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Lunatic Playthrough (Now with Rainbow Potion!)


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Yeah, that was actually quite interesting.

Chapter 8

Units Deployed: Marth, MU, Palla, Luke, Draug, Linde, Malliesia, Sirius, Yumina, Shiida, Feena

Reclasses:

Rainbow Potion: Linde, Palla, Marth

Purchased: 3x Silver Lance

Gold Remaining: 5105G

Turns Taken: 5

Shards:

Taurus -> Sirius

Gemini -> Linde

Libra -> Luke

Aquarius -> Linde

Cancer -> Sirius

Scorpio -> Palla

Leo -> Draug

Sagittarius -> Draug

Linde gets a Potion so that she can ORKO the Generals here with Aura (she doubles), though it also allows her to Resire tank them, which I'm looking forward to. The other potion uses are semi-frivolous. I give one to Palla so that with the Scorpio Star, she can double the Leo thief and ORKO him with a Javelin, and I give the last one to Marth so that he can double a General if need be.

mjemirzian, eat your heart out. For the first time, I BEAT MIRZIAN'S LUNATIC REVERSE TURNCOUNT. Part of the key of this is when, in one turn, Linde uses Resire to tank FIVE GENERALS on enemy phase, CHing one of them and killing him outright. Linde has definitely been the unit that I've been most impressed by. Everything goes cleanly. I shave off a turn by Rescuing Marth with Yumina after he reaches the Bantu village, then Dancing him with Feena, trading him the Scorpio star, and having him double a Paladin to death. Basically, Linde kicks a ton of ass here. I also recruit Roger and Bantu, just because.

Arena gains:

Marth: HP STR SPE DEF

MU: HP SPE DEF

Linde: MAG SPE LCK

Sirius: HP STR SPE DEF

Unit       Lv.Ex  Class        HP  Str Mag Skl Spd Luk Def Res 
My Unit    16.00  Cavalier     37  17  03  16  18  11  14  01
Absolute                       19  12  03  14  12  11  07  01

Marth      13.09  Lord         33  12  00  15  16  14  11  00
Absolute                       15  07  00  12  09  14  04  00

Draug      14.14  Hunter       25  15  00  11  18  07  05  00  
Absolute                       07  08  00  07  11  07  02  00

Linde      15.02  Mage         34  00  08  13  17  17  04  07
Absolute                       18  00  05  12  14  17  02  04

Palla      03.10  Dracoknight  33  18  01  15  18  13  16  03  
Absolute                       13  10  00  10  11  13  06  00

Catria     12.30  Peg Knight   27  13  02  13  18  13  09  06  
Absolute                       11  09  00  08  11  13  04  00

Luke       15.28  Cavalier     35  16  00  15  17  07  17  02
Absolute                       17  11  00  13  11  07  10  02

Mallesia   11.17  Cleric       22  00  05  05  09  18  01  09
Absolute                       06  00  04  04  06  18  00  01

Sirius     07.20  Dracoknight  31  19  01  17  19  09  14  03  
Absolute                       11  11  00  12  12  09  04  00

Sheeda     09.80  Cavalier     23  09  00  08  19  18  10  01  
Absolute                       05  04  00  07  13  18  03  01

Yumina     05.19  Cleric       17  00  03  02  10  10  04  07
Absolute                       01  00  02  01  07  10  03  -1

A side note: It's interesting that as the game goes on, I find less and less use for the Rainbow Potion. I mean, there's still a lot of application for it, mainly to give people the speed that they need to double specific foes. I'm really not sure how much work it's going to do for me in the future, especially as people start cap bumping, but I guess that's what this PT is supposed to investigate!

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sorry gj im allergic to shitty units

Actually, as is, I'm running out of unit slots on a fairly regular basis. I actually contemplated *not* fielding MU in favor of Catria in Ch8, so the likelihood of me picking up Maris and actually attempting to use her is fairly low.

I do intend to use Leiden, though. He seems pretty badass.

Also, a note. Don't even think about trying to level Sirius as a Warrior. Promoted Arena enemies do NOT fuck around. Even while levelling him as a Swordmaster (24 Spe), I was frequently encountering enemies he couldn't double, and even encountering Swordmasters that would DOUBLE HIM. Ridiculous.

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sorry gj im allergic to shitty units

Actually, as is, I'm running out of unit slots on a fairly regular basis. I actually contemplated *not* fielding MU in favor of Catria in Ch8, so the likelihood of me picking up Maris and actually attempting to use her is fairly low.

B-But...She can work with this!

I do intend to use Leiden, though. He seems pretty badass.

You bastard!

