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Event Assembler Questions Thread


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Chapter 5? Sure, but it's a long one.

[spoiler=Chapter 5 Events]

#define DISABLE_TUTORIALS
#include EAstdlib.event

EventPointerTable(0x21,Pointers)


org 0xD83190
Pointers:
POIN Turn_events 
POIN Character_events 
POIN Location_events 
POIN Misc_events
POIN BallistaData BallistaData
POIN Bad Bad Bad Bad
POIN Good Good Good Good
POIN Opening_event Ending_event

Bad:
UNIT Heintz Monk 0x00 Level(7,Enemy,False) [36,33] [36,33] [Fimbulvetr] GuardTile
UNIT Yogi Sage Heintz Level(6,Enemy,False) [2,34] [2,34] [Thunder] GuardTile
UNIT Boies General Heintz Level(6,Enemy,False) [2,2] [2,2] [HorseSlayer] GuardTile //Uses ID 0x0F, 0x10 and 0x11
UNIT Groznyi NomadTrooper Heintz Level(6,Enemy,False) [2,3] [2,3] [silverSword,SteelBow] NoAI //Uses ID 0x09 and 0x0A, 0x0C
UNIT Wire Sniper Heintz Level(6,Enemy,False) [36,28] [36,28] [steelBow,Longbow] NoAI //Uses ID 0x0B
UNIT Guy Cavalier Heintz Level(13,Enemy,False) [1,3] [1,3] [steelSword,IronSpear,Vulnerary] NoAI
UNIT Zagan Sage_F Heintz Level(6,Enemy,False) [3,29] [3,29] [Elfire] AttackInRange
UNIT 0xB9 Cavalier Heintz Level(11,Enemy,True) [1,4] [1,4] [ironSword] NoAI
UNIT 0xB9 Cavalier Heintz Level(11,Enemy,True) [2,4] [2,4] [steelSword] NoAI
UNIT 0xB9 Cavalier Heintz Level(11,Enemy,True) [1,5] [1,5] [ironSpear] NoAI
UNIT 0xB9 Cavalier Heintz Level(11,Enemy,True) [2,5] [2,5] [steelSpear] NoAI
UNIT 0xB9 Cavalier Heintz Level(11,Enemy,True) [1,6] [1,6] [ironAxe] NoAI
UNIT 0xB9 Cavalier Heintz Level(11,Enemy,True) [2,6] [2,6] [steelAxe] NoAI
UNIT 0xBA Knight Heintz Level(11,Enemy,True) [36,25] [36,25] [ironSpear] NoAI
UNIT 0xBA Knight Heintz Level(11,Enemy,True) [37,25] [37,25] [Javelin] NoAI
UNIT 0xBA Knight Heintz Level(11,Enemy,True) [36,26] [36,26] [steelSpear] NoAI
UNIT 0xBA Knight Heintz Level(11,Enemy,True) [37,26] [37,26] [KillerLance] NoAI
UNIT 0xBA Myrmidon Heintz Level(11,Enemy,True) [36,27] [36,27] [steelSword] NoAI
UNIT 0xBA Myrmidon Heintz Level(11,Enemy,True) [37,27] [37,27] [Armourslayer] NoAI
UNIT 0xBA Troubadour Heintz Level(11,Enemy,True) [37,28] [37,28] [Heal,Vulnerary] NoAI
UNIT 0xBC Warrior Heintz Level(1,Enemy,True) [2,29] [2,29] [steelAxe,Vulnerary] AttackInRange
UNIT 0xBB Mage Heintz Level(11,Enemy,True) [1,29] [1,29] [Fire] AttackInRange
UNIT 0xBB Mage Heintz Level(11,Enemy,True) [4,29] [4,29] [Thunder] AttackInRange
UNIT 0xBB Knight Heintz Level(10,Enemy,True) [0,28] [0,28] [Javelin] AttackInRange
UNIT 0xBB Knight Heintz Level(10,Enemy,True) [5,28] [5,28] [steelSpear] AttackInRange
UNIT 0xBB Archer Heintz Level(11,Enemy,True) [6,27] [6,27] [KillerBow] AttackInRange
UNIT 0xBB Archer Heintz Level(11,Enemy,True) [0,31] [0,31] [ironBow] AttackInRange
UNIT 0xBB Archer Heintz Level(11,Enemy,True) [4,31] [4,31] [ironBow] AttackInRange
UNIT 0xB9 Knight Heintz Level(11,Enemy,True) [5,7] [5,7] [steelSpear,Vulnerary] GuardTile
UNIT 0xB9 Fighter Heintz Level(11,Enemy,True) [4,10] [4,10] [steelAxe,Vulnerary] AttackInRange
UNIT 0xB9 Myrmidon Heintz Level(11,Enemy,True) [1,11] [1,11] [KillingEdge] AttackInRange
UNIT 0xB9 Archer Heintz Level(11,Enemy,True) [3,12] [3,12] [Longbow] NoAI
UNIT 0xB9 Mercenary Heintz Level(11,Enemy,True) [2,14] [2,14] [steelSword] AttackInRange
UNIT 0xB9 Mercenary Heintz Level(15,Enemy,True) [0,10] [0,10] [steelSword,IronSword,Vulnerary] AttackInRange
UNIT 0xB9 Archer Heintz Level(11,Enemy,True) [24,3] [24,3] [ironBow] AttackInRange
UNIT 0xB9 Archer Heintz Level(11,Enemy,True) [20,7] [20,7] [ironBow] AttackInRange
UNIT 0xBA Cavalier Heintz Level(11,Enemy,True) [35,27] [35,27] [ironSword,SteelSpear] NoAI
UNIT 0xBA Cavalier Heintz Level(11,Enemy,True) [38,27] [38,27] [ironSpear,SteelAxe] NoAI
UNIT 0xB9 Soldier Heintz Level(11,Enemy,True) [5,14] [5,14] [ironSpear,Javelin,Vulnerary] AttackInRange
UNIT 0xB9 Soldier Heintz Level(10,Enemy,True) [2,16] [2,16] [steelSpear] AttackInRange
UNIT 0xBA Soldier Heintz Level(10,Enemy,True) [35,26] [35,26] [ironSpear] NoAI
UNIT 0xBA Soldier Heintz Level(10,Enemy,True) [38,26] [38,26] [Javelin] NoAI
UNIT 0xB9 Archer Heintz Level(11,Enemy,True) [1,18] [1,18] [steelBow] NoAI
UNIT 0xB9 Fighter Heintz Level(11,Enemy,True) [5,17] [5,17] [HandAxe,IronAxe] AttackInRange
UNIT 0xBA Archer Heintz Level(12,Enemy,True) [34,30] [34,30] [ironBow] AttackInRange
UNIT 0xBA Archer Heintz Level(12,Enemy,True) [38,30] [38,30] [steelBow] AttackInRange
UNIT 0xB9 Fighter Heintz Level(11,Enemy,True) [0,13] [0,13] [ironAxe,HandAxe] AttackInRange
UNIT 0xB9 Archer Heintz Level(10,Enemy,True) [8,14] [8,14] [ironBow] AttackInRange
UNIT 0xBD Thief Heintz Level(20,Enemy,True) [8,9] [8,9] [LightBrand,Vulnerary] GuardTile
UNIT 0xB9 Brigand Heintz Level(11,Enemy,True) [3,19] [3,19] [steelAxe,HandAxe,Vulnerary] AttackInRange
UNIT Empty

