Dr.Sholes Posted May 7, 2011 Share Posted May 7, 2011 When I try to insert the image with GBAGE I just get an error message... Am I doing it wrong? Quote Link to comment Share on other sites More sharing options...
CT075 Posted May 7, 2011 Share Posted May 7, 2011 You screwed something up, obviously. Quote Link to comment Share on other sites More sharing options...
Dr.Sholes Posted May 7, 2011 Author Share Posted May 7, 2011 Well, yeah...But I'm not sure what The thing said something about a BIOS function, I can post a screen if that helps. Quote Link to comment Share on other sites More sharing options...
CT075 Posted May 7, 2011 Share Posted May 7, 2011 The "You screwed something up" is one of my catchphrases. It's basically my way of saying "MORE INFORMATION PL0X" Screenshot, and the image you were going to insert would be helpful. Quote Link to comment Share on other sites More sharing options...
Dr.Sholes Posted May 8, 2011 Author Share Posted May 8, 2011 Problem Image I tried inserting some other stuff too and got the same results Quote Link to comment Share on other sites More sharing options...
Crimson Red Posted May 8, 2011 Share Posted May 8, 2011 1) Update your version of .NET framework or MONO (see google). 2) I suggest width of 2 and height of uh... doesn't matter a lot, 64 works, for weapon icons. Although I doubt it's the problem. 3) You can't use colors not already in the palette (i.e. insert an image with like, 17 colors), and you really shouldn't increase the size of the image that you exported: doing so may result in the error you mentioned. You gave me 3 things: problem, error message, image you tried to insert. I gave back 3 things. :P Quote Link to comment Share on other sites More sharing options...
Nintenlord Posted May 8, 2011 Share Posted May 8, 2011 We could use more info: -When does this error appear? -What is the other thing you inserted? -What options did you choose when inserting? And the more info you give the better. It'll make helping you easier. Help us to help you and you'll help yourself. Quote Link to comment Share on other sites More sharing options...
Dr.Sholes Posted May 8, 2011 Author Share Posted May 8, 2011 The error appears when I try to open VBA with that rom, but only that one. The other thing I inserted was the picture of Bern Castle from the end of FE7 over the title screen. I left the ones that were pre-checked when I inserted it. Quote Link to comment Share on other sites More sharing options...
Nintenlord Posted May 8, 2011 Share Posted May 8, 2011 Check the start of the ROM in hex editor and compare it to a clean one. If different, then your ROM is screwed. You very likely inserted a palette to the offset 0 at some point. If you want to try to save it, you can copy-paste data from the clean ROM to the bricked ROM. Quote Link to comment Share on other sites More sharing options...
Dr.Sholes Posted May 8, 2011 Author Share Posted May 8, 2011 Yeah, the palette was 0. Well, now I know what I did wrong. Thanks for the help! Quote Link to comment Share on other sites More sharing options...
AstraLunaSol Posted May 8, 2011 Share Posted May 8, 2011 The other thing I inserted was the picture of Bern Castle from the end of FE7 over the title screen. It's a tad harder to replace the title screen properly. Quote Link to comment Share on other sites More sharing options...
CT075 Posted May 8, 2011 Share Posted May 8, 2011 Let me elaborate on that. If your image is bigger than the original image, you're gonna have to import it into empty space or you risk overwriting something important. Then you have to find the pointer to the title screen in hex (8C AF 66 08, I think it is), then replace that with the pointer of whatever empty space you wrote your image to. Quote Link to comment Share on other sites More sharing options...
Crimson Red Posted May 8, 2011 Share Posted May 8, 2011 Let me elaborate on that. (:P) Well, first of all, you may want to read the chapter on graphic editing in the Ultimate Tutorial (chapter 45). Link to tut Second of all, for graphics, I really suggest several things. Personally, I always back-up my ROM before editing graphics: if you're not careful you may lose track of what edits you made and that makes it hard to undo them. In your case, it seems you inserted a palette at offset 0, and that fucked up your ROM. You'll want to repoint your graphics AND your palettes all the time (assuming they are compressed), to be safe. There are times where you don't need to (cough, when the image takes up less space, or the palette is the same size) but when you insert into free space, nothing can go wrong unless you just suck at hacking. Make sure you click the appropriate boxes when you type in the offset so that GBAGE repoints the stuff and doesn't just insert over it. You'll also want to make note of all the changes you are making--original offset, repointed offset, GBAGE number, and palette offset. It sounds like a pain but if you don't you'll probably forget and you'll have to go searching for the graphics you want to edit all over again. You're editing the title screen which isn't too hard. Find an optimal width and height, save the image, and then edit that image, making sure that you don't use more than 16 colors or increase the dimensions of the image. Then, when you're done, insert it and repoint it. Don't try and just insert another image over it, even if it's from the same game. Quote Link to comment Share on other sites More sharing options...
Dr.Sholes Posted May 8, 2011 Author Share Posted May 8, 2011 Alright, I got it to work! There's just one more thing I need... Can someone get me what image number this is and what the palette is, telling me how to find the palette for future reference would be helpful to. Quote Link to comment Share on other sites More sharing options...
Dr.Sholes Posted May 8, 2011 Author Share Posted May 8, 2011 I figured out that it's image 1072 so I just need the palette Quote Link to comment Share on other sites More sharing options...
Crimson Red Posted May 9, 2011 Share Posted May 9, 2011 *points again to tutorial, this time to Chapter 43: Locating Palettes* If you know how to hack events (which is almost commonplace now) you can load that CG using the SHCG code or whatever it's called, and then use the method explained. Alternatively you can use a slightly more vulgar method and search around the graphics itself to look for the palette. Or, just use my CG Editor (a nightmare module) which tells you the palette--since you know the graphics offset you should be able to recognize which CG is which slot, and the palette offset under that slot is the palette you're looking for. (Hah, my CG editor is useful for more than editing CGs, which so far not many people have done...) Quote Link to comment Share on other sites More sharing options...
Dr.Sholes Posted May 11, 2011 Author Share Posted May 11, 2011 Can you post a link to the CG editor module? Quote Link to comment Share on other sites More sharing options...
Crimson Red Posted May 11, 2011 Share Posted May 11, 2011 No, I only link to packages. http://www.feshrine.net/hacking/nightmare.html Quote Link to comment Share on other sites More sharing options...
Dr.Sholes Posted May 11, 2011 Author Share Posted May 11, 2011 Ass long as that has the module in it, it will be fine. Quote Link to comment Share on other sites More sharing options...
Aleph Posted May 11, 2011 Share Posted May 11, 2011 WHO THE HELL TRIES TO EXECUTE A ROM HEADE-*shot* Quote Link to comment Share on other sites More sharing options...
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