Also, a note. Don't even think about trying to level Sirius as a Warrior. Promoted Arena enemies do NOT fuck around. Even while levelling him as a Swordmaster (24 Spe), I was frequently encountering enemies he couldn't double, and even encountering Swordmasters that would DOUBLE HIM. Ridiculous.

Are you sure they aren't just adjusting stats? Because I find units don't tend to be in that much different a situation no matter what they're doing. Or is it really noticeably worse?

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Well, Sirius has been meeting some nasty bastards in the arena, since he's at level 6 (at least last time he went to the arena, he's 7 now). Meanwhile, Palla, who has basically the same stats offensively but better defensive stats at level 1, wasn't having NEARLY the trouble that Sirius was having. Hell, I didn't even need to move her off of Draco.

A note: I started using SM!Sirius in the arena because BISHOPS WERE DOUBLING DK!SIRIUS (18 speed). That shit was not workin for me.

Edited by Seven Deadly Sins
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mjemirzian, eat your heart out. For the first time, I BEAT MIRZIAN'S LUNATIC REVERSE TURNCOUNT. Part of the key of this is when, in one turn, Linde uses Resire to tank FIVE GENERALS on enemy phase, CHing one of them and killing him outright. Linde has definitely been the unit that I've been most impressed by. Everything goes cleanly. I shave off a turn by Rescuing Marth with Yumina after he reaches the Bantu village, then Dancing him with Feena, trading him the Scorpio star, and having him double a Paladin to death. Basically, Linde kicks a ton of ass here. I also recruit Roger and Bantu, just because.

I considered using the rescue staff for Ch 8 but I was planning on 1 turning the final chapter and I need 4 charges for that. Anyway, my general MU had no problem wrecking the enemy generals (he killed almost all of them in one enemy phase) with no rainbow potion needed, so Linde has little to do with the reason you have a turn less there. I think Linde will end up disappointing you once you hit mid game.

Edited by mjemirzian
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Consider that I'm not using a growth abused general MU, Linde being able to annihilate everything is a big deal?

Actually MU by the start of Ch 8 was overleveled (17/6.61 promoted) so his stats would be towering over the generals regardless of the fact that I spent a few minutes reloading the prologue chapters for early SPD growths when it's fast and convenient to do so. His SPD has little to do with it by that point since he'll be capped at 21 as a general anyway.

And I just don't think Linde can keep up once the mid game gets into full swing around Ch 12 onward, especially if you are considering speedrunning. Just speaking from experience having used her in my first Lunatic run. She ended up being a decent healbot, but that's about it. But maybe you can get something out of her as a nosferatu tank, I dunno.

Edited by mjemirzian
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I also don't have grossly overleveled character(s) on my team, which says a lot.

Anyway, "we'll see". I need a mage for Gharnef anyway, and she does massive massive chip at range, considering the total investment on my part was basically "an Angelic Robe".

Grossly overleveling MU is the key for getting low turn counts mid game. Helps a lot when he can solo 1/3 to half of the map for you. Add in Xane for twice the uberness.

And I know angelic robes aren't as important in lunatic, but on lunatic reverse they're one of the best stat buffs since it allows top tier units like Palla, Shiida, Catria, etc. to be 3RKOed instead of 2RKOed. Just something to keep in mind when handing them out.

I am thinking Malliesia is the best choice for killing Gharnef if low turn counts are your goal. Instead of showering Etzel with buffs so he can cope, just give her one arms scroll. Her MAG/SPD by Ch 23 will be enough to spank him. Etzel will have A staves by then so he can use Fortify.

Edited by mjemirzian
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  • 4 months later...

OH MY GOD IT'S ALIVE

Chapter 9

Units Deployed: Marth, MU, Palla, Luke, Draug, Linde, Malliesia, Sirius, Yumina, Julian, Feena, Catria

Reclasses:

Rainbow Potion: Draug, Linde, Palla

Purchased:

Gold Remaining: 5105G

Turns Taken: 10

Shards:

Taurus -> Palla

Gemini -> Linde

Libra -> Luke

Aquarius -> Linde

Cancer -> Sirius

Scorpio -> Draug

Leo -> Sirius

Sagittarius -> Palla

Promotion:

Draug: Level 14

I promote Draug here, as with the Rainbow Potion and Scorpio Star, he doubles and ORKOs the Dracoknights and Thieves on this map. Good stuff. The strategy is pretty simple: Mop enemies up with Draug, Sirius, and Palla being all beastlike, with support from Luke and Catria. Catria's main mission on this map is going to be to pull Etzel in the direction of the village so that Marth can recruit him.

Linde gets the Rainbow Potion in order to 2HKO the Bolganone mages with Blizzard (I need 20 MT to 2HKO them) and also allows her to double the higher-end mages. Draug gets it to double and 2HKO the vicious Dracoknights. The final one goes to Palla, allowing her to double the boss and ORKO with steel. Very nice.