MyUnit:
UNIT Wil Knight_F Lyn_t Level(12,Ally,False) [37,10] [37,11] [steelSpear,KillerLance,Vulnerary] NoAI
UNIT Empty

FinCut:
UNIT Raven Cavalier Heath Level(12,Ally,False) [39,14] [40,3] [steelSpear,IronSword,Vulnerary] NoAI
UNIT Empty

LeafNannaCut:
UNIT Heath HectorLord 0x00 Level(7,Ally,False) [40,3] [40,3] [LightBrand,SteelSword,Vulnerary] NoAI
UNIT Priscilla Troubadour Heath Level(5,Ally,False) [40,3] [39,4] [Heal,Mend,Elixir,DoorKey] NoAI
UNIT Lucius Mage Lyn_t Level(6,Ally,False) [40,3] [40,5] [Thunder,Vulnerary] NoAI
UNIT Empty

BlumeCut:
UNIT Lundgren General Heintz Level(15,Enemy,False) [36,33] [36,34] [silverSpear] NoAI
UNIT Empty

KempfCut:
UNIT Heintz Monk 0x00 Level(7,Enemy,False) [36,33] [36,33] [Fimbulvetr] GuardTile
UNIT Empty

BaratCut:
UNIT Wire Sniper Heintz Level(6,Enemy,False) [36,33] [36,28] [steelBow,Longbow] NoAI
UNIT 0xBA Knight Heintz Level(11,Enemy,True) [36,33] [36,25] [ironSpear] NoAI
UNIT 0xBA Knight Heintz Level(11,Enemy,True) [36,33] [37,25] [Javelin] NoAI
UNIT 0xBA Knight Heintz Level(11,Enemy,True) [36,33] [36,26] [steelSpear] NoAI
UNIT 0xBA Knight Heintz Level(11,Enemy,True) [36,33] [37,26] [KillerLance] NoAI
UNIT 0xBA Myrmidon Heintz Level(11,Enemy,True) [36,33] [36,27] [steelSword] NoAI
UNIT 0xBA Myrmidon Heintz Level(11,Enemy,True) [36,33] [37,27] [steelSword] NoAI
UNIT 0xBA Troubadour Heintz Level(11,Enemy,True) [36,33] [37,28] [Heal,Vulnerary] NoAI
UNIT 0xBA Cavalier Heintz Level(11,Enemy,True) [36,33] [35,27] [steelSword,SteelSpear] NoAI
UNIT 0xBA Cavalier Heintz Level(11,Enemy,True) [36,33] [38,27] [steelSpear,SteelAxe] NoAI
UNIT 0xBA Soldier Heintz Level(10,Enemy,True) [36,33] [35,26] [ironSpear] NoAI
UNIT 0xBA Soldier Heintz Level(10,Enemy,True) [36,33] [38,26] [Javelin] NoAI
UNIT Empty

LevinCut:
UNIT Lyn_t EliwoodLord 0x00 Level(1,Ally,False) [16,0] [15,1] [Rapier,IronSword,Vulnerary] [0x00,0x00,0x00,0x00]
UNIT Marcus Paladin Lyn_t Level(5,Ally,False) [16,0] [16,1] [steelSword,IronSpear] [0x00,0x00,0x00,0x00]
UNIT Athos Sage Lyn_t Level(20,NPC,False) [16,0] [15,2] [0x00,0x00,0x00,0x00] NoAI
UNIT Empty

LensterAlly:
UNIT 0xE6 Knight Lyn_t Level(10,NPC,True) [41,8] [41,8] [steelSpear,Vulnerary] [0x00,0x00,0x00,0x00]
UNIT 0xE6 Knight Lyn_t Level(10,NPC,True) [42,7] [42,7] [steelSpear,Vulnerary] [0x00,0x00,0x00,0x00]
UNIT 0xE6 Knight Lyn_t Level(10,NPC,True) [40,7] [40,7] [steelSpear,Vulnerary] [0x00,0x00,0x00,0x00]
UNIT 0xE6 Fighter Lyn_t Level(10,NPC,True) [39,7] [39,7] [KillerAxe,Vulnerary] [0x00,0x00,0x00,0x00]
UNIT Empty

LensterNPCut:
UNIT 0xE6 Knight Lyn_t Level(10,NPC,True) [40,3] [41,8] [steelSpear,Vulnerary] [0x00,0x00,0x00,0x00]
UNIT 0xE6 Knight Lyn_t Level(10,NPC,True) [40,3] [42,7] [steelSpear,Vulnerary] [0x00,0x00,0x00,0x00]
UNIT 0xE6 Knight Lyn_t Level(10,NPC,True) [40,3] [40,7] [steelSpear,Vulnerary] [0x00,0x00,0x00,0x00]
UNIT 0xE6 Fighter Lyn_t Level(10,NPC,True) [40,3] [39,7] [KillerAxe,Vulnerary] [0x00,0x00,0x00,0x00]
UNIT Empty

AlessCut:
UNIT Guy Cavalier Heintz Level(13,Enemy,False) [2,2] [1,3] [steelSword,IronSpear,Vulnerary] NoAI
UNIT Groznyi NomadTrooper Heintz Level(6,Enemy,False) [2,2] [2,3] [silverSword,SteelBow] NoAI
UNIT Empty

LeenRein:
UNIT Ninian Dancer Lyn_t Level(1,Ally,False) [2,2] [2,3] [Talisman,Vulnerary] NoAI
UNIT Empty

DarnaRein:
UNIT 0xB9 Fighter Heintz Level(12,Enemy,True) [0,8] [0,8] [steelAxe] NoAI
UNIT 0xB9 Archer Heintz Level(12,Enemy,True) [1,8] [1,8] [steelBow,Vulnerary] NoAI
UNIT 0xB9 Mercenary Heintz Level(12,Enemy,True) [2,8] [2,8] [steelSword] NoAI
UNIT Empty

MelReinforcements:
UNIT 0xBB Mage Heintz Level(11,Enemy,True) [0,27] [0,25] [Thunder] NoAI
UNIT 0xBB Mage Heintz Level(11,Enemy,True) [0,27] [1,25] [Fire,Vulnerary] NoAI
UNIT 0xBB Soldier Heintz Level(11,Enemy,True) [2,28] [2,24] [steelSpear] NoAI
UNIT 0xBB Soldier Heintz Level(11,Enemy,True) [3,28] [3,24] [ironSpear,Javelin,Vulnerary] NoAI
UNIT 0xBB Fighter Heintz Level(11,Enemy,True) [5,27] [4,25] [steelAxe] NoAI
UNIT 0xBB Fighter Heintz Level(11,Enemy,True) [5,27] [5,25] [ironAxe,HandAxe,Vulnerary] NoAI
UNIT Empty

MelCastleRein:
UNIT 0xBB Mage Heintz Level(10,Enemy,True) [1,28] [1,28] [Fire] NoAI
UNIT 0xBB Fighter Heintz Level(10,Enemy,True) [2,28] [2,28] [steelAxe] NoAI
UNIT 0xBB Myrmidon Heintz Level(10,Enemy,True) [3,28] [3,28] [steelSword] NoAI
UNIT 0xBB Archer Heintz Level(10,Enemy,True) [4,28] [4,28] [ironBow] NoAI
UNIT Empty

