to be optimally effective, so I had to waste a couple of turns getting him into position to bust up the main entry to the castle area. Palla is a boss, being 4HKOed by 33 Atk Flying Dragons, and even gets 5HKOed by the Master Sword Swordmasters, which allows her to singlehandedly eliminate the 2x SM/Flying Dragon trap protecting the Power Drop. Luke also does something interesting, as with the Gemini shard he is able to double a flying dragon at range with the Levin Sword and then KO it on the next turn in one hit with the Steel Sword. Palla 3HKOs the boss with an unforged Javelin too, woo. After the chapter, Linde promotes to Sage and My Unit promotes to Falcoknight with the Elysian Whip. This gives her enough speed to naturally double the Fire Dragons, which is very nice. I spend the stat boosters I have this way: Seraph Robe: Catria Energy Drop x2: Luke, Catria Spirit Dust: Linde Secret Books: Sold for gold Speedwing x2: Palla, Marth Goddess Icon: Sold for gold Dracoshield: My Unit Arms Scroll: Draug (Reclassed to Swordmaster first, making him a horseman with 8 combats to C swords Arena gains: Marth: HP STR SKL SPE Catria: HP STR SPE DEF Luke: HP STR SPE LCK DEF (!) Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res My Unit 01.00 Falcoknight 40 19 06 22 22 11 16 10 Absolute 20 13 06 15 13 11 09 10 Marth 15.01 Lord 35 14 00 16 20 14 12 00 Absolute 17 09 00 13 13 14 05 00 Draug 03.24 Horseman 29 17 00 15 22 09 03 03 Absolute 09 10 00 09 13 09 03 00 Linde 01.00 Sage 42 03 14 17 21 19 05 09 Absolute 20 00 09 15 17 19 02 04 Palla 07.77 Dracoknight 37 20 01 19 21 15 18 04 Absolute 17 12 00 14 14 15 08 01 Catria 15.23 Peg Knight 37 18 02 15 20* 14 10 07 Absolute 21 14 00 10 13 14 05 01 Luke 02.12 Hero 42 20 00 23 23 07 18 05 Absolute 18 14 00 13 12 07 11 02 Mallesia 15.26 Cleric 24 00 06 06 12 18 01 09 Absolute 08 00 05 05 09 18 00 01 Sirius 10.47 Dracoknight 41 21 01 18 22 12 14 03 Absolute 21 13 00 13 15 12 04 00 Sheeda 10.48 Peg Knight 22 09 00 13 20* 19 08 07 Absolute 06 05 00 08 13 19 03 01 Yumina 09.34 Cleric 18 00 04 04 12 13 04 08 Absolute 02 00 03 03 07 13 03 00 Edited January 24, 2011 by Seven Deadly Sins Quote Link to comment Share on other sites More sharing options...
fatgamecat Posted January 25, 2011 Share Posted January 25, 2011 Well the rainbow potion will make the early and mid game significantly easier, but once you start hitting mid-late and late game, both you and your enemies will start hitting stat caps, and it becomes less useful overall. Unless you're using the potion to prop up an otherwise weak unit, in which case you'll have to keep relying on it. Quote Link to comment Share on other sites More sharing options...
Seven Deadly Sins Posted January 25, 2011 Author Share Posted January 25, 2011 Yeah, I'm already looking at bumping Sirius' speed cap as a Dracoknight- as soon as he gains another point of Speed he's going to stop benefitting from the Rainbow Potion... That is, until I make him and Palla Swordmasters, which might not be too far into the future depending on the way things shape up. Right now I'm just glad that the starshards exist, I'm going to be pissed when they go away. Quote Link to comment Share on other sites More sharing options...
fatgamecat Posted January 25, 2011 Share Posted January 25, 2011 Yeah, I'm already looking at bumping Sirius' speed cap as a Dracoknight- as soon as he gains another point of Speed he's going to stop benefitting from the Rainbow Potion... That is, until I make him and Palla Swordmasters, which might not be too far into the future depending on the way things shape up. Right now I'm just glad that the starshards exist, I'm going to be pissed when they go away. Yeah.. losing the starshards is a bummer. Rainbow potion will make that transition a lot smoother. Good run so far. Quote Link to comment Share on other sites More sharing options...