Map goes mostly according to plan- I lose a couple turns due to a misplacement for Feena causing Marth to reach the village on turn 6 instead of turn 5, and some untimely Javelin misses slowed me down slightly on Turn 7, but other than that, good times.

As a side note, I don't remember giving Sirius an Angelic Robe, but it must have happened somehow, because he's now up 8 HP on his previous level. Whatever, it came in handy during this mission, that's for damn sure.

Arena gains:

Unit       Lv.Ex  Class        HP  Str Mag Skl Spd Luk Def Res 
My Unit    16.52  Cavalier     37  17  03  16  18  11  14  01
Absolute                       19  12  03  14  12  11  07  01

Marth      13.09  Lord         33  12  00  15  16  14  11  00
Absolute                       15  07  00  12  09  14  04  00

Draug      01.89  Horseman     27  15  00  13  20  07  08  03  
Absolute                       07  08  00  07  11  07  02  00

Linde      16.23  Mage         35  00  08  14  18  17  04  07
Absolute                       19  00  05  13  15  17  02  04

Palla      04.52  Dracoknight  34  19  01  16  18  14  17  04  
Absolute                       14  11  00  11  11  14  07  01

Catria     12.53  Peg Knight   27  13  02  13  18  13  09  06  
Absolute                       11  09  00  08  11  13  04  00

Luke       15.43  Cavalier     35  16  00  15  17  07  17  02
Absolute                       17  11  00  13  11  07  10  02

Mallesia   11.92  Cleric       22  00  05  05  09  18  01  09
Absolute                       06  00  04  04  06  18  00  01

Sirius     08.19  Dracoknight  39  19  01  18  20  10  14  03  
Absolute                       19  11  00  13  13  10  04  00

Sheeda     09.80  Cavalier     23  09  00  08  19  18  10  01  
Absolute                       05  04  00  07  13  18  03  01

Yumina     05.70  Cleric       17  00  03  02  10  10  04  07
Absolute                       01  00  02  01  07  10  03  -1

Chapter 10

Units Deployed: Marth, MU, Palla, Draug, Wendell, Malliesia, Sirius, Yumina, Julian, Feena, Catria, Rickard

Reclasses: Draug -> Sniper

Rainbow Potion: Palla, Sirius, Catria

Purchased:

Gold Remaining: 12575G

Turns Taken: 7

Shards:

Taurus -> Palla

Gemini -> Linde

Libra -> Luke

Aquarius -> Linde

Cancer -> Sirius

Scorpio -> Palla

Leo -> Sirius

Sagittarius -> Draug

Virgo -> Draug

Promotion:

Draug: Level 14

Pretty easy mission altogether. I give the Rainbow Potion uses to Catria, Palla, and Sirius- Palla gets it so that she can double the mercenaries, Catria gets it so that she can double the mages, and Sirius gets it so that he can double the mercenaries and the sniper. Draug is a real MVP here, as he basically kills the entirety of the center area- he kills the first bishop, gets healed, and pulls in the first Shaver mage. He then kills the middle mercenary, pulls the second Shaver mage, and then pulls the Sniper and 2-rounds him. I get all the treasure- outside via Rickard and Julian, inside by Thief staff. Catria and Sirius solo the left side, while Palla, MU, Marth, and Wendell mop up the right. Palla also gets barriered, then kills the second bishop and gets danced to the right side, where she kills a curate and counters an enemy mage to death.

This mission went really well, all in all, and 7 turns isn't bad for it. Merric survived via pure water and 2 uses of Physic, which I can spare due to the extra Physic staff that I get in this mission.

Arena gains:

My Unit: HP STR SKL SPE

Sirius: HP STR SPE LCK

Unit       Lv.Ex  Class        HP  Str Mag Skl Spd Luk Def Res 
My Unit    17.17  Cavalier     38  18  03  17  19  11  14  01
Absolute                       20  13  03  15  13  11  07  01

Marth      13.43  Lord         33  12  00  15  16  14  11  00
Absolute                       15  07  00  12  09  14  04  00

Draug      03.14  Horseman     28  17  00  14  21  08  08  03  
Absolute                       08  10  00  08  12  08  02  00

Linde      16.23  Mage         35  00  08  14  18  17  04  07
Absolute                       19  00  05  13  15  17  02  04

Palla      05.36  Dracoknight  35  20  01  17  19  14  17  04  
Absolute                       15  12  00  12  12  14  07  01

Catria     13.27  Peg Knight   28  14  02  14  19  14  09  07  
Absolute                       12  10  00  09  12  14  04  01

Luke       15.43  Cavalier     35  16  00  15  17  07  17  02
Absolute                       17  11  00  13  11  07  10  02

