Caliban of Sycorax Posted March 17, 2011 Share Posted March 17, 2011 (edited) Its been a long time since I've sprited, and with my hacking going back to town I've decided to go through the archives and pull out what I've got and revamp it. I'm looking for comments and critiques alike here. This is actually not for this particular hack, but it is for my other planned one which will happen probably much, much later. It's Nino, aged about a year from FE7. My first revamp one. I've always debated where Nino's hair would go in the years following FE7 and I went for shorter. The original aged Nino, for comparison. Weapon icons for Bloodwar--these are the older ones. I plan on fixing most of them up. Various colors for William. Another old one. The next one will probably much less Matthew-like. Critiques on color choice and any suggestions for possible colors appreciated! An old Davan concept. Not as old as my Zealot/Ephraim splice. This is closer to what will be in the game, but expect more customing. Critiques on what should be fixed appreciated! Sadly that's all for now, more will be coming shortly. -Archangel Edited April 17, 2012 by Laurence Olivier Quote Link to comment Share on other sites More sharing options...
ThatGuyDownTheStreet Posted March 17, 2011 Share Posted March 17, 2011 (edited) The 1st two portraits are pretty good, but on the last one it looks as if his left arm (from his point of view) is too high up. Maybe it would be better to let drop down a bit, but not too much. Edited March 17, 2011 by ThatGuyDownTheStreet Quote Link to comment Share on other sites More sharing options...
Nanami Touko Posted March 17, 2011 Share Posted March 17, 2011 Alllllright 1st one: -She has no neck. It's extremely thin, and should be 1-2 pixels wider than it is. -Her body is also a bit small, even though she's only 15 (Since you said one age older than FE7 Nino). -The shading on ALL of the custom parts is extremely chunky, and a little bit pillowed. All I can suggest to fix that is to reference (closly) how shading and shaping works for actual GBA sprites, probably from FE7. -Last thing, is that she looks much older than just the one year it would have been, as you stated. 2nd one: -The only REAL problems with this are the shading on the neck near the bottom of the neck, and the fact that you're using the FE8 outline on FE7 colors XD It's generally not a good idea to use both FE6/7/8 colors on one sprite Of course, this could be argued, but, for starting out in spriting, it's generally not a good idea 3rd one: -His body is quite tiny. For the size of his neck and head, his body need to extend out to the right (OPV) a bit more. -The custom shading on the top of his hair, and on his neck is done quite incorrectly. The hair: Right here, where the root should be, is completely the second shade, and it also quite flat there. Reference some other sprites with the same facial angle, or stick the rest of Euban's hair back on. -The neck has quite a bit of pillow shading on it. Pillow shading is when you shade as if the lightsource is sitting right between you and the part of the sprite you're shading if you didn't know. Reference some necks of similar size~ And there you go. Happy fixings. Quote Link to comment Share on other sites More sharing options...
Caliban of Sycorax Posted March 17, 2011 Author Share Posted March 17, 2011 Alllllright 1st one: -She has no neck. It's extremely thin, and should be 1-2 pixels wider than it is. -Her body is also a bit small, even though she's only 15 (Since you said one age older than FE7 Nino). -The shading on ALL of the custom parts is extremely chunky, and a little bit pillowed. All I can suggest to fix that is to reference (closly) how shading and shaping works for actual GBA sprites, probably from FE7. -Last thing, is that she looks much older than just the one year it would have been, as you stated. 2nd one: -The only REAL problems with this are the shading on the neck near the bottom of the neck, and the fact that you're using the FE8 outline on FE7 colors XD It's generally not a good idea to use both FE6/7/8 colors on one sprite Of course, this could be argued, but, for starting out in spriting, it's generally not a good idea 3rd one: -His body is quite tiny. For the size of his neck and head, his body need to extend out to the right (OPV) a bit more. -The custom shading on the top of his hair, and on his neck is done quite incorrectly. The hair: Right here, where the root should be, is completely the second shade, and it also quite flat there. Reference some other sprites with the same facial angle, or stick the rest of Euban's hair back on. -The neck has quite a bit of pillow shading on it. Pillow shading is when you shade as if the lightsource is sitting right between you and the part of the sprite you're shading if you didn't know. Reference some necks of similar size~ And there you go. Happy fixings. Thanks for the Nino critiques, I'm going to put that one on the back burner to work on Bloodwar mugs. Using your critiques I did some fixing on Davan and William: I fixed the hair, lowered his left shoulder, and added a bit of an undershirt because I thought there was too much neck for the clothes he was wearing. The neck shading still bothers me a bit but it's not as painfully pillowed as before hopefully. The issue is the 16 color limit--I'd love to add a third shade on the collar. I fixed the shading on William's neck and also fixed up his eyes. Before they bugged me but they're much cleaner and more consistent. They also have shading! I also upgraded the pallettes, and now only FE8/custom colors are present. Quote Link to comment Share on other sites More sharing options...
Nanami Touko Posted March 17, 2011 Share Posted March 17, 2011 (edited) Bro, you ruined the shading on Davan's cloak. Put it back D: Custom colors is also not a good idea for someone of your level, since they look a bit meh :E I'd suggest sticking to FE8's colors for a while. Edited March 17, 2011 by seph1212 Quote Link to comment Share on other sites More sharing options...
Caliban of Sycorax Posted March 17, 2011 Author Share Posted March 17, 2011 While I don't consider myself fully amateur I don't consider myself to be an expert, but I do know how to work with custom colors--I do agree with the shading on Davan, however. Anyway, I fixed up William a bit. I lightened the lightest hair shade and worked around with the shirt. I also added a small bit of hair next to his left ear. Also, the shading on the jewels is fixed up as well. Quote Link to comment Share on other sites More sharing options...
