Primefusion Posted July 8, 2011 Author Share Posted July 8, 2011 Many cliffs. Nao! Handle it! I actually had fun with this one though 'tis a shame the large bridge exists only in FE6. And uh...no sprite updates because I get bored with sprites easily. =/ Quote Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted July 8, 2011 Share Posted July 8, 2011 Wow, i hate those cliffs lol Like, way too many, I see what you're going for, I just purely detest conjoined cliffs and yours are beyond the point where I think it still looks good lol Path around the castle could be more interesting other than a blob around it, but it's pretty nice. Quote Link to comment Share on other sites More sharing options...
Primefusion Posted July 8, 2011 Author Share Posted July 8, 2011 Alright, how about this version? I tried to make them less messy and have it so you can follow where the cliffs are going. Do you not like cliffs in general? Or is there more to it? Quote Link to comment Share on other sites More sharing options...
Feaw Posted July 8, 2011 Share Posted July 8, 2011 (edited) Much better. I kind of like it. However, the trees seem really random. Maybe have some trees next to eachother / tree clusters? and the water looks ugly as hell Edited July 8, 2011 by Feawr The Kitty Quote Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted July 8, 2011 Share Posted July 8, 2011 I agree with Feaw, trees are pretty sporadic, maybe have actual mini forests or something? Quote Link to comment Share on other sites More sharing options...
Primefusion Posted July 13, 2011 Author Share Posted July 13, 2011 Now that my FEE3 submission is ready to go I can relax and do other things. Like work on this map: Hopefully things look marginally more natural. Quote Link to comment Share on other sites More sharing options...
Feaw Posted July 13, 2011 Share Posted July 13, 2011 (edited) Hey, no time to be lazy, get to work and finish that goddamn hack =o ...well, the map looks lots better. I'd say add a few forts and/or houses in the middle/right side of the map to make it a bit less boring there. Edited July 13, 2011 by Feawr The Kitty Quote Link to comment Share on other sites More sharing options...
Primefusion Posted July 14, 2011 Author Share Posted July 14, 2011 Hey, no time to be lazy, get to work and finish that goddamn hack =o Oh, fine so pushy. Then give me feedback on this: The Commander class. A certain someone's promotion (You better believe he ain't promotin' to Hero). Quote Link to comment Share on other sites More sharing options...
ThatGuyDownTheStreet Posted July 14, 2011 Share Posted July 14, 2011 That shadow for the sword looks weird. Also, the legs look a bit out of shape, like they are pointed straight at us. Well anyways, good start, hopefully it'll get better. Quote Link to comment Share on other sites More sharing options...
Nanami Touko Posted July 14, 2011 Share Posted July 14, 2011 He is pilloooooowed. And kinda fat. Quote Link to comment Share on other sites More sharing options...
Caliban of Sycorax Posted July 14, 2011 Share Posted July 14, 2011 Yeah, the legs are pretty fat and have random bulges. The hero legs are a good reference point. Also ditto on the sword shadow. Quote Link to comment Share on other sites More sharing options...
Primefusion Posted July 16, 2011 Author Share Posted July 16, 2011 Attempt numbah 2, complete with my references. I want a little more relaxed pose than the Hero's standing frame and I want the angle that the Commander stands at to be about halfway between what the hero's is and facing the fourth wall (I'm not very good at descriptions am I?) but I don't know if my sprite reflects that =/ Quote Link to comment Share on other sites More sharing options...
Primefusion Posted July 17, 2011 Author Share Posted July 17, 2011 Alright, looks like no one likes my Commander =/ How about some icons instead? The one by its lonesome is an alternate version to Fimbulvetr but I kinda like the first one more. I really hate coming up with dark tome designs Quote Link to comment Share on other sites More sharing options...
riariadne Posted July 23, 2011 Share Posted July 23, 2011 tomestomestomestomestomes I really love the A ranks and Luna. The light is a particular favorite because Aura could have been so much better but it just wasn't in GBAFE. I also like the Commander. Quote Link to comment Share on other sites More sharing options...