Mallesia   13.63  Cleric       23  00  05  05  11  18  01  09
Absolute                       07  00  04  04  08  18  00  01

Sirius     09.03  Dracoknight  40  20  01  18  21  11  14  03  
Absolute                       20  12  00  13  14  11  04  00

Sheeda     09.80  Cavalier     23  09  00  08  19  18  10  01  
Absolute                       05  04  00  07  13  18  03  01

Yumina     05.70  Cleric       18  00  03  03  10  11  04  08
Absolute                       02  00  02  02  07  11  03  00

Chapter 10x

Units Deployed: Marth, MU, Palla, Draug, Sirius, Feena, Catria

Reclasses: Draug -> Horseman, Sirius -> Paladin

Rainbow Potion: Palla, Sirius

Purchased:

Gold Remaining: 12575G

Turns Taken: 1

Shards:

Taurus -> Sirius

Gemini -> Palla

Libra -> Luke

Aquarius -> Linde

Cancer -> Sirius

Scorpio -> Palla

Leo -> Sirius

Sagittarius -> Draug

Virgo -> Draug

Promotion:

Draug: Level 14

Whatever, 1 turn strat. Potion goes to Palla and Sirius- Sirius is reclassed to Paladin and doubles the real Roro for an ORKO with a Steel Sword. Palla gets the potion to double a fake Roro and kill it with Steel, while Sirius gets it for the ability to double the real Roro. I pick off 2 of the fake Roros in order to give kills to Marth and Catria.

Arena gains:

Marth: HP STR SPE DEF

Catria: HP STR SKL SPE

Unit       Lv.Ex  Class        HP  Str Mag Skl Spd Luk Def Res 
My Unit    17.17  Cavalier     38  18  03  17  19  11  14  01
Absolute                       20  13  03  15  13  11  07  01

Marth      14.20  Lord         34  13  00  15  17  14  12  00
Absolute                       16  08  00  12  10  14  05  00

Draug      03.24  Horseman     28  17  00  14  21  08  08  03  
Absolute                       08  10  00  08  12  08  02  00

Linde      16.23  Mage         35  00  08  14  18  17  04  07
Absolute                       19  00  05  13  15  17  02  04

Palla      05.59  Dracoknight  35  20  01  17  19  14  17  04  
Absolute                       15  12  00  12  12  14  07  01

Catria     14.03  Peg Knight   29  15  02  15  20* 14  09  07  
Absolute                       13  11  00  10  12  14  04  01

Luke       15.43  Cavalier     35  16  00  15  17  07  17  02
Absolute                       17  11  00  13  11  07  10  02

Mallesia   13.63  Cleric       23  00  05  05  11  18  01  09
Absolute                       07  00  04  04  08  18  00  01

Sirius     09.54  Dracoknight  40  20  01  18  21  11  14  03  
Absolute                       20  12  00  13  14  11  04  00

Sheeda     09.80  Cavalier     23  09  00  08  19  18  10  01  
Absolute                       05  04  00  07  13  18  03  01

Yumina     05.70  Cleric       18  00  03  03  10  11  04  08
Absolute                       02  00  02  02  07  11  03  00

Edited by Seven Deadly Sins
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WOO

Chapter 11

Units Deployed: Marth, Palla, Draug, Sirius, Shiida, Catria, Luke, Yumina, Malliesia, Linde, Etzel

Reclasses: Draug -> Horseman, Sirius -> Paladin

Rainbow Potion: Palla, Sirius, Draug

Purchased: 2x Dragonpike, 2x Wyrmslayer

Gold Remaining: 6595G

Turns Taken: 10

Shards:

Taurus -> Shiida

Gemini -> Palla

Libra -> Luke

Aquarius -> Linde

Cancer -> Palla

Scorpio -> Sirius

Leo -> Sirius

Sagittarius -> Draug

Virgo -> Draug

Promotion:

Draug: Level 14

Luke: Level 15

My Unit: Level 17

Linde: Level 18

Rainbow Potion is still fucking amazing. I give it to Sirius along with the Scorpio orb so that he doubles flying dragons. Palla gets it so that along with the Cancer and Taurus orbs, she is 4HKOed by flying dragons and Master Sword Swordmasters. Draug gets it so he can double and ORKO flying dragons. Luke promotes to Swordmaster here, as it gives him the 24 atk needed to double Flying Dragons.