BaratRein:
UNIT 0xBA Fighter Heintz Level(11,Enemy,True) [36,28] [36,26] [steelAxe,Vulnerary] NoAI
UNIT 0xBA Fighter Heintz Level(11,Enemy,True) [37,28] [37,26] [steelAxe] NoAI
UNIT 0xBA Cavalier Heintz Level(11,Enemy,True) [36,28] [36,28] [steelSword,IronSpear] NoAI
UNIT 0xBA Cavalier Heintz Level(11,Enemy,True) [37,28] [37,28] [steelSword,Javelin] NoAI
UNIT 0xBA Soldier Heintz Level(11,Enemy,True) [36,28] [36,27] [steelSpear] NoAI
UNIT 0xBA Soldier Heintz Level(11,Enemy,True) [37,28] [37,27] [steelSpear,Vulnerary] NoAI
UNIT Empty

AlsterMages:
UNIT Rebecca Mage_F Heintz Level(9,Enemy,False) [36,33] [29,31] [Thunder,DragonShield,Vulnerary] NoAI
UNIT 0xBA Mage Heintz Level(10,Enemy,True) [36,33] [26,31] [Fire] NoAI
UNIT 0xBA Mage Heintz Level(10,Enemy,True) [36,33] [26,32] [Fire] NoAI
UNIT 0xBA Mage Heintz Level(10,Enemy,True) [36,33] [27,31] [Thunder] NoAI
UNIT 0xBA Mage Heintz Level(10,Enemy,True) [36,33] [27,32] [Thunder] NoAI
UNIT 0xBA Mage Heintz Level(10,Enemy,True) [36,33] [28,31] [Fire] NoAI
UNIT 0xBA Mage Heintz Level(10,Enemy,True) [36,33] [28,32] [Fire] NoAI
UNIT 0xBA Mage Heintz Level(10,Enemy,True) [36,33] [29,32] [Thunder,Vulnerary] NoAI
UNIT Empty

LensterArmors:
UNIT 0xBA Knight Heintz Level(11,Enemy,True) [36,33] [36,25] [ironSpear] NoAI
UNIT 0xBA Knight Heintz Level(11,Enemy,True) [36,33] [37,25] [Javelin,Vulnerary] NoAI
UNIT 0xBA Knight Heintz Level(11,Enemy,True) [36,33] [36,26] [steelSpear] NoAI
UNIT 0xBA Knight Heintz Level(11,Enemy,True) [36,33] [37,26] [KillerLance] NoAI
UNIT 0xBA Knight Heintz Level(11,Enemy,True) [36,33] [36,27] [ironSpear] NoAI
UNIT 0xBA Knight Heintz Level(11,Enemy,True) [36,33] [37,27] [Javelin] NoAI
UNIT 0xBF General Heintz Level(1,Enemy,True) [36,33] [36,28] [steelSpear,SteelAxe,Vulnerary] NoAI
UNIT 0xBA Mage Heintz Level(11,Enemy,True) [36,33] [37,28] [Thunder] NoAI
UNIT Empty

AlsterUnits:
UNIT 0xBA Cavalier Heintz Level(12,Enemy,True) [29,32] [29,32] [steelSword,SteelAxe] NoAI
UNIT 0xBA Nomad Heintz Level(12,Enemy,True) [29,31] [29,31] [steelBow,Vulnerary] NoAI
UNIT 0xBA Soldier Heintz Level(12,Enemy,True) [36,28] [36,28] [steelSpear,Javelin] NoAI
UNIT 0xBA Fighter Heintz Level(12,Enemy,True) [37,28] [37,28] [steelAxe,Vulnerary] NoAI
UNIT 0xBA Archer Heintz Level(12,Enemy,True) [41,31] [41,31] [steelBow,Longbow] NoAI
UNIT 0xBA Mage Heintz Level(12,Enemy,True) [41,32] [41,32] [Thunder,Vulnerary] NoAI
UNIT Empty

ScaredSoldiers:
UNIT 0xBA Warrior Heintz Level(1,Enemy,True) [36,33] [36,33] [KillerAxe,KillerBow,Vulnerary] GuardTile
UNIT 0xBF NomadTrooper Heintz Level(1,Enemy,True) [36,33] [37,34] [steelSword,SteelBow,Vulnerary] AttackInRange
UNIT 0xBF NomadTrooper Heintz Level(1,Enemy,True) [36,33] [35,34] [steelSword,SteelBow,Vulnerary] AttackInRange
UNIT Empty

GladeUnit:
UNIT 0xBA Paladin 0x00 Level(1,NPC,True) [37,19] [36,33] [silverSpear] NoAI
UNIT 0xBA Cavalier 0x00 Level(1,NPC,True) [37,18] [35,34] [silverSword] NoAI
UNIT 0xBA Cavalier 0x00 Level(1,NPC,True) [37,17] [36,34] [silverSpear] NoAI
UNIT 0xBA NomadTrooper 0x00 Level(1,NPC,True) [37,16] [37,34] [silverBow] NoAI
UNIT

Good:
UNIT Lyn_t EliwoodLord 0x00 Level(1,Ally,False) [13,2] [13,2] [Rapier,IronSword,Vulnerary] [0x00,0x00,0x00,0x00]
UNIT Heath  HectorLord 0x00 Level(7,Ally,False) [40,3] [40,3] [LightBrand,SteelSword,Vulnerary] NoAI
UNIT Raven Cavalier Heath Level(12,Ally,False) [41,4] [41,4] [steelSpear,IronSword,Vulnerary] NoAI
UNIT Priscilla Troubadour Heath  Level(5,Ally,False) [39,4] [39,4] [Heal,Mend,Elixir,DoorKey] NoAI
UNIT Lucius Mage Lyn_t Level(6,Ally,False) [40,5] [40,5] [Thunder,Vulnerary] NoAI
UNIT Marcus Paladin Lyn_t Level(5,NPC,False) [12,1] [12,1] [steelSword,IronSpear] [0x00,0x00,0x00,0x00]
UNIT Sain Myrmidon_F Lyn_t Level(1,NPC,False) [11,0] [11,0] [ironSword,Vulnerary] [0x00,0x00,0x00,0x00]
UNIT Serra Cleric Lyn_t Level(1,NPC,False) [13,0] [13,0] [Heal,Vulnerary] [0x00,0x00,0x00,0x00]
UNIT Kent Myrmidon Lyn_t Level(1,NPC,False) [14,1] [14,1] [ironSword,Vulnerary] [0x00,0x00,0x00,0x00]
UNIT Lowen Cavalier Lyn_t Level(3,NPC,False) [15,2] [15,2] [ironSword,Vulnerary] [0x00,0x00,0x00,0x00]
UNIT Rath Nomad Lyn_t Level(3,NPC,False) [14,3] [14,3] [ironBow,Vulnerary] [0x00,0x00,0x00,0x00]
UNIT Bartre Fighter Zugu Level(10,NPC,False) [16,1] [16,1] [ironAxe,HandAxe,Vulnerary] [0x00,0x00,0x00,0x00]
UNIT Nino Mage_F Elbert Level(1,NPC,False) [15,0] [15,0] [Lightning] [0x00,0x00,0x00,0x00]
UNIT Oswin Cavalier Carjiga Level(12,NPC,False) [16,3] [16,3] [steelAxe,Vulnerary] GuardTile
UNIT Karel Swordmaster 0x00 Level(2,Ally,False) [17,2] [17,2] [steelSword,Vulnerary] NoAI
UNIT Empty