Seven Deadly Sins Posted January 25, 2011 Author Share Posted January 25, 2011 Also something I'd like to note is that the Rainbow Potion allows me to class change more freely. Luke needs to go Swordmaster to double 21 speed Flying Dragons right now, but with Rainbow Potion, I can go Hero for +3 Defense (1 from class, 2 from potion), +3 Strength, and access to Axes while still having the speed I need to punk Flying Dragons. Quote Link to comment Share on other sites More sharing options...
Seven Deadly Sins Posted January 26, 2011 Author Share Posted January 26, 2011 THERE BE DRAGONS HERE Chapter 12 Units Deployed: Marth, Palla, Draug, Sirius, Shiida, Catria, Luke, Yumina, Malliesia, Linde, Etzel Reclasses: Sirius -> Dracoknight, Palla -> General Rainbow Potion: Palla, Linde, Marth Purchased: Gold Remaining: 6595G Turns Taken: 11 Shards: Taurus -> My Unit Gemini -> My Unit Libra -> Sirius Aquarius -> Linde Cancer -> Palla Scorpio -> Palla Leo -> Draug Sagittarius -> Draug Virgo -> Marth Aries -> Catria Capricorn -> Linde Pisces -> My Unit (Dropped during the mission) Promotion: Palla: Level 15 Draug: Level 14 Luke: Level 15 My Unit: Level 17 Linde: Level 18 GENERAL PALLA IS THE BOSS 5HKOed by Fire Dragons, which is absolutely ridiculous. Basically, I just trudge up the map, tanking the fuck out of everything with Palla and cleaning up with the rest. On top of that, Scorpio and the Rainbow Potion lets her double AS A GENERAL. Linde gets the potion to double fire dragons and orko them with Thoron, and Marth gets it to double and ORKO them with Wyrmslayer as well. That said, fuck this map. I hate it. There are so many times when enemies are in the worst fucking situation, and Darros is a bitch and a half to recruit because of the swordmaster behind him. However, Marth can tank the Devil Axe barbarian and the Levin Sword swordmaster with a Pure Water, which ends up being irrelevant because the Devil Axe barbarian missed despite having 95 listed hit. I blockade the middle forts, and leave Luke and Draug at the bottom forts to deal with the wyrms. Hopefully next mission will suck less. Arena gains: Luke: HP STR SKL SPE DEF (!!) Special note: Marth basically can't arena any more. Once he hits level 16, he counts as "promoted" for the Arena, and starts fighting promoted enemies. Since Marth kinda... sucks against bullshit arena promoted enemies, this is bad. It's time to start stepping up his combat contributions so that he can hit 25 speed by the end of the game. Also, I forgot to mention it, but after Ch. 9, I gave Marth the boots. Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res My Unit 03.53 Falcoknight 41 20 06 24 24 13 16 10 Absolute 21 14 06 17 15 13 09 10 Marth 16.86 Lord 36 15 00 17 20 15 12 00 Absolute 18 10 00 14 13 15 05 00 Draug 05.61 Horseman 29 18 00 16 22 10 10 03 Absolute 09 11 00 10 13 10 04 00 Linde 02.02 Sage 43 03 14 18 22 20 06 09 Absolute 21 00 09 16 18 20 03 04 Palla 10.08 General 48 22 01 20 18 15 25 04 Absolute 20 14 00 17 14 15 10 01 Catria 17.23 Peg Knight 38 20* 02 16 20* 15 10 07 Absolute 22 16 00 11 13 15 05 01 Luke 04.26 Hero 44 22 00 24 25 09 19 06 Absolute 20 16 00 14 14 09 12 03 Mallesia 17.60 Cleric 24 00 06 07 14 18 01 10 Absolute 08 00 05 06 11 18 00 02 Sirius 10.47 Dracoknight 43 21 01 20 23* 13 15 03 Absolute 23 13 00 15 16 13 05 00 Sheeda 10.48 Peg Knight 22 09 00 13 20* 19 08 07 Absolute 06 05 00 08 13 19 03 01 Yumina 12.19 Cleric 19 00 05 07 13 14 05 10 Absolute 03 00 04 06 08 14 04 02 Quote Link to comment Share on other sites More sharing options...
