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Custom Aimation Scripting


Bloodth3rsty
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Okay, So ive been spriting my own custom animation. I've scripted all the basic frames, and put it into Feditor. In Feditor and the Fire emblem hack I am making (Fe7), the animation works absolutely fine - except that there is no sound to my animation(custom one only).

My Problem:

I can't seem to script sounds and other effects such as the Sage runes, or Nergal's dark aura into my animation. I've typed the codes into the script, given them a line of their own, however they just aren't working for me. I think I'm doing it right, yet I might be doing something wrong..?

Any help would be appreciated :)

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/// - Begin Mode 1 - Normal attack (Layered in Front)

C03

C07

7 p- attack1.png

6 p- attack2.png

C2E

2 p- attack3.png

2 p- attack4.png

5 p- attack5.png

6 p- attack6.png

6 p- attack7.png

5 p- attack8.png

7 p- attack9.png

7 p- attack10.png

C05

C01

5 p- attack5.png

5 p- attack4.png

3 p- attack3.png

6 p- attack2.png

7 p- attack1.png

C06

C0D

/// - End Mode 1

~~~

/// - Begin Mode 3 - Critical attack (Layered in Front)

C03

C07

7 p- attack1.png

6 p- attack2.png

C2F

2 p- attack3.png

2 p- attack4.png

5 p- attack5.png

6 p- attack6.png

6 p- attack7.png

5 p- attack8.png

7 p- attack9.png

7 p- attack10.png

C05

C01

5 p- attack5.png

5 p- attack4.png

3 p- attack3.png

6 p- attack2.png

7 p- attack1.png

C06

C0D

/// - End Mode 3

~~~

/// - Begin Mode 5 - Magic/Range attack

C03

C07

7 p- attack1.png

6 p- attack2.png

C2E

2 p- attack3.png

2 p- attack4.png

5 p- attack5.png

6 p- attack6.png

6 p- attack7.png

5 p- attack8.png

7 p- attack9.png

7 p- attack10.png

C05

C01

5 p- attack5.png

5 p- attack4.png

3 p- attack3.png

6 p- attack2.png

7 p- attack1.png

C06

C0D

/// - End Mode 5

~~~

/// - Begin Mode 6 - Magic/Range attack Critical

C03

C07

7 p- attack1.png

6 p- attack2.png

C2F

2 p- attack3.png

2 p- attack4.png

5 p- attack5.png

6 p- attack6.png

6 p- attack7.png

5 p- attack8.png

7 p- attack9.png

7 p- attack10.png

C05

C01

5 p- attack5.png

5 p- attack4.png

3 p- attack3.png

6 p- attack2.png

7 p- attack1.png

C06

C0D

/// - End Mode 6

~~~

/// - Begin Mode 7 - Close Range Dodge

3 p- dodge1.png

3 p- dodge2.png

/// - End Mode 7

~~~

/// - Begin Mode 8 - Ranged Dodge

3 p- dodge1.png

3 p- dodge2.png

/// - End Mode 8

~~~

/// - Begin Mode 9 - Standing Frames

3 p- attack1.png

C01

/// - End Mode 9

~~~

/// - Begin Mode 10 - Standing Frames 2

3 p- attack1.png

C01

/// - End Mode 10

~~~

/// - Begin Mode 11 - Ranged Standing Frames

3 p- attack1.png

C01

/// - End Mode 11

~~~

/// - Begin Mode 12 - Dodged attack

3 p- attack1.png

/// - End Mode 12

~~~

/// - End Animation Data

Without saying what it is exactly, it is a magic class. I did figure out that with the sage runes that weren't working before - they worked better and better with the more frames that I used in between codes C2E and C05 (so like, 7 or 8 instead of 3 as it was getting cut short). So yeh, adding frames helped, mind you I haven't finished making all the frames for the animation yet i.e. the critical.

That said, I still haven't worked out how to get Nergal's dark Aura working and also - what the heck is " SOUN 0x#### " ??

Edit: is the 'Spoiler' thing working or not?

Edited by Bloodth3rsty
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It's not working for me.

SOUN loads a sound... 0x#### is the hex for the sound, coming from the music list (or from sappy because the music lists are incomplete and don't contain all sounds, plus descriptions for sound only serve their purpose so well so sometimes using sappy 2005 or higher to listen to the sounds and see which one you want can be useful, or else you have to test each one...)

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Ah. I see then.

As for the script:

/// - Begin Mode 1 - Normal attack (Layered in Front)

C03

C07

7 p- attack1.png

6 p- attack2.png

C2E

2 p- attack3.png

2 p- attack4.png

5 p- attack5.png

6 p- attack6.png

6 p- attack7.png

5 p- attack8.png

7 p- attack9.png

7 p- attack10.png

C05

C01

5 p- attack5.png

5 p- attack4.png

3 p- attack3.png

6 p- attack2.png

7 p- attack1.png

C06

C0D

/// - End Mode 1

~~~

/// - Begin Mode 3 - Critical attack (Layered in Front)

C03

C07

7 p- attack1.png

6 p- attack2.png

C2F

2 p- attack3.png

2 p- attack4.png

5 p- attack5.png

6 p- attack6.png

6 p- attack7.png

5 p- attack8.png

7 p- attack9.png

7 p- attack10.png

C05

C01

5 p- attack5.png

5 p- attack4.png

3 p- attack3.png

6 p- attack2.png

7 p- attack1.png

C06

C0D

/// - End Mode 3

~~~

/// - Begin Mode 5 - Magic/Range attack

C03

C07

7 p- attack1.png

6 p- attack2.png

C2E

2 p- attack3.png

2 p- attack4.png

5 p- attack5.png

6 p- attack6.png

6 p- attack7.png

5 p- attack8.png

7 p- attack9.png

7 p- attack10.png

C05

C01

5 p- attack5.png

5 p- attack4.png

3 p- attack3.png

6 p- attack2.png

7 p- attack1.png

C06

C0D

/// - End Mode 5

~~~

/// - Begin Mode 6 - Magic/Range attack Critical

C03

C07

7 p- attack1.png

6 p- attack2.png

C2F

2 p- attack3.png

2 p- attack4.png

5 p- attack5.png

6 p- attack6.png

6 p- attack7.png

5 p- attack8.png

7 p- attack9.png

7 p- attack10.png

C05

C01

5 p- attack5.png

5 p- attack4.png

3 p- attack3.png

6 p- attack2.png

7 p- attack1.png

C06

C0D

/// - End Mode 6

~~~

/// - Begin Mode 7 - Close Range Dodge

3 p- dodge1.png

3 p- dodge2.png

/// - End Mode 7

~~~

/// - Begin Mode 8 - Ranged Dodge

3 p- dodge1.png

3 p- dodge2.png

/// - End Mode 8

~~~

/// - Begin Mode 9 - Standing Frames

3 p- attack1.png

C01

/// - End Mode 9

~~~

/// - Begin Mode 10 - Standing Frames 2

3 p- attack1.png

C01

/// - End Mode 10

~~~

/// - Begin Mode 11 - Ranged Standing Frames

3 p- attack1.png

C01

/// - End Mode 11

~~~

/// - Begin Mode 12 - Dodged attack

3 p- attack1.png

/// - End Mode 12

~~~

/// - End Animation Data

As a side note, Im not finished with it yet, but this is good enough. Especially for just testing things.

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