Turn_events:
TurnEventPlayer(0x00,Fadeout,1)
TurnEventPlayer(0x00,TactAppear,2)
TurnEventPlayer(0x00,AlsterRein1,5)
TurnEventPlayer(0x00,DarnaReinforcements,5)
TurnEventPlayer(0x00,DarnaReinforcements,6)
TurnEventPlayer(0x00,DarnaReinforcements,7)
TurnEventPlayer(0x00,DarnaReinforcements,8)
TurnEventPlayer(0x00,MelgenRein2,3,99)
TurnEventPlayer(0x22,SoldiersFreakOut,1,99)
TurnEventPlayer(0x00,AlsterRein2,6,99)
TURN

Character_events:
CharacterEvent(0x08,CeliceAless,Lyn_t,Guy)
CharacterEventBothWays(0x0E,AlessLeen,Guy,Ninian)
CharacterEvent(0x23,ArthurTinny,Erk,Rebecca)
CharacterEvent(0x25,CeliceLeaf,Lyn_t,Heath)
CHAR

Location_events:
Village(0x07,TactVillage,37,10)
Armory(ArmoryData1,10,4)
Vendor(VendorData1,9,5)
Seize(0x0D,DarnaSeize,2,2)
Armory(ArmoryData2,4,0)
Vendor(VendorData2,5,0)
Village(0x15,Village2,33,13)
Village(0x16,Village3,29,14)
Village(0x17,Village4,25,17)
Village(0x18,Village5,41,21)
Seize(0x19,MelgenSeize,2,34)
Armory(ArmoryData3,35,15)
Vendor(VendorData3,34,15)
Seize(0x27,Ending_event,36,33)
House(0x28,House1,15,3)
House(0x29,House2,8,16)
House(0x2A,House3,10,23)
House(0x2B,House4,4,30)
House(0x2C,House5,28,4)
House(0x2D,House6,36,14)
House(0x2E,House7,20,15)
House(0x2F,House8,37,19)
House(0x30,House9,27,24)
LOCA

Misc_events:
CauseGameOverIfLordDies
AREA 0x12 MelgenRein [0,19] [12,35]
AFEV 0x21 TinnyAppears 0x19
AFEV

Opening_event:
CAM1 [35,5]
CMOF
OOBB
LOU1 FinCut
ENUN
CURF [40,3]
FADI 10
BACG 0x14
FADU 10
TEX1 0x868
REMA
MOVE [40,3] [41,4]
ENUN
LOU1 LeafNannaCut LensterNPCut
ENUN
CURF Heath
TEX1 0x869
REMA
CAM1 [35,31]
MUS1 0x0050
CURF [36,33]
FADI 10
BACG 0x14
FADU 10
TEX1 0x86A
REMA
LOU1 BaratCut
ENUN
LOU1 BlumeCut
ENUN
WarpOut(Lundgren)
LOU1 KempfCut
ENUN
CMON
CURF Heintz
TEX1 0x86B
REMA
FADI 10
CAM1 [6,31]
FADU 10
CURF [2,34]
FADI 10
BACG 0x10
FADU 10
TEX1 0x86C
REMA
FADI 10
CAM1 [7,5]
FADU 10
CURF [2,2]
FADI 10
BACG 0x36
FADU 10
TEX1 0x86D
REMA
LOU1 AlessCut
ENUN
CURF Groznyi
TEX1 0x86E
REMA
MUS1 0x0057
LOU1 LevinCut
ENUN
CURF Lyn_t
FADI 10
BACG 0x1C
FADU 10
TEX1 0x871
REMA
ENDB

Ending_event:
MUS1 0x0039
FADI 10
CAM1 [35,31]
UnitClear
REMA
FADU 10
CURF [36,33]
FADI 10
BACG 0x14
FADU 10
TEX1 0x88E
REMA
CMOF
LOU1 GladeUnit
ENUN
CURF [36,33]
MUS1 0x0043
FADI 10
BACG 0x14
FADU 10
TEX1 0x88F
REMA
ITGC Heath EarthSeal
MNCH 0x06
STAL 1
_0x1
ENDA

Fadeout:
CMOF
LOU1 LensterAlly
ENUN
OOBB
ENDA

TactAppear:
CAM1 [35,10]
CURF [37,10]
MUS1 0x0033
FADI 10
BACG 0x02
FADU 10
TEX1 0x86F
REMA
ENDA

TactVillage:
MUS2 0x0042
FADI 10
BACG 0x02
FADU 10
TEX1 0x870
REMA
LOU1 MyUnit
ENUN
MURE 5
ENDA

CeliceAless:
MUS2 0x0042
TEX1 0x875
REMA
TurnAlly(Guy)
MURE 5
ENDA

DarnaSeize:
MUS2 0x003C
FADI 10
BACG 0x10
FADU 10
TEX1 0x876
FADI 10
BACG 0x1B
FADU 10
TEX1 0x877
REMA
LOU1 LeenRein
ENUN
MURE 5
ENDA

AlessLeen:
TEX1 0x87A
REMA
ITGC Guy KillingEdge
ENDA

DarnaReinforcements:
IFET 0x01 0x0D
LOU1 DarnaRein
ENUN
ELSE 0x02
ENIF 0x01
ENIF 0x02
ENDA

MelgenRein:
CAM1 Zagan
MUS2 0x0053
CURF Zagan
TEX1 0x87B
REMA
CMOF
LOU1 MelReinforcements
ENUN
CMON
MURE 5
ENDA

MelgenRein2:
IFEF 0x06 0x12
IFET 0x08 0x19
LOU1 MelCastleRein
ENUN
ELSE 0x09
ENIF 0x08
ENIF 0x09
ELSE 0x07
ENIF 0x06
ENIF 0x07
ENDA

Village2:
MUS2 0x006A
FADI 10
BACG 0x02
FADU 10
TEX1 0x0882
REMA
ITGV Physic
MURE 5
ENDA

Village3:
FADI 10
BACG 0x02
FADU 10
TEX1 0x0883
REMA
ITGV KillerAxe
ENDA

Village4:
IFET 0x04 0x67
FADI 10
BACG 0x02
FADU 10
TEX1 0x0884
REMA
ITGV EarthSeal
ELSE 0x05
ENIF 0x04
TEX1 0x886
REMA
ENIF 0x05
ENDA

Village5:
FADI 10
BACG 0x02
FADU 10
TEX1 0x0885
REMA
ITGV AngelicRobe
ENDA

MelgenSeize:
MUS2 0x0039
FADI 10
BACG 0x10
FADU 10
TEX1 0x888
REMA
MURE 5
ENDA

TinnyAppears:
IFET 0x10 0x20
MUS2 0x0053
CAM1 Heintz
CURF Heintz
FADI 10
BACG 0x14
FADU 10
TEX1 0x889
REMA
LOU1 AlsterMages
ENUN
LOU1 LensterArmors
ENUN
MOVE [36,33] [30,31]
ENUN
CHAI Heintz NoAI
MURE 5
ELSE 0x11
ENIF 0x10
ENIF 0x11
ENDA