This chapter seems daunting, but enemies are sparse enough that it's really not that hard to get everything here. Etzel uses Rescue on Marth to speed this up, and also does his standard Excalibur thing. I avoid the ridiculous swordmaster/2x wyrm pull on the west side completely by blowing through it and seizing. The main delay is that I placed Draug in the wrong spot to be optimally effective, so I had to waste a couple of turns getting him into position to bust up the main entry to the castle area. Palla is a boss, being 4HKOed by 33 Atk Flying Dragons, and even gets 5HKOed by the Master Sword Swordmasters, which allows her to singlehandedly eliminate the 2x SM/Flying Dragon trap protecting the Power Drop. Luke also does something interesting, as with the Gemini shard he is able to double a flying dragon at range with the Levin Sword and then KO it on the next turn in one hit with the Steel Sword. Palla 3HKOs the boss with an unforged Javelin too, woo.

After the chapter, Linde promotes to Sage and My Unit promotes to Falcoknight with the Elysian Whip. This gives her enough speed to naturally double the Fire Dragons, which is very nice. I spend the stat boosters I have this way:

Seraph Robe: Catria

Energy Drop x2: Luke, Catria

Spirit Dust: Linde

Secret Books: Sold for gold

Speedwing x2: Palla, Marth

Goddess Icon: Sold for gold

Dracoshield: My Unit

Arms Scroll: Draug (Reclassed to Swordmaster first, making him a horseman with 8 combats to C swords

Arena gains:

Marth: HP STR SKL SPE

Catria: HP STR SPE DEF

Luke: HP STR SPE LCK DEF (!)

Unit       Lv.Ex  Class        HP  Str Mag Skl Spd Luk Def Res 
My Unit    01.00  Falcoknight  40  19  06  22  22  11  16  10
Absolute                       20  13  06  15  13  11  09  10

Marth      15.01  Lord         35  14  00  16  20  14  12  00
Absolute                       17  09  00  13  13  14  05  00

Draug      03.24  Horseman     29  17  00  15  22  09  03  03  
Absolute                       09  10  00  09  13  09  03  00

Linde      01.00  Sage         42  03  14  17  21  19  05  09
Absolute                       20  00  09  15  17  19  02  04

Palla      07.77  Dracoknight  37  20  01  19  21  15  18  04  
Absolute                       17  12  00  14  14  15  08  01

Catria     15.23  Peg Knight   37  18  02  15  20* 14  10  07  
Absolute                       21  14  00  10  13  14  05  01

Luke       02.12  Hero         42  20  00  23  23  07  18  05
Absolute                       18  14  00  13  12  07  11  02

Mallesia   15.26  Cleric       24  00  06  06  12  18  01  09
Absolute                       08  00  05  05  09  18  00  01

Sirius     10.47  Dracoknight  41  21  01  18  22  12  14  03  
Absolute                       21  13  00  13  15  12  04  00

Sheeda     10.48  Peg Knight   22  09  00  13  20* 19  08  07  
Absolute                       06  05  00  08  13  19  03  01

Yumina     09.34  Cleric       18  00  04  04  12  13  04  08
Absolute                       02  00  03  03  07  13  03  00

Edited by Seven Deadly Sins
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Well the rainbow potion will make the early and mid game significantly easier, but once you start hitting mid-late and late game, both you and your enemies will start hitting stat caps, and it becomes less useful overall. Unless you're using the potion to prop up an otherwise weak unit, in which case you'll have to keep relying on it.

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Yeah, I'm already looking at bumping Sirius' speed cap as a Dracoknight- as soon as he gains another point of Speed he's going to stop benefitting from the Rainbow Potion...

That is, until I make him and Palla Swordmasters, which might not be too far into the future depending on the way things shape up. Right now I'm just glad that the starshards exist, I'm going to be pissed when they go away.

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Yeah, I'm already looking at bumping Sirius' speed cap as a Dracoknight- as soon as he gains another point of Speed he's going to stop benefitting from the Rainbow Potion...

That is, until I make him and Palla Swordmasters, which might not be too far into the future depending on the way things shape up. Right now I'm just glad that the starshards exist, I'm going to be pissed when they go away.

Yeah.. losing the starshards is a bummer. Rainbow potion will make that transition a lot smoother. Good run so far.

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Also something I'd like to note is that the Rainbow Potion allows me to class change more freely. Luke needs to go Swordmaster to double 21 speed Flying Dragons right now, but with Rainbow Potion, I can go Hero for +3 Defense (1 from class, 2 from potion), +3 Strength, and access to Axes while still having the speed I need to punk Flying Dragons.

