Bloodth3rsty Posted April 28, 2011 Share Posted April 28, 2011 Okay, So ive been spriting my own custom animation. I've scripted all the basic frames, and put it into Feditor. In Feditor and the Fire emblem hack I am making (Fe7), the animation works absolutely fine - except that there is no sound to my animation(custom one only). My Problem: I can't seem to script sounds and other effects such as the Sage runes, or Nergal's dark aura into my animation. I've typed the codes into the script, given them a line of their own, however they just aren't working for me. I think I'm doing it right, yet I might be doing something wrong..? Any help would be appreciated :) Quote Link to comment Share on other sites More sharing options...
Bloodth3rsty Posted April 28, 2011 Author Share Posted April 28, 2011 Crap... I feel stupid for spelling 'Animation' wrong in the topic title - My bad. Quote Link to comment Share on other sites More sharing options...
AstraLunaSol Posted April 28, 2011 Share Posted April 28, 2011 Post the script? Also, try different versions of FEditor. Quote Link to comment Share on other sites More sharing options...
Nanami Touko Posted April 28, 2011 Share Posted April 28, 2011 The sage/mage runes and Nergal's aura are hard coded to those specific animations, iirc. I could be wrong, but I'm pretty sure they are. Quote Link to comment Share on other sites More sharing options...
Bloodth3rsty Posted April 28, 2011 Author Share Posted April 28, 2011 Okay, I'll try to use some other codes, and if they don't work I will post the script. Quote Link to comment Share on other sites More sharing options...
Bloodth3rsty Posted April 28, 2011 Author Share Posted April 28, 2011 Ah, Okay then. I used the shaman and druid sound effects and they worked fine. I guess I'll just experiment with the codes and see what works. Thanks for the info :) Quote Link to comment Share on other sites More sharing options...
Crimson Red Posted April 29, 2011 Share Posted April 29, 2011 Post script, they aren't exactly hardcoded, and for sounds that don't have specific codes, try SOUN 0x#### Quote Link to comment Share on other sites More sharing options...
Bloodth3rsty Posted April 29, 2011 Author Share Posted April 29, 2011 (edited) /// - Begin Mode 1 - Normal attack (Layered in Front) C03 C07 7 p- attack1.png 6 p- attack2.png C2E 2 p- attack3.png 2 p- attack4.png 5 p- attack5.png 6 p- attack6.png 6 p- attack7.png 5 p- attack8.png 7 p- attack9.png 7 p- attack10.png C05 C01 5 p- attack5.png 5 p- attack4.png 3 p- attack3.png 6 p- attack2.png 7 p- attack1.png C06 C0D /// - End Mode 1 ~~~ /// - Begin Mode 3 - Critical attack (Layered in Front) C03 C07 7 p- attack1.png 6 p- attack2.png C2F 2 p- attack3.png 2 p- attack4.png 5 p- attack5.png 6 p- attack6.png 6 p- attack7.png 5 p- attack8.png 7 p- attack9.png 7 p- attack10.png C05 C01 5 p- attack5.png 5 p- attack4.png 3 p- attack3.png 6 p- attack2.png 7 p- attack1.png C06 C0D /// - End Mode 3 ~~~ /// - Begin Mode 5 - Magic/Range attack C03 C07 7 p- attack1.png 6 p- attack2.png C2E 2 p- attack3.png 2 p- attack4.png 5 p- attack5.png 6 p- attack6.png 6 p- attack7.png 5 p- attack8.png 7 p- attack9.png 7 p- attack10.png C05 C01 5 p- attack5.png 5 p- attack4.png 3 p- attack3.png 6 p- attack2.png 7 p- attack1.png C06 C0D /// - End Mode 5 ~~~ /// - Begin Mode 6 - Magic/Range attack Critical C03 C07 7 p- attack1.png 6 p- attack2.png C2F 2 p- attack3.png 2 p- attack4.png 5 p- attack5.png 6 p- attack6.png 6 p- attack7.png 5 p- attack8.png 7 p- attack9.png 7 p- attack10.png C05 C01 5 p- attack5.png 5 p- attack4.png 3 p- attack3.png 6 p- attack2.png 7 p- attack1.png C06 C0D /// - End Mode 6 ~~~ /// - Begin Mode 7 - Close Range Dodge 3 p- dodge1.png 3 p- dodge2.png /// - End Mode 7 ~~~ /// - Begin Mode 8 - Ranged Dodge 3 p- dodge1.png 3 p- dodge2.png /// - End Mode 8 ~~~ /// - Begin Mode 9 - Standing Frames 3 p- attack1.png C01 /// - End Mode 9 ~~~ /// - Begin Mode 10 - Standing Frames 2 3 p- attack1.png C01 /// - End Mode 10 ~~~ /// - Begin Mode 11 - Ranged Standing Frames 3 p- attack1.png C01 /// - End Mode 11 ~~~ /// - Begin Mode 12 - Dodged attack 3 p- attack1.png /// - End Mode 12 ~~~ /// - End Animation Data Without saying what it is exactly, it is a magic class. I did figure out that with the sage runes that weren't working before - they worked better and better with the more frames that I used in between codes C2E and C05 (so like, 7 or 8 instead of 3 as it was getting cut short). So yeh, adding frames helped, mind you I haven't finished making all the frames for the animation yet i.e. the critical. That said, I still haven't worked out how to get Nergal's dark Aura working and also - what the heck is " SOUN 0x#### " ?? Edit: is the 'Spoiler' thing working or not? Edited May 9, 2011 by Bloodth3rsty Quote Link to comment Share on other sites More sharing options...