AlsterRein1:
IFET 0x0C 0x0B
LOU1 BaratRein
ENUN
ELSE 0x0D
ENIF 0x0C
ENIF 0x0D
ENDA

AlsterRein2:
IFEF 0x12 0x21
LOU1 AlsterUnits
ENUN
ELSE 0x13
ENIF 0x12
ENIF 0x13
ENDA

SoldiersFreakOut:
IFEF 0x14 0x21
MUS2 0x0032
CAM1 [35,31]
CURF [36,33]
FADI 10
BACG 0x14
FADU 10
TEX1 0x88A
REMA
LOU1 ScaredSoldiers
ENUN
MURE 5
ELSE 0x15
ENIF 0x14
ENUF 0x22
ENIF 0x15
ENDA

ArthurTinny:
MUS2 0x0042
TEX1 0x88B
REMA
TurnAlly(Rebecca)
MURE 5
ENDA

CeliceLeaf:
MUS2 0x0043
TEX1 0x88C
REMA
MURE 5
ENDA

House1:
FADI 10
BACG 0x01
FADU 10
TEX1 0x892
REMA
ENUF 0x28
ENDA

House2:
FADI 10
BACG 0x01
FADU 10
TEX1 0x893
REMA
ENUF 0x29
ENDA

House3:
FADI 10
BACG 0x01
FADU 10
TEX1 0x894
REMA
ENUF 0x2A
ENDA

House4:
FADI 10
BACG 0x01
FADU 10
TEX1 0x895
REMA
ENUF 0x2B
ENDA

House5:
FADI 10
BACG 0x01
FADU 10
TEX1 0x896
REMA
ENUF 0x2C
ENDA

House6:
FADI 10
BACG 0x01
FADU 10
TEX1 0x897
REMA
ENUF 0x2D
ENDA

House7:
FADI 10
BACG 0x01
FADU 10
TEX1 0x898
REMA
ENUF 0x2E
ENDA

House8:
FADI 10
BACG 0x01
FADU 10
TEX1 0x899
REMA
ENUF 0x2F
ENDA

House9:
FADI 10
BACG 0x01
FADU 10
TEX1 0x89A
REMA
ENUF 0x30
ENDA

ArmoryData1:
SHLI IronSword IronSpear IronAxe IronBow
ALIGN 4
CODE $00

VendorData1:
SHLI Fire Lightning Heal Vulnerary
ALIGN 4
CODE $00

ArmoryData2:
SHLI SteelSword Armourslayer HeavySpear Javelin HandAxe SteelBow
ALIGN 4
CODE $00

VendorData2:
SHLI Thunder Flux Mend Vulnerary PureWater
ALIGN 4
CODE $00

ArmoryData3:
SHLI SteelSword SteelSpear Javelin SteelAxe HandAxe SteelBow
ALIGN 4
CODE $00

VendorData3:
SHLI Fire Thunder Lightning Flux Heal Mend Vulnerary PureWater
ALIGN 4
CODE $00

BallistaData:
BLST [0,31] 0x34
BLST [4,31] 0x34
BLST [24,3] 0x34
BLST [20,7] 0x34
BLST [34,30] 0x34
BLST [38,30] 0x34
BLST [8,14] 0x34
BLST
ALIGN 4
CODE $00


MESSAGE Events end at offset currentOffset
//The map for this chapter is at offset: ????????

[spoiler=Nightmare]122dret.png

There were a few things in the Chapter 5 script I took out before posting, but it were only talk convos and a village.

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The only things I can think of:

1. You can't have Erik moving as the last thing in the event.

2. You have the goal set to be a specific turn, but don't have anything set for it.

And I highly doubt it's either of those. I don't see anything wrong with your chapter 6 events or set-up, nor did I see any major differences between 5 and 6 that would affect anything. And even though ENDB = GotoPrepScreen, I would try GotoPrepScreen just to see if anything changes, though probably not.

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The only things I can think of:

1. You can't have Erik moving as the last thing in the event.

2. You have the goal set to be a specific turn, but don't have anything set for it.

And I highly doubt it's either of those. I don't see anything wrong with your chapter 6 events or set-up, nor did I see any major differences between 5 and 6 that would affect anything. And even though ENDB = GotoPrepScreen, I would try GotoPrepScreen just to see if anything changes, though probably not.

Tried all of those, both combinated and by themselves, but all failed.

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1. You can't have Erik moving as the last thing in the event.

Shouldn't affect anything code-wise, or if it does it shouldn't bother the prep screen.

My guess is that your "fadeout" thing is causing a problem (although it shouldn't be). That, or some value in Nightmare is gouf'd.

9e9d03e4fd48b5e5c27e4bec2e6a570f.png

I'm taking a shot in the dark here, but...

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I managed to get the prep screen to work, through not by the means I expected. Changed the Chapter 5 events to send the player to Chapter 7 instead of Chapter 6, then changed the Map, Mapchanges, and Events pointers in the Chapter 7 screen to direct to the Chapter 6 ones. Then I tried, and it worked. From comparing the Nightmare screen for Chapter 7 to the Chapter 6 one, the only real difference I can see (aside from the status text pointers that I've to change), is the Byte 150 one. Maybe the whole "prep screen not working in C6" is linked to that, since otherwise it doesn't really make much sense.

Anyway, thanks to the people who offered help.

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Hi, I was going to do sort of a Tactician character thing, Erk being the Tactician.... The idea was you start with a unit (Eliwood) who then talks to one of the "Choosers" units, and when he does, it loads Erk of that class. However, I tried inserting it and got like 31 errors. Here's the events:

//Made by markyjoe1990 of Youtube

//Modified by Nintenlord

#define DISABLE_TUTORIALS

#include EAstdlib.event

EventPointerTable(0x06,Pointers)

org 0xDD0000

Pointers:

POIN Turn_events

POIN Character_events

POIN Location_events

POIN Misc_events

POIN BallistaData BallistaData

POIN Bad Bad Bad Bad

POIN Good Good Good Good

POIN Opening_event Ending_event

Bad:

UNIT

Good:

UNIT Eliwood Thief 0x00 Level(1,Ally,Flase) [12,8] [12,8] [ironSword,Vulnerary] [0x00,0x00,0x00,0x00]

UNIT Empty

Choosers:

UNIT Lyn_t Mercenary 0x00 Level(1,NPC,False) [12,7] [12,7] [ironSword,Vulnerary] [0x00,0x00,0x00,0x00]

UNIT Sain Cavalier Lyn_t Level(1,NPC,False) [12,6] [12,6] [ironSword,Vulnerary] [0x00,0x00,0x00,0x00]

UNIT Kent Nomad Lyn_t Level(1,NPC,False) [11,8] [11,8] [ironSword,Vulnerary] [0x00,0x00,0x00,0x00]

UNIT Rath LynLord Lyn_t Level(1,NPC,False) [11,7] [11,7] [ironSword,Vulnerary] [0x00,0x00,0x00,0x00]