fatgamecat Posted January 27, 2011 Share Posted January 27, 2011 Looking good. Personally I prefered lots of dracoknights for Ch 12.. more mobility and ability to pick off dragons from the air. Leveling Marth is definitely a pain. You basically have to feed him stat boosts and arena fights if you're planning on speedrunning. Quote Link to comment Share on other sites More sharing options...
Seven Deadly Sins Posted January 27, 2011 Author Share Posted January 27, 2011 I actually had enough air units for Ch. 12 to go well- DK Sirius, FK MU, and Catria have been serving pretty well as an air force, and normally Palla is a DK as well- the only reason she was a General is because I really needed a badass tank, and Palla seemed to be the most fitting. Worse comes to worse, I'll just need to buy her another Speedwing to max out her DK speed. That said, Palla still has 27 speed as a Swordmaster, which is plenty for my purposes should I actually need some more speed. That, and right now if I send Palla as a DK (with wtf20 def and the cancer/taurus/pisces orbs or cancer + rainbow potion, takes a 4hko from 36 atk Ice Dragons), she'll still have the speed necessary to double the Ice Dragons. Also I'm on the fence about whether or not to Master Seal Catria or wait for the Ch. 16 Elysian Whip. Enemies in that 17 speed range are getting annoying as Catria can't double them right now, and she's already capped Strength and Speed, so at this point she's kinda out of "improvement. Quote Link to comment Share on other sites More sharing options...
Seven Deadly Sins Posted January 28, 2011 Author Share Posted January 28, 2011 (edited) FREEZIN' MY BALLS OFF Chapter 13 Units Deployed: Marth, Palla, Draug, Sirius, Feena, Catria, Luke, Malliesia, Linde, Julian Reclasses: Palla -> Dracoknight, Sirius -> Paladin, Catria -> General, Draug -> Horseman Rainbow Potion: Luke, Purchased: 3x Physic, 1x Arms Scroll Gold Remaining: 30G Turns Taken: 8 Shards: Taurus -> My Unit Gemini -> My Unit Libra -> Sirius Aquarius -> Linde Cancer -> Palla Scorpio -> Catria Leo -> Draug Sagittarius -> Draug Virgo -> Marth Aries -> Marth Capricorn -> Linde Pisces -> Luke Promotion: Palla: Level 15 Draug: Level 14 Luke: Level 15 My Unit: Level 17 Linde: Level 18 Catria: Level 17 Malliesia: Level 19 GENERAL CATRIA IS THE BOSS Okay, so maybe Catria isn't quite the insane superstar that Palla was, but she's still pretty goddamn awesome. Like Palla, she doubles dragons with Potion and Scorpio, and just generally is an impressive character throughout. Tanked the right Ice Dragon, ate a hit from the Bolganone mage, and then tanked both flying dragons with 1 HP to spare, and dished out damn close to just as much punishment. Rainbow Potion made all this possible, too. Luke gets another use of the potion, hilping his durability fairly significantly. He jammed up the middle of the map alongside My Unit, clearing the way for Julian to grab the 2 annoying chests. I also give him an Arms Scroll to boost him to D Axes, because Hand Axes are very, very useful for him right now. Finally, My Unit picked up the last Rainbow Potion use, improving her durability significantly and allowing her to double Flying Dragons for free, though she ended up not using that. It also allowed her to ORKO the boss with the Wyrmslayer. Easy map. Linde and Catria go right; Sirius, Draug, Palla, Marth, and Malliesia go left; Luke and My Unit shoot down the middle. Feena provides dance support to Luke, then crosses left and doesn't do a whole lot. I don't even bother with the ambush, I just get everyone in position and have Marth seize on the turn in which