Nanami Touko Posted March 17, 2011 Share Posted March 17, 2011 (edited) Don't use that much of the outline color to outline trim. It makes it look thick, too dark, and blocky. using the 5th skin shade is fine for outlining trim when it's against a color like on William's clothing. I don't know what gave you the idea to use the outline color like that, but it's a bad idea, and I think you should change it back :E The shading that was prevalent on the shirt before was also better than what you've changed it too :< Edited March 17, 2011 by seph1212 Quote Link to comment Share on other sites More sharing options...
Caliban of Sycorax Posted March 17, 2011 Author Share Posted March 17, 2011 5th shade used in shirt, minor face changes, some shirt changes. New colors on Davan's cloak, some shading fixed. Quote Link to comment Share on other sites More sharing options...
CT075 Posted March 18, 2011 Share Posted March 18, 2011 Just one comment I have, those tomes look awfully dull. Like, they don't have any really flashy colors to make them stand out. Also, you seem to have a habit of using the same design but with extra modifications. Take at look at these, from my own gallery. You see how mine use many bright colors, and use varying designs? Try doing something like that. Quote Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted March 18, 2011 Share Posted March 18, 2011 Actually Cam, I have to disagree completely, I think the tomes themselves look fine, I actually like them a lot. The only boring looking one IMO is E level dark, which is allowed to be boring :/ And William's neck seems a bit thin... Quote Link to comment Share on other sites More sharing options...
CT075 Posted March 18, 2011 Share Posted March 18, 2011 It's less that the tomes seem boring, but more of the similarity of the designs themselves. Like, all of his thunder tomes have a lighting bolt, all of his light tomes have some form of like, that shine/cross thingy... And I still think they all look too uniform. Quote Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted March 18, 2011 Share Posted March 18, 2011 I think that's what he was going for... I'm thinking he's making a system similar to FE4/5/9/10 so they would be similar to the ones in each group. Quote Link to comment Share on other sites More sharing options...
CT075 Posted March 18, 2011 Share Posted March 18, 2011 That being said, it's not necessarily a good thing. Quote Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted March 19, 2011 Share Posted March 19, 2011 Well Cam, it's not necessarily a bad thing either :E Quote Link to comment Share on other sites More sharing options...
iavasechui Posted March 19, 2011 Share Posted March 19, 2011 Personally I like the uniform looks of the spells ^_^ Quote Link to comment Share on other sites More sharing options...
riariadne Posted March 19, 2011 Share Posted March 19, 2011 (edited) I personally like the tomes a lot. The hierarchy is something I like from the FE4/5/9/10 tomes, so I have no complaints with it. Mugs I'll leave alone because I'm not any good at them myself and can only point out things that have already been said. Problem being that a few of them beg a question: namely, what the hell is Light, Anima, and Dark. A bunch could be a variety of combinations of the 3. Edited March 19, 2011 by Reinfleche Quote Link to comment Share on other sites More sharing options...
Joerachi Posted March 19, 2011 Share Posted March 19, 2011 Maybe it's like GBAFE and FEDS, with no specific hierarchy of magic? Quote Link to comment Share on other sites More sharing options...
Caliban of Sycorax Posted April 4, 2011 Author Share Posted April 4, 2011 Minor revisions to William, neck is a bit expanded and hair's got some minor things. And next face sprite, Craig. The hair's basically fullcustom, I know it's not pretty at the moment, it's based on my actual hair which is usually kept in a fauxhawk. Body will be less Karel-like. Quote Link to comment Share on other sites More sharing options...
Caliban of Sycorax Posted April 19, 2011 Author Share Posted April 19, 2011 I updated Nino. First off, this is clearly over the color limit, I wasn't going for colors here. There's 18 including the background. I could have made it 16 easily by killing a shade on the cloak (which is borrowed from Ray, symbolism!) but I figured this isn't designed for a hack so I just went for it. The hair got a lot of rehauling. Quote Link to comment Share on other sites More sharing options...
Nanami Touko Posted April 19, 2011 Share Posted April 19, 2011 Her hair is playdough! Glorious. Quote Link to comment Share on other sites More sharing options...
Caliban of Sycorax Posted April 19, 2011 Author Share Posted April 19, 2011 Her hair is playdough! Glorious. Needless to say, that was the issue I had with her left/our right side of the hair. Too much first shade in my opinion. Quote Link to comment Share on other sites More sharing options...
Nanami Touko Posted April 19, 2011 Share Posted April 19, 2011 (edited) Needless to say, that was the issue I had with her left/our right side of the hair. Too much first shade in my opinion. That's the problem you've had with the entire hair, especially on the right (OPV) side. Hair is supposed to be strands. Where there's normally a large chunk of empty space, most sprites put in the hair roots, right where you should have them on the right (OPV) side. For hair like this I suggest referencing Ursula Or, heck, splice it in, because I don't think you should be FCing this early into spriting. It's not a good idea. Her neck is also ridiculously long, and the shading all over the body is pillowed :E Edited April 19, 2011 by seph1212 Quote Link to comment Share on other sites More sharing options...
Caliban of Sycorax Posted April 22, 2011 Author Share Posted April 22, 2011 More/hopefully better hair shading. Also, Jaffar. His right (OPV) arm is awkward, as is his right (OPV) pectoral. Quote Link to comment Share on other sites More sharing options...
Nanami Touko Posted April 22, 2011 Share Posted April 22, 2011 There's less playdough, but it's still extremely chunky. Highly suggest you stick to splicing. Jaffar's shading is messed up all over, as are his bodily proportions. Quote Link to comment Share on other sites More sharing options...
Caliban of Sycorax Posted April 22, 2011 Author Share Posted April 22, 2011 as are his bodily proportions. Specifics? It's basically his FE7 mug. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.