UNIT Florina Thief Lyn_t Level(1,NPC,False) [12,6] [12,6] [ironSword,Vulnerary] [0x00,0x00,0x00,0x00]

UNIT Empty

Myrmidon_Choice:

UNIT Erk Mercenary Eliwood Level(1,Ally,False) [9,7] [9,7] [ironSword,Vulnerary] [NoAI]

UNIT Empty

Cavalier_Choice:

UNIT Erk Cavalier Eliwood Level(1,Ally,False) [9,7] [9,7] [ironSword,IronSpear] [NoAI]

UNIT Empty

Nomad_Choice:

UNIT Erk Nomad Eliwood Level(1,Ally,False) [9,7] [9,7] [ironBow,Vulnerary] [NoAI]

UNIT Empty

LynLord_Choice:

UNIT Erk LynLord Eliwood Level(1,Ally,False) [9,7] [9,7] [ironSword,Vulnerary] [NoAI]

UNIT Empty

Thief_Choice:

UNIT Erk Thief Eliwood Level(1,Ally,False) [9,7] [9,7] [ironSword,Vulnerary] [NoAI]

UNIT Empty

Turn_events:

TurnEventPlayer(0x05,Opening_event,0)

TURN

Character_events:

CharacterEvent(0x0A,Talk1,Eliwood,Lyn_t)

CharacterEvent(0x0B,Talk2,Eliwood,Sain)

CharacterEvent(0x0C,Talk3,Eliwood,Kent)

CharacterEvent(0x0D,Talk4,Eliwood,Rath)

CharacterEvent(0x0E,Talk5,Eliwood,Florina)

CHAR

Location_events:

LOCA

Misc_events:

CauseGameOverIfLordDies

AFEV

Opening_event:

LOU1 Good

LOU1 Choosers

ENUN

ENDA

Ending_event:

MoveToChapter(0x??)

BallistaData:

BLST

Talk1:

MUS2 TogetherWeRide

Text(815)

LOU1 Myrmidon_Choice

MURE 5

ENDA

Talk2:

MUS2 TogetherWeRide

Text(815)

LOU1 Cavalier_Choice

MURE 5

ENDA

Talk3:

MUS2 TogetherWeRide

Text(815)

LOU1 Nomad_Choice

MURE 5

ENDA

Talk4:

MUS2 TogetherWeRide

Text(815)

LOU1 LynLord_Choice

MURE 5

ENDA

Talk5:

MUS2 TogetherWeRide

Text(815)

LOU1 Thief_Choice

MURE 5

ENDA

MESSAGE Events end at offset currentOffset

//The map for this chapter is at offset: ????????

And the errors:

File: TactTest.txt, Line: 88: Code MUS2's offset 14484005 is not divisible by 4: MUS2 TogetherWeRide

File: TactTest.txt, Line: 89: Code TEX1's offset 14484009 is not divisible by 4: Text(815)

File: TactTest.txt, Line: 89: Code TEX1's offset 14484017 is not divisible by 4: Text(815)

File: TactTest.txt, Line: 90: Code LOU1's offset 14484025 is not divisible by 4: LOU1 Myrmidon_Choice

File: TactTest.txt, Line: 91: Code MURE's offset 14484033 is not divisible by 4: MURE 5

File: TactTest.txt, Line: 92: Code ENDA's offset 14484037 is not divisible by 4: ENDA

File: TactTest.txt, Line: 95: Code MUS2's offset 14484045 is not divisible by 4: MUS2 TogetherWeRide

File: TactTest.txt, Line: 96: Code TEX1's offset 14484049 is not divisible by 4: Text(815)

File: TactTest.txt, Line: 96: Code TEX1's offset 14484057 is not divisible by 4: Text(815)

File: TactTest.txt, Line: 97: Code LOU1's offset 14484065 is not divisible by 4: LOU1 Cavalier_Choice

File: TactTest.txt, Line: 98: Code MURE's offset 14484073 is not divisible by 4: MURE 5

File: TactTest.txt, Line: 99: Code ENDA's offset 14484077 is not divisible by 4: ENDA

File: TactTest.txt, Line: 102: Code MUS2's offset 14484085 is not divisible by 4: MUS2 TogetherWeRide

File: TactTest.txt, Line: 103: Code TEX1's offset 14484089 is not divisible by 4: Text(815)

File: TactTest.txt, Line: 103: Code TEX1's offset 14484097 is not divisible by 4: Text(815)

File: TactTest.txt, Line: 104: Code LOU1's offset 14484105 is not divisible by 4: LOU1 Nomad_Choice

File: TactTest.txt, Line: 105: Code MURE's offset 14484113 is not divisible by 4: MURE 5

File: TactTest.txt, Line: 106: Code ENDA's offset 14484117 is not divisible by 4: ENDA

File: TactTest.txt, Line: 109: Code MUS2's offset 14484125 is not divisible by 4: MUS2 TogetherWeRide

File: TactTest.txt, Line: 110: Code TEX1's offset 14484129 is not divisible by 4: Text(815)

Edited by Jubby
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In addition to all that has been mentioned, in all your Talk conversations (Talk1, Talk2, etc), you are missing an ENUN code after the LOU1, which won't appear as an error in the assembler, but will cause problems upon playing.

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You are correct. Also, not sure if you need UNIT Empty under that Bad pointer since there's no units there, but you might want to just in case.

UNIT Empty is the same as just UNIT. Empty is converted to whitespace by preprocessor if you include EAStdlib.event. If you don't, you'll need to define Empty yourself. Also, judging by your error, you are using older version of EA.

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UNIT Empty is the same as just UNIT. Empty is converted to whitespace by preprocessor if you include EAStdlib.event. If you don't, you'll need to define Empty yourself. Also, judging by your error, you are using older version of EA.

Dammit, that's what happened last time, none of the macros were working cause I had an outdated version :/ Soooo, add ENUN after LOU1, and should I keep the UNIT Empty or no?

Edited by Jubby
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I expanded it to what I wanted it to be, added classes and a condition, but... Got an error :( "Didn't reach the end, currenty at LeftSquareBracket ([)"? Something like that?

Events:

//Made by markyjoe1990 of Youtube

//Modified by Nintenlord

#define DISABLE_TUTORIALS

#include EAstdlib.event

EventPointerTable(0x06,Pointers)

org 0xDD0000

Pointers:

POIN Turn_events

POIN Character_events

POIN Location_events

POIN Misc_events

POIN BallistaData BallistaData

POIN Bad Bad Bad Bad

POIN Good Good Good Good

POIN Opening_event Ending_event

Bad:

UNIT

Good:

UNIT Eliwood Thief 0x00 Level(1,Ally,Flase) [12,8] [12,8] [ironSword,Vulnerary] [0x00,0x00,0x00,0x00]

UNIT Empty

MaleChoosers:

UNIT Lyn_t Mercenary 0x00 Level(1,NPC,False) [12,7] [12,7] [ironSword,Vulnerary] [0x00,0x00,0x00,0x00]

UNIT Hector Mage Lyn_t Level(1,NPC,False) [12,6] [12,6] [Fire,Vulnerary] [0x00,0x00,0x00,0x00]

