VincentASM Posted September 6, 2010 Share Posted September 6, 2010 Just noticed this on a Japanese site, has anybody noticed that the amount of level up gains in the battle preparations arena is slightly fixed, akin to FE10's BEXP level ups? Apparently, it takes the character's growth rate total and rolls a random number (presumably from 0-99) to determine the number of stat gains. Eg. Marth's growth rate total is 395, if the RN is 94 or less, then he will gain 4 stats, but if it's 95 or more he will gain 3 (so in most cases, he would gain 4 stats). I did a few quick tests myself and the results seem to agree with the description. Although once you begin capping stats, I believe it ignores that stat's growth rate. GROWTH RATE TOTAL 395 LEVEL / STAT GAINS 10 HP SKL SPD LCK 11 HP SKL SPD LCK 12 SKL SPD LCK DEF 13 STR SPD LCK DEF 14 HP STR SKL LCK ----- CAPPED STR GROWTH RATE TOTAL 335 15 HP SKL SPD LCK 16 HP SKL SPD LCK 17 HP SKL DEF 15 HP SKL SPD LCK 16 SKL SPD LCK DEF 17 HP SKL SPD 18 HP SKL SPD RES 19 HP LCK DEF 20 HP SPD LCK 21 HP SKL LCK 22 SKL SPD LCK 23 HP SPD LCK 24 HP SKL SPD LCK 25 HP LCK DEF ----- CAPPED HP GROWTH RATE TOTAL 245 15 SPD DEF 16 SPD LCK 15 SKL LCK 16 SKL LCK 17 SPD LCK 18 SKL SPD LCK 19 SPD LCK DEF 20 SPD LCK DEF 21 SKL LCK DEF 22 SKL SPD DEF 23 SKL SPD LCK 24 SPD LCK Not sure if it's been discussed before, I did miss quite a few weeks worth of FE12 topics/news ^^ Quote Link to comment Share on other sites More sharing options...
Galenforcer Posted September 6, 2010 Share Posted September 6, 2010 I don't think they're like the BEXP levels from FE10. One time, Ellerean gained like just defense(lol), so levels might not be fixed(or there's like a formula involving which class you gain exp from like in fixed mode.) Quote Link to comment Share on other sites More sharing options...
Tryhard Posted September 6, 2010 Share Posted September 6, 2010 (edited) I think this is right; I noticed this a while ago but decided not to post on it since I was not completely sure whether this was what was happening or what. As an example I took Arran and through savestates leveled him up a lot of times. He never gained more then two stats, but I can't remember him gaining none, always being at least one. This was significantly different from Est, who got 4 or 5 stat ups regularly. Edited September 6, 2010 by Kelsper Quote Link to comment Share on other sites More sharing options...
fatgamecat Posted September 6, 2010 Share Posted September 6, 2010 Just noticed this on a Japanese site, has anybody noticed that the amount of level up gains in the battle preparations arena is slightly fixed, akin to FE10's BEXP level ups? Apparently, it takes the character's growth rate total and rolls a random number (presumably from 0-99) to determine the number of stat gains. Eg. Marth's growth rate total is 395, if the RN is 94 or less, then he will gain 4 stats, but if it's 95 or more he will gain 3 (so in most cases, he would gain 4 stats). I did a few quick tests myself and the results seem to agree with the description. Although once you begin capping stats, I believe it ignores that stat's growth rate. That's a nice find. Presumably they added that so you can't reload until you get a stat up in every stat. I was recently searching all around the JP web for some turn counts or any rank above A and didn't find anything. Quote Link to comment Share on other sites More sharing options...
Darros Posted September 6, 2010 Share Posted September 6, 2010 I know this is for site data, but Imma be using the regular arenas for teams and stuff if thats the case. Quote Link to comment Share on other sites More sharing options...
VincentASM Posted September 6, 2010 Author Share Posted September 6, 2010 I was recently searching all around the JP web for some turn counts or any rank above A and didn't find anything. I don't think there's any signs of a rank above A in the data, in the obvious places that I looked. I'm planning on looking into turncounts, but it will take a long time. It doesn't help that you can't skip the Epilogue like in FE7 >___< Also, this is only slightly related, but I think it's possible to increase a stat by 2 with an exactly 100% growth rate. I'm not sure what the actual chance of it would be though. From what I can see, 0% growths can't ever lead to a stat increase, at least not factoring in dynamic growths or etc. Quote Link to comment Share on other sites More sharing options...
eclipse Posted September 6, 2010 Share Posted September 6, 2010 If a unit breaks 100% growth (like Ogma the Fighter), will the +2 be counted as one of the stats that goes up, or two? For high-growth units, I'd probably use the status arena to level. For units with lower growth, I'll take my chances outside. Quote Link to comment Share on other sites More sharing options...