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THERE BE DRAGONS HERE

Chapter 12

Units Deployed: Marth, Palla, Draug, Sirius, Shiida, Catria, Luke, Yumina, Malliesia, Linde, Etzel

Reclasses: Sirius -> Dracoknight, Palla -> General

Rainbow Potion: Palla, Linde, Marth

Purchased:

Gold Remaining: 6595G

Turns Taken: 11

Shards:

Taurus -> My Unit

Gemini -> My Unit

Libra -> Sirius

Aquarius -> Linde

Cancer -> Palla

Scorpio -> Palla

Leo -> Draug

Sagittarius -> Draug

Virgo -> Marth

Aries -> Catria

Capricorn -> Linde

Pisces -> My Unit (Dropped during the mission)

Promotion:

Palla: Level 15

Draug: Level 14

Luke: Level 15

My Unit: Level 17

Linde: Level 18

GENERAL PALLA IS THE BOSS

5HKOed by Fire Dragons, which is absolutely ridiculous. Basically, I just trudge up the map, tanking the fuck out of everything with Palla and cleaning up with the rest. On top of that, Scorpio and the Rainbow Potion lets her double AS A GENERAL. Linde gets the potion to double fire dragons and orko them with Thoron, and Marth gets it to double and ORKO them with Wyrmslayer as well.

That said, fuck this map. I hate it. There are so many times when enemies are in the worst fucking situation, and Darros is a bitch and a half to recruit because of the swordmaster behind him. However, Marth can tank the Devil Axe barbarian and the Levin Sword swordmaster with a Pure Water, which ends up being irrelevant because the Devil Axe barbarian missed despite having 95 listed hit. I blockade the middle forts, and leave Luke and Draug at the bottom forts to deal with the wyrms. Hopefully next mission will suck less.

Arena gains:

Luke: HP STR SKL SPE DEF (!!)

Special note: Marth basically can't arena any more. Once he hits level 16, he counts as "promoted" for the Arena, and starts fighting promoted enemies. Since Marth kinda... sucks against bullshit arena promoted enemies, this is bad. It's time to start stepping up his combat contributions so that he can hit 25 speed by the end of the game. Also, I forgot to mention it, but after Ch. 9, I gave Marth the boots.

Unit       Lv.Ex  Class        HP  Str Mag Skl Spd Luk Def Res 
My Unit    03.53  Falcoknight  41  20  06  24  24  13  16  10
Absolute                       21  14  06  17  15  13  09  10

Marth      16.86  Lord         36  15  00  17  20  15  12  00
Absolute                       18  10  00  14  13  15  05  00

Draug      05.61  Horseman     29  18  00  16  22  10  10  03  
Absolute                       09  11  00  10  13  10  04  00

Linde      02.02  Sage         43  03  14  18  22  20  06  09
Absolute                       21  00  09  16  18  20  03  04

Palla      10.08  General      48  22  01  20  18  15  25  04  
Absolute                       20  14  00  17  14  15  10  01

Catria     17.23  Peg Knight   38  20* 02  16  20* 15  10  07  
Absolute                       22  16  00  11  13  15  05  01

Luke       04.26  Hero         44  22  00  24  25  09  19  06
Absolute                       20  16  00  14  14  09  12  03

Mallesia   17.60  Cleric       24  00  06  07  14  18  01  10
Absolute                       08  00  05  06  11  18  00  02

Sirius     10.47  Dracoknight  43  21  01  20  23* 13  15  03  
Absolute                       23  13  00  15  16  13  05  00

Sheeda     10.48  Peg Knight   22  09  00  13  20* 19  08  07  
Absolute                       06  05  00  08  13  19  03  01

Yumina     12.19  Cleric       19  00  05  07  13  14  05  10
Absolute                       03  00  04  06  08  14  04  02

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I actually had enough air units for Ch. 12 to go well- DK Sirius, FK MU, and Catria have been serving pretty well as an air force, and normally Palla is a DK as well- the only reason she was a General is because I really needed a badass tank, and Palla seemed to be the most fitting. Worse comes to worse, I'll just need to buy her another Speedwing to max out her DK speed. That said, Palla still has 27 speed as a Swordmaster, which is plenty for my purposes should I actually need some more speed. That, and right now if I send Palla as a DK (with wtf20 def and the cancer/taurus/pisces orbs or cancer + rainbow potion, takes a 4hko from 36 atk Ice Dragons), she'll still have the speed necessary to double the Ice Dragons.

Also I'm on the fence about whether or not to Master Seal Catria or wait for the Ch. 16 Elysian Whip. Enemies in that 17 speed range are getting annoying as Catria can't double them right now, and she's already capped Strength and Speed, so at this point she's kinda out of "improvement.