I rush the center. Sold a couple Steel weapons to pay for Luke's Arms Scroll, and also sold those two Firestones that I'm never going to use. Arena gains: Catria: HP SPE LCK DEF Sirius: HP STR SKL DEF Palla: HP STR SPE DEF Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res My Unit 06.34 Falcoknight 43 21 06 26* 26* 15 17 10 Absolute 23 15 04 19 17 15 10 01 Marth 17.38 Lord 37 15 00 18 21 16 12 00 Absolute 19 10 00 15 13 16 05 00 Draug 06.54 Horseman 29 19 00 17 23 11 11 03 Absolute 09 12 00 11 14 11 05 00 Linde 03.44 Sage 43 03 14 19 23 21 06 10 Absolute 21 00 09 17 19 21 03 05 Palla 12.01 Dracoknight 42 23 01 23 22 15 21 04 Absolute 22 15 00 18 15 15 11 01 Catria 03.27 General 52 25 02 15 20 17 22 04 Absolute 24 17 01 12 16 17 07 01 Luke 06.10 Hero 46 24 01 26 26 08 20 06 Absolute 22 18 00 16 15 08 13 03 Mallesia 01.00 Sage 31 00 12 09 16 19 03 08 Absolute 09 00 07 07 12 19 00 03 Sirius 14.25 Paladin 46 22 01 21 23 13 14 06 Absolute 24 15 00 16 16 13 06 00 Yumina 12.19 Cleric 19 00 05 07 13 14 05 10 Absolute 03 00 04 06 08 14 04 02 Edited January 28, 2011 by Seven Deadly Sins Quote Link to comment Share on other sites More sharing options...
fatgamecat Posted January 28, 2011 Share Posted January 28, 2011 Good turn counts so far. I always thought Catria was better than Palla, though. I consider the late game more challenging to speedrun than the early game. Quote Link to comment Share on other sites More sharing options...
Seven Deadly Sins Posted January 28, 2011 Author Share Posted January 28, 2011 (edited) I think the difference between our runs is that you depended a lot more on forges, whereas I made up for a relative lack of forges (literally 0 forges so far) through Arena use to guarantee that Sirius and Palla have been in tip-top combat shape. They're actually significantly above average (though Sirius is down defensively, a side effect of arenaing him for speed and strength), which has been helping me a lot. IT'S DARK ;_; Chapter 13x Units Deployed: Marth, MU, Palla, Sirius, Catria, Luke, Linde Reclasses: A FUCKLOAD OF PALADINS (and general palla/sm luke) Rainbow Potion: Nobody! Purchased: Gold Remaining: 30G Turns Taken: 8 Shards: Taurus -> My Unit Gemini -> My Unit Libra -> Sirius Aquarius -> Linde Cancer -> Palla Scorpio -> Palla Leo -> Draug Sagittarius -> Draug Virgo -> Marth Aries -> Marth Capricorn -> Linde Pisces -> Luke Promotion: Palla: Level 15 Draug: Level 14 Luke: Level 15 My Unit: Level 17 Linde: Level 18 Catria: Level 17 Malliesia: Level 19 Blah, stupid mission. 3 turns. Got the Iote's Shield. Pulled Klein with Palla, finished off with Luke. Linde got the Spirit Dust from the last mission. Arena gains: Nothing. Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res My Unit 06.76 Paladin 45 22 06 24 24 15 18 07 Absolute 23 15 04 19 17 15 10 01 Marth 17.38 Lord 37 15 00 18 21 16 12 00 Absolute 19 10 00 15 13 16 05 00 Draug 06.54 Horseman 29 19 00 17 23 11 11 03 Absolute 09 12 00 11 14 11 05 00 Linde 04.12 Sage 44 03 17 19 24 22 06 10 Absolute 22 00 12 17 20 22 03 05 Palla 12.34 Dracoknight 42 23 01 23 22 15 21 04 Absolute 22 15 00 18 15 15 11 01 Catria 04.24 Paladin 47 24 01 18 24 18 15 07 Absolute 25 17 00 13 17 18 07 01 Luke 06.75 Swordmaster 44 23 01 27 28 08 19 06 Absolute 22 18 00 16 15 08 13 03 Mallesia 01.00 Sage 31 00 12 09 16 19 03 08 Absolute 09 00 07 07 12 19 00 03 Sirius 13.87 Paladin 46 21 01 20 23 13 13 06 Absolute 24 14 00 15 16 13 05 00 Yumina 12.19 Cleric 19 00 05 07 13 14 05 10 Absolute 03 00 04 06 08 14 04 02 Edited January 28, 2011 by Seven Deadly Sins Quote Link to comment Share on other sites More sharing options...