Primefusion Posted July 23, 2011 Author Share Posted July 23, 2011 Why thank you. Actually, I swapped the Luna and Eclipse tomes because I thought they fit the spells more. I also touched some of them up a little: I also have some sword icons: It goes by columns so here's the key in a spoiler: Column 1: Iron Sword Slim Sword Steel Sword Silver Sword (I think I'll redo this one) Column 2: Iron Blade Steel Blade Silver Blade Poison Sword (I got lazy on this one) Column 3: Crystal Sword Brave Sword Wo Dao Killing Edge Column 4: Wyrmslayer Light Brand Rune Sword Wind Sword (Might redo as well) Column 5: Lancereaver Longsword Armorslayer Column 6: Bulwark Seethe Mourning I also have a map which I made for the SoS comp. The objective (which I selected =P) was to make a "big battle" map (Think Cog of Destiny from FE7). Quote Link to comment Share on other sites More sharing options...
Primefusion Posted August 4, 2011 Author Share Posted August 4, 2011 So, I've been trying my hand at portraits lately and could use some feedback: This is Torie, a Pegasus knight. And this is Ava, a Swordmaster. Quote Link to comment Share on other sites More sharing options...
Lord Glenn Posted August 4, 2011 Share Posted August 4, 2011 Since I'm not an expert at face sprites, I'll leave the C/C to those that are more apt. Instead, since I was gone when you posted them, I'll C/C the tomes up above. (I'd also C/C the swords, but a lot of what I'd disagree with in mainly stylistic and not really inconsistencies. Though, I do agree with your assessment on the Wind Sword. The cross-guard isn't exactly mirrored correctly from one side of the blade to the other side.) For the tomes, one of the major "issues" I'd say you have is a lack of shading and/or flat shading. I first noticed it on your contest entry from the last round and it seems to be appearing in some of these also (notably Thunder, the alternate Fimbulvetr, Aura, and Fenrir). Perhaps you wanted them to be somewhat plain, but it would still be entirely possible to add detail in and keep the same feel to the tomes with a couple of pixels here and there. Unrelated to that, I really don't think that the "backwards" dark to light gradient scheme works very well on Purge's tome. It just kinda sticks out like a sore thumb to me. (And, having the white transition into the yellow doesn't offer too much of a change in contrast, making it look kinda flat.) Also, I do want to say that I like the color scheme on Eclipse's tome. (Though, is the design mainly just modified from the design on Excalibur?) The colors and the contrast/shading probably make Eclipse stand out as one of the best of the set. Quote Link to comment Share on other sites More sharing options...
Primefusion Posted August 13, 2011 Author Share Posted August 13, 2011 New map for the SoS comp (All you SoS goers should join): And a new Wind Sword icon: Quote Link to comment Share on other sites More sharing options...
Smiling Man Posted August 24, 2011 Share Posted August 24, 2011 The wind sword looks awesome! Well, in my opinion, anyways. I think I'm gonna try some spriting, any tips? Quote Link to comment Share on other sites More sharing options...
Primefusion Posted August 24, 2011 Author Share Posted August 24, 2011 (edited) Thank you. For guidelines on spriting check out The Spriter's Resource. Edited August 24, 2011 by Primefusion Quote Link to comment Share on other sites More sharing options...
RNG Princess Posted August 25, 2011 Share Posted August 25, 2011 (edited) You make very nice maps ^^' Edited August 25, 2011 by Queen_Kittylincia Quote Link to comment Share on other sites More sharing options...
Primefusion Posted September 23, 2011 Author Share Posted September 23, 2011 Whoops, second page. Gonna drop off this map here from the SoS comp: And now a medium shift. I've been playing Pokemon Silver a lot lately so I made a GBC style map: It's sort of a re-imagine of the first route of G/S/C (Route 29). I also made one in the GBA style: This is just a random concept map I made. Quote Link to comment Share on other sites More sharing options...
Kon Posted September 25, 2011 Share Posted September 25, 2011 The re-imagined map of Route 29 looks pretty sweet, but are those two blocks up at the top meant to be inaccessible? Quote Link to comment Share on other sites More sharing options...
Primefusion Posted September 26, 2011 Author Share Posted September 26, 2011 Oh, those tiles are placeholders til I come back to this map. They're there to prevent border problems (Seeing tiles you're not supposed to see). My other idea was troll items. They'll sit there, mocking you for eternity. Quote Link to comment Share on other sites More sharing options...
Bryan Posted September 28, 2011 Share Posted September 28, 2011 Oh, those tiles are placeholders til I come back to this map. They're there to prevent border problems (Seeing tiles you're not supposed to see). My other idea was troll items. They'll sit there, mocking you for eternity. Resit urge to post about walk through wall hacks... Seeing that though makes me want to make my own... Quote Link to comment Share on other sites More sharing options...
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