grandjackal Posted September 6, 2010 Share Posted September 6, 2010 Well now, that is an interesting bit of information. Pardon me while I list up total growths of character base and classes so we know who benefits most from this, or who can anyways. I will list total base, and the stats most likely considering the numbers. Character Base Growth Totals Marth Base-305% HP, Lck, Str/Skl/Spd MU Base-220% Lck, HP/Str/Skl Luke Base-235% HP, Str, Spd/Lck Roddy Base-260% Lck, Spd, HP Cecile Base-295% Spd, HP, Skl Gordon Base-170% Lck, HP/Str Ryan Base-235% Skl, HP/Str/Lck Draug Base-200% Spd, Lck Malliesa Base-195% Spd, Lck Arran Base-10% Lck Catria Base-295% Skl, Spd, HP/Lck Warren Base-215% Skl, HP/Str/Lck Cord Base-190% Lck, Spd Linda Base-260% Lck, Skl, Spd Paula Base-225% Skl, Str, HP Bord Base-175% Lck Skl Julian Base-305% Lck, Str, HP, Def Matthis Base-195% HP, Str Wrys Base-140% Lck, Mag/Res Ogma Base-240% Lck, HP, Str Yumina Base-190% Lck, Spd Yubello Base-200% Lck, Spd/Def Sirius Base-295% Lck, HP, Str Castor Base-175% Skl, Lck/HP/Str Shiida Base-295% Lck, Spd, Skl Barst Base-195% Lck, Skl Rickard Base-185% Lck, HP/Str/Spd Frey Base-270% Lck/Spd, Str Norne Base-200% Lck, Spd Samuto Base-160% HP Spd Wendell Base-150% Lck, Def Caesar Base-190% HP, Spd Raddy Base-215% Lck, HP/Str Navarre Base-250% Lck, HP, Spd Feena Base-295% Lck, Str/Skl/Spd Cain Base-280% Lck, Spd, Str Banut- -5% Roger Base-240% Lck, Str, Spd George Base-190% Lck, HP Minerva Base-240% Lck, HP, Str/Skl Etzel Base-255% HP, Def, Lck/Skl Maric Base-260% Lck, Spd/HP Elleraen Base-200% HP, Def Dice Base-160% Lck, Spd Malice Base-210% Lck, Skl, HP/Str/Spd Horace Base-220% HP/Str/Def Jake Base-320% Lck, Spd, Str, Skl Daross Base-180% Lck, Str Robert Base-255% Lck/Skl, HP/Str/Spd Belf Base-190% HP/Str/Lck Raiden Base-200% Skl/Spd/Lck Beck Base-235% HP/Skl/Spd Athena Base-250% Lck, Skl/Spd Tiki Base-305% Lck, Spd, Skl, HP Est Base-325% Lck/Str, Skl, Spd Dolph Base-195% Str, Skl/Lck Abel Base-265% HP, Spd, Str Maccelan Base-280% Str, Lck, HP/Spd/Def Astram Base-215% Lck, HP, Str Katarina Base-310% Lck, HP, Spd, Skl Thomas Base-280% Str, Lck/Skl/HP Sheema Base-290% Lck, Spd, Str Samson Base-190% Lck, HP Frost Base-195% HP, Skl/Spd Roshea Base-275% Lck, HP, Spd Vyland Base-255% Lck, Spd, Str Sedgar Base-280% HP, Skl, Spd Wolf Base-285% Lck, HP, Str Midia Base-230% HP, Spd, Skl Ymir Base-195% Str, Spd Michalis Base-240% HP, Str, Skl Nagi Base-305% Lck, Spd, Skl, HP Class Total Growths Lord- 85%, -10% Mag, -5% Res Peg/Falco/Draco- 80% -15% Mag Cavalier/Paladin- 90% -10% Mag, -5% Res Knight/General- 100% -15% Mag, -10% Res Archer/Sniper- 90% -10% Mag and Res Merc/Hero- 95% -20% Mag, -10% Res Myrm/Swordmaster- 90% -10% Mag -5 Res Fighter/Warrior- 115% -20% Mag -15% Res Hunter/Horseman- 75% -15% Mag and Res Pirate/Berserker- 110% -20% Mag -15% Res Dark Mage/Sorcerer- 70% -15% Str and Def Mage- 70% -10% Str -15% Def Sage- 70% -15 Str and Def Curate- 70% -15 Str -10 Def Bishop- 70% -15 Str and Def Thief/Dancer- 65% -20% Mag -10% Res Manakete- 130% -10% Res Take it as you will. Quote Link to comment Share on other sites More sharing options...
Big Klingy Posted September 7, 2010 Share Posted September 7, 2010 I'm doing some level ups in the arena, and I've found pretty strong evidence this is true. Ogma always gets exactly three stats, no matter how many times I reset. Linde, on the other hand, got 4. (she has a higher growth total as I recall) Sirius gets 4 most of the time, but he did get a 3 once. So I think it's about a 90-10 ratio. So basically, the prep arena is like BEXP, that you have to pay for. Quote Link to comment Share on other sites More sharing options...
Rewjeo Posted September 7, 2010 Share Posted September 7, 2010 But also gives you WEXP. Quote Link to comment Share on other sites More sharing options...
VincentASM Posted September 7, 2010 Author Share Posted September 7, 2010 (edited) Also, for anybody who uses the Maturity Drop, there seems to be signs that it doesn't work in the training arena. A +40% growth total might not be something you want to discard. EDIT Hmm, maybe I did something wrong before... The Maturity Drop does seem to have an effect. Also, I think it gives +20% HP growth and +10% growth to the other stats. I need to check a bit more thoroughly first though. Edited September 7, 2010 by VincentASM Quote Link to comment Share on other sites More sharing options...
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