Crimson Red Posted April 30, 2011 Share Posted April 30, 2011 It's not working for me. SOUN loads a sound... 0x#### is the hex for the sound, coming from the music list (or from sappy because the music lists are incomplete and don't contain all sounds, plus descriptions for sound only serve their purpose so well so sometimes using sappy 2005 or higher to listen to the sounds and see which one you want can be useful, or else you have to test each one...) Quote Link to comment Share on other sites More sharing options...
Bloodth3rsty Posted May 1, 2011 Author Share Posted May 1, 2011 Ah. I see then. As for the script: /// - Begin Mode 1 - Normal attack (Layered in Front) C03 C07 7 p- attack1.png 6 p- attack2.png C2E 2 p- attack3.png 2 p- attack4.png 5 p- attack5.png 6 p- attack6.png 6 p- attack7.png 5 p- attack8.png 7 p- attack9.png 7 p- attack10.png C05 C01 5 p- attack5.png 5 p- attack4.png 3 p- attack3.png 6 p- attack2.png 7 p- attack1.png C06 C0D /// - End Mode 1 ~~~ /// - Begin Mode 3 - Critical attack (Layered in Front) C03 C07 7 p- attack1.png 6 p- attack2.png C2F 2 p- attack3.png 2 p- attack4.png 5 p- attack5.png 6 p- attack6.png 6 p- attack7.png 5 p- attack8.png 7 p- attack9.png 7 p- attack10.png C05 C01 5 p- attack5.png 5 p- attack4.png 3 p- attack3.png 6 p- attack2.png 7 p- attack1.png C06 C0D /// - End Mode 3 ~~~ /// - Begin Mode 5 - Magic/Range attack C03 C07 7 p- attack1.png 6 p- attack2.png C2E 2 p- attack3.png 2 p- attack4.png 5 p- attack5.png 6 p- attack6.png 6 p- attack7.png 5 p- attack8.png 7 p- attack9.png 7 p- attack10.png C05 C01 5 p- attack5.png 5 p- attack4.png 3 p- attack3.png 6 p- attack2.png 7 p- attack1.png C06 C0D /// - End Mode 5 ~~~ /// - Begin Mode 6 - Magic/Range attack Critical C03 C07 7 p- attack1.png 6 p- attack2.png C2F 2 p- attack3.png 2 p- attack4.png 5 p- attack5.png 6 p- attack6.png 6 p- attack7.png 5 p- attack8.png 7 p- attack9.png 7 p- attack10.png C05 C01 5 p- attack5.png 5 p- attack4.png 3 p- attack3.png 6 p- attack2.png 7 p- attack1.png C06 C0D /// - End Mode 6 ~~~ /// - Begin Mode 7 - Close Range Dodge 3 p- dodge1.png 3 p- dodge2.png /// - End Mode 7 ~~~ /// - Begin Mode 8 - Ranged Dodge 3 p- dodge1.png 3 p- dodge2.png /// - End Mode 8 ~~~ /// - Begin Mode 9 - Standing Frames 3 p- attack1.png C01 /// - End Mode 9 ~~~ /// - Begin Mode 10 - Standing Frames 2 3 p- attack1.png C01 /// - End Mode 10 ~~~ /// - Begin Mode 11 - Ranged Standing Frames 3 p- attack1.png C01 /// - End Mode 11 ~~~ /// - Begin Mode 12 - Dodged attack 3 p- attack1.png /// - End Mode 12 ~~~ /// - End Animation Data As a side note, Im not finished with it yet, but this is good enough. Especially for just testing things. Quote Link to comment Share on other sites More sharing options...
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