UNIT Kent Monk Lyn_t Level(1,NPC,False) [11,8] [11,8] [Lightning,Vulnerary] [0x00,0x00,0x00,0x00]

UNIT Rath Fighter Lyn_t Level(1,NPC,False) [11,7] [11,7] [ironAxe,Vulnerary] [0x00,0x00,0x00,0x00]

UNIT Lowen Soldier Level(2,NPC,False) [12,6] [12,6] [ironSpear,Vulnerary] [0x00,0x00,0x00,0x00]

UNIT Empty

FemaleChoosers:

UNIT Marcus Myrmidon_F 0x00 Level(1,NPC,False) [12,7] [12,7] [slimSword,LightSword,Vulnerary] [0x00,0x00,0x00,0x00]

UNIT Hawkeye Elika Marcus Level(1,NPC,False) [12,6] [12,6] [WoDao,Vulnerary] [0x00,0x00,0x00,0x00]

UNIT Serra Cleric Marcus Level(1,NPC,False) [11,8] [11,8] [Mend,Vulnerary] [0x00,0x00,0x00,0x00]

UNIT Nino Mage_F Marcus Level(1,NPC,False) [11,7] [11,7] [Thunder,Vulnerary] [0x00,0x00,0x00,0x00]

UNIT Leila Thief_F Marcus Level(1,NPC,False) [12,6] [12,6] [ironSword,Vulnerary] [0x00,0x00,0x00,0x00]

UNIT Empty

MercenaryChoice:

UNIT Erk Mercenary Eliwood Level(1,Ally,False) [11,9] [11,9] [ironSword,Vulnerary] [NoAI]

UNIT Empty

MageChoice:

UNIT Erk Mage Eliwood Level(1,Ally,False) [11,9] [11,9] [Fire,Vulnerary] [NoAI]

UNIT Empty

MonkChoice:

UNIT Erk Monk Eliwood Level(1,Ally,False) [11,9] [11,9] [Lightning,Vulnerary] [NoAI]

UNIT Empty

FighterChoice:

UNIT Erk Fighter Eliwood Level(1,Ally,False) [11,9] [11,9] [ironAxe,Vulnerary] [NoAI]

UNIT Empty

SoldierChoice:

UNIT Erk Soldier Eliwood Level(1,Ally,False) [11,9] [11,9] [ironSpear,Vulnerary] [NoAI]

UNIT Empty

MyrmidonChoice:

UNIT Rebecca Myrmidon_F Eliwood Level(1,Ally,False) [11,9] [11,9] [ironSword,Vulnerary] [NoAI]

UNIT Empty

ElikaChoice:

UNIT Rebecca Elika Eliwood Level(1,Ally,False) [11,9] [11,9] [ironSword,Vulnerary] [NoAI]

UNIT Empty

ClericChoice:

UNIT Rebecca Cleric Eliwood Level(1,Ally,False) [11,9] [11,9] [Heal,Vulnerary] [NoAI]

UNIT Empty

Mage_FChoice:

UNIT Rebecca Mage_F Eliwood Level(1,Ally,False) [11,9] [11,9] [Fire,Vulnerary] [NoAI]

UNIT Empty

ThiefChoice:

UNIT Rebecca Thief_F Eliwood Level(1,Ally,False) [11,9] [11,9] [ironSword,Vulnerary] [NoAI]

UNIT Empty

Turn_events:

TurnEventPlayer(0x05,Opening_event,1)

TURN

Character_events:

CharacterEvent(0x0A,Talk1,Eliwood,Lyn_t)

CharacterEvent(0x0B,Talk2,Eliwood,Hector)

CharacterEvent(0x0C,Talk3,Eliwood,Kent)

CharacterEvent(0x0D,Talk4,Eliwood,Rath)

CharacterEvent(0x0E,Talk5,Eliwood,Lowen)

CharacterEvent(0x0F,Talk6,Eliwood,Marcus)

CharacterEvent(0x10,Talk7,Eliwood,Hawkeye)

CharacterEvent(0x11,Talk8,Eliwood,Serra)

CharacterEvent(0x12,Talk9,Eliwood,Nino)

CharacterEvent(0x13,TalkA,Eliwood,Leila)

CHAR

Location_events:

LOCA

Misc_events:

CauseGameOverIfLordDies

AFEV

Opening_event:

LOU1 Good

LOU1 Choosers

Text(0x0813)

OOBB

Text(0x0814)

IFYN 0x01

LOU1 MaleChoosers

ELSE 0x02

ENIF 0x01

LOU1 FemaleChoosers

ENIF 0x02

ENDA

Ending_event:

MoveToChapter(0x01)

BallistaData:

BLST

ALIGN 4

Talk1:

MUS2 TogetherWeRide

Text(0x0815)

LOU1 MercenaryChoice

ENUN

MURE 5

MoveToChapter(0x01)

ENDA

Talk2:

MUS2 TogetherWeRide

Text(0x0815)

LOU1 MageChoice

ENUN

MURE 5

MoveToChapter(0x01)

ENDA

Talk3:

MUS2 TogetherWeRide

Text(0x0815)

LOU1 MonkChoice

ENUN

MURE 5

MoveToChapter(0x01)

ENDA

Talk4:

MUS2 TogetherWeRide

Text(0x0815)

LOU1 FighterChoice

ENUN

MURE 5

MoveToChapter(0x01)

ENDA

Talk5:

MUS2 TogetherWeRide

Text(0x0815)

LOU1 SoldierChoice

ENUN

MURE 5

MoveToChapter(0x01)

ENDA

Talk6:

MUS2 TogetherWeRide

Text(0x0815)

LOU1 MyrmidonChoice

ENUN

MURE 5

MoveToChapter(0x01)

ENDA

Talk7:

MUS2 TogetherWeRide

Text(0x0815)

LOU1 ElikaChoice

ENUN

MURE 5

MoveToChapter(0x01)

ENDA

Talk8:

MUS2 TogetherWeRide

Text(0x0815)

LOU1 ClericChoice

ENUN

MURE 5

MoveToChapter(0x01)

ENDA

Talk9:

MUS2 TogetherWeRide

Text(0x0815)

LOU1 Mage_FChoice

ENUN

MURE 5

MoveToChapter(0x01)

ENDA

TalkA:

MUS2 TogetherWeRide

Text(0x0815)

LOU1 ThiefChoice

ENUN

MURE 5

MoveToChapter(0x01)

ENDA

MESSAGE Events end at offset currentOffset

//The map for this chapter is at offset: ????????

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Probably it's the fact that it isn't [NoAI], but NoAI. Something like this:

UNIT 0xC0 Mercenary Erik Level(13,Enemy,True) [5,17] [5,17] [KillingEdge,DoorKey] NoAI

is the way you use it.

Also, you're missing ENUNs after the LOU1s in the Opening Event. Remember to always have one following either a LOU1 code or a MOVE code.

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Ahhhhhhh Rawr. I fixed that and then my EA got an Unhandled Exception Error or something? -.- Did I screw something up?