Seven Deadly Sins Posted January 29, 2011 Author Share Posted January 29, 2011 NO MORE STARSHARDS =/ Chapter 14 Units Deployed: Marth, MU, Palla, Sirius, Catria, Luke, Linde Reclasses: A FUCKLOAD OF PALADINS (and general palla/sm luke) Rainbow Potion: Marth, Catria, Palla Purchased: Gold Remaining: 30G Turns Taken: 10 Shards: No more... =( Promotion: Palla: Level 15 Draug: Level 14 Luke: Level 15 My Unit: Level 17 Linde: Level 18 Catria: Level 17 Malliesia: Level 19 So this mission just seemed to be a lot more intimidating than actually difficult. It turns out that while there is a shitload of dragons and stuff, there's a very, very simple answer to most solutions in FE. Instead of trying to be fancy, "just go fuckin' kill them". Easy. I open the main doors on turn 3 while pulling the outside dragons on both sides. Turn 4 I set up a pull on the 5 adds at the bottom, ORKOing 2 of the dragons with Linde Aura and Draug w/ Parthia. After that it's just simple cleanup. Tiki gets recruited, and I dance Marth toward the throne. Rainbow Potion's main use is waning- a lot of characters have capped their Speed in their preferred classes, and some have also capped Strength (Luke, I'm lookin' at you). I'm having to find more esoteric uses for it now, like how I used it to let Marth double Ice Dragons and ORKO or let Palla and Catria OHKO Dark Mages and Thieves with Silver Lance. I'm thinking that Marth is going to be the main beneficiary of Rainbow Potion due to his lower level and lack of actually capped stats. Looks like I'm going to run out of ways to use the Rainbow Potion long before I run out of actual uses... Arena gains: Nothing. Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res My Unit 08.94 Falcoknight 45 21 06 26* 26* 17 18 11 Absolute 25 15 03 19 17 17 10 01 Marth 18.94 Lord 38 16 00 18 22 17 12 00 Absolute 20 11 00 15 14 17 05 00 Draug 10.10 Sniper 35 23 00 22 28 13 14 03 Absolute 11 16 00 14 19 13 07 00 Linde 07.67 Sage 46 03 19 21 25* 25 07 11 Absolute 24 00 14 19 21 25 04 06 Palla 12.74 Dracoknight 42 23 01 23 22 15 21 04 Absolute 22 15 00 18 15 15 11 01 Catria 07.72 Dracoknight 48 26* 01 20 23* 20 19 04 Absolute 26 19 00 15 17 20 09 01 Luke 09.61 Paladin 47 25* 01 21 25* 10 24 11 Absolute 25 18 00 16 18 10 16 05 Mallesia 02.74 Sage 31 00 12 09 17 20 03 08 Absolute 09 00 07 07 13 20 00 03 Sirius 15.06 Paladin 48 23 01 22 24 14 15 06 Absolute 26 16 00 17 17 14 07 00 Yumina 12.19 Cleric 19 00 05 07 13 14 05 10 Absolute 03 00 04 06 08 14 04 02 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.