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FREEZIN' MY BALLS OFF

Chapter 13

Units Deployed: Marth, Palla, Draug, Sirius, Feena, Catria, Luke, Malliesia, Linde, Julian

Reclasses: Palla -> Dracoknight, Sirius -> Paladin, Catria -> General, Draug -> Horseman

Rainbow Potion: Luke,

Purchased: 3x Physic, 1x Arms Scroll

Gold Remaining: 30G

Turns Taken: 8

Shards:

Taurus -> My Unit

Gemini -> My Unit

Libra -> Sirius

Aquarius -> Linde

Cancer -> Palla

Scorpio -> Catria

Leo -> Draug

Sagittarius -> Draug

Virgo -> Marth

Aries -> Marth

Capricorn -> Linde

Pisces -> Luke

Promotion:

Palla: Level 15

Draug: Level 14

Luke: Level 15

My Unit: Level 17

Linde: Level 18

Catria: Level 17

Malliesia: Level 19

GENERAL CATRIA IS THE BOSS

Okay, so maybe Catria isn't quite the insane superstar that Palla was, but she's still pretty goddamn awesome. Like Palla, she doubles dragons with Potion and Scorpio, and just generally is an impressive character throughout. Tanked the right Ice Dragon, ate a hit from the Bolganone mage, and then tanked both flying dragons with 1 HP to spare, and dished out damn close to just as much punishment. Rainbow Potion made all this possible, too.

Luke gets another use of the potion, hilping his durability fairly significantly. He jammed up the middle of the map alongside My Unit, clearing the way for Julian to grab the 2 annoying chests. I also give him an Arms Scroll to boost him to D Axes, because Hand Axes are very, very useful for him right now. Finally, My Unit picked up the last Rainbow Potion use, improving her durability significantly and allowing her to double Flying Dragons for free, though she ended up not using that. It also allowed her to ORKO the boss with the Wyrmslayer.

Easy map. Linde and Catria go right; Sirius, Draug, Palla, Marth, and Malliesia go left; Luke and My Unit shoot down the middle. Feena provides dance support to Luke, then crosses left and doesn't do a whole lot. I don't even bother with the ambush, I just get everyone in position and have Marth seize on the turn in which I rush the center.

Sold a couple Steel weapons to pay for Luke's Arms Scroll, and also sold those two Firestones that I'm never going to use.

Arena gains:

Catria: HP SPE LCK DEF

Sirius: HP STR SKL DEF

Palla: HP STR SPE DEF

Unit       Lv.Ex  Class        HP  Str Mag Skl Spd Luk Def Res 
My Unit    06.34  Falcoknight  43  21  06  26* 26* 15  17  10
Absolute                       23  15  04  19  17  15  10  01

Marth      17.38  Lord         37  15  00  18  21  16  12  00
Absolute                       19  10  00  15  13  16  05  00

Draug      06.54  Horseman     29  19  00  17  23  11  11  03
Absolute                       09  12  00  11  14  11  05  00

Linde      03.44  Sage         43  03  14  19  23  21  06  10
Absolute                       21  00  09  17  19  21  03  05

Palla      12.01  Dracoknight  42  23  01  23  22  15  21  04
Absolute                       22  15  00  18  15  15  11  01

Catria     03.27  General      52  25  02  15  20  17  22  04
Absolute                       24  17  01  12  16  17  07  01

Luke       06.10  Hero         46  24  01  26  26  08  20  06
Absolute                       22  18  00  16  15  08  13  03

Mallesia   01.00  Sage         31  00  12  09  16  19  03  08
Absolute                       09  00  07  07  12  19  00  03

Sirius     14.25  Paladin      46  22  01  21  23  13  14  06
Absolute                       24  15  00  16  16  13  06  00

Yumina     12.19  Cleric       19  00  05  07  13  14  05  10
Absolute                       03  00  04  06  08  14  04  02

Edited by Seven Deadly Sins
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I think the difference between our runs is that you depended a lot more on forges, whereas I made up for a relative lack of forges (literally 0 forges so far) through Arena use to guarantee that Sirius and Palla have been in tip-top combat shape. They're actually significantly above average (though Sirius is down defensively, a side effect of arenaing him for speed and strength), which has been helping me a lot.

IT'S DARK ;_;

Chapter 13x

Units Deployed: Marth, MU, Palla, Sirius, Catria, Luke, Linde

Reclasses: A FUCKLOAD OF PALADINS (and general palla/sm luke)

Rainbow Potion: Nobody!

Purchased:

Gold Remaining: 30G

Turns Taken: 8

Shards:

Taurus -> My Unit

Gemini -> My Unit

Libra -> Sirius

Aquarius -> Linde

Cancer -> Palla

Scorpio -> Palla

Leo -> Draug

Sagittarius -> Draug

Virgo -> Marth

Aries -> Marth

Capricorn -> Linde

Pisces -> Luke

Promotion:

Palla: Level 15

Draug: Level 14

Luke: Level 15

My Unit: Level 17

Linde: Level 18

Catria: Level 17

Malliesia: Level 19

Blah, stupid mission. 3 turns. Got the Iote's Shield. Pulled Klein with Palla, finished off with Luke. Linde got the Spirit Dust from the last mission.

