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Event Assembler Questions Thread


CT075
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I used a clean rom, as in there was no inserted map it was the default prologue map.

Put your events on 0xD00000 on a clean ROM. If you're telling us that doesn't work it's your event file or pointers.

You know what... open up Nightmare. Tell us the offset of where the "Prologue Events" are pointing to.

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I used a clean rom, as in there was no inserted map it was the default prologue map.

[7,11]

The Y won't work on the prologue map since it's only 15x10. Change it to 9 or lower.

Edited by Aura Wolf
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yay Cam fixed it! what does OOBB do exactly?

Out of beginning blackness

FE7:

OOBB

Moves chapter out of the blackness in the beginning.

Whether the blackness is there in the first place

is controlled by Chapter Data Editor.

Primarily used for Chapters that don't have "Fade to Map" in the Chapter Data Editor.

Edited by shadowofchaos
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do all the macros and everything from Arch's boot camp way back when still work? I feel like the videos helped me learn a lot more than the written out tutorial.

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do all the macros and everything from Arch's boot camp way back when still work? I feel like the videos helped me learn a lot more than the written out tutorial.

Check the EA Standard Library for a list of your macros.

Some of them have been updated. Some have not.

Depends on the version you're using.

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are the earlier versions still around? all I can ever find are the latest ones

You're gonna have to get it from someone who downloaded an earlier version.

But there's really no reason to.

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the pointer to prolouge events is 8CA0720

Also... I just realized something. That looked familiar.

That's the default Prologue Events pointer. 0x8CA0720.

Do you have Nightmare open at the same time you have your Event Assembler open?

Because if you changed something in Nightmare and saved it AFTER you had already assembled your events... it would explain why stuff was getting messed up.

Because after Nightmare opens a ROM, any changes reflected in it after it was already opened in Nightmare get reverted to the state it was in and then saved once you click "save ROM" as if you never changed anything in the first place in between the time you opened the ROM with Nightmare and the time you saved your changes in Nightmare.

yeah CURF and the 3 ending conditions never worked for me.

OpeningEvent:

CURF [6,9]

OOBB <---- Uhh... that.

LOU1 Good

ENUN

LOU1 Bad

ENDA

no flash

Uhh... yeah you're duing CURF before your units are loaded onto the map and even before you can actually see anything.

Edited by shadowofchaos
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