/Made by markyjoe1990 of Youtube

//Modified by Nintenlord

#define DISABLE_TUTORIALS

#include EAstdlib.event

EventPointerTable(0x06,Pointers)

org 0xDD0000

Pointers:

POIN Turn_events

POIN Character_events

POIN Location_events

POIN Misc_events

POIN BallistaData BallistaData

POIN Bad Bad Bad Bad

POIN Good Good Good Good

POIN Opening_event Ending_event

Bad:

UNIT

Good:

UNIT Eliwood Thief 0x00 Level(1,Ally,Flase) [12,8] [12,8] [ironSword,Vulnerary] [0x00,0x00,0x00,0x00]

UNIT Empty

MaleChoosers:

UNIT Lyn_t Mercenary 0x00 Level(1,NPC,False) [12,7] [12,7] [ironSword,Vulnerary] [0x00,0x00,0x00,0x00]

UNIT Hector Mage Lyn_t Level(1,NPC,False) [12,6] [12,6] [Fire,Vulnerary] [0x00,0x00,0x00,0x00]

UNIT Kent Monk Lyn_t Level(1,NPC,False) [11,8] [11,8] [Lightning,Vulnerary] [0x00,0x00,0x00,0x00]

UNIT Rath Fighter Lyn_t Level(1,NPC,False) [11,7] [11,7] [ironAxe,Vulnerary] [0x00,0x00,0x00,0x00]

UNIT Lowen Soldier Level(2,NPC,False) [12,6] [12,6] [ironSpear,Vulnerary] [0x00,0x00,0x00,0x00]

UNIT Empty

FemaleChoosers:

UNIT Marcus Myrmidon_F 0x00 Level(1,NPC,False) [12,7] [12,7] [slimSword,LightSword,Vulnerary] [0x00,0x00,0x00,0x00]

UNIT Hawkeye Elika Marcus Level(1,NPC,False) [12,6] [12,6] [WoDao,Vulnerary] [0x00,0x00,0x00,0x00]

UNIT Serra Cleric Marcus Level(1,NPC,False) [11,8] [11,8] [Mend,Vulnerary] [0x00,0x00,0x00,0x00]

UNIT Nino Mage_F Marcus Level(1,NPC,False) [11,7] [11,7] [Thunder,Vulnerary] [0x00,0x00,0x00,0x00]

UNIT Leila Thief_F Marcus Level(1,NPC,False) [12,6] [12,6] [ironSword,Vulnerary] [0x00,0x00,0x00,0x00]

UNIT Empty

MercenaryChoice:

UNIT Erk Mercenary Eliwood Level(1,Ally,False) [11,9] [11,9] [ironSword,Vulnerary] NoAI

UNIT Empty

MageChoice:

UNIT Erk Mage Eliwood Level(1,Ally,False) [11,9] [11,9] [Fire,Vulnerary] NoAI

UNIT Empty

MonkChoice:

UNIT Erk Monk Eliwood Level(1,Ally,False) [11,9] [11,9] [Lightning,Vulnerary] NoAI

UNIT Empty

FighterChoice:

UNIT Erk Fighter Eliwood Level(1,Ally,False) [11,9] [11,9] [ironAxe,Vulnerary] NoAI

UNIT Empty

SoldierChoice:

UNIT Erk Soldier Eliwood Level(1,Ally,False) [11,9] [11,9] [ironSpear,Vulnerary] NoAI

UNIT Empty

MyrmidonChoice:

UNIT Rebecca Myrmidon_F Eliwood Level(1,Ally,False) [11,9] [11,9] [ironSword,Vulnerary] NoAI

UNIT Empty

ElikaChoice:

UNIT Rebecca Elika Eliwood Level(1,Ally,False) [11,9] [11,9] [ironSword,Vulnerary] NoAI

UNIT Empty

ClericChoice:

UNIT Rebecca Cleric Eliwood Level(1,Ally,False) [11,9] [11,9] [Heal,Vulnerary] NoAI

UNIT Empty

Mage_FChoice:

UNIT Rebecca Mage_F Eliwood Level(1,Ally,False) [11,9] [11,9] [Fire,Vulnerary] NoAI

UNIT Empty

ThiefChoice:

UNIT Rebecca Thief_F Eliwood Level(1,Ally,False) [11,9] [11,9] [ironSword,Vulnerary] NoAI

UNIT Empty

Turn_events:

TurnEventPlayer(0x05,Opening_event,1)

TURN

Character_events:

CharacterEvent(0x0A,Talk1,Eliwood,Lyn_t)

CharacterEvent(0x0B,Talk2,Eliwood,Hector)

CharacterEvent(0x0C,Talk3,Eliwood,Kent)

CharacterEvent(0x0D,Talk4,Eliwood,Rath)

CharacterEvent(0x0E,Talk5,Eliwood,Lowen)

CharacterEvent(0x0F,Talk6,Eliwood,Marcus)

CharacterEvent(0x10,Talk7,Eliwood,Hawkeye)

CharacterEvent(0x11,Talk8,Eliwood,Serra)

CharacterEvent(0x12,Talk9,Eliwood,Nino)

CharacterEvent(0x13,TalkA,Eliwood,Leila)

CHAR

Location_events:

LOCA

Misc_events:

CauseGameOverIfLordDies

AFEV

Opening_event:

LOU1 Good

ENUN

Text(0x0813)

OOBB

Text(0x0814)

IFYN 0x01

LOU1 MaleChoosers

ENUN

ELSE 0x02

ENIF 0x01

LOU1 FemaleChoosers

ENUN

ENIF 0x02

ENDA

Ending_event:

MoveToChapter(0x01)

BallistaData:

BLST

ALIGN 4

Talk1:

MUS2 TogetherWeRide

Text(0x0815)

LOU1 MercenaryChoice

ENUN

MURE 5

MoveToChapter(0x01)

ENDA

Talk2:

MUS2 TogetherWeRide

Text(0x0815)

LOU1 MageChoice

ENUN

MURE 5

MoveToChapter(0x01)

ENDA

Talk3:

MUS2 TogetherWeRide

Text(0x0815)

LOU1 MonkChoice

ENUN

MURE 5

MoveToChapter(0x01)

ENDA

Talk4:

MUS2 TogetherWeRide

Text(0x0815)

LOU1 FighterChoice

ENUN

MURE 5

MoveToChapter(0x01)

ENDA

Talk5:

MUS2 TogetherWeRide

Text(0x0815)

LOU1 SoldierChoice

ENUN

MURE 5

MoveToChapter(0x01)

ENDA

Talk6:

MUS2 TogetherWeRide

Text(0x0815)

LOU1 MyrmidonChoice

ENUN

MURE 5

MoveToChapter(0x01)

ENDA

Talk7:

MUS2 TogetherWeRide

Text(0x0815)

LOU1 ElikaChoice

ENUN

MURE 5

MoveToChapter(0x01)

ENDA

Talk8:

MUS2 TogetherWeRide

Text(0x0815)

LOU1 ClericChoice

ENUN

MURE 5

MoveToChapter(0x01)

ENDA

Talk9:

MUS2 TogetherWeRide

Text(0x0815)

LOU1 Mage_FChoice

ENUN

MURE 5

MoveToChapter(0x01)

ENDA

TalkA:

MUS2 TogetherWeRide

Text(0x0815)

LOU1 ThiefChoice

ENUN

MURE 5

MoveToChapter(0x01)

ENDA

MESSAGE Events end at offset currentOffset

//The map for this chapter is at offset: ????????

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