Arena gains:

Nothing.

Unit       Lv.Ex  Class        HP  Str Mag Skl Spd Luk Def Res 
My Unit    06.76  Paladin      45  22  06  24  24  15  18  07
Absolute                       23  15  04  19  17  15  10  01

Marth      17.38  Lord         37  15  00  18  21  16  12  00
Absolute                       19  10  00  15  13  16  05  00

Draug      06.54  Horseman     29  19  00  17  23  11  11  03
Absolute                       09  12  00  11  14  11  05  00

Linde      04.12  Sage         44  03  17  19  24  22  06  10
Absolute                       22  00  12  17  20  22  03  05

Palla      12.34  Dracoknight  42  23  01  23  22  15  21  04
Absolute                       22  15  00  18  15  15  11  01

Catria     04.24  Paladin      47  24  01  18  24  18  15  07
Absolute                       25  17  00  13  17  18  07  01

Luke       06.75  Swordmaster  44  23  01  27  28  08  19  06
Absolute                       22  18  00  16  15  08  13  03

Mallesia   01.00  Sage         31  00  12  09  16  19  03  08
Absolute                       09  00  07  07  12  19  00  03

Sirius     13.87  Paladin      46  21  01  20  23  13  13  06
Absolute                       24  14  00  15  16  13  05  00

Yumina     12.19  Cleric       19  00  05  07  13  14  05  10
Absolute                       03  00  04  06  08  14  04  02

Edited by Seven Deadly Sins
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NO MORE STARSHARDS =/

Chapter 14

Units Deployed: Marth, MU, Palla, Sirius, Catria, Luke, Linde

Reclasses: A FUCKLOAD OF PALADINS (and general palla/sm luke)

Rainbow Potion: Marth, Catria, Palla

Purchased:

Gold Remaining: 30G

Turns Taken: 10

Shards:

No more... =(

Promotion:

Palla: Level 15

Draug: Level 14

Luke: Level 15

My Unit: Level 17

Linde: Level 18

Catria: Level 17

Malliesia: Level 19

So this mission just seemed to be a lot more intimidating than actually difficult. It turns out that while there is a shitload of dragons and stuff, there's a very, very simple answer to most solutions in FE. Instead of trying to be fancy, "just go fuckin' kill them". Easy.

I open the main doors on turn 3 while pulling the outside dragons on both sides. Turn 4 I set up a pull on the 5 adds at the bottom, ORKOing 2 of the dragons with Linde Aura and Draug w/ Parthia. After that it's just simple cleanup. Tiki gets recruited, and I dance Marth toward the throne.

Rainbow Potion's main use is waning- a lot of characters have capped their Speed in their preferred classes, and some have also capped Strength (Luke, I'm lookin' at you). I'm having to find more esoteric uses for it now, like how I used it to let Marth double Ice Dragons and ORKO or let Palla and Catria OHKO Dark Mages and Thieves with Silver Lance. I'm thinking that Marth is going to be the main beneficiary of Rainbow Potion due to his lower level and lack of actually capped stats. Looks like I'm going to run out of ways to use the Rainbow Potion long before I run out of actual uses...

Arena gains:

Nothing.

Unit       Lv.Ex  Class        HP  Str Mag Skl Spd Luk Def Res 
My Unit    08.94  Falcoknight  45  21  06  26* 26* 17  18  11
Absolute                       25  15  03  19  17  17  10  01

Marth      18.94  Lord         38  16  00  18  22  17  12  00
Absolute                       20  11  00  15  14  17  05  00

Draug      10.10  Sniper       35  23  00  22  28  13  14  03
Absolute                       11  16  00  14  19  13  07  00

Linde      07.67  Sage         46  03  19  21  25* 25  07  11
Absolute                       24  00  14  19  21  25  04  06

Palla      12.74  Dracoknight  42  23  01  23  22  15  21  04
Absolute                       22  15  00  18  15  15  11  01

Catria     07.72  Dracoknight  48  26* 01  20  23* 20  19  04
Absolute                       26  19  00  15  17  20  09  01

Luke       09.61  Paladin      47  25* 01  21  25* 10  24  11
Absolute                       25  18  00  16  18  10  16  05

Mallesia   02.74  Sage         31  00  12  09  17  20  03  08
Absolute                       09  00  07  07  13  20  00  03

Sirius     15.06  Paladin      48  23  01  22  24  14  15  06
Absolute                       26  16  00  17  17  14  07  00

Yumina     12.19  Cleric       19  00  05  07  13  14  05  10
Absolute                       03  00  04  06  08  14  04  02

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