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Soren37
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Thank you, thank you!!!

Okay, here's my character, in SPOILER form! Note that she's not going by her real name (which. . .isn't important).

Amethyst
Neutral Good

Strength	16	(+3)
Dexterity	12	(+1)
Constitution	13	(+1)
Intelligence	11	(+0)
Wisdom	10	(+0)
Charisma	8	(-1)
	Size:	Medium
Height:	4' 0"
Weight:	165 lb
Skin:	Tan
Eyes:	Dark Brown
Hair:	Black




Total Hit Points: 11

Speed: 20 feet

Armor Class: 17 = 10 +5 [chainmail] +1 [light steel] +1 [dexterity] 
Touch AC: 11
Flat-footed: 16
Initiative modifier:	+1	= +1 [dexterity] 
Fortitude save:	+3	= 2 [base] +1 [constitution] 
Reflex save:	+1	= 0 [base] +1 [dexterity] 
Will save:	+0	= 0 [base] 
Attack (handheld):	+4	= 1 [base] +3 [strength] 
  Weapon Finesse:	+2	= 1 [base] +1 [dexterity] 
Attack (unarmed):	+4	= 1 [base] +3 [strength] 
Attack (missile):	+2	= 1 [base] +1 [dexterity] 
Grapple check:	+4	= 1 [base] +3 [strength] 

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:	76 lb. or less
77-153 lb.
154-230 lb.
230 lb.
460 lb.
1150 lb.


Languages:	Common Dwarven 


Light Mace [1d6, crit x2, 1 lb, light, bludgeoning]

Heavy Pick [1d6, crit x4, 6 lb., one-handed, piercing]

Dwarven Waraxe [1d10, crit x3, 8 lb., one-handed, slashing]

Chain mail [medium; +5 AC; max dex +2; check penalty -5; 40 lb.] 

Light Steel Shield [+1 AC; check penalty -1; hardness 10; hp 10; 6 lb.] 


Feats:
Athletic	
Weapon Finesse	


Traits: 

Legend: Key Ability = KA, Skill Modifier = SM, Ability Modifier = AM, Misc. Modifier = MM

Skill Name      KA   SM   AM  Ranks  MM
Appraise        Int   0 = +0		
Balance         Dex*  1 = +1		
Bluff           Cha  -1 = -1		
Climb           Str*  5 = +3         +2 [athletic] 
Concentration   Con   1 = +1		
Craft_1         Int   0 = +0		
Craft_2         Int   0 = +0		
Craft_3         Int   0 = +0		
Diplomacy       Cha  -1 = -1		
Disguise        Cha  -1 = -1		
Escape Artist   Dex*  1 = +1		
Forgery         Int   0 = +0		
Gather Info     Cha  -1 = -1		
Heal            Wis   1 = +0    +1	
Hide            Dex*  1 = +1		
Intimidate      Cha  -1 = -1		
Jump            Str* -3 = +3         -6 [speed 20] 
Listen          Wis   0 = +0		
Move Silently   Dex*  2 = +1    +1	
Open Lock       Dex   2 = +1    +1	
Perform_1       Cha  -1 = -1		
Perform_2       Cha  -1 = -1		
Perform_3       Cha  -1 = -1		
Perform_4       Cha  -1 = -1		
Perform_5       Cha  -1 = -1		
Ride            Dex   1 = +1		
Search          Int   0 = +0		
Sense Motive    Wis   1 = +0    +1	
Spot            Wis   0 = +0		
Survival        Wis   0 = +0		
Swim            Str** 5 = +3         +2 [athletic] 
Use Rope        Dex   1 = +1		


* = check penalty for wearing armor


Dwarf:

+2 constitution / -2 charisma (already included)

Can move 20 feet even if in heavy armor

Darkvision (see 60 feet in pitch-dark)

Stonecunning (+2 on searching stone, intuit depth)

+2 racial bonus on saves vs. poison

+2 racial bonus on saves vs. spells / spell-like abilities

+1 racial bonus to hit orcs and goblinoids

+4 dodge bonus on AC against giants

+4 stability bonus to avoid being tripped/bull rushed standing on solid ground

+2 racial bonus on appraise checks if stone/metal

Fighter:

Bonus Feats (already included)


        Class     HP rolled	
Level 1: Fighter      10

Equipment:

61 lb
2 lb
1 lb
_____
64 lb	Weapons / Armor / Shield (from above)
Backpack
Thieves' tools

Total



More about this character: I have no idea what a NG character is doing with a NE and CN.

